Search
Search results
Don't You Forget About Me
Book
It began with four words. ‘I love your laugh. x’ But that was twelve years ago. It really...
Mothergamer (1628 KP) rated Dragon Quest Builders Day One Edition in Video Games
Apr 3, 2019
I know. How could I have never played Dragon Quest Builders before? There are so many games out there to play that I miss quite a few so I play them when I can. I was intrigued by Dragon Quest Builders because it was clearly not a traditional Dragon Quest game. The plot takes from the original Dragon Quest as a parallel world where the hero accepts the Dragonlord's suggestion of each one ruling half the world which turned out to be a trap. The hero is defeated and the world goes dark and is overrun by monsters. This is where the legendary builder comes in. You can play as a male or female builder. The first chapter introduces you to the game mechanics. Basically this is Dragon Quest meets Minecraft. Your job as the builder is to gather materials and rebuild the land of Alefguard from the ground up and revive it and bring the light back to the world.
The builder starts her journey.
The tutorial is fairly straightforward showing you how to gather materials. Once you have the materials needed, you need to build and craft items. There are various NPC's that give you quests which are things they want you to build ranging from a crafting forge to a kitchen. This is also how you find crafting recipes for things. When you have the right materials you can build all these things and as you do this, your base levels up.
Use recipes to build things and rebuild the world.
When you go out to the world, the game doesn't really show you where to go. This can be good and bad. It's good because it encourages a lot of exploration and finding things on your own, but it is bad because sometimes it can be a bit frustrating trying to find the location of a quest and it can feel like a lot of time is wasted trying to figure out where you are going. You can switch the map to an eagle eye's view with a white flag that shows where your base is and a Q for the quest marker. You have to do your best to follow your compass, but it's not perfect. You just have to try to be patient and do your best to navigate until you get where you need to be.
You can use this view to see where your base is.
There are moments in the game where the monsters will show up and wreck your base. You have to fight the monsters in order to defend your base. Sometimes the fights are intense with four to five waves of monsters with a boss monster at the last wave. Once the battle is won, you can rebuild everything that got destroyed. The game isn't too punishing when this happens making rebuilding pretty easy.
Fighting monsters is rough, but you can rebuild easily.
While I did have fun playing Dragon Quest Builders, there are things I found to be mildly irritating. Sometimes the difficulty spikes in battles could be incredibly frustrating. The solution to this of course is to constantly build and upgrade your base. The other thing is having to constantly watch the hunger meter. This is represented as loaves of bread next to your health meter. If it gets to zero, your health starts dropping. You have to constantly forage for food or fish and use the kitchen to cook meals. Honestly, this broke the game immersion for me. Having to constantly worry about not starving and having to stop building just to go hunting for food was not fun for me at all. It was an annoyance and I wished I didn't have to constantly do that when I wanted to focus on gathering materials and building spiffy things.
Hunger meter is low, time to go fishing!
There are four chapters in Dragon Quest Builders each in a different region. I did find it odd that when you went to each new world you lose everything and have to start over again from scratch with your weapons, tools, and materials. Getting food and healing items first is a priority so you can explore and build without too much hassle. You can re-learn the recipes in each new region and you also get new materials to build with. If you need a break from the main story, there is a free build mode which allows you to build to your heart's content with no monsters anywhere. You have at your disposal all the recipes you learned in the chapters, you can build whatever you like, and you can share it with your friends. Free build is a nice break from the main game and the only limits are your imagination.
Dragon Quest Builders is a fun game, but there are points of frustration in it with the unbalanced level spikes which is why I took breaks from it often. However, the story is interesting and there are some great nods to the Dragon Quest lore itself as well as some reveals about the builder and various characters that add more depth to the story. To me, free build is where the game shines because it was so much fun just running around and creating whatever I wanted. It is a fun game that encourages creativity while enjoying a good story. See you at the next adventure!
The builder starts her journey.
The tutorial is fairly straightforward showing you how to gather materials. Once you have the materials needed, you need to build and craft items. There are various NPC's that give you quests which are things they want you to build ranging from a crafting forge to a kitchen. This is also how you find crafting recipes for things. When you have the right materials you can build all these things and as you do this, your base levels up.
Use recipes to build things and rebuild the world.
When you go out to the world, the game doesn't really show you where to go. This can be good and bad. It's good because it encourages a lot of exploration and finding things on your own, but it is bad because sometimes it can be a bit frustrating trying to find the location of a quest and it can feel like a lot of time is wasted trying to figure out where you are going. You can switch the map to an eagle eye's view with a white flag that shows where your base is and a Q for the quest marker. You have to do your best to follow your compass, but it's not perfect. You just have to try to be patient and do your best to navigate until you get where you need to be.
You can use this view to see where your base is.
There are moments in the game where the monsters will show up and wreck your base. You have to fight the monsters in order to defend your base. Sometimes the fights are intense with four to five waves of monsters with a boss monster at the last wave. Once the battle is won, you can rebuild everything that got destroyed. The game isn't too punishing when this happens making rebuilding pretty easy.
Fighting monsters is rough, but you can rebuild easily.
While I did have fun playing Dragon Quest Builders, there are things I found to be mildly irritating. Sometimes the difficulty spikes in battles could be incredibly frustrating. The solution to this of course is to constantly build and upgrade your base. The other thing is having to constantly watch the hunger meter. This is represented as loaves of bread next to your health meter. If it gets to zero, your health starts dropping. You have to constantly forage for food or fish and use the kitchen to cook meals. Honestly, this broke the game immersion for me. Having to constantly worry about not starving and having to stop building just to go hunting for food was not fun for me at all. It was an annoyance and I wished I didn't have to constantly do that when I wanted to focus on gathering materials and building spiffy things.
Hunger meter is low, time to go fishing!
There are four chapters in Dragon Quest Builders each in a different region. I did find it odd that when you went to each new world you lose everything and have to start over again from scratch with your weapons, tools, and materials. Getting food and healing items first is a priority so you can explore and build without too much hassle. You can re-learn the recipes in each new region and you also get new materials to build with. If you need a break from the main story, there is a free build mode which allows you to build to your heart's content with no monsters anywhere. You have at your disposal all the recipes you learned in the chapters, you can build whatever you like, and you can share it with your friends. Free build is a nice break from the main game and the only limits are your imagination.
Dragon Quest Builders is a fun game, but there are points of frustration in it with the unbalanced level spikes which is why I took breaks from it often. However, the story is interesting and there are some great nods to the Dragon Quest lore itself as well as some reveals about the builder and various characters that add more depth to the story. To me, free build is where the game shines because it was so much fun just running around and creating whatever I wanted. It is a fun game that encourages creativity while enjoying a good story. See you at the next adventure!
KittyMiku (138 KP) rated The Precious Quest: An Epic Journey of Love, Identity and Power in Books
May 23, 2019
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
KittyMiku (138 KP) rated Guitar Freak in Books
May 23, 2019
Contains spoilers, click to show
This book had me enthralled in the world from page one. The details made it easy to envision how the scenery looked and how the atmosphere was. It felt almost as if you were there among the Horde. Being one who adores nature, I did find the dying planet depressing and was easily able to understand why the need to pillage and raid other towns and people to provide supplies understandable. After all, I would probably think the same way in that situation. I was amazed by the details in this story, not of just the surroundings and scenes, but of also the people, thoughts of the Queen (Laywrern), and how she interacted with those around her. It is clear to see; her people come before her own wants and needs.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
I enjoyed reading about the back story on Laywern and a few characters from her past. I found it helped gain insight on her disposition and how she dealt with situations. I found myself relating to her in some ways because of how her father and her people were towards her because she was a half-breed. This made it easier to fully understand why she was always guarding her emotions from those around her. Her doubt in her beliefs had me questioning some of the things she said and did however. Though she looks to be honored by the Goddess she worships, when she experiences the flush, which would allow her to bear a child with whom the flush chooses, she decided to choose another. One who wasn't destined to be her partner. I found this troubling and hoping that the Goddess would understand. However, I did feel bad for Nethaz, who was her chosen mate, when she didn't accept him. He had known he was chosen and yet she went on to try with another. I couldn't help but feel for him. We have all been there at one point or another.
This story seems to be about finding out what happened to the souls in the Hall, but also about Laywern figuring out who she is. I was sad it was so short, considering, I would have loved to read more, but it does appear to be the first book in a series. Having been released earlier this year (January 2019), I find myself hoping the next one to come out soon. I can honestly say I have never read anything by Cowtan before, but look forward to more of her works. It has been a while since I have read a fantasy with such attention to detail, that I may be a new fan of the author's.
The world she created, though gloomy as it may be, was extraordinary. I wouldn't want to live there, but it is a product of a great imagination. It is abundantly clear, Cowtan had taken the time to create a world to fit her design and story. In such a world, it is clear to see why it is easy for people to lose hope or faith. I just can't praise Cowtan enough for the details and wonderful world creation.
This is a book I would recommend to those who love fantasy books. However short it is, I find it was a gripping tail that leaves you wanting more. Not just in the continuance of the story, but in the knowledge of the characters as well. I would rate this book 5 star out of 5 stars. I definitely think this was an amazing story and love the Author's writing style.
Joe Goodhart (27 KP) rated Black Hammer, Vol. 1: Secret Origins in Books
Nov 30, 2020
I just wanted to preface this with this: I was recommended BH Vol 1 by a co-worker (as well as a Good Reads user). At the time, I was reading something else, but filed it away mentally for later. Two sales on Comixology, and I pass on both. However, a recent Dark Horse sale spoke to me, and I bought Vols 1 (as well as 2), and Issue #12 (which is not included in the two tpbs).
The series pays more than enough clever homage to the Silver Age heroes. Barbalien bears more than a passing resemblance to J'onn J'onz in the DC Universe, while Golden Gail shares notable similarities to Shazam, or Captain Marvel, also from DC. However, despite the similarities, Jeff Lemire's intent is purely nostalgia and respect, nothing resembling fan service by any means!
Despite aspects of the series that clearly apply to the superhero genre, this series anything but a typical superhero book. Instead, we are presented with a dark (and I mean DARK, like you'll want a milkshake or some Insomnia Cookies after you are finished reading it) tale that is very much about the people who embody the heroes in the series. There are a lot of human struggles and internal issues, all dealt with in a well-written manner, the end result of a series created out of love for the comic heroes of old.
Jeff Lemire is swiftly becoming one of my favorite writers. I got sucked in with his recent new series, GIDEON FALLS, and then now this. I know everyone else has been a fan for the longest time, but regardless, I consider myself a fan now, too! :)
As praise as I am throwing Lemire's way, I also need to throw some to Dean Ormston, the series' A-MAZ-INGLY talented artist! His art suited Lemire's ideas and concepts, rendering them in a way that further supported the tribute to the Silver Age that this clearly was. I glad Ormston remained the artist, as it helped to maintain continuity without breaking the mood.
In closing, I just want to say a big thank you to Baxter for the recommendation and thank you to Comixology and Dark Horse for the sale! My new found love of this series is now forever owned to you both, as well as Msrs. Lemire and Ormston! THANK YOU!!
The series pays more than enough clever homage to the Silver Age heroes. Barbalien bears more than a passing resemblance to J'onn J'onz in the DC Universe, while Golden Gail shares notable similarities to Shazam, or Captain Marvel, also from DC. However, despite the similarities, Jeff Lemire's intent is purely nostalgia and respect, nothing resembling fan service by any means!
Despite aspects of the series that clearly apply to the superhero genre, this series anything but a typical superhero book. Instead, we are presented with a dark (and I mean DARK, like you'll want a milkshake or some Insomnia Cookies after you are finished reading it) tale that is very much about the people who embody the heroes in the series. There are a lot of human struggles and internal issues, all dealt with in a well-written manner, the end result of a series created out of love for the comic heroes of old.
Jeff Lemire is swiftly becoming one of my favorite writers. I got sucked in with his recent new series, GIDEON FALLS, and then now this. I know everyone else has been a fan for the longest time, but regardless, I consider myself a fan now, too! :)
As praise as I am throwing Lemire's way, I also need to throw some to Dean Ormston, the series' A-MAZ-INGLY talented artist! His art suited Lemire's ideas and concepts, rendering them in a way that further supported the tribute to the Silver Age that this clearly was. I glad Ormston remained the artist, as it helped to maintain continuity without breaking the mood.
In closing, I just want to say a big thank you to Baxter for the recommendation and thank you to Comixology and Dark Horse for the sale! My new found love of this series is now forever owned to you both, as well as Msrs. Lemire and Ormston! THANK YOU!!
Merissa (13931 KP) rated Lynx (Wild Wolves MC #1) in Books
Sep 25, 2025
LYNX is the first book in the Wild Wolves MC series, set in the East Midlands, UK, which was my old stomping ground. I can't tell you how happy I was to read something set there, even if it is a fictional place.
Annabelle Jacobs writes brilliant British Urban Fantasy, and this one is no different. In a world where humans don't know about shifters, the pack came together as a group of outcasts and misfits, using the MC as a cover. Morgan is as human as they come, but his life changes in almost unrecognisable ways, starting off with his dad losing their home to gambling. Think of a snowball mixed in with personal choices, and you will see how it gets bigger as it rolls downhill.
I loved the relationship between Lynx and Morgan, and then between the two of them individually and the rest of the pack. This isn't a warm and fuzzy book, but it isn't unnecessary angst either. Everything that is in here is for a reason, and I was completely hooked with every word.
Although the time it is set in is quite fast, I found the pacing to be perfect, giving time with the pack, Morgan, and Lynx in between the action. It was a mix of dark (fight rings), emotional (Lynx and Morgan, Morgan and Luke, etc.), and funny (comments between the pack members), so if that's what you enjoy, I think you will love this.
There are a couple of possible couples that I'm hoping for, together with characters I want to find love, and I honestly can't wait for the next book, no matter who it features. Another fantastic world to lose myself in. Absolutely brilliant and HIGHLY RECOMMENDED by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2025
Annabelle Jacobs writes brilliant British Urban Fantasy, and this one is no different. In a world where humans don't know about shifters, the pack came together as a group of outcasts and misfits, using the MC as a cover. Morgan is as human as they come, but his life changes in almost unrecognisable ways, starting off with his dad losing their home to gambling. Think of a snowball mixed in with personal choices, and you will see how it gets bigger as it rolls downhill.
I loved the relationship between Lynx and Morgan, and then between the two of them individually and the rest of the pack. This isn't a warm and fuzzy book, but it isn't unnecessary angst either. Everything that is in here is for a reason, and I was completely hooked with every word.
Although the time it is set in is quite fast, I found the pacing to be perfect, giving time with the pack, Morgan, and Lynx in between the action. It was a mix of dark (fight rings), emotional (Lynx and Morgan, Morgan and Luke, etc.), and funny (comments between the pack members), so if that's what you enjoy, I think you will love this.
There are a couple of possible couples that I'm hoping for, together with characters I want to find love, and I honestly can't wait for the next book, no matter who it features. Another fantastic world to lose myself in. Absolutely brilliant and HIGHLY RECOMMENDED by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2025
postapocalypticplayground (27 KP) rated Six of Crows in Books
Jan 9, 2018
Every so often a book will come along which will make you re-evaluate all the 5 star reviews you have given in the past. Six of Crows for me is that book. Set in Leigh Bardugo's "Grishaverse" it is the tale of an impossible heist where the rewards far outweigh the risk. Our main protagonist Kaz Brekker is fast becoming a legend in the bowels of the Barrel, the criminal underworld of Ketterdam. He is young, but a driven and ruthless trickster, with a team to match. They are tasked with breaching the heavily fortified Ice Court to rescue a scientist held hostage. It's a feat which has never been achieved, but with the promise of a reward that will take Kaz and his team out of the bottom of the Barrel it's risk he's willing to take, after all, just how many things could go wrong?
Six of Crows is told in multiple points of view, which can sometimes be confusing for me but there were only a couple of occasions that I found myself flipping back to the start of the chapter to remind myself who in the limelight. I felt that this was a style that worked really well with this story as the main six often found themselves in different places with different tasks and this way of storytelling allowed it all to come seamlessly together. Whilst it does majorly involve the Grisha, I found it was a world that I easily fell into pace with, without having read the Grisha Trilogy first. I'm told there are a number of nods which are present but I never felt lost or like I was missing out.
The characters are fantastic, my favourite by far was Inej, the wraith. Rescued from the oldest profession by Kaz, she is a force to be reckoned with, a silent assassin. There are no walls she can't climb or secrets she can't glean. I felt most for her, what she had been through before joining with Kaz and how it had driven her to become who she now was. I loved the sense of purpose that grew within her throughout the story. The others too though all have their stories to tell, a proper band of misfits all with their secrets and terrible histories that have shaped them. It's hard to remember that they are all teenagers, but then that makes them easier to underestimate.
The audacity behind Kaz's plan is immeasurable and it is through this that I am just in awe of the writing. At just shy of 500 pages there was not a single moment of rest for the reader, I felt on edge every step of the way. I felt fear for these characters, trepidation but also the good humour that only a rag tag bunch of forgotten teenagers could have in the circumstances they faced. I simply did not want to put this down, at all. The last of the six sections I tried to slow down as I knew it was coming to an end but it pulled me in and wouldn't let go. It's rare for a book to leave me breathless, but this one really did. It's the first of a duology and I can't wait for pay day to roll round so I can pick up Crooked Kingdom. If I could give this six stars I would, It's a truly amazing read and If you're a YA fantasy fan you will not be disappointed!
Six of Crows is told in multiple points of view, which can sometimes be confusing for me but there were only a couple of occasions that I found myself flipping back to the start of the chapter to remind myself who in the limelight. I felt that this was a style that worked really well with this story as the main six often found themselves in different places with different tasks and this way of storytelling allowed it all to come seamlessly together. Whilst it does majorly involve the Grisha, I found it was a world that I easily fell into pace with, without having read the Grisha Trilogy first. I'm told there are a number of nods which are present but I never felt lost or like I was missing out.
The characters are fantastic, my favourite by far was Inej, the wraith. Rescued from the oldest profession by Kaz, she is a force to be reckoned with, a silent assassin. There are no walls she can't climb or secrets she can't glean. I felt most for her, what she had been through before joining with Kaz and how it had driven her to become who she now was. I loved the sense of purpose that grew within her throughout the story. The others too though all have their stories to tell, a proper band of misfits all with their secrets and terrible histories that have shaped them. It's hard to remember that they are all teenagers, but then that makes them easier to underestimate.
The audacity behind Kaz's plan is immeasurable and it is through this that I am just in awe of the writing. At just shy of 500 pages there was not a single moment of rest for the reader, I felt on edge every step of the way. I felt fear for these characters, trepidation but also the good humour that only a rag tag bunch of forgotten teenagers could have in the circumstances they faced. I simply did not want to put this down, at all. The last of the six sections I tried to slow down as I knew it was coming to an end but it pulled me in and wouldn't let go. It's rare for a book to leave me breathless, but this one really did. It's the first of a duology and I can't wait for pay day to roll round so I can pick up Crooked Kingdom. If I could give this six stars I would, It's a truly amazing read and If you're a YA fantasy fan you will not be disappointed!
Mark @ Carstairs Considers (2528 KP) rated Sprinkles of Suspicion in Books
Jun 4, 2020
Emory Finds Herself Caught up in a Murder
When Emory discovers that her husband, Philip, is having an affair with her best friend, Tori, Emory naturally gets very angry and gets into a very public fight with Tori. That creates a problem, however, when Emory finds Tori’s very dead body just a few hours later. Naturally, the police consider Emory their best suspect, so Emory sets out to give them other suspects. As she tries to clear her name, is she prepared for the secrets she will uncover?
Between the Orange County, California, setting and the culinary cozy hook, I couldn’t pass this book up. As always, I enjoyed seeing the action taking place in areas I recognized even if I don’t know them super well. This book works in many ways like a TV pilot, readjusting Emory’s life as well as giving us a murder to solve. The murder got overshadowed a bit at times, but I always found the book compelling to read. There are several good surprises and twists to the mystery. The ending was a little weak, but it does answer all of our questions. I certainly sympathized with Emory since she comes across as very trusting, something that creates problems when your life becomes a mystery. I did feel her family was a little too self-absorbed. I’m sure it was supposed to be funny, but I found it more annoying. The 11 recipes at the end include some Western themed dishes as well as a couple of delicious sounding cupcakes. All told, this is a fun series debut that will leave you wondering just where cupcakes and murder will take Emory next.
Between the Orange County, California, setting and the culinary cozy hook, I couldn’t pass this book up. As always, I enjoyed seeing the action taking place in areas I recognized even if I don’t know them super well. This book works in many ways like a TV pilot, readjusting Emory’s life as well as giving us a murder to solve. The murder got overshadowed a bit at times, but I always found the book compelling to read. There are several good surprises and twists to the mystery. The ending was a little weak, but it does answer all of our questions. I certainly sympathized with Emory since she comes across as very trusting, something that creates problems when your life becomes a mystery. I did feel her family was a little too self-absorbed. I’m sure it was supposed to be funny, but I found it more annoying. The 11 recipes at the end include some Western themed dishes as well as a couple of delicious sounding cupcakes. All told, this is a fun series debut that will leave you wondering just where cupcakes and murder will take Emory next.
Purple Phoenix Games (2266 KP) rated Deckscape: The Mystery of Eldorado in Tabletop Games
Mar 12, 2021
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and never having played the Deckscape system, how did it fare for me? Decent. Read on.
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
Jessica - Where the Book Ends (15 KP) rated The Astonishing Color of After in Books
Jan 30, 2019
FEELS!!!!!!!! ALL THE FEELS!!!!!!!!!! The Astonishing Color of After brought to light feelings for me that I didn’t know I was feeling. I cried tears I didn’t know I needed to cry. This book resonated with me in ways I’ve never experience before while reading. This book rebroke my heart but it also healed it in ways I couldn’t heal myself.
Let me start at the beginning… Leigh’s mother commits suicide. Her mom’s name is Dorothy and goes by Dory for short. While my mom didn’t commit suicide, she did die unexpectedly in August of 2016. I know, I know you’re thinking what does this have to do with the book but just put your patient pants on. My mom’s name was Doria, and she went by Dory. While Leigh was lucky enough to be the one that didn’t find her mom, I wasn’t lucky enough to have the same luxury. I could relate to how Leigh was feeling on so many levels. So much so, it felt like the author had interviewed me and then written the book based on that interview. Leigh feels like she is to blame partly for her mother’s death. She feels like if she would have only done x better, if only she’d been in y place at z time she would have been able to save her mom. I know because I had these same thoughts and still do until this day. After reading this book and realizing there just wasn’t anything I could have done to change the outcome of what was destined to happen. But just because my mom isn’t physically here anymore doesn’t mean she’s gone forever. I still see her in myself every time I look in the mirror. She is always with me.
The magical realism aspect of this book brought the journey and the imagery to life for me. I could picture this big beautiful red bird soaring around Leigh. The more I read of this book the more I found myself looking to the sky to see what is out there for me, and then I realized that looking to the sky is something that I’ve done since the day my mom died. I find myself looking around at the clouds and the sky seeing if there is a trace of her looking down on me. Now my favorite time to look to the sky is at night and I imagine her as one of the stars looming overhead keeping an eye on me.
The characters in this book are so real. Leigh, her grandparents, her dad, and Axel. Though, I must admit I feel as though the story could have been just as good without Axel. Sometimes he just seemed to crowd the story and take away from what was happening. I think my most favorite character was Feng, and all the she represents. I absolutely loved this aspect of the book. I also loved Ghost Month as this was something I had never heard of before and it and it reminds me of one of my other favorite holidays El Dia de los Muertos. I loved learning about the Taiwanese culture.
The way the author wove this story together through her words brought the magic and the storytelling to life. Her writing style worked extremely well for the subject of this story and I can’t wait to see what she is going to write in the future. The only aspect of this story that just didn’t mesh for me was all the colors sprinkled throughout the story. Honestly though, that is such a minute detail that it’s barely worth mentioning.
As you can see this story hit me very close to home, and I am so incredibly grateful to the author for writing it. It rebroke my heart and then helped to heal that same broken heart.
Now, on to the important bits… Suicide… If you are ever in a position where you feel that you just absolutely can’t go on do me one solid. Pause. Pick up your phone, and text HELP to 741741. This is the number for the Crisis Text Line. You will be connected to one of their trained Crisis Counselors. I am a trained Crisis Counselor on the CTL and I can guarantee you that you are not alone in how you’re feeling. Ask for help, we’re here to listen, we’re trained to help you. You are not alone. Just remember 741741 and HELP. That’s all it takes and someone will be there for you.
Let me start at the beginning… Leigh’s mother commits suicide. Her mom’s name is Dorothy and goes by Dory for short. While my mom didn’t commit suicide, she did die unexpectedly in August of 2016. I know, I know you’re thinking what does this have to do with the book but just put your patient pants on. My mom’s name was Doria, and she went by Dory. While Leigh was lucky enough to be the one that didn’t find her mom, I wasn’t lucky enough to have the same luxury. I could relate to how Leigh was feeling on so many levels. So much so, it felt like the author had interviewed me and then written the book based on that interview. Leigh feels like she is to blame partly for her mother’s death. She feels like if she would have only done x better, if only she’d been in y place at z time she would have been able to save her mom. I know because I had these same thoughts and still do until this day. After reading this book and realizing there just wasn’t anything I could have done to change the outcome of what was destined to happen. But just because my mom isn’t physically here anymore doesn’t mean she’s gone forever. I still see her in myself every time I look in the mirror. She is always with me.
The magical realism aspect of this book brought the journey and the imagery to life for me. I could picture this big beautiful red bird soaring around Leigh. The more I read of this book the more I found myself looking to the sky to see what is out there for me, and then I realized that looking to the sky is something that I’ve done since the day my mom died. I find myself looking around at the clouds and the sky seeing if there is a trace of her looking down on me. Now my favorite time to look to the sky is at night and I imagine her as one of the stars looming overhead keeping an eye on me.
The characters in this book are so real. Leigh, her grandparents, her dad, and Axel. Though, I must admit I feel as though the story could have been just as good without Axel. Sometimes he just seemed to crowd the story and take away from what was happening. I think my most favorite character was Feng, and all the she represents. I absolutely loved this aspect of the book. I also loved Ghost Month as this was something I had never heard of before and it and it reminds me of one of my other favorite holidays El Dia de los Muertos. I loved learning about the Taiwanese culture.
The way the author wove this story together through her words brought the magic and the storytelling to life. Her writing style worked extremely well for the subject of this story and I can’t wait to see what she is going to write in the future. The only aspect of this story that just didn’t mesh for me was all the colors sprinkled throughout the story. Honestly though, that is such a minute detail that it’s barely worth mentioning.
As you can see this story hit me very close to home, and I am so incredibly grateful to the author for writing it. It rebroke my heart and then helped to heal that same broken heart.
Now, on to the important bits… Suicide… If you are ever in a position where you feel that you just absolutely can’t go on do me one solid. Pause. Pick up your phone, and text HELP to 741741. This is the number for the Crisis Text Line. You will be connected to one of their trained Crisis Counselors. I am a trained Crisis Counselor on the CTL and I can guarantee you that you are not alone in how you’re feeling. Ask for help, we’re here to listen, we’re trained to help you. You are not alone. Just remember 741741 and HELP. That’s all it takes and someone will be there for you.








