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Debbiereadsbook (1454 KP) rated Show No Mercy in Books
Nov 20, 2024
i liked the instanta nd powerful attraction
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.
Hector's blind date goes wrong, and then he finds himself running for his life with a bleeding stranger in tow.
I liked that this book jumps straight into what is going on with Callum, and that Hector gets pulled in. I wasn't sure it was going to work for me, but it holds up well through the book, that start. It's sort of sets the pace for the book.
I did feel though, at times, that the pace was WAAAAAAAAAAAAY too quick. I found myself struggling to keep up, things were happening so fast. But it's a relatively short book, 195 pages, and you can only get so much on the page count. I would have just liked a bit of a let up from everything, really. Just to catch my breath!
I would have liked some more of the suspense that is tagged with the book. There is, I felt, none. We know, right from the start, who is doing what they are doing to Callum and Hector.
But there is lots of the passion the book is tagged with, and I liked that the attraction and connection between these two men is powerful and almost instant, but it never ever wavers, not even when they are both faced with such a situation they find themselves in.
Only Hector gets a say though. And really this is the only reason I rounded my 3.5 stars down, rather than up.
3.5 stars, rounded down for the blog.
*same worded review will appear elsewhere
Hector's blind date goes wrong, and then he finds himself running for his life with a bleeding stranger in tow.
I liked that this book jumps straight into what is going on with Callum, and that Hector gets pulled in. I wasn't sure it was going to work for me, but it holds up well through the book, that start. It's sort of sets the pace for the book.
I did feel though, at times, that the pace was WAAAAAAAAAAAAY too quick. I found myself struggling to keep up, things were happening so fast. But it's a relatively short book, 195 pages, and you can only get so much on the page count. I would have just liked a bit of a let up from everything, really. Just to catch my breath!
I would have liked some more of the suspense that is tagged with the book. There is, I felt, none. We know, right from the start, who is doing what they are doing to Callum and Hector.
But there is lots of the passion the book is tagged with, and I liked that the attraction and connection between these two men is powerful and almost instant, but it never ever wavers, not even when they are both faced with such a situation they find themselves in.
Only Hector gets a say though. And really this is the only reason I rounded my 3.5 stars down, rather than up.
3.5 stars, rounded down for the blog.
*same worded review will appear elsewhere

Cyn Armistead (14 KP) rated By Blood We Live in Books
Mar 1, 2018
This thing is an <b>enormous</b> tome! I don't know if it has been released in hardback or not, but if it has, that version has to be anchor-worthy. I requested it from the library because Elizabeth Bear and Sarah Monette had stories in it, and I'll read pretty much anything either of those worthies publish. I didn't expect to care for most of the rest, and didn't plan to do much more than flip through them.
As it happens, I read most of the other stories, and there were many surprises. I did skip some of the reprints, such as the Anne Rice story (I wouldn't have read it the first time it was published, and I wasn't about to read it simply because she was in good company now). I had read Carrie Vaughn's "Life Is the Teacher" before, but for some reason my eyes just fell into reading it again, and I felt well rewarded for doing so. On the other hand, while I had enjoyed "Twilight" by Kelley Armstrong the first time I read it a few years back, I wasn't moved to repeat the experience.
I believe my favorite story may have been "Finders, Keepers" by L.A. Banks, as I still remember it clearly and with pleasure. I've only read one of Banks' Vampire Huntress novels and didn't find it interesting at all, so I haven't read any more of her work, but I may seek out more of her short fiction in the future.
"Mama Gone" by Jane Yolen felt fresh, as Yolen's work so often does. Garth Nix's contribution, "Infestation," was a little bit predictable, but that may be due to overexposure to the genre.
I found myself returning to the cover art by David Palumbo again and again, intrigued by the fascinating faces he gave the figures there. They aren't classically alluring, and most aren't hideous—most would look perfectly at home on any street. But they also have that, that something, an element you can't quite put your finger on, an element of the other. Take a look and I believe you'll see what I mean.
Have fun!
As it happens, I read most of the other stories, and there were many surprises. I did skip some of the reprints, such as the Anne Rice story (I wouldn't have read it the first time it was published, and I wasn't about to read it simply because she was in good company now). I had read Carrie Vaughn's "Life Is the Teacher" before, but for some reason my eyes just fell into reading it again, and I felt well rewarded for doing so. On the other hand, while I had enjoyed "Twilight" by Kelley Armstrong the first time I read it a few years back, I wasn't moved to repeat the experience.
I believe my favorite story may have been "Finders, Keepers" by L.A. Banks, as I still remember it clearly and with pleasure. I've only read one of Banks' Vampire Huntress novels and didn't find it interesting at all, so I haven't read any more of her work, but I may seek out more of her short fiction in the future.
"Mama Gone" by Jane Yolen felt fresh, as Yolen's work so often does. Garth Nix's contribution, "Infestation," was a little bit predictable, but that may be due to overexposure to the genre.
I found myself returning to the cover art by David Palumbo again and again, intrigued by the fascinating faces he gave the figures there. They aren't classically alluring, and most aren't hideous—most would look perfectly at home on any street. But they also have that, that something, an element you can't quite put your finger on, an element of the other. Take a look and I believe you'll see what I mean.
Have fun!

Butch Vig recommended track Virginia Plain by Roxy Music in Early Years by Roxy Music in Music (curated)

Kristina (502 KP) rated Broken Prince (The Royals, #2) in Books
Dec 7, 2020
All I can say is: holy crap! First of all, I'm a little angry that I couldn't have found out about The Royals until at least mid-October, because I'll slowly be dying while I wait for the next book in this series to release. Secondly, what a ride! I fell in love with Paper Princess, but Broken Prince just roped me in for good. I enjoyed finally being able to see things from Reed's perspective, but I also appreciated that Erin allowed me to still read from Ella's point of view, just like Paper Princess. From the first page, the discovery of how Reed could have been so deceitful, I was addicted. I had answers and I wanted Ella to have those answers too. Then things just kept happening. The Royals were spiraling out of control and I couldn't do anything but read on and hope they could fix themselves. I just want to say that, as much as I love Ella and Reed together, i absolutely adore Easton and wouldn't be too offended if something sparked in that direction. I do believe he might be my favorite character! Even still, Erin Watt provided the perfect amount of twists and turns to keep my attention until I finished the whole book in one sitting. Sometimes I'll find myself scrolling through a paragraph or two, skipping dialogue and even descriptions of rooms and houses, but there was definitely no skimming of Broken Princes. My eyes soaked up every single word and my brain fed off the high that comes with an amazing story. Of course, as all good books do, I was left with more questions than answers and I am desperate to get my hands on the following book. Unfortunately, I'll have to wait until October! Until then, I suppose I'll drive myself crazy with conspiracy theories and all the possibilities that lie ahead. I bow to you, Ms. Watt, because it takes an addictive story and an excellent writer for me to give more than one 5 star review in a series.

Heather Cranmer (2721 KP) rated The Last Thing He Told Me in Books
Aug 13, 2021
When I read the synopsis for The Last Thing He Told Me by Laura Dave, I was hooked. I knew this book would be one that I would really enjoy judging by the sound of it. I didn't judge wrong!
The Last Thing He Told Me was a definite page turner with a fast paced plot that I loved! I found myself trying to guess why Owen went missing and why Bailey had to be protected. I kept wondering how much Bailey actually knew or was she just an innocent. I also would second guess other characters' intentions throughout the book. I will say I was way off with my guesses about everything. The book does take a bit of an overdramatic turn about half way through, but although it's a bit far fetched, it's still plausible. Dave did a fantastic job with the world building as well. I felt like I was right there beside Hannah and Bailey the whole time. I especially felt like I was with them when they were in Austin, Texas trying to find out what happened to Owen and his whereabouts since Laura Dave described many landmarks within Austin that I've been to and near. There are no cliff-hangers in this book and all my questions were answered, but I was a little saddened by the ending, not because it wasn't written well (because it was written great!), but because of what happens.
I enjoyed the characters in The Last Thing He Told Me very much as they were all very fleshed out and felt realistic. I really loved the family dynamic that eventually develops between Bailey and Hannah. It was interesting seeing them grow closer due to Owen's disappearance. Even the minor characters felt like really people instead of just random characters in a book.
Trigger warnings for The Last Thing He Told Me include embezzlement, profanity, lying, violence, and murder.
Overall, The Last Thing He Told Me has an intriguing plot that will leave you guessing throughout. You'll never know who who is bad or who's good. I would definitely recommend The Last Thing He Told Me by Laura Dave to those aged 16+ who enjoy fast paced mystery thrillers!
The Last Thing He Told Me was a definite page turner with a fast paced plot that I loved! I found myself trying to guess why Owen went missing and why Bailey had to be protected. I kept wondering how much Bailey actually knew or was she just an innocent. I also would second guess other characters' intentions throughout the book. I will say I was way off with my guesses about everything. The book does take a bit of an overdramatic turn about half way through, but although it's a bit far fetched, it's still plausible. Dave did a fantastic job with the world building as well. I felt like I was right there beside Hannah and Bailey the whole time. I especially felt like I was with them when they were in Austin, Texas trying to find out what happened to Owen and his whereabouts since Laura Dave described many landmarks within Austin that I've been to and near. There are no cliff-hangers in this book and all my questions were answered, but I was a little saddened by the ending, not because it wasn't written well (because it was written great!), but because of what happens.
I enjoyed the characters in The Last Thing He Told Me very much as they were all very fleshed out and felt realistic. I really loved the family dynamic that eventually develops between Bailey and Hannah. It was interesting seeing them grow closer due to Owen's disappearance. Even the minor characters felt like really people instead of just random characters in a book.
Trigger warnings for The Last Thing He Told Me include embezzlement, profanity, lying, violence, and murder.
Overall, The Last Thing He Told Me has an intriguing plot that will leave you guessing throughout. You'll never know who who is bad or who's good. I would definitely recommend The Last Thing He Told Me by Laura Dave to those aged 16+ who enjoy fast paced mystery thrillers!

Words Crush: Hidden Themes!
Games and Entertainment
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Addictive, fast- paced, Spectacular Word Puzzle Game: Words Crush Hidden Themes! W-E-I-R-D or...

Kim Pook (101 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Oct 27, 2021
Contains spoilers, click to show
The movie starts Halloween in the 1960s, and a group of teens are planning a trick or treat prank on the jocks in their school. It's just the classic poo in a bag but the jocks get mad and chase them in to a drive in movie, where the teens jump into a young lads car to hide. This lad tells the jocks to basically do one and saves the teens from being pulverised.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.

Night Reader Reviews (683 KP) rated Emaji Nation Book 1 The Sparrow in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Emaji Nation Book 1: The Sparrow by Denna M. Davis is a book that I will not soon be forgetting about. In fact, I was very pleasantly surprised by just how much I enjoyed this book. The first chapter grabbed my attention instantly. Most books I have read don’t do that, they tend to need some time to build up a reader’s interest. Each chapter seems to leave the reader hanging with just enough anticipation that you might find yourself staying up hours past your intended stopping time to continue the story.
With little explanation as to why young Amanda finds herself walking through a portal at her grandparent’s house and transported to the planet Emaji. This is where she meets Solomon, who helps reunite her with her grandparents. Her grandmother tells her that there is a prophecy naming her the defeater of Zorn and savior of Emaji. With the help of the Emaji leaders, Amanda learns that Emaji was once much like Earth. That is until a nuclear world war forced the survivors into Mount Hanovi where their God (Ema) united them and blessed them with gifts. Peace cannot seem to last and Zorn grew arrogant with his gifts and betrayed the rest of the survivors.
Now, Amanda has to deal with being under attack by an unknown assassin controlled by Zorn. At the same time, she must begin her training. Amanda is only given two days to train and learn about the warrior classes of the Emaji before taking her own Journey of Discovery to receive her personal gift from Ema. At the very end of her Journey she must jump from a cliff to prove her belief in Ema. On top of all this, the prophecy also names the Emaji man she is supposed to marry and she isn’t even seventeen yet.
Denna M. Davis makes Amanda a very relatable character. Amanda shows her fear and her doubts from the moment she steps through the portal at her grandparent’s house and finds herself in Emaji. Unlike many books where a character is the main focus of a prophecy, Amanda does not jump right into her Destiny and instead takes her time deciding if that is what she really wants to do. She internally struggles with the idea of being this destined hero when she could always just go back to the safety of her home. Staying on Emaji means facing danger and possible death for people she just met.
There are so many things I liked about this book that it is hard to pinpoint what I liked best. I loved how relatable and real Amanda is. I also found the story to be gripping and so detailed that the action never slows down for a second. I did not want to stop reading. Being completely honest what I liked least about the book seems almost trivial to me. I did not really enjoy how every citizen of Emaji is described as having their own specific skin color. I understand how this may be a gift from Ema or possibly a result of the radiation from the war but, I just had a hard time picturing it. Frequently, I noticed I would mentally default back to thinking in the skin tones that are naturally found on Earth.
The target readers for this book are fantasy readers starting at mature middle school age and older. There are a few different times that Amanda hints at the fact that she may have been (or came close to being) raped while at a party, so readers would have to be mature enough to handle that concept. Although, nothing of a sexual nature is actually described with detail at any point in the book. I am fully confident in my decision to give this book a complete 4 out of 4 rating. It is extremely well edited to where I only noticed one error in the entire book. Also, I found myself enjoying this book right from the start. Denna M. Davis portrayed a world different from ours wonderfully. I felt like I was actually there at times and was sad when I finished the book. I can not wait to read the second one. I am hooked and I believe anyone who enjoys fantasy will be as well.
With little explanation as to why young Amanda finds herself walking through a portal at her grandparent’s house and transported to the planet Emaji. This is where she meets Solomon, who helps reunite her with her grandparents. Her grandmother tells her that there is a prophecy naming her the defeater of Zorn and savior of Emaji. With the help of the Emaji leaders, Amanda learns that Emaji was once much like Earth. That is until a nuclear world war forced the survivors into Mount Hanovi where their God (Ema) united them and blessed them with gifts. Peace cannot seem to last and Zorn grew arrogant with his gifts and betrayed the rest of the survivors.
Now, Amanda has to deal with being under attack by an unknown assassin controlled by Zorn. At the same time, she must begin her training. Amanda is only given two days to train and learn about the warrior classes of the Emaji before taking her own Journey of Discovery to receive her personal gift from Ema. At the very end of her Journey she must jump from a cliff to prove her belief in Ema. On top of all this, the prophecy also names the Emaji man she is supposed to marry and she isn’t even seventeen yet.
Denna M. Davis makes Amanda a very relatable character. Amanda shows her fear and her doubts from the moment she steps through the portal at her grandparent’s house and finds herself in Emaji. Unlike many books where a character is the main focus of a prophecy, Amanda does not jump right into her Destiny and instead takes her time deciding if that is what she really wants to do. She internally struggles with the idea of being this destined hero when she could always just go back to the safety of her home. Staying on Emaji means facing danger and possible death for people she just met.
There are so many things I liked about this book that it is hard to pinpoint what I liked best. I loved how relatable and real Amanda is. I also found the story to be gripping and so detailed that the action never slows down for a second. I did not want to stop reading. Being completely honest what I liked least about the book seems almost trivial to me. I did not really enjoy how every citizen of Emaji is described as having their own specific skin color. I understand how this may be a gift from Ema or possibly a result of the radiation from the war but, I just had a hard time picturing it. Frequently, I noticed I would mentally default back to thinking in the skin tones that are naturally found on Earth.
The target readers for this book are fantasy readers starting at mature middle school age and older. There are a few different times that Amanda hints at the fact that she may have been (or came close to being) raped while at a party, so readers would have to be mature enough to handle that concept. Although, nothing of a sexual nature is actually described with detail at any point in the book. I am fully confident in my decision to give this book a complete 4 out of 4 rating. It is extremely well edited to where I only noticed one error in the entire book. Also, I found myself enjoying this book right from the start. Denna M. Davis portrayed a world different from ours wonderfully. I felt like I was actually there at times and was sad when I finished the book. I can not wait to read the second one. I am hooked and I believe anyone who enjoys fantasy will be as well.

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.

Laura Doe (1350 KP) rated On the Way to the Wedding (Bridgertons, #8) in Books
Jan 11, 2022
Another brilliantly written Bridgerton book. This one has all the elements of a thriller. Blackmail, treason, someone showing up to stop a wedding by proposing to the bride, what more could you want in a book?
This book follows Gregory and his pursuit of love, which he firmly believes in, thanks to all seven of his siblings being married and blissfully happy and in love with their chosen spouses. We start the book as he runs into a wedding and proposes to the bride and the chapter ends before we find out both who it is and what she says. It takes about half the book to find out who the bride is, and then another few chapters to find out her answer. The suspense kept me reading as I needed to find out what happened.
This book, although obviously similar to the rest of the series, was a lot faster paced and reminded me more of a thriller (without the darkness of a thriller) with the situations that the characters found themselves in.
I think that Gregory’s story may have moved up to one of my favourite Bridgerton books, although this seems to change with every book I read from the series. But this definitely seemed more like the type of book I usually read and I loved every minute of it.
As I started reading, I realised that the previous seven books didn’t really tell us a lot about Gregory, and I would put him in the same category as Francesca was when I started reading When He Was Wicked. But it was good to read about him and learn about his character so late on in the series as it meant that you didn’t really have any preconceptions about his character and how you believe he should behave in the pursuit of love which happened with all of his other siblings (again with exception of Francesca).
I really will be sad to say goodbye to this family when I read the final book in the Bridgerton series, but I hope that the Netflix adaption stays true to the tones of the books and that we get an adaptation of each book as I believe they will work very well on screen as well as in print.
This book follows Gregory and his pursuit of love, which he firmly believes in, thanks to all seven of his siblings being married and blissfully happy and in love with their chosen spouses. We start the book as he runs into a wedding and proposes to the bride and the chapter ends before we find out both who it is and what she says. It takes about half the book to find out who the bride is, and then another few chapters to find out her answer. The suspense kept me reading as I needed to find out what happened.
This book, although obviously similar to the rest of the series, was a lot faster paced and reminded me more of a thriller (without the darkness of a thriller) with the situations that the characters found themselves in.
I think that Gregory’s story may have moved up to one of my favourite Bridgerton books, although this seems to change with every book I read from the series. But this definitely seemed more like the type of book I usually read and I loved every minute of it.
As I started reading, I realised that the previous seven books didn’t really tell us a lot about Gregory, and I would put him in the same category as Francesca was when I started reading When He Was Wicked. But it was good to read about him and learn about his character so late on in the series as it meant that you didn’t really have any preconceptions about his character and how you believe he should behave in the pursuit of love which happened with all of his other siblings (again with exception of Francesca).
I really will be sad to say goodbye to this family when I read the final book in the Bridgerton series, but I hope that the Netflix adaption stays true to the tones of the books and that we get an adaptation of each book as I believe they will work very well on screen as well as in print.