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natmac (13 KP) rated Joker (2019) in Movies
Oct 14, 2019 (Updated Oct 14, 2019)
Phoenix's performance is what holds the movie up, it feels realistic, desperate and sad. (2 more)
The cinematography is amazing and Gotham has never been seedier.
The third act of the film is really enjoyable and tense because of how low the stakes are and how well defined the characters are.
It straight up rips off both Taxi Driver and King of Comedy. (2 more)
It spells out the story even though I thought it was pretty obvious what was happening anyway.
Subtlety is absent from the film.
Joker is very original if you're a fan of superhero movies, but a rehash if you've seen the essential scorcesse flicks.
Contains spoilers, click to show
It would have been interesting if they took the story in a different direction and steered away from the King of Comedy Route. They should never have told you that some of the stuff that happens are hallucinations. The flashbacks were not needed at all to spell it out, I found them kinda annoying. To be honest, I don't know how I feel about the Joker's first kills being out of self defense. I like that this joker is quite different to previous interpretations, but what I love about the character is how he defies any sort of morals or logic.
Merissa (13883 KP) rated Midnight Eclipse (Bonded By Blood Vampire Chronicles #4) in Books
Jun 7, 2023
In the fourth book of the series, we find Broderick again on the search for his wife. This time she has reincarnated as Celina. I think this is my favourite book of the series so far, as we have Norse and Celtic mythology, Wolves and Selkies, to name but a few. Celina is a feisty warrior, not afraid to fight for what she believes in or what she wants. I will admit, I loved Davina. She was perfect for Broderick at that time and in that place. Her reincarnations though, just seem to get better each time.
With more of the story and the prophecy becoming clearer as we move through the stories, there is a lot more information available and yet still more needed. This is a series that will take you to the very end not knowing which way it will go.
Excellently written, joining up all the storylines seamlessly, and with no editing issues that I found. This is a book definitely recommended, but read the whole series to make the most of it!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 24, 2016
With more of the story and the prophecy becoming clearer as we move through the stories, there is a lot more information available and yet still more needed. This is a series that will take you to the very end not knowing which way it will go.
Excellently written, joining up all the storylines seamlessly, and with no editing issues that I found. This is a book definitely recommended, but read the whole series to make the most of it!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 24, 2016
Heather Cranmer (2721 KP) rated The Cutting Room Floor in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I read the synopsis of this book, I was definitely intrigued. When the opportunity arrived to review this book, I decided I'd take a chance on it. While I wasn't overly impressed with the book, it was still an alright read.
The title suits the book well. The chapters titles are written like a script and sometimes include blocking directions. (If you're not familiar with drama terms, you may want to look that up). The main characters are drama geeks as well.
I do like the cover! It's definitely eye catching, and it made me want to pick this book up.
I didn't really have a problem with the world building. I felt like the world building was done rather well except I didn't like how Riley seemed to find every girl she came across as hot. That just doesn't happen in real life, yet it happened to Riley in this book.
I felt like the pacing was a bit slow in this book. At times I was debating with whether or not I should carry on. However, there are some parts of this book where the pacing does pick up, especially towards the end., so not all hope is lost.
I found the plot line to be interesting enough. I was a drama geek in school, so the plot suited me. There was the whole muder mystery thing with Riley's favorite teacher, Riley's confusion about her sexuality, and Dez's stalker crush on Riley going on. I definitely wanted to know how things would play out.
I thought the characters were written fairly well. As I've said before, I didn't like how the author made it seem like Riley was hot for every girl she came across. Saying that, I did like Riley though. Everything about her (minus liking every girl) felt real, and her confusion was very realistic. I didn't like Dez. I felt he was way too controlling when it came for Riley and that he was super selfish. In fact, I'd even go as far as calling him scary. He was always there for Riley but only because he was a stalker. There's not one thing I liked about Dez.
The dialogue flowed smoothly, and all interactions between characters felt realistic. There is some swearing in this book, but it's not over the top.
Overall, The Cutting Room Floor is a decent read. The pacing could do with some work as it does come across as a bit dull some of the time. However, the plot itself is interesting.
I'd recommend this book to those aged 14+ who want a book to read to help them pass the time.
<b>I'd give The Cutting Room Floor by Dawn Klehr a 3.5 out of 5.</b>
(I was provided with a free paperback of this title from the author in exchange for a fair and honest review).
When I read the synopsis of this book, I was definitely intrigued. When the opportunity arrived to review this book, I decided I'd take a chance on it. While I wasn't overly impressed with the book, it was still an alright read.
The title suits the book well. The chapters titles are written like a script and sometimes include blocking directions. (If you're not familiar with drama terms, you may want to look that up). The main characters are drama geeks as well.
I do like the cover! It's definitely eye catching, and it made me want to pick this book up.
I didn't really have a problem with the world building. I felt like the world building was done rather well except I didn't like how Riley seemed to find every girl she came across as hot. That just doesn't happen in real life, yet it happened to Riley in this book.
I felt like the pacing was a bit slow in this book. At times I was debating with whether or not I should carry on. However, there are some parts of this book where the pacing does pick up, especially towards the end., so not all hope is lost.
I found the plot line to be interesting enough. I was a drama geek in school, so the plot suited me. There was the whole muder mystery thing with Riley's favorite teacher, Riley's confusion about her sexuality, and Dez's stalker crush on Riley going on. I definitely wanted to know how things would play out.
I thought the characters were written fairly well. As I've said before, I didn't like how the author made it seem like Riley was hot for every girl she came across. Saying that, I did like Riley though. Everything about her (minus liking every girl) felt real, and her confusion was very realistic. I didn't like Dez. I felt he was way too controlling when it came for Riley and that he was super selfish. In fact, I'd even go as far as calling him scary. He was always there for Riley but only because he was a stalker. There's not one thing I liked about Dez.
The dialogue flowed smoothly, and all interactions between characters felt realistic. There is some swearing in this book, but it's not over the top.
Overall, The Cutting Room Floor is a decent read. The pacing could do with some work as it does come across as a bit dull some of the time. However, the plot itself is interesting.
I'd recommend this book to those aged 14+ who want a book to read to help them pass the time.
<b>I'd give The Cutting Room Floor by Dawn Klehr a 3.5 out of 5.</b>
(I was provided with a free paperback of this title from the author in exchange for a fair and honest review).
Leanne Crabtree (480 KP) rated The Professional (The Game Maker, #1) in Books
Sep 5, 2019
3.5 stars.
*I received this copy via Netgalley in exchange for an honest review*
As a huge fan of Kresley Cole and her Immortals After Dark series, I was interested to see what this new book would be about since it was a contemporary romance.
From the first chapter I was fascinated by Natalie and her “manalyzer”, managing to figure out every guy in the bar just by watching them for a few seconds. That is, apart from Sevastyan who she can’t read and instantly catches her attention. Things quickly move along after this and she get’s spirited away to Russia to meet her family, but not without a few hot–and I do mean HOT–scenes between her and Sevastyan.
One thing I did like about the book was that the author didn’t do the typical Mafiya man as Natalie’s dad. In fact, I quite liked the man that was described; he seemed like a nice guy who had a love of clocks and family.
For the first half of the book it was kind of serene, everything was going well. Okay, that’s not quite true. There’s a sexual tension between Natalie and Sevastyan that despite the distance they’ve put between them is only growing and I have to tell you I couldn’t wait for it to blow.
I feel about now that I should mention that I’m not the hugest fan of erotica; I tend to get bored of the continuous sex. Depending on what’s going on and how much I like the characters is how I judge the scenes between them. I happened to like both Sevastyan and Natalie and the sex between them but the dirty talk while in bed always had my eyes rolling. That, I’m not a fan of.
After the half way point it seemed to concentrate more on the sex and the BDSM lifestyle, which I found a little boring after a while. BDSM is not one of my favourite things to read about and in small doses I don’t mind but it took up a fair bit of the book.
With about 15% to go, I got a little excited as some information came out that had me wondering what Natalie would do with it. Relationship difficulties coming to a head I wanted to know how it would all play out. And after another round of sex, we found out some things about Sevastyan’s past.
I’m glad I read this, simply because Kresley Cole is a great author and I was interested in reading something of hers that wasn’t paranormal. I read books for the romance and like to see it happening on paper/screen. The first half was great, it just wasn’t quite for me with all the sex and BDSM themes running through. If you’re a fan of it, then I’d check this out.
*I received this copy via Netgalley in exchange for an honest review*
As a huge fan of Kresley Cole and her Immortals After Dark series, I was interested to see what this new book would be about since it was a contemporary romance.
From the first chapter I was fascinated by Natalie and her “manalyzer”, managing to figure out every guy in the bar just by watching them for a few seconds. That is, apart from Sevastyan who she can’t read and instantly catches her attention. Things quickly move along after this and she get’s spirited away to Russia to meet her family, but not without a few hot–and I do mean HOT–scenes between her and Sevastyan.
One thing I did like about the book was that the author didn’t do the typical Mafiya man as Natalie’s dad. In fact, I quite liked the man that was described; he seemed like a nice guy who had a love of clocks and family.
For the first half of the book it was kind of serene, everything was going well. Okay, that’s not quite true. There’s a sexual tension between Natalie and Sevastyan that despite the distance they’ve put between them is only growing and I have to tell you I couldn’t wait for it to blow.
I feel about now that I should mention that I’m not the hugest fan of erotica; I tend to get bored of the continuous sex. Depending on what’s going on and how much I like the characters is how I judge the scenes between them. I happened to like both Sevastyan and Natalie and the sex between them but the dirty talk while in bed always had my eyes rolling. That, I’m not a fan of.
After the half way point it seemed to concentrate more on the sex and the BDSM lifestyle, which I found a little boring after a while. BDSM is not one of my favourite things to read about and in small doses I don’t mind but it took up a fair bit of the book.
With about 15% to go, I got a little excited as some information came out that had me wondering what Natalie would do with it. Relationship difficulties coming to a head I wanted to know how it would all play out. And after another round of sex, we found out some things about Sevastyan’s past.
I’m glad I read this, simply because Kresley Cole is a great author and I was interested in reading something of hers that wasn’t paranormal. I read books for the romance and like to see it happening on paper/screen. The first half was great, it just wasn’t quite for me with all the sex and BDSM themes running through. If you’re a fan of it, then I’d check this out.
BookInspector (124 KP) rated A Present from India in Books
Sep 24, 2020
When I started reading this book, it did not hook me, and that remained till the end of the book. The main characters of the book were mother whose name was Eva and her half Indian, half English daughter Dee. I really admired Eva’s character in this book. She was like an old wise owl, I liked that, at least now she was wise and made good decisions.(what I wouldn’t say about her study days) Unfortunately I found Dee quite stupid and annoying, with her silly decisions and being stubborn with those not logical wishes she makes in the book. Because of these real life character features I found them both to be very realistic and believable, there are many mixed marriages in the UK and I liked the diversity of the characters.
As it was mentioned in the description, there are two stories told of two generations. It is the trip to India which is happening at present and a time spent in Moscow in 1977. I really loved reading about Eva's time in Moscow; it was really interesting to me. I enjoyed all the details author told about Moscow. I think that's where authors experience comes in, she studied in Moscow during seventies herself, that's why she was able to portray the city and the atmosphere of those days quite accurate. The relationship Chandra was having with Eva was really complicated and for me it kept the suspense going, that's why I used to get excited once those chapters used to come up. Unfortunately the Indian trip was not very interesting to read for me. I think in many places there was too much detail which was not necessary. What drinks they had and what food they ate, I was not very interested in that. The characters wanted to see real India, but what was written in the book was far from the real India. Living in a hotel and travelling first class is not real India experience. It seemed like a tour which most probably author had, and this was the way to share the experience. As person who saw and lived in everyday Indian conditions, I can assure, it’s not like it was in the book. Even though I didn't really enjoy the parts of India voyage, it made me want to take my mother there. I liked the relationship which Eva and Dee shared during that trip.
I liked the writing style of this novel; it has this lovely English way: refined and polite, avoiding conflict. I am a big fan of short chapters, or long chapters divided into smaller, so the length of the chapters was not my favourite part in this book as well. They were long and too boring sometimes. Another thing I really enjoyed, was the ending of this book. It was unexpected to me and made sense why the novel was written in the way it was. So to conclude, if you never visited India and have interest in Soviet history, you will enjoy this book and will find some exotic places and interesting way of living in 1970ties Russia.
As it was mentioned in the description, there are two stories told of two generations. It is the trip to India which is happening at present and a time spent in Moscow in 1977. I really loved reading about Eva's time in Moscow; it was really interesting to me. I enjoyed all the details author told about Moscow. I think that's where authors experience comes in, she studied in Moscow during seventies herself, that's why she was able to portray the city and the atmosphere of those days quite accurate. The relationship Chandra was having with Eva was really complicated and for me it kept the suspense going, that's why I used to get excited once those chapters used to come up. Unfortunately the Indian trip was not very interesting to read for me. I think in many places there was too much detail which was not necessary. What drinks they had and what food they ate, I was not very interested in that. The characters wanted to see real India, but what was written in the book was far from the real India. Living in a hotel and travelling first class is not real India experience. It seemed like a tour which most probably author had, and this was the way to share the experience. As person who saw and lived in everyday Indian conditions, I can assure, it’s not like it was in the book. Even though I didn't really enjoy the parts of India voyage, it made me want to take my mother there. I liked the relationship which Eva and Dee shared during that trip.
I liked the writing style of this novel; it has this lovely English way: refined and polite, avoiding conflict. I am a big fan of short chapters, or long chapters divided into smaller, so the length of the chapters was not my favourite part in this book as well. They were long and too boring sometimes. Another thing I really enjoyed, was the ending of this book. It was unexpected to me and made sense why the novel was written in the way it was. So to conclude, if you never visited India and have interest in Soviet history, you will enjoy this book and will find some exotic places and interesting way of living in 1970ties Russia.
Debbiereadsbook (1699 KP) rated Sweet Dreams (The Kihn #2) in Books
Apr 9, 2018
read the damn book, but brace yourself!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book direct from the author, that I write a review was not required.
SO!!! Do you know how long I've waited for this book?? do ya, huh, huh?? FOUR YEARS! It's been four years since I read Sweetwater so I was awaiting this one. Oh yes, waiting and waiting!
And it did not disappoint!
It picks up right where Sweetwater left off, so you cannot read this without that one first, so, go back and get it!
Sofie has discovered Lucas' secret, he's a Vampire. Not just any Vampire, either, he is head of the Guard who keep the Kihn at bay. And they are getting restless. The Kihn are pushing as the date for the gate opening gets ever closer, but they still don't know WHERE it will open. Sofie has her own secret, one that might push Lucas away.
I have to say this, being all honest, like, cos that's what this is about: being honest. I don't remember only Sofie having a say in Sweetwater. I mean, 4 years folks! But she does here. AND it's in the first. AND it's in the present tense! So stuff that in your pipe and smoke it! Yes, me! Likes a first person, present tense book! Truthfully, I knew that, cos I mentioned it in my review for Sweetwater, that it's present tense. But yeah. Loved this one!
Of course I would have loved Lucas to have a say, really I would, but I'm just greedy!
Or I was loving it! Til Ms Jacks does her thing and throws you off the bloody cliff hanger of all cliff hangers!
There we were, Lucas and Sofie all loved up, doing their things to keep the Kihn away. Things are moving against the Kihn, the supes have found a way to disrupt their communications, so gaining a upper hand. Plans are a-foot. Great plans, amazing plans.
Then poof! You're off that cliff and hurtling down the ravine and you have no idea, NOT A SINGLE clue, when you can get back up again! Because, while Sweetwater was a great cliff hanger, this one?? OH. DEAR. LORD!!! I did not see that one coming, and my poor kindle, my new-at-Christmas kindle, had it's introduction to the wardrobe door! It's already been introduced to the wall, but the wardrobe was closer!
OH!!! It just occurred to me! While Lucas is a Vampire, and he and Sofie do get lots *fans herself* of sexy time *fans some more* there was no biting! He doesn't bite her, or feed, not once! HUH! A Vampire that doesn't bite! The randomest things come to you when writing reviews!
SO! Summing up?? Read the damn book, but brace yourself folks!
Hurry, Ms Jacks, I NEEEEEEEEEEEEEEEEEEEED book three. I need to know, not only if the Kihn are dealt with, but that things for Lucas and Sofie get sorted too.
5 full stars!
**same worded review will appear elsewhere**
SO!!! Do you know how long I've waited for this book?? do ya, huh, huh?? FOUR YEARS! It's been four years since I read Sweetwater so I was awaiting this one. Oh yes, waiting and waiting!
And it did not disappoint!
It picks up right where Sweetwater left off, so you cannot read this without that one first, so, go back and get it!
Sofie has discovered Lucas' secret, he's a Vampire. Not just any Vampire, either, he is head of the Guard who keep the Kihn at bay. And they are getting restless. The Kihn are pushing as the date for the gate opening gets ever closer, but they still don't know WHERE it will open. Sofie has her own secret, one that might push Lucas away.
I have to say this, being all honest, like, cos that's what this is about: being honest. I don't remember only Sofie having a say in Sweetwater. I mean, 4 years folks! But she does here. AND it's in the first. AND it's in the present tense! So stuff that in your pipe and smoke it! Yes, me! Likes a first person, present tense book! Truthfully, I knew that, cos I mentioned it in my review for Sweetwater, that it's present tense. But yeah. Loved this one!
Of course I would have loved Lucas to have a say, really I would, but I'm just greedy!
Or I was loving it! Til Ms Jacks does her thing and throws you off the bloody cliff hanger of all cliff hangers!
There we were, Lucas and Sofie all loved up, doing their things to keep the Kihn away. Things are moving against the Kihn, the supes have found a way to disrupt their communications, so gaining a upper hand. Plans are a-foot. Great plans, amazing plans.
Then poof! You're off that cliff and hurtling down the ravine and you have no idea, NOT A SINGLE clue, when you can get back up again! Because, while Sweetwater was a great cliff hanger, this one?? OH. DEAR. LORD!!! I did not see that one coming, and my poor kindle, my new-at-Christmas kindle, had it's introduction to the wardrobe door! It's already been introduced to the wall, but the wardrobe was closer!
OH!!! It just occurred to me! While Lucas is a Vampire, and he and Sofie do get lots *fans herself* of sexy time *fans some more* there was no biting! He doesn't bite her, or feed, not once! HUH! A Vampire that doesn't bite! The randomest things come to you when writing reviews!
SO! Summing up?? Read the damn book, but brace yourself folks!
Hurry, Ms Jacks, I NEEEEEEEEEEEEEEEEEEEED book three. I need to know, not only if the Kihn are dealt with, but that things for Lucas and Sofie get sorted too.
5 full stars!
**same worded review will appear elsewhere**
Words Crush: Hidden Themes!
Games and Entertainment
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Addictive, fast- paced, Spectacular Word Puzzle Game: Words Crush Hidden Themes! W-E-I-R-D or...
Kim Pook (101 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Oct 27, 2021
Contains spoilers, click to show
The movie starts Halloween in the 1960s, and a group of teens are planning a trick or treat prank on the jocks in their school. It's just the classic poo in a bag but the jocks get mad and chase them in to a drive in movie, where the teens jump into a young lads car to hide. This lad tells the jocks to basically do one and saves the teens from being pulverised.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.
Debbiereadsbook (1699 KP) rated Show No Mercy in Books
Nov 20, 2024
i liked the instanta nd powerful attraction
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.
Hector's blind date goes wrong, and then he finds himself running for his life with a bleeding stranger in tow.
I liked that this book jumps straight into what is going on with Callum, and that Hector gets pulled in. I wasn't sure it was going to work for me, but it holds up well through the book, that start. It's sort of sets the pace for the book.
I did feel though, at times, that the pace was WAAAAAAAAAAAAY too quick. I found myself struggling to keep up, things were happening so fast. But it's a relatively short book, 195 pages, and you can only get so much on the page count. I would have just liked a bit of a let up from everything, really. Just to catch my breath!
I would have liked some more of the suspense that is tagged with the book. There is, I felt, none. We know, right from the start, who is doing what they are doing to Callum and Hector.
But there is lots of the passion the book is tagged with, and I liked that the attraction and connection between these two men is powerful and almost instant, but it never ever wavers, not even when they are both faced with such a situation they find themselves in.
Only Hector gets a say though. And really this is the only reason I rounded my 3.5 stars down, rather than up.
3.5 stars, rounded down for the blog.
*same worded review will appear elsewhere
Hector's blind date goes wrong, and then he finds himself running for his life with a bleeding stranger in tow.
I liked that this book jumps straight into what is going on with Callum, and that Hector gets pulled in. I wasn't sure it was going to work for me, but it holds up well through the book, that start. It's sort of sets the pace for the book.
I did feel though, at times, that the pace was WAAAAAAAAAAAAY too quick. I found myself struggling to keep up, things were happening so fast. But it's a relatively short book, 195 pages, and you can only get so much on the page count. I would have just liked a bit of a let up from everything, really. Just to catch my breath!
I would have liked some more of the suspense that is tagged with the book. There is, I felt, none. We know, right from the start, who is doing what they are doing to Callum and Hector.
But there is lots of the passion the book is tagged with, and I liked that the attraction and connection between these two men is powerful and almost instant, but it never ever wavers, not even when they are both faced with such a situation they find themselves in.
Only Hector gets a say though. And really this is the only reason I rounded my 3.5 stars down, rather than up.
3.5 stars, rounded down for the blog.
*same worded review will appear elsewhere
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.








