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Kristy H (1252 KP) rated X (Kinsey Millhone, #24) in Books
Feb 13, 2018
The plot of "X" opens up with the story of a woman attempting to steal a painting. Then Grafton switches to present day, catching us up with Kinsey. "X" details several threats - mainly Kinsey trying to track down a recently released felon for a client and Kinsey working with Pete Wolinksy's widow to assist her with finding some files related to an IRS investigation. There's also a subplot involving Henry and Kinsey's new neighbors.
I have to state up front that I love Grafton and I love Kinsey Millhone. I hope they never make this series into a film, because I have my own picture of Kinsey in my mind, and I don't want anyone to ruin it. I started reading this series in middle school (!) and look forward to each and every release. Alas, while I enjoyed "X," it seemed a bit lackluster compared to many of Millhone's previous Kinsey efforts.
If you've read any Grafton book (or truly any mystery), you can envision that Kinsey's disparate cases will somehow overlap at some point. Her cases are fairly interesting, though Kinsey hems and haws a bit about her past with Pete. The side plot with Kinsey and her new neighbors (while somewhat appalling) just drags on, which makes me sad, because it involves Henry, and I do enjoy Henry.
Overall, it's a quick read and also good to catch up with Kinsey. However, I found myself wishing we could progress a bit more with Kinsey's personal life (besides Henry). Though perhaps the book represents how stagnant Kinsey feels in life? Hard to tell. But I do hope the next book brings her a little more excitement and happiness in both work and her personal life.
I have to state up front that I love Grafton and I love Kinsey Millhone. I hope they never make this series into a film, because I have my own picture of Kinsey in my mind, and I don't want anyone to ruin it. I started reading this series in middle school (!) and look forward to each and every release. Alas, while I enjoyed "X," it seemed a bit lackluster compared to many of Millhone's previous Kinsey efforts.
If you've read any Grafton book (or truly any mystery), you can envision that Kinsey's disparate cases will somehow overlap at some point. Her cases are fairly interesting, though Kinsey hems and haws a bit about her past with Pete. The side plot with Kinsey and her new neighbors (while somewhat appalling) just drags on, which makes me sad, because it involves Henry, and I do enjoy Henry.
Overall, it's a quick read and also good to catch up with Kinsey. However, I found myself wishing we could progress a bit more with Kinsey's personal life (besides Henry). Though perhaps the book represents how stagnant Kinsey feels in life? Hard to tell. But I do hope the next book brings her a little more excitement and happiness in both work and her personal life.
Michael J. Bess (2 KP) rated Facebook in Apps
Jul 6, 2018
Great way to maintain relationships, but bad if you do not want your personal life all out there
I use Facebook to keep in contact with men and women I served with when I was in the Marine Corps. Whenever I remember the name of one, I go online and try to track them down. At least 1/4 of my 1000+ friend's list consists of veterans and current servicemembers and civilian employees.
But one thing that Facebook needs to improve on is it's verification process. My 13-year-old niece has had a page (TWO pages in fact!) since she was barely ten. I immediately contacted Facebook about this because I didn't want my niece to be another stat where she is preyed upon online by some phedophile. Facebook continued to keep the pages up.
Another reason the process needs to be improved is because someone may end up being "Catfished," for a lack of better term. My personal business was posted online by a woman whom I never met and I had no idea why this person would do something like that. More than two years later, I found that it wasn't a woman who posted the info, but it was a male friend of mine! A person who I had played practical jokes on the past but never to this extreme. Needless to say we are not longer friends as his ex-wife (my current girlfriend) informed me of other scrupulous things he had done with this particular page.
But one thing that Facebook needs to improve on is it's verification process. My 13-year-old niece has had a page (TWO pages in fact!) since she was barely ten. I immediately contacted Facebook about this because I didn't want my niece to be another stat where she is preyed upon online by some phedophile. Facebook continued to keep the pages up.
Another reason the process needs to be improved is because someone may end up being "Catfished," for a lack of better term. My personal business was posted online by a woman whom I never met and I had no idea why this person would do something like that. More than two years later, I found that it wasn't a woman who posted the info, but it was a male friend of mine! A person who I had played practical jokes on the past but never to this extreme. Needless to say we are not longer friends as his ex-wife (my current girlfriend) informed me of other scrupulous things he had done with this particular page.
Merissa (13329 KP) rated Hidden (Fire and Iceland #1) in Books
Dec 15, 2018
Hidden (Fire and Iceland #1) by Megan Morgan
Hidden is the first book in the Fire and Ice series, and we start off with Vanessa as she wakes up outside, wondering what on earth has happened to her. She is found by two Icelandic men, who she can understand even though she knows they are speaking their own language. Not only that, but Vanessa senses she is being watched, and has no idea what has gone on, or why.
This is a long book that is a slow burner. The first half of the book I thoroughly enjoyed, as Vanessa learnt more about the Icelandic mythology, and just how pertinent to her situation it may be. Then, I'm afraid, I got a bit bored. There is a lot of repetition, with Vanessa telling the world how unfair life is. And then we have an attraction thrown into the mix, where his ghostly wife may or may not be involved. And then the ending... of which I won't say anything because I don't want to spoil it for anyone else.
There were lots of aspects of this book that I enjoyed, but I was left feeling vaguely unsatisfied. I have given it a 3-star rating though, because it WAS good! It just didn't hold me engrossed like I love to be in a book. There were no editing or grammatical errors that ruined my reading, which is another reason for 3-stars.
If you fancy something a bit different, and like the idea of Iceland, then I would recommend this book.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This is a long book that is a slow burner. The first half of the book I thoroughly enjoyed, as Vanessa learnt more about the Icelandic mythology, and just how pertinent to her situation it may be. Then, I'm afraid, I got a bit bored. There is a lot of repetition, with Vanessa telling the world how unfair life is. And then we have an attraction thrown into the mix, where his ghostly wife may or may not be involved. And then the ending... of which I won't say anything because I don't want to spoil it for anyone else.
There were lots of aspects of this book that I enjoyed, but I was left feeling vaguely unsatisfied. I have given it a 3-star rating though, because it WAS good! It just didn't hold me engrossed like I love to be in a book. There were no editing or grammatical errors that ruined my reading, which is another reason for 3-stars.
If you fancy something a bit different, and like the idea of Iceland, then I would recommend this book.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Debbiereadsbook (1541 KP) rated Stronger Than Longing (Chesapeake Days #3) in Books
Oct 28, 2022
great addition to series!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 3 in the Chesapeake Days series, and while not necessary to have read books one, Stronger Than Hope and two, Stronger Than Passion before this one, I personally recommend you do. I loved them.
And while I enjoyed this one, it didn't grab me quite as much as those two books and (insert whining noise) I don't know why!
Taran pops up in the previous 2 books, but Silas does not, as he returns to town to meet his daughter.
I liked that Taran had Silas as his high school crush, and Silas had no clue. I liked that they both started into that first encounter with open eyes, but very quickly they both realised that a one and done was not going to work for them. Silas did not want a relationship but Taran does.
It's relatively lower on the angst scale, with all the drama revolving around Silas' daughter and the stoopid decision he makes that pushes Taran away. I found it lower on the emotion scale, and lower on the explicit scale. Passion and love, yes but smexy times were on the lower scale. Not a bad thing, I'm just trying to write out why I didn't love this one, so needs a mention.
Both Taran and Silas have a say, and baby Fi steals the show. We get to catch up with Nico and Hudson and with Nate and Linc and I did LOVE that we did.
I can't work out why this one didn't connect with me the way the previous two did, but it was still a very VERY good read.
4 solid stars
*same worded review will appear elsewhere
This is book 3 in the Chesapeake Days series, and while not necessary to have read books one, Stronger Than Hope and two, Stronger Than Passion before this one, I personally recommend you do. I loved them.
And while I enjoyed this one, it didn't grab me quite as much as those two books and (insert whining noise) I don't know why!
Taran pops up in the previous 2 books, but Silas does not, as he returns to town to meet his daughter.
I liked that Taran had Silas as his high school crush, and Silas had no clue. I liked that they both started into that first encounter with open eyes, but very quickly they both realised that a one and done was not going to work for them. Silas did not want a relationship but Taran does.
It's relatively lower on the angst scale, with all the drama revolving around Silas' daughter and the stoopid decision he makes that pushes Taran away. I found it lower on the emotion scale, and lower on the explicit scale. Passion and love, yes but smexy times were on the lower scale. Not a bad thing, I'm just trying to write out why I didn't love this one, so needs a mention.
Both Taran and Silas have a say, and baby Fi steals the show. We get to catch up with Nico and Hudson and with Nate and Linc and I did LOVE that we did.
I can't work out why this one didn't connect with me the way the previous two did, but it was still a very VERY good read.
4 solid stars
*same worded review will appear elsewhere
Merissa (13329 KP) rated Hope (Indigo Dreams #2) in Books
Jun 7, 2023
In the second book of Indigo Dreams, we are with Indigo as she goes to school in New York. Not only does she have to contend with a roommate that she has nothing in common with, but also strict teachers, self-doubt and an inner core that needs strengthening.
Indigo's character changes throughout this book, as she learns more about herself and sees what she has allowed herself to become. Be warned, there are parts when I didn't like Indigo at all, and I was glad that she and Jesse weren't together as I didn't want him to see her like that! However, through a series of life lessons and help/advice given, Indigo is able to turn that around and become the person she wants to be, rather than one driven by her own fears. And yes, Jesse has a helping hand in this way too.
Grier Cooper in no way glamorises the hard work that goes into being a dancer. The descriptions are raw and real, managing to show the hard work and dedication that is needed. Exceedingly well-written, with no editing or grammatical errors that I found, this was a thoroughly enjoyable second book. I am hoping for more from Indigo, as I really don't want her dreams to end. And, of course, if Jesse could feature some more, I would be very happy. 😉
For anyone with an interest in Young Adult Contemporary Dance stories, then I can highly recommend this book and this series, although I would recommend you read Wish first to get Indigo's full story.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 26, 2016
Indigo's character changes throughout this book, as she learns more about herself and sees what she has allowed herself to become. Be warned, there are parts when I didn't like Indigo at all, and I was glad that she and Jesse weren't together as I didn't want him to see her like that! However, through a series of life lessons and help/advice given, Indigo is able to turn that around and become the person she wants to be, rather than one driven by her own fears. And yes, Jesse has a helping hand in this way too.
Grier Cooper in no way glamorises the hard work that goes into being a dancer. The descriptions are raw and real, managing to show the hard work and dedication that is needed. Exceedingly well-written, with no editing or grammatical errors that I found, this was a thoroughly enjoyable second book. I am hoping for more from Indigo, as I really don't want her dreams to end. And, of course, if Jesse could feature some more, I would be very happy. 😉
For anyone with an interest in Young Adult Contemporary Dance stories, then I can highly recommend this book and this series, although I would recommend you read Wish first to get Indigo's full story.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 26, 2016
Merissa (13329 KP) rated Warrick (Rocky Mountain Pack #2) in Books
Apr 18, 2025
WARRICK is the second book in the Rocky Mountain Pack series, and although the official line was that you don't have to have read the first book to enjoy this one, I think it would have been slightly better if I had. That said, I still enjoyed this one.
Warrick and Aspen were dating when Warrick cheated on her. Then, as if that wasn't bad enough, he has another girl grinding in his lap when their bond snaps into place. This pattern continued for four years until Warrick stormed into Aspen's workplace and demanded she accept the bond. Yep, Warrick is a d!ck! During this time, Aspen has been heartbroken again and again, until she has a situationship with a mountain lion shifter called Chase. He basically keeps her sane when Warrick is pushing all her buttons.
The unusual thing with this second-chance romance book is that the reader actually sees Warrick acting like an immature teenager (because he was) and cheating on Aspen on multiple occasions. Usually, the book will start with them trying to repair the past hurts. Now, don't get me wrong, Warrick was also trying to do that too, once he got his head out of his a$$, but still, I thought it a bold move by the author to actually show that.
I found it to be well-paced with plenty of secondary characters to support their storyline. I wasn't completely invested in the characters or their story, but I did enjoy what I read. I would continue with this series.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 18, 2025
Warrick and Aspen were dating when Warrick cheated on her. Then, as if that wasn't bad enough, he has another girl grinding in his lap when their bond snaps into place. This pattern continued for four years until Warrick stormed into Aspen's workplace and demanded she accept the bond. Yep, Warrick is a d!ck! During this time, Aspen has been heartbroken again and again, until she has a situationship with a mountain lion shifter called Chase. He basically keeps her sane when Warrick is pushing all her buttons.
The unusual thing with this second-chance romance book is that the reader actually sees Warrick acting like an immature teenager (because he was) and cheating on Aspen on multiple occasions. Usually, the book will start with them trying to repair the past hurts. Now, don't get me wrong, Warrick was also trying to do that too, once he got his head out of his a$$, but still, I thought it a bold move by the author to actually show that.
I found it to be well-paced with plenty of secondary characters to support their storyline. I wasn't completely invested in the characters or their story, but I did enjoy what I read. I would continue with this series.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 18, 2025
Mark @ Carstairs Considers (2426 KP) rated Muddled Through in Books
Jun 30, 2022 (Updated Jun 30, 2022)
Did Town Politics Lead to Murder?
Spring usually means that Julia Snowden is trying to get ready for the busy season with her family’s clambake, but this year, she is being distracted by local politics. Specifically, there is the heated debate in town about turning the downtown area into a pedestrian mall on Friday and Saturday nights during the tourist season. On opposite sides of the issue are business neighbors Zoey Butterfield, who owns the pottery story where Julia’s sister works, and Phinney Hardison. When Zoey’s story is vandalized, the only motive she can think of is this controversy. Then a dead body is found. Is local politics the motive for the violence? Or is something else going on?
I’ve been anxiously waiting for this book since the last one came out. Yes, we do get to the storylines left open from the previous book, and I was actually impressed with the growth in Julia that came out of them. Of course, the book left me wondering where we were going to go next, but that’s a good thing. Yes, if you are new to the series, you could jump in here, but you’ll appreciate the growth better if you’ve read the earlier books. This is such a great series you’ll be glad you did. As always, Julia leads a great cast of new and returning characters, and I loved spending time with them. The mystery for this book is strong, and I was once again amazed at how everything was plotted when I reached the end. Fans will be happy with this book. If that isn’t you, fix that today.
I’ve been anxiously waiting for this book since the last one came out. Yes, we do get to the storylines left open from the previous book, and I was actually impressed with the growth in Julia that came out of them. Of course, the book left me wondering where we were going to go next, but that’s a good thing. Yes, if you are new to the series, you could jump in here, but you’ll appreciate the growth better if you’ve read the earlier books. This is such a great series you’ll be glad you did. As always, Julia leads a great cast of new and returning characters, and I loved spending time with them. The mystery for this book is strong, and I was once again amazed at how everything was plotted when I reached the end. Fans will be happy with this book. If that isn’t you, fix that today.
Whatchareadin (174 KP) rated Debbie Doesn't Do It Anymore in Books
May 10, 2018
Debbie Doesn't Do It Anymore is the story of a platinum blonde, African American porn star. She is someone you would recognize everywhere. When tragedy strikes, Debbie decides that she is no longer going to live this life and try for the straight and narrow. The road to get there though is long and has quite a few bumps along the way.
This was a very explicit novel by Walter Mosley. Every word imaginable to describe the male and female genitalia was used. This did not bother me at all, but I wanted to let others who may be offended by that type of language. This was a very real look into the porn industry for me. Sure I have seen some porn in my life, not an avid watcher at all, but it's interesting to know a back story. Debbie grew up as Sandra Peal in California. She met Theon Pinckney, her husband, when she was just a girl, and he changed her world forever. When Deb comes home from a most unusual movie shoot, she finds police and paramedics at her home. Her husband had been found dead in their bathtub, with another woman, or girl is more appropriate. This doesn't upset Debbie as you would think, she was used to this kind of behavior from her husband, especially being in the industry that they were in. The death of her husband also, to Debbie, meant the death of her career. She changed her whole look so that she was no longer recognizable on the streets or even to some of her "friends". She went back to using her real name instead of the stage name of Debbie Dare.
This book was quite entertaining. I found myself looking over my shoulder whenever the explicit words were announced to see if anyone around me was listening out. This book gives you a different look at porn stars and the life they lead. I recommend this book for anyone who is not easily upset by pornographic language.
This was a very explicit novel by Walter Mosley. Every word imaginable to describe the male and female genitalia was used. This did not bother me at all, but I wanted to let others who may be offended by that type of language. This was a very real look into the porn industry for me. Sure I have seen some porn in my life, not an avid watcher at all, but it's interesting to know a back story. Debbie grew up as Sandra Peal in California. She met Theon Pinckney, her husband, when she was just a girl, and he changed her world forever. When Deb comes home from a most unusual movie shoot, she finds police and paramedics at her home. Her husband had been found dead in their bathtub, with another woman, or girl is more appropriate. This doesn't upset Debbie as you would think, she was used to this kind of behavior from her husband, especially being in the industry that they were in. The death of her husband also, to Debbie, meant the death of her career. She changed her whole look so that she was no longer recognizable on the streets or even to some of her "friends". She went back to using her real name instead of the stage name of Debbie Dare.
This book was quite entertaining. I found myself looking over my shoulder whenever the explicit words were announced to see if anyone around me was listening out. This book gives you a different look at porn stars and the life they lead. I recommend this book for anyone who is not easily upset by pornographic language.
Purple Phoenix Games (2266 KP) rated Tiny Ninjas in Tabletop Games
Jun 12, 2019
We at Purple Phoenix Games love Kickstarting games. We probably do it more than we should, but I am sure we are not alone in this. I, myself, have backed 59 games or game-related products to date (as of February 2019). Not all of them have been that good (I’m looking at you Shadow Days, IncrediBrawl, and A Duel Betwixt Us!), but some have been simply amazing. Where does this game about dueling ninjas rate? Pretty dang good.
So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.
There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.
Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.
But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.
I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.
I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!
https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.
There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.
Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.
But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.
I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.
I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!
https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
Purple Phoenix Games (2266 KP) rated Lost Ruins of Arnak in Tabletop Games
Feb 7, 2021
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.









