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Tiny Ninjas
Tiny Ninjas
2018 | Card Game, Dice Game, Fighting
We at Purple Phoenix Games love Kickstarting games. We probably do it more than we should, but I am sure we are not alone in this. I, myself, have backed 59 games or game-related products to date (as of February 2019). Not all of them have been that good (I’m looking at you Shadow Days, IncrediBrawl, and A Duel Betwixt Us!), but some have been simply amazing. Where does this game about dueling ninjas rate? Pretty dang good.

So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.

There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.

Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.

But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.

I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.

I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!

https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
  
Lost Ruins of Arnak
Lost Ruins of Arnak
2020 | Adventure, Ancient, Exploration, Travel
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.

Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.

“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.


While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.


The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.

To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
  
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Mothergamer (1586 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
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Merissa (13169 KP) rated The Beginning in Books

Dec 17, 2018  
TB
The Beginning
8
8.0 (1 Ratings)
Book Rating
For a prequel novella, this book packs in a lot of information in a relatively short amount of time. Cecily is a 'royal' Witch but she is royally fed up with her life. She wants to live like a human but is being hassled to be the one who gives birth the one long awaited, the one who will save the witches. Unfortunately, this means that she has suffered through nine miscarriages. I don't mean one or nine relationships though. She is there as a brood mare, along with the other royal witches, until the Tenth is born.

She meets up with her friend, only to find out that the meeting was just a ruse to try and get her to continue. Hurt by the betrayal, she leaves and finds her way to a bar where the music tempts her inside.

Like I said, there is a lot of information in here that will delight and tempt you, and definitely leave you wanting to know more - about Cecily, about James, about the situation they find themselves in, about their world in general.

With no spelling or grammatical errors that I found, this was an enjoyable and quick read, perfectly leading on to the next book in the series - A Late Summer Bloom. Definitely recommended.

* I received this book from the author in return for a fair and honest review. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
The Cutting Place (Maeve Kerrigan #9)
The Cutting Place (Maeve Kerrigan #9)
Jane Casey | 2020 | Crime, Thriller
9
9.5 (2 Ratings)
Book Rating
I absolutely devoured this book and, once again, I find myself sounding like a broken record in that I haven't got enough different words to describe how much I enjoyed it and despite it being the ninth in the series, it continues to feel fresh with the partnership of DS Maeve Kerrigan and DI Josh Derwent being a particular highlight of mine and one which I absolutely adore.

Here we find the team investigating a particularly brutal murder when a body part is found by a mudlarker on the banks of the Thames; the ensuing investigation leads to a missing journalist and an exclusive gentleman's club ... are they related? Amongst all this is a look into the private life of Maeve and the importance of strong friendships and trust.

This is a compelling and engaging story line and not just a police-procedural; it delves into the murky world of "gentleman's" clubs, domestic violence, blackmail, privilege and power. I'm not going to lie, it's a dark story full of tension that is all too plausible but there are lighter moments that provide some occasional relief.

Highly, highly recommended and you don't have to have read previous books in the series to appreciate just how good this is but you will certainly want to after reading this.

My thanks and appreciation go to HarperCollins UK, HarperFiction and NetGalley for my copy in return for an honest review.
  
Zombeavers (2015)
Zombeavers (2015)
2015 | Action, Comedy, Horror
2
4.8 (8 Ratings)
Movie Rating
Do you remember that bit in Scrubs where JD is trying so hard to not laugh at something that Sean Hayes' character says because he's cross with him, but let's out the smallest laugh and is then annoyed at himself? That's an accurate portrayal of the one time I found something funny in Zombeavers.

I enjoy a so-bad-it's-good film now and again - may I interest you in the culinary delights of Basket Case, or Maximum Overdrive perhaps? Hell, I'd even take The Wicker Man remake at this point - but Zombeavers is one of those films that thinks it's so-bad-it's-good when if fact it's just plain shite.
It would be a much easier film to enjoy if the characters weren't just completely awful assholes for the entire runtime. There is just no redeeming quality to any of them. I know that they are designed purely to die horrible deaths, but considering those parts don't happen for quite a time, it's a really grating and deeply unfunny experience.
By the time the horror hits, it's too hard to care anymore, and no amount of gratuitous nudity or silly gore can fix that.

I will acknowledge that it does step up a notch in the dying minutes when we get the human-beaver-zombie hybrids (with some pretty gross practical effects) and is the sole reason why this film went from a one to a two.

Big old pile of toss.
  
Show all 3 comments.
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LeftSideCut (3776 KP) Oct 21, 2020

@Emma @ The Movies I'm sorry 😭😭 I had watched another crappy horror earlier that day so I might have just been in a sour mood. I'll revisit it in a year and let you know if I change my mind 😂

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Emma @ The Movies (1786 KP) Oct 21, 2020

Understandable, it’s a very fine line between good and bad. I have the urge to watch it again now. Lol

Smile Beach Murder
Smile Beach Murder
Alicia Bessette | 2022 | Mystery
8
8.0 (1 Ratings)
Book Rating
Murder at the Lighthouse
After being laid off from her job as a reporter, Callie Padget has returned home to Cattail Island in the Outer Banks of North Carolina and landed a job at the local bookstore. She is forced to face a tragedy from her past when a friend falls from the island’s lighthouse almost on the anniversary of her own mother’s tragic death at the lighthouse. Callie doesn’t buy the official police ruling of suicide, especially since the victim had just found the first clue to a treasure hunt. Can Callie figure out what really happened? Is the treasure hunt related to the death?

Despite the vacation island setting, this book does have a bit of a more serious tone thanks to Callie’s own past and how the current death impacts some of the characters. It’s a delicate balance that this book handles well. I quickly came to love the characters, and I can only see that love growing as the series progresses. The plot has a bit of a relaxed pace, but it does get us to a logical conclusion. I loved the setting; I can see myself spending a week on the island on vacation. I also appreciated how this book used all the senses to bring the setting to life. This book would be fun on a vacation, but if you are looking for a virtual vacation, you’ll be extra glad you picked this one up.
  
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ClareR (5950 KP) rated Wolfsong in Books

Aug 26, 2023  
Wolfsong
Wolfsong
TJ Klune | 2023 | Contemporary, Fiction & Poetry, LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Well, this was an interesting one. I went in with a “well, I like werewolf stories, so let’s give this a go”, and finished thinking “ok, you should all probably go and read this now!”

It’s about found family, loyalty, love, grief and healing.

Oxnard (Ox) narrates the story about how he meets a young boy who has moved into the house at the bottom of his remote country lane. They form a close friendship very quickly, and the boy (Joe) gives Ox a small stone Wolf as a gift. The true nature of the gift isn’t clear for a few years, and in that time Ox learns just who and what the Bennett family are. He goes from believing he’s stupid and worthless, to being an important, integral member of the Bennett pack - a family of werewolves.

Something terrible happens, and the family fragments in two: whilst one half (including Joe) go off on an arduous adventure, Ox remains behind to protect who is left along with the Bennett territory.

This does get pretty graphically violent, I’ll warn you now, but it’s in context - and these are wolves!

I was utterly beguiled by this story - and I’m glad that I have the next in the series to head to already! I’d like to know how Ox and Joe are getting on as newly mated wolves - and who we’ll learn more about in the next book, Ravensong (I have my suspicions!).
  
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Year Old Girl</a>).


I remember reading the child friendly version of this book to my son last year. However, I wasn't made aware of the adult version of this book until the film came out and when my cousin told me I should read the book because it was really good. I really wanted to see the movie, so I thought I'd read the book first. All I can say about this book is WOW! It was very touching and such a great read!

I like the title. It has such a child like innocence about it which is fitting since it's about a little boy visiting Heaven.

I love the cover with the photo of little Colton. He was such an adorable little boy! I would've liked to see a drawing of Heaven or something behind him, but the cover, on its own, does work quite well.

I thought the way that Todd Burpo (Colton's father) sets up the scenes was done quite well. It was easy to picture everything happening in my mind. I could even picture Heaven in my mind with Colton's descriptions although I know Heaven will be much better then what I can actually imagine.

The pacing throughout this book is fantastic. In fact, I would've read the book in one setting, but I had a husband and a 10 year old to look after, so I had to stop. However, the next day, when everyone was at school and work, I finished it then. I couldn't wait to see what little Colton had to say next about Heaven. It was just astounding!

This book just blew my mind. It was so amazing to be getting a glimpse into Heaven thanks to Colton. The things he described whilst in Heaven were just breath taking. I believe that Colton did see what he described. Saying that, there were times I was thinking that maybe Colton could've been exaggerating especially when he would say things two years later. Perhaps he was telling the whole truth though. We'll never know until we reach Heaven. But I do believe that most of what Colton saw whilst in Heaven was and is true.

There's no violence in this book, no sex and no swearing especially as this is a Christian non-fiction book. There is a near death experience though.

I'd recommend this book to everyone, young and old. You will be amazed with what Colton has seen and heard. I know I was.