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Mean Girls 2 (2011)
Mean Girls 2 (2011)
2011 | Comedy
7
6.5 (4 Ratings)
Movie Rating
After moving schools twice a year for 8 years, Jo finally starts in her last school before going to university and of course it wouldn't be a mean girls movie without a new set of plastics tormenting anyone who gets in their way. The plastics main target is a girl named a by who has no friends, when they find out that new girl Jo has befriended abby (after being bribed to by abbys father) they set Jo as their new target and you know this isn't going to end well.
I found the plastics in this movie more petty than mean and I half expected at least a mention of anything from the original mean girls but there wasn't. Literally all we get is the plastics name which was disappointing especially as its the same principle, they could have given us at least something not even a cady mention!
The movie isn't too bad but I do feel it would have been better off as a standalone movie as there was nothing mean girls about it.
  
A Fairy Godmother's Redemption (The Magicals #4)
A Fairy Godmother's Redemption (The Magicals #4)
Maya Tyler | 2021 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
A pleasure to read from start to finish.

For a young adult plus audience as there are sexual scenes.

Faye is relatable, she's sensitive, has a need to help others and like the rest of us, feels she could/should have done better. I think she more than redeems herself with the help she's able to give to Drew.
    Eighteen year old Drew hasn't had the easiest of lives and it's about to get a whole lot more complicated. He's a lovely character that I found quite endearing, I had my fingers crossed for a happy ending for him.

Enter Seraphina, eighteen year old pop princess with her own troubles. Beautiful, talented and a sweetheart, with her own Fairy Godmother lending a helping bibbity bobbity boo.

A Fairy Godmother's Redemption is fun, cheeky and has its sad moments. I'm thrilled to say it's part of a series though it could easily be read as a standalone.....but you wouldn't want to miss out!!

 @Merissa
  
40x40

Mark @ Carstairs Considers (2414 KP) rated Egg Drop Dead in Books

Apr 11, 2025 (Updated Apr 11, 2025)  
Egg Drop Dead
Egg Drop Dead
Vivien Chien | 2020 | Mystery
9
9.0 (1 Ratings)
Book Rating
Catering to a Killer
Lana Lee has decided to expand her family’s restaurant into catering, and their first gig is for family friend Donna Feng. But the party ends when Donna’s nanny is found floating in the pool. While the police look at Donna, Lana finds evidence that it might actually tie to Donna’s past. But how could that tie in to this murder?

Donna and her past were plot points for the first book in this series, so if you haven’t read that book, know there are spoilers here. I was actually happy to see this come up again with enough background to refresh my memory. There are some good clues, although I’m not sure the villain’s actions at the end made perfect sense. Still, I was hooked on the suspenseful climax. Many of the regulars took a backseat, which was good in the case of Lana’s family. But we got some great new characters, one of which I hope pops up again. This series is getting stronger as it goes along. Fans who are behind will enjoy this entry.
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
OS
One Scream Away (Sheridan, #1)
Kate Brady | 2009
8
8.0 (1 Ratings)
Book Rating
Seven years ago, Chevy Bankes did something horrific to Beth. She’s been living with her ghosts ever since then. Beth has learned to live on her own and has raised her daughter by herself. But she isn’t prepared to face Bankes when she finds out that he’s been released from prison, and that now he’s after her. Neil, an ex-FBI agent, has somehow gotten himself roped into the case. Now it’s causing him to have to dig up his own ghosts and face them, too. Can two people who lost love earlier in their lives learn to love each other, can Beth keep her daughter out of Bankes’ hands, and can Neil save the woman he loves from her worst nightmare?

One Scream Away was one of those books that you stay up late reading and that you can’t put down, and that you yell at whoever interrupts you because it was so addicting good. It was exciting, suspenseful, romantic, mysterious… everything a book should be.

Without giving away anything, there were many parts in this book that I felt my heart rip when I read what happened. The characters were tangible, like I could pluck them out of the book and set them on my table and watch the rest of the story play out. But they were also relatable, so most of the time I felt like the characters themselves.

Pacing and plot were fantastic in this one. It was impossible to see what would happen next, and Kate Brady keeps you guessing until the very last page, and surprises you at the end.

The writing was not the strongest point. It wasn’t bad per se, it just wasn’t very good either. Acceptably mediocre is the best phrase I can think of, because it wasn’t Dante, but it wasn’t hard to read.

My only other complaint was that a lot of the times, Brady describes what things look like, but not what things feel like. Although the characters were very relatable, I found my own imagination supplying the feelings of the characters while I read this.

Content: There was no elicit sex in this book, although scenes are mentioned and skipped over. There was a lot of language (hey, we’re talking about FBI agents and Police officers and Serial Killers here.) and some rather vulgar details. Murder is not exactly pleasant. Although it wasn’t mapped out in extreme detail, the images left in the reader’s mind are ones that are not for the faint of heart. Or stomach.

Recommendation: Ages 18+
  
Europa Europa (1992)
Europa Europa (1992)
1992 | Drama
10
10.0 (1 Ratings)
Movie Rating
A Steady Boil That Produces a Successful Stew
A Jewish boy tries to survive the holocaust by pretending he is a German soldier.

Acting: 10
This movie can’t be found in many places. In fact, I had to watch the full version on Youtube, something I typically hate to do. We can get into supporting art later. The point I’m trying to make is, I didn’t really know many of these actors, but I was captivated by a lot of their performances, especially the main actor Marco Hofschneider playing the role of Solomon the Jewish boy trying to survive. He captures such a wave of emotions, sometimes in the same scene and you can feel him throughout his entire journey. Before the end of it, his character seemingly feels like a friend that you want to reach out to and help. It wasn’t hard to connect with the characters here.

Beginning: 10
We learn early on why Solomon ends up having to become a German. Essentially everything around him is destroyed and we get to see that in the first ten minutes of the movie. There were a couple of hard scenes involving explosions that really leant themselves to the reality of the movie as a whole.

Characters: 10

Cinematography/Visuals: 10
There is a heartbreaking scene towards the beginning of the movie where men are trying to escape the gruesome war by boat. One of the men jumps back into the ocean as he decides it would be better to go back to the fate they were trying to escape. It’s a scene shot so well in such a bleak fashion of hopelessness as you see throughout the movie.

Conflict: 10

Entertainment Value: 10
Keeps you engaged from beginning to end. Just about everything a movie should be. This action-drama war mix definitely does not disappoint.

Memorability: 8

Pace: 8
Just over an hour in, things start to slow down a taste and you feel the conflict starting to fade. Fortunately it doesn’t take too long for the pace to pick right back up. There is a lingering intensity here from the threat of Solomon being uncovered that keeps the movie at a steady boil.

Plot: 10

Resolution: 10

Overall: 96
I honestly had no idea I would like Europa Europa as much as I did, but was pleasantly surprised. It’s not only thought-provoking but it tugs at your heartstrings while giving you a unique look at a dark time. A highly recommended classic.
  
Canvas
Canvas
2020 | Abstract Strategy, Puzzle
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?

Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!

Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!


If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.


Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
  
Along for the Ride
Along for the Ride
Sarah Dessen | 2009 | Young Adult (YA)
10
7.5 (8 Ratings)
Book Rating
Sarah Dessen caught me by the cover: I’m a bike rider. So I approached this book with eagerness, and it paid. The story was compelling, as Dessen’s novels always are, and they force you to read just one more chapter. I got to the end of the book, and wished there were more chapters. I re-read the last chapter a few times, just because it was so perfect. So so perfect. It solved all the problems in the book, didn’t leave you hanging, and made you smile and whisper to yourself “yes.”

She’s academically focused to the point that she runs to her studies when she’s afraid of choices, she’s developed a sleeping disorder from her parent’s fights before they divorced, and now she’s visiting her dad and his new wife and newborn baby for the summer, simply for lack of anything else to do. But Auden is named after a poet that nobody knows about, has forgotten how to ride a bike, and made a bad first impression with her new co-workers. She meets a quiet boy named Eli with too many secrets and all the right answers. She missed prom because her date was just like her—to school-centered to care about having fun in life. She never had a food fight, she never broke curfew, and she’s never been to a bar (“it’s a rite of passage!”). Eli is astonished that anyone could get through the first eighteen years of their life without going bowling at least once, and sets out to help her experience everything she missed. But now that she has the answers to the things she missed in life, and can see the next step and the decisions she has to make, she has to choose to “get back on that bike,” even when she falls down.

The characters in this story were so relatable. I understood exactly how Auden felt (even though I did build a tree-house in third grade) and could feel her confusion in this strange new social world of hers, the surprise of showing up at work one day and discovering “hey, whoa. How did this happen? I have friends now!” I was blown away when I found out Eli’s mysteries, and loved Maggie even more when she showed her true colors. All characters have their fatal flaws, and these ones do too, but it makes them real people, not just fairy-tales. Her father was a selfish jerk, but he had his commitments—he just needed to prioritize his family over his novel. Her mother was a hard shell—but she could learn to talk about her feelings, and open up. Leah looked like a snob until you got to know her. And Eli… well, I’ll let you discover Eli the way you need to discover him…

I will probably buy this book when it shows up at my little used book store (because I’m too broke to buy it full price) and put it on my bookshelf with my name in the cover, and read it again, and again, and again… because I truly loved it. Thank you, Sarah Dessen, for writing good YA fiction.