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A Christmas to Die For
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Drink way too much tequila at the office Christmas party? Check. Get fired after doing something...
LGBTQ+ Science Fiction Romance Seasonal
Merissa (13398 KP) rated The Starfolk Arcana (The Starfolk Trilogy #1) by Martha Dunlop in Books
Jul 21, 2022 (Updated Jul 26, 2023)
THE STARFOLK ARCANA is the first book in the Starfolk Trilogy and we are introduced to a contemporary world where Beth has never felt as though she fitted in, due to her gut feelings and intuition. On her birthday, she goes to a TV show that her friend got tickets for. There, she sees a celebrity, Amelia, who speaks a lot of nonsense but nevertheless manages to sway over the audience apart from Beth. It is also there she meets Jonan for the first time. Life is about to get a whole lot more interesting.
I wouldn't call this a romance book, but rather a story with romantic elements. There is a lot of back and forth between Beth and Jonan as they try to work together, past lives and tarot cards notwithstanding. The whole world seems to be under Amelia's spell, and they need to stop it. It is an uphill battle though, as it is easier to give in to fear than to fight it.
Full of twists and turns, you are never completely sure who to trust. I understood Beth's frustration and hope for the general population but I found her blindness to her roommate to be just as irritating for me.
It does end on a bit of a cliffhanger which definitely left me wanting more. A great read I thoroughly enjoyed and have no hesitation in recommending.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 11, 2022
I wouldn't call this a romance book, but rather a story with romantic elements. There is a lot of back and forth between Beth and Jonan as they try to work together, past lives and tarot cards notwithstanding. The whole world seems to be under Amelia's spell, and they need to stop it. It is an uphill battle though, as it is easier to give in to fear than to fight it.
Full of twists and turns, you are never completely sure who to trust. I understood Beth's frustration and hope for the general population but I found her blindness to her roommate to be just as irritating for me.
It does end on a bit of a cliffhanger which definitely left me wanting more. A great read I thoroughly enjoyed and have no hesitation in recommending.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 11, 2022
David McK (3623 KP) rated Dune (2021) in Movies
Nov 17, 2021 (Updated Feb 25, 2024)
What. On. Arrakis.?!?
Part 1 of Dennis Villeneuve's take on the famous Frank Herbert sci-fi tome of the same (brazenly even called part 1 before part 2 was confirmed - it is now), with quite a wealth of talent on screen and with some gorgeous backdrops throughout.
Indeed, if you've seen Blade Runner 2049 by the same director, you can easily spot the similarities in the compositions of several of the shots.
I must admit that, while I know of the sand worms, spice and that the novel leans heavily into the politics of the distant future, I've never actually got round to reading the novel. As such, I don't really know all that much what to expect: a bit like when I went to see the first Lord of the Rings films at the turn of the current millennium.
However, where the Fellowship of the Ring has the advantage over this is that the latter is quite self contained: even if The Two Towers (or The Return of the King) had never been made, the film would have stood on its own. This movie, by contrast, just abruptly ends: I think the last line of dialogue might even be something along the lines of 'This is just the beginning'.
It's also very dense, with a surreal dream like quality over large swathes of it: I also found that it takes it time to actually get going!
Still, I've since heard that the first part of the book on which it is based is the slower (and denser) part, so maybe the sequel will also pick up.
Indeed, if you've seen Blade Runner 2049 by the same director, you can easily spot the similarities in the compositions of several of the shots.
I must admit that, while I know of the sand worms, spice and that the novel leans heavily into the politics of the distant future, I've never actually got round to reading the novel. As such, I don't really know all that much what to expect: a bit like when I went to see the first Lord of the Rings films at the turn of the current millennium.
However, where the Fellowship of the Ring has the advantage over this is that the latter is quite self contained: even if The Two Towers (or The Return of the King) had never been made, the film would have stood on its own. This movie, by contrast, just abruptly ends: I think the last line of dialogue might even be something along the lines of 'This is just the beginning'.
It's also very dense, with a surreal dream like quality over large swathes of it: I also found that it takes it time to actually get going!
Still, I've since heard that the first part of the book on which it is based is the slower (and denser) part, so maybe the sequel will also pick up.
postapocalypticplayground (27 KP) rated Strange the Dreamer in Books
Mar 23, 2018
A dreamy read
When I first started reading Strange the Dreamer my first feeling was that I was in for something special. I have never read a Laini Taylor book before and I was immediately struck by her use of language and the writing style is almost musical with a lilting flow. The language is mature in nature and very different from what you would normally expect in a YA read. The story itself is told in 3rd person but moves between the two main characters, Lazlo and Sarai. Lazlo is a wonderful character, quiet and unnasuming but full of wild dreams about the lost city of Weep. The stories that fuelled his play as a young child become his lifes work as an adult, channeling his time into learning all he can of the city from scraps left behind in the library he finds as his workplace. He is wonderfully earnest, yet there is a fire in him – so when a delegation arrives that promises an answer to his dreams he comes out from his shadow, his lifes work given meaning. Sarai is also in a strange form of existence, one of only 5 surviving children of the citadel of Weep her life is sheltered and borderline to poverty. As with all children of the citadel, she has a power passed down from her parents, Sarai holds the power of dreams but as the daughter of the Godess of Despair her world becomes one of never ending nightmare.
When Sarai’s and Lazlo’s worlds collide within their dreams they start to unravel the truth behind all that took place in Weep and a mystery that has haunted both the residents of Weep iteslf and those who remain in the citadel. The world building is beautiful, the story is quite a slow burn, providing you with the minimal amount of information that you need to form a picture of what is happening. This makes the reveals all the more satisfying and really gives you a chance to understand the world and appriciate the depth of thought put into its creation.
The only downside to this approach is that for the most part I felt that the side characters got left behind. Whist time was spent on the others within the Citadel, I felt that those who were met by Lazlo during his journey were almost a side thought and they appeared just enough to progress the story. There were some members of Lazlo’s party that I was desperate to find out more about, and I felt that there was plenty of opportunity within the 500+ pages to accommodate this as some parts could have done with a little trimming; the delicious slowness treading a very fine line between frustratingly dull at times. There is a second book in the works, so maybe these characters may get there turn then, but from the ending i’m not sure that they will.
In summary I found Strange the Dreamer to be a wonderful read if not a little slow at times. It was so beautifully different to the fantasy I have been reading recently and I give this 4*
When Sarai’s and Lazlo’s worlds collide within their dreams they start to unravel the truth behind all that took place in Weep and a mystery that has haunted both the residents of Weep iteslf and those who remain in the citadel. The world building is beautiful, the story is quite a slow burn, providing you with the minimal amount of information that you need to form a picture of what is happening. This makes the reveals all the more satisfying and really gives you a chance to understand the world and appriciate the depth of thought put into its creation.
The only downside to this approach is that for the most part I felt that the side characters got left behind. Whist time was spent on the others within the Citadel, I felt that those who were met by Lazlo during his journey were almost a side thought and they appeared just enough to progress the story. There were some members of Lazlo’s party that I was desperate to find out more about, and I felt that there was plenty of opportunity within the 500+ pages to accommodate this as some parts could have done with a little trimming; the delicious slowness treading a very fine line between frustratingly dull at times. There is a second book in the works, so maybe these characters may get there turn then, but from the ending i’m not sure that they will.
In summary I found Strange the Dreamer to be a wonderful read if not a little slow at times. It was so beautifully different to the fantasy I have been reading recently and I give this 4*
Hazel (1853 KP) rated The Wolf Road in Books
Dec 14, 2018
3.5 Stars
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.
Purple Phoenix Games (2266 KP) rated Castle: The Detective Card Game in Tabletop Games
Jul 17, 2021
Let’s talk about TV for a second.What would be your all-time favorite TV show? For me, that answer is Castle. I had never heard of it until college, when it was already in its 5th season, but I instantly loved it. I may or may not have gone out and bought all of the seasons to binge watch, and now own all 8 seasons of the show. If you ask me, the series ended too soon, but that’s a conversation for another forum. Anyway, where was I? Oh yeah, games. One wonderful Christmas morning, I opened up a present under the tree and found myself face to face with a Castle card game! I didn’t even know that one existed, but I was so eager to play! Does this game based around my favorite TV show actually play well, or does the attempt to turn this show into a game fall flat?
In Castle: The Detective Card Game (referred to as just Castle for the rest of this review) is a murder-mystery card game in which players assume the role of a character from the show, and work to gather evidence and conduct investigations in order to solve the murder at hand! To set up a game, give every player a Character card that represents one of the main characters from the show. Each Character card has a unique Special Ability to be used during play. Shuffle the Suspect cards, and randomly draw five to be placed face-up in the middle of the table. Select one Guilty token and four Not Guilty tokens – shuffle them together face-down and then place one token on each of the Suspect cards. Shuffle the deck of Investigation cards, deal 3 to each player, place the remaining cards into a Draw deck, and the game is ready to begin!
Moving in clockwise order, players will take turns performing one of the following actions: Draw a card, Discard one card to draw two cards, Play a Special Text card, Use your Special Ability, or Confront a Suspect. The first two actions regarding drawing cards are pretty self-explanatory. Throughout the game, you might draw into your hand an Investigation card with Special Text. You may play a Special Text card, and perform the specified action on your turn. Each Character has a Special Ability that can be used once per game, so plan wisely and use it appropriately! The last action, Confront a Suspect, is what the entire game is leading to. In order to Confront a Suspect, you must have the three Investigation cards listed on the bottom of the Suspect card in hand. When performing this action, you will reveal the three requisite Investigation cards, and then you flip the token on that Suspect card. If the token reads Guilty, then you have won the game! If the token reads Not Guilty, perform the action listed on the token, remove that Suspect and token from the game, discard your used Investigation cards, and play continue with a narrowed Suspect pool! The goal is to be the first player to find the Guilty party before the Draw deck runs out of cards.
Pretty straight-forward, right? I think so, and that’s one of the things I really like about this game. The gameplay is fast and simple, and makes for a quick little set collection game. Another neat element of this game is that although it is based around the Castle TV show, you do not need to have watched any of the show to play. Anyone can play and not feel like they are missing any vital information if they haven’t seen the show, and that makes it accessible to all players, not just fans of the show.
Even though I love the show, I have to admit that the gameplay, although fast and simple, is heavily dependent on the luck of the draw. Throughout the game, you are working to collect sets of the necessary Investigation cards for individual suspects, but the only way in which cards are distributed is through drawing them from the deck. There isn’t an offering that you ‘pay’ certain resources for coveted cards, there’s no real way to know in advance what card you are going to draw, etc. It really depends on how the deck was shuffled whether you will be successful or not. There are no real opportunities to strategize, and that keeps the overall gameplay kind of stagnant. Yes, there are Special Text cards and each Character has a unique ability, but deciding when to use them is kind of a shot in the dark due to the dependence on luck.
Let’s talk components for a minute. All of the Investigation and Character cards use photos or stills from the actual TV show. Again, you need not have watched it to play, but the use of the stills makes the game more immersive and nostalgic for those that have seen it. I love looking at the cards and trying to remember from which episode each still is, and if I remember who the killer was in that specific scenario. It’s just a fun little thing. The cards are all of good sturdy quality and will hold up decently in the long run. The Guilty/Not Guilty tokens in this game are some thick and heavy poker chips and they are AWESOME. They are so high quality, I just love to manipulate them, and they add some cool ‘bling’ to the game.
All in all, is Castle a great card game? No, not necessarily. It is a fun little murder mystery game, but not one that requires and real strategy or brain power to successfully play. Do I like it though? Absolutely, because it is based on my favorite show! If you’re looking for a nice filler game, or a game that doesn’t require too much focus, give Castle: The Detective Card Game a shot. That being said, I feel like only fans of the show will be trying this game, but I guess you can prove me wrong! Purple Phoenix Games give this a mischievous 6 / 12.
In Castle: The Detective Card Game (referred to as just Castle for the rest of this review) is a murder-mystery card game in which players assume the role of a character from the show, and work to gather evidence and conduct investigations in order to solve the murder at hand! To set up a game, give every player a Character card that represents one of the main characters from the show. Each Character card has a unique Special Ability to be used during play. Shuffle the Suspect cards, and randomly draw five to be placed face-up in the middle of the table. Select one Guilty token and four Not Guilty tokens – shuffle them together face-down and then place one token on each of the Suspect cards. Shuffle the deck of Investigation cards, deal 3 to each player, place the remaining cards into a Draw deck, and the game is ready to begin!
Moving in clockwise order, players will take turns performing one of the following actions: Draw a card, Discard one card to draw two cards, Play a Special Text card, Use your Special Ability, or Confront a Suspect. The first two actions regarding drawing cards are pretty self-explanatory. Throughout the game, you might draw into your hand an Investigation card with Special Text. You may play a Special Text card, and perform the specified action on your turn. Each Character has a Special Ability that can be used once per game, so plan wisely and use it appropriately! The last action, Confront a Suspect, is what the entire game is leading to. In order to Confront a Suspect, you must have the three Investigation cards listed on the bottom of the Suspect card in hand. When performing this action, you will reveal the three requisite Investigation cards, and then you flip the token on that Suspect card. If the token reads Guilty, then you have won the game! If the token reads Not Guilty, perform the action listed on the token, remove that Suspect and token from the game, discard your used Investigation cards, and play continue with a narrowed Suspect pool! The goal is to be the first player to find the Guilty party before the Draw deck runs out of cards.
Pretty straight-forward, right? I think so, and that’s one of the things I really like about this game. The gameplay is fast and simple, and makes for a quick little set collection game. Another neat element of this game is that although it is based around the Castle TV show, you do not need to have watched any of the show to play. Anyone can play and not feel like they are missing any vital information if they haven’t seen the show, and that makes it accessible to all players, not just fans of the show.
Even though I love the show, I have to admit that the gameplay, although fast and simple, is heavily dependent on the luck of the draw. Throughout the game, you are working to collect sets of the necessary Investigation cards for individual suspects, but the only way in which cards are distributed is through drawing them from the deck. There isn’t an offering that you ‘pay’ certain resources for coveted cards, there’s no real way to know in advance what card you are going to draw, etc. It really depends on how the deck was shuffled whether you will be successful or not. There are no real opportunities to strategize, and that keeps the overall gameplay kind of stagnant. Yes, there are Special Text cards and each Character has a unique ability, but deciding when to use them is kind of a shot in the dark due to the dependence on luck.
Let’s talk components for a minute. All of the Investigation and Character cards use photos or stills from the actual TV show. Again, you need not have watched it to play, but the use of the stills makes the game more immersive and nostalgic for those that have seen it. I love looking at the cards and trying to remember from which episode each still is, and if I remember who the killer was in that specific scenario. It’s just a fun little thing. The cards are all of good sturdy quality and will hold up decently in the long run. The Guilty/Not Guilty tokens in this game are some thick and heavy poker chips and they are AWESOME. They are so high quality, I just love to manipulate them, and they add some cool ‘bling’ to the game.
All in all, is Castle a great card game? No, not necessarily. It is a fun little murder mystery game, but not one that requires and real strategy or brain power to successfully play. Do I like it though? Absolutely, because it is based on my favorite show! If you’re looking for a nice filler game, or a game that doesn’t require too much focus, give Castle: The Detective Card Game a shot. That being said, I feel like only fans of the show will be trying this game, but I guess you can prove me wrong! Purple Phoenix Games give this a mischievous 6 / 12.
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ALilLacey (2 KP) rated Mike and the Dog-Gone Labradoodle in Books
Mar 4, 2019
When Mike discovers that his secret crush, Nic's (Nicole,) dog has gone missing he is on the case. After failing to find her dog, Baxter, on his first outing, Mike's twin sister along with some of their friends put on their thinking caps and head out to look for clues as to where the dog could have gone. The relationship between Mike and his twin sister, Maddie is totally believable for a 12 year old boy. They're total opposites and he just doesn't get her smart 'weirdness.' How Mike describes his feelings for Nic and his interactions with his friends also really puts you in his shoes. All of the characters have fun and humorous personalities and the descriptions of them really give you an image of this newly found group of friends. It was a great lead into how The Pet Shop Society was formed and, I feel, would really engage readers 7-11 to read more of the series. This was a simple chapter book that was engaging as well as thought provoking and would take the child on a fun adventure.
I received a copy of this book in exchange for my honest review, which this is.
I received a copy of this book in exchange for my honest review, which this is.
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