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Merissa (13169 KP) rated The Red Zone (Big Play, #2) in Books
Jan 17, 2019 (Updated Jun 7, 2023)
The Red Zone (Big Play #2) by Jordan Ford
The second book in the series focuses on Mack and Kaija, although Colt and Tori still have integral roles to play to my unashamed pleasure! Mack is the Quarterback, the one every girl wants and every guy wants to be. He knows the 'rules' of the school, although he has his doubts when he sees how happy Tori and Colt are. It comes to a head when he sees Kaija for the first time and is instantly struck by her. Kaija feels the same way but has her own reasons for trying to stay away from him and keep under the radar.
Once again, this story is a smash!!! With believable characters that will have you laughing out loud at their prank war, and yet wiping your eyes at a different part, and a compelling and emotional storyline, this book is a fantastic addition to the Big Play series.
Exceedingly well written, smoothly paced, with enough angst to keep everyone happy, and no editing or grammatical errors that I found, I have no hesitation in highly recommending this to all fans of Young Adult, Contemporary, and Romance.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 23, 2016
Once again, this story is a smash!!! With believable characters that will have you laughing out loud at their prank war, and yet wiping your eyes at a different part, and a compelling and emotional storyline, this book is a fantastic addition to the Big Play series.
Exceedingly well written, smoothly paced, with enough angst to keep everyone happy, and no editing or grammatical errors that I found, I have no hesitation in highly recommending this to all fans of Young Adult, Contemporary, and Romance.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 23, 2016

Mothergamer (1583 KP) rated the PC version of The Witcher III: Wild Hunt in Video Games
Apr 3, 2019
I was excited to play Witcher 3 Complete Edition as I had never played it before, yet I had read all the books about the Witcher Geralt and liked them a lot. I have not played the first two games, but they are both on my to play list. Geralt's world is interesting filled with complex characters, fantastic monsters, and great storytelling. All I can say is that I have a ton of games to play and some things get backlogged. I still have a stack of PS3 games to play and of course, I'll be playing the remastered Skyrim for PS4 when it comes out and that's another game I haven't played yet, but for this moment let's discuss how much I loved Witcher 3.
Yes, I loved Witcher 3. I stayed up way too late many a night playing this game because I was having so much fun running around killing monsters and helping people in need. My vision of Geralt was someone who did his best to do the right thing and that sometimes that meant siding with the occasional monster because there were times when humans were the real monsters. The story drew me in right away and these were characters and lore I was familiar with so I was thrilled to explore the entire world in the game. Truly, I unlocked entire maps because I just had to know what everything was. The areas that were too high a level for me at the time I made a note of where they were and came back later. I think it's great when a game makes exploration fun and it definitely helped having Geralt's horse, Roach to help that exploration go a bit faster.
The environments in Witcher 3 are amazing. I would find myself stopping and just looking around at the scenery whether it was roaming through a forest or wandering the streets of a city. The attention to minute details was quite impressive. The gameplay is great. The gaming controls are fine tuned to make battles fun without feeling frustrating and the camera angles are spot on which made a terrific gaming experience for me. The music for Witcher 3 is beautiful. My favorite music was for the area of Skellige. Skellige was also my favorite place to explore because it was so pretty there with all the wild flowers and forests. I genuinely liked the people there too because many of them did not treat Geralt with complete suspicion or call him a freak the way they did in cities like Novigrad. They respected him and what he did; the fact that he was a Witcher and had cat eyes didn't really come up much. I felt that showed a lot of variety in the thinking of the people in the different areas.
There are mini games to play as well. I enjoyed the horse races because those were fun and worth the time and effort. They gave some great rewards such as saddle bags that increased my inventory space and saddles that increased my horse's stamina and speed. Then there's a card game called Gwent which you can play with various people ranging from innkeepers to some of Geralt's friends. I really tried with Gwent. It was a bit confusing for me and I found myself looking up videos on YouTube just to try and get the gist of it, and it helped a bit. However, a huge shout out to my friend Danny for giving a simple explanation of how it worked and the best strategy to winning because that helped more. I mainly just wanted to finish the Gwent side quests I had and I managed to do that. After that, I no longer bothered playing Gwent. It just wasn't my thing, but I will say graphics wise it was a well designed mini game and while it was a tad frustrating for me, I understood why many of my friends enjoyed it. There's also fist fights tournaments (think Fight Club) that Geralt can participate in. I aced the heck out of those and won all those prize coin purses. My favorite fight was the Rock Troll because it was interesting and I got to learn his name at the end; a reward for winning the fight.
Level grinding was not a chore for me in the game because there were so many quests and Witcher contracts which involves hunting specific monsters or investigating things that might involve monsters. These offer good experience and a lot of money for Geralt. There are times when the leveling feels a bit uneven because sometimes the main story quests give more experience than a few of the contracts and side quests. It's not a big deal, but it is noticeable. The skills menu for unlocking Geralt's Witcher abilities and upgrading them is easy to navigate and quite user friendly. My favorite skill was an upgrade of the Axii skill known as Puppet which could make enemies fight each other. The cutscenes and voice acting are superb; while the loading times are practically seamless which made me very happy.
First of all, I don't like anyone telling me what to do. Ask my parents. There was a time when I was told to eat my vegetables when I was a kid and instead of doing that, I stealthily put them under my chair and claimed my plate was clean because I wanted to go play with my friends. Hey, I was four. What the heck did I know about being a mastermind? My parents bought it for two minutes until they discovered it and yes, it was wrong of me to think that I didn't have to listen and tried to fool my parents but this gives you an idea about how long I've been like this. Don't get me wrong, if you just have a conversation with me and we have a healthy discussion I will listen to what you have to say. What I don't respond well to is comments like, "You should NOT be playing that game because of this, that, or the other thing." Ultimately I like to decide and think for myself and I think everyone should be able to decide for themselves whether or not they want to play a game, read a book, or see a movie.
While playing Witcher 3 two things came up about this which were I should not play the game because there are no people of color in it and that it was sexist to women. I honestly did not know there was a huge hullabaloo about these things when the game was first released because honestly I get busy with things going on in my life and I tend to just choose games that pique my interest. I thought the game looked interesting, so I bought it. That's really all there was to it.
As for the second aspect regarding the game being sexist towards women, I just find myself wondering where this comes from. There are several, I repeat, several strong female characters in the lore of Witcher and in the game. How is any of it sexist towards women? Look, I understand not liking all the boobies in the brothels and the sexual scenes in the game. It's not for everyone and some folks are just not down for it. It never bothered me and some of those sex scenes have some amusing humor in them. The argument that Geralt feels no emotions so it's sexist towards women is utter crap. If a person takes the time to actually read any of the books, read the lore, or actually tried to play the game they would know that Geralt can not express emotions on his face because of all the mutations that Witchers go through. Geralt actually feels very deeply especially when it comes to people like Yennefer who is his true love, Ciri who is like a daughter to him, and of course Vesemir who is a mentor/father figure to him. The fact that he can't physically express those emotions due to him essentially being a mutant shouldn't count against him.
The issues with things like Ciri being called a bitch by men or Yennefer being called a whore; those are things that happen in the real world and they sure as hell happened way too often throughout history. Part of the storytelling of many artistic things is that it finds a creative way to discuss real world issues and inform you hey, this kind of thing happens open your eyes. The part I loved is that these women did not need saving. They handled it themselves. The man who called Ciri a bitch? She broke his nose and she stuck up for herself. Yennefer handled the man who called her a whore and she held her own very well. These are not wilting flowers. These are strong, intelligent, and brave women in the story and I was thrilled that a fantasy game had them. Honestly, as soon as I heard the sentence, "Feminist Frequency said..." I felt my eyes rolling because this is such a stretch. I'm not saying that they're not entitled to their opinion because they are, but I did not see any evidence of that in the game at all and I disagree.
Games are meant to be fun and for me Witcher 3: The Wild Hunt was so much fun and one of the best games I've ever played. The story, the open exploration, and the diverse characters were amazing and I enjoyed it immensely. Now, I'm going to play through again on new game plus because the completionist in me wants to get all the different endings and the game is worth playing multiple times if one wishes.
Yes, I loved Witcher 3. I stayed up way too late many a night playing this game because I was having so much fun running around killing monsters and helping people in need. My vision of Geralt was someone who did his best to do the right thing and that sometimes that meant siding with the occasional monster because there were times when humans were the real monsters. The story drew me in right away and these were characters and lore I was familiar with so I was thrilled to explore the entire world in the game. Truly, I unlocked entire maps because I just had to know what everything was. The areas that were too high a level for me at the time I made a note of where they were and came back later. I think it's great when a game makes exploration fun and it definitely helped having Geralt's horse, Roach to help that exploration go a bit faster.
The environments in Witcher 3 are amazing. I would find myself stopping and just looking around at the scenery whether it was roaming through a forest or wandering the streets of a city. The attention to minute details was quite impressive. The gameplay is great. The gaming controls are fine tuned to make battles fun without feeling frustrating and the camera angles are spot on which made a terrific gaming experience for me. The music for Witcher 3 is beautiful. My favorite music was for the area of Skellige. Skellige was also my favorite place to explore because it was so pretty there with all the wild flowers and forests. I genuinely liked the people there too because many of them did not treat Geralt with complete suspicion or call him a freak the way they did in cities like Novigrad. They respected him and what he did; the fact that he was a Witcher and had cat eyes didn't really come up much. I felt that showed a lot of variety in the thinking of the people in the different areas.
There are mini games to play as well. I enjoyed the horse races because those were fun and worth the time and effort. They gave some great rewards such as saddle bags that increased my inventory space and saddles that increased my horse's stamina and speed. Then there's a card game called Gwent which you can play with various people ranging from innkeepers to some of Geralt's friends. I really tried with Gwent. It was a bit confusing for me and I found myself looking up videos on YouTube just to try and get the gist of it, and it helped a bit. However, a huge shout out to my friend Danny for giving a simple explanation of how it worked and the best strategy to winning because that helped more. I mainly just wanted to finish the Gwent side quests I had and I managed to do that. After that, I no longer bothered playing Gwent. It just wasn't my thing, but I will say graphics wise it was a well designed mini game and while it was a tad frustrating for me, I understood why many of my friends enjoyed it. There's also fist fights tournaments (think Fight Club) that Geralt can participate in. I aced the heck out of those and won all those prize coin purses. My favorite fight was the Rock Troll because it was interesting and I got to learn his name at the end; a reward for winning the fight.
Level grinding was not a chore for me in the game because there were so many quests and Witcher contracts which involves hunting specific monsters or investigating things that might involve monsters. These offer good experience and a lot of money for Geralt. There are times when the leveling feels a bit uneven because sometimes the main story quests give more experience than a few of the contracts and side quests. It's not a big deal, but it is noticeable. The skills menu for unlocking Geralt's Witcher abilities and upgrading them is easy to navigate and quite user friendly. My favorite skill was an upgrade of the Axii skill known as Puppet which could make enemies fight each other. The cutscenes and voice acting are superb; while the loading times are practically seamless which made me very happy.
First of all, I don't like anyone telling me what to do. Ask my parents. There was a time when I was told to eat my vegetables when I was a kid and instead of doing that, I stealthily put them under my chair and claimed my plate was clean because I wanted to go play with my friends. Hey, I was four. What the heck did I know about being a mastermind? My parents bought it for two minutes until they discovered it and yes, it was wrong of me to think that I didn't have to listen and tried to fool my parents but this gives you an idea about how long I've been like this. Don't get me wrong, if you just have a conversation with me and we have a healthy discussion I will listen to what you have to say. What I don't respond well to is comments like, "You should NOT be playing that game because of this, that, or the other thing." Ultimately I like to decide and think for myself and I think everyone should be able to decide for themselves whether or not they want to play a game, read a book, or see a movie.
While playing Witcher 3 two things came up about this which were I should not play the game because there are no people of color in it and that it was sexist to women. I honestly did not know there was a huge hullabaloo about these things when the game was first released because honestly I get busy with things going on in my life and I tend to just choose games that pique my interest. I thought the game looked interesting, so I bought it. That's really all there was to it.
As for the second aspect regarding the game being sexist towards women, I just find myself wondering where this comes from. There are several, I repeat, several strong female characters in the lore of Witcher and in the game. How is any of it sexist towards women? Look, I understand not liking all the boobies in the brothels and the sexual scenes in the game. It's not for everyone and some folks are just not down for it. It never bothered me and some of those sex scenes have some amusing humor in them. The argument that Geralt feels no emotions so it's sexist towards women is utter crap. If a person takes the time to actually read any of the books, read the lore, or actually tried to play the game they would know that Geralt can not express emotions on his face because of all the mutations that Witchers go through. Geralt actually feels very deeply especially when it comes to people like Yennefer who is his true love, Ciri who is like a daughter to him, and of course Vesemir who is a mentor/father figure to him. The fact that he can't physically express those emotions due to him essentially being a mutant shouldn't count against him.
The issues with things like Ciri being called a bitch by men or Yennefer being called a whore; those are things that happen in the real world and they sure as hell happened way too often throughout history. Part of the storytelling of many artistic things is that it finds a creative way to discuss real world issues and inform you hey, this kind of thing happens open your eyes. The part I loved is that these women did not need saving. They handled it themselves. The man who called Ciri a bitch? She broke his nose and she stuck up for herself. Yennefer handled the man who called her a whore and she held her own very well. These are not wilting flowers. These are strong, intelligent, and brave women in the story and I was thrilled that a fantasy game had them. Honestly, as soon as I heard the sentence, "Feminist Frequency said..." I felt my eyes rolling because this is such a stretch. I'm not saying that they're not entitled to their opinion because they are, but I did not see any evidence of that in the game at all and I disagree.
Games are meant to be fun and for me Witcher 3: The Wild Hunt was so much fun and one of the best games I've ever played. The story, the open exploration, and the diverse characters were amazing and I enjoyed it immensely. Now, I'm going to play through again on new game plus because the completionist in me wants to get all the different endings and the game is worth playing multiple times if one wishes.

Neon's Nerd Nexus (360 KP) rated The Lighthouse (2019) in Movies
Mar 2, 2020
Spill yer beans
The Lighthouse is cinematic perfection that will leave anyone that lets it engulf thier mind and senses broken, disturbed, traumatised and violated. An experience like no other I can not stress enough that everyone must whitness this utter masterpiece. Primarily a character study about two lighthouse keepers descent into madness however the way the film depicts this reaches far deeper than I ever even imagined it would. (Possible spoilers ahead) Theres an unquestionable comparison to Greek mythology here and as the film plays out Willem Dafoe character draws several comparisons to King Trident, Zeus and Minos but ultimatly ends up becoming one of his own 'God of the lighthouse' keeping his prized possession locked away at the top of his tower. Robert Pattison also compares to the Titan Prometheus trying to steel this possesion/fire from this so called god. He can also be compared to Icarus trapped in a tower by a mean man with no means of escape and Odysseus constantly distracted/infatuated with the Sirens surrounding the lighthouse. I found these comparisions integrated into the story beautifully and theres constant fable/mythological imagry to reinforce these comparisons too which is hauntingly striking and terrifyingly prominent. Atmosphere is pin sharp here and as these two men begin to break you feel everything that starts to grate on them bombarding your senses as a viewr too. Everything is communicated flawlessly to really draw the viewer in as if we too are stuck with these to men feeling evrything build up, irritate, torment and add to the degradation of the mind until it hits its breaking point. Floors creaking & bowing, metal bending and screeching, wind howling, waves crashing, rain beating down, shutters rattling and birds squawking its intense and realistic sound design thats for sure. Mix this with a constant sence of dread from the narrow corridors, looming shadows, low lighting, claustrophobic living quaters, fog, harsh weather, mud, anoying seagulls, restricted views, countless foul smells, hard back breaking work, sexual frustrations, loneliness and alcohol its enough to make anyone go insane and as the film plays out cabin fever really intensifies (especially for us with the film being shot in black and white and with a smaller aspect ratio). This is some of the best acting ive seen for sure both Dafoe and Pattison portray these characters so well that you would be convinced you were watching historic archive footage of two people cooped up. Both are devious liars, have vicious tempers and nasty streaks as well as mysterious pasts and both are also constantly in a fight for dominance of the lighthouse and the secrets it holds. In this day and age The lighthouse is such a true gem to behold and is so unique and engrossing you would swear it transported you back in time while watching it. I also did not expect this film to take the turn it does half way through either almost becoming a distressing horror movie and as intense as a tesuo film and as my friend and me left the screening we found ourselves deeply disturbed/traumatised with our hearts pounding from what we had just been exposed to. Disgustingly intense, depressingly dripping in sadness, brutaly violent and deeply unsettling the lighthouse is one hell of a movie and may just be one of the best movies I have ever seen, it really is without a doubt a cinema experience I will certainly never forget. Comparable to the witch, the turin horse and apocalypse now the lighthouse deserves all the praise its been getting and more. Stunning.

Phillip McSween (751 KP) rated Rocky Balboa (2006) in Movies
Jan 28, 2019
Surprisingly Good
I think I’ve stayed away from this movie for so long because I expected it to be garbage. I mean, let’s be adult about this, Rocky V was no picnic. I was done with Rocky. Until I saw the trailer for Creed. It was at that moment that I decided to give things another go. Yes, the boxer we all know and love Rocky (Sylvester Stallone) is back at it in Rocky Balboa facing off against his first (and hopefully last) opponent since Drago.
Acting: 10
Beginning: 9
Two things really grabbed me as the movie opens. I loved the beautiful shots of Philadelphia at the start. The city plays a huge role in Rocky’s character development and these shots helped get me in tune with the heart of what the city is all about. I also appreciated the first scene between Rocky and his son Rocky Jr. (Milo Ventimiglia) depicting their strained relationship since Adrian’s death. It’s an awkward scene that makes you sympathize with where Rocky is in his life.
How did he get to this point? It’s seem like he’s lost so much, yet he’s still that gentle character from the 70’s we fell in love with. Seeing this scene was enough to tell me this film would take a lot different approach than the previous movies.
Characters: 10
Cinematography/Visuals: 10
Conflict: 10
Rocky’s older and not at the top of his game like he was when he took on Clubber Lang (what a name!). Yet he still found a way to get me out of my chair as he did in previous movies. The main bout gets pretty intense in spots as you root for the Italian Stallion to knock some sense into the new kid on the block. The conflict extends beyond the ring as well as Rocky tries to help people from his neighborhood while maintaining close relationships with family members Paulie (Burt Young) and Rocky Jr. On the surface he’s a hero, but underneath his life is in shambles. As an audience, we find ourselves rallying behind Rocky as we’ve done in all the others movies past.
Genre: 10
Memorability: 7
Compared to other films, it doesn’t quite have the same memorability as classic ones I’ve seen, but succeeds in giving us a reason to cheer and a reason to feel. Rocky Balboa succeeds in being more than just a movie about trading punches. Rather than being hollow and fight-driven, it’s a movie with real heart.
Pace: 4
The “heart” portion, unfortunately, comes at a cost. When you watch the movie, you have to adjust your expectations as things move at a much slower pace. Rocky doesn’t even consider making a return until well into the movie. I kept watching waiting for a fight to finally happen and it was slow-going. However, even with a slower pace than the previous movies, Balboa still shines.
Plot: 8
Resolution: 9
Somewhat predictable but no less powerful. It ties up nicely what we see at the beginning. A fitting finale to Rocky’s in-the-ring saga.
Overall: 87
Heroes in movies come in many forms. What makes Rocky so special is his consistency of character throughout the decades. He swore in the beginning to never change who he was, but I think he lied to us. I think he became an even better man. Rocky Balboa. Hero for the generations.
Acting: 10
Beginning: 9
Two things really grabbed me as the movie opens. I loved the beautiful shots of Philadelphia at the start. The city plays a huge role in Rocky’s character development and these shots helped get me in tune with the heart of what the city is all about. I also appreciated the first scene between Rocky and his son Rocky Jr. (Milo Ventimiglia) depicting their strained relationship since Adrian’s death. It’s an awkward scene that makes you sympathize with where Rocky is in his life.
How did he get to this point? It’s seem like he’s lost so much, yet he’s still that gentle character from the 70’s we fell in love with. Seeing this scene was enough to tell me this film would take a lot different approach than the previous movies.
Characters: 10
Cinematography/Visuals: 10
Conflict: 10
Rocky’s older and not at the top of his game like he was when he took on Clubber Lang (what a name!). Yet he still found a way to get me out of my chair as he did in previous movies. The main bout gets pretty intense in spots as you root for the Italian Stallion to knock some sense into the new kid on the block. The conflict extends beyond the ring as well as Rocky tries to help people from his neighborhood while maintaining close relationships with family members Paulie (Burt Young) and Rocky Jr. On the surface he’s a hero, but underneath his life is in shambles. As an audience, we find ourselves rallying behind Rocky as we’ve done in all the others movies past.
Genre: 10
Memorability: 7
Compared to other films, it doesn’t quite have the same memorability as classic ones I’ve seen, but succeeds in giving us a reason to cheer and a reason to feel. Rocky Balboa succeeds in being more than just a movie about trading punches. Rather than being hollow and fight-driven, it’s a movie with real heart.
Pace: 4
The “heart” portion, unfortunately, comes at a cost. When you watch the movie, you have to adjust your expectations as things move at a much slower pace. Rocky doesn’t even consider making a return until well into the movie. I kept watching waiting for a fight to finally happen and it was slow-going. However, even with a slower pace than the previous movies, Balboa still shines.
Plot: 8
Resolution: 9
Somewhat predictable but no less powerful. It ties up nicely what we see at the beginning. A fitting finale to Rocky’s in-the-ring saga.
Overall: 87
Heroes in movies come in many forms. What makes Rocky so special is his consistency of character throughout the decades. He swore in the beginning to never change who he was, but I think he lied to us. I think he became an even better man. Rocky Balboa. Hero for the generations.

Gareth von Kallenbach (980 KP) rated Pete's Dragon (2016) in Movies
Aug 6, 2019
Pete’s Dragon is a staple of my childhood. It was one of the three movies I would always choose to watch. So, naturally, I was a little worried when I heard about the new movie earlier this year. The teaser trailer didn’t give much to go by, but it looked promising. I trying something new this year where I do not watch anything beyond the teaser trailer (believe me, it’s killing me not to watch the new Rogue One trailer), so that’s all I had going into this. And I was pleasantly surprised.
39 years after the original, David Lowery brings us the re-invention of Pete’s Dragon. His aim was not to remake the original film, but to reinvent it. And that he did. PD opens up with a family traveling through a forest on a road trip. The young boy, Pete (Levi Alexander) is reading from a book about a lost puppy name Elliot. A tragic accident occurs, which leaves Pete by himself in the forest. As he starts to wander, a pack of wolves begins to close in on him, only to be thwarted by… you guessed it. A dragon.
Flash forward 6 years, and we now see an older Pete (Oakes Fegley) running around through the forest with Elliot, the dragon who he bonded with over the years. Pete happens upon a forest ranger, Grace (Bryce Dallas Howard) as she is scouting the forest, unmarking trees that were marked for cut down. She’s not a rebel, just protecting the habitat of an owl. Turns out her fiancé, Jack (Wes Bentley), and his brother, Gavin (Karl Urban), run the company that is tearing down the forest. One day, they happen upon Pete and bring him home, but Pete misses Elliot, and Elliot misses Pete. In an effort to get back to him, Elliot is discovered by Gavin who wants to hunt down Pete and bring him in. Grace seeks assistance from her father, Meachum (Robert Redford), who was always thought of as a crazy old man with his wild story of a dragon he met so many years ago. Can they help save Elliot from Gavin and his men?
While a little darker than the original, I found that I enjoyed this movie quite a lot. There are some plot holes to consider, and a little unbelievable on how fast the story develops in time passed in the universe set up here, but you have to understand that this movie is geared toward children. And I think they did well in creating an entertaining film for children and nostalgic adults alike. In fact, this screening was the quietest family screening I have ever attended. There were plenty of kids in the audience, but they were captivated.
Keeping in mind that this is truly a children’s movie, my biggest gripe was the absence of my favorite scene from the original (scorched apples, anyone?). But all in all, it is definitely something to get out to theaters to see. Lowery had indicated that he chose the appearance for Elliot as he did because he wanted to portray a dragon you could hug. Success, Mr. Lowery. Success. Pete’s Dragon is good fun for the whole family, so what are you waiting for? Go see it, already.
39 years after the original, David Lowery brings us the re-invention of Pete’s Dragon. His aim was not to remake the original film, but to reinvent it. And that he did. PD opens up with a family traveling through a forest on a road trip. The young boy, Pete (Levi Alexander) is reading from a book about a lost puppy name Elliot. A tragic accident occurs, which leaves Pete by himself in the forest. As he starts to wander, a pack of wolves begins to close in on him, only to be thwarted by… you guessed it. A dragon.
Flash forward 6 years, and we now see an older Pete (Oakes Fegley) running around through the forest with Elliot, the dragon who he bonded with over the years. Pete happens upon a forest ranger, Grace (Bryce Dallas Howard) as she is scouting the forest, unmarking trees that were marked for cut down. She’s not a rebel, just protecting the habitat of an owl. Turns out her fiancé, Jack (Wes Bentley), and his brother, Gavin (Karl Urban), run the company that is tearing down the forest. One day, they happen upon Pete and bring him home, but Pete misses Elliot, and Elliot misses Pete. In an effort to get back to him, Elliot is discovered by Gavin who wants to hunt down Pete and bring him in. Grace seeks assistance from her father, Meachum (Robert Redford), who was always thought of as a crazy old man with his wild story of a dragon he met so many years ago. Can they help save Elliot from Gavin and his men?
While a little darker than the original, I found that I enjoyed this movie quite a lot. There are some plot holes to consider, and a little unbelievable on how fast the story develops in time passed in the universe set up here, but you have to understand that this movie is geared toward children. And I think they did well in creating an entertaining film for children and nostalgic adults alike. In fact, this screening was the quietest family screening I have ever attended. There were plenty of kids in the audience, but they were captivated.
Keeping in mind that this is truly a children’s movie, my biggest gripe was the absence of my favorite scene from the original (scorched apples, anyone?). But all in all, it is definitely something to get out to theaters to see. Lowery had indicated that he chose the appearance for Elliot as he did because he wanted to portray a dragon you could hug. Success, Mr. Lowery. Success. Pete’s Dragon is good fun for the whole family, so what are you waiting for? Go see it, already.

Purple Phoenix Games (2266 KP) rated BANG! The Dice Game: Undead or Alive in Tabletop Games
Jul 17, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.
The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.
If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).
The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.
Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.
This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.
The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.
If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).
The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.
Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.

Purple Phoenix Games (2266 KP) rated Sacred Rites in Tabletop Games
Jan 14, 2021
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…

Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.

Beckie Shelton (40 KP) rated Once Upon A (The Stained Duet #1) in Books
Oct 6, 2017
Bloody Hell, What an experience that was, I have absolutely no idea where to start with this review, I have so much white noise running through my head at the mo, this page-turning addictive read has short-wired my ability to well, frankly articulate, I'm like a goldfish gasping unable to convey much at all.
All my concepts and thoughts are ping ponging around my brain as I try to analyse and dissect what I have just indulged in.
So I'm going to try to compartmentalise all my concepts and thoughts internally so I can analyse everything that is "Once Upon A"
I want to remember all my first impressions without forgetting anything as this is such a unique read with so many indefinite angles to the characters involved.
So First Things First, A Warning!!!
This a very dark read, dealing with some very disturbing stuff, if this is not your flavour, well you have been cautioned.
Myself, I happen to like fiction that stretches my boundaries, forcing me to contemplate instances outside my comfort zone, forcing that discomfited almost uneasy feeling.
This definitely Delivered in spades and them some.
So brief synopsis, Alana Williams is an author living with various pen-names One of these names she has decided is going to write the next BDSM/Kink bestseller all she needs is some research into the scene.
Enter Blaine Jacobs, Blaine of the humiliating set-downs and filthy mouth, All round degenerate of the highest order he doesn't play, annihilating his opponent is his kink.
So Alana is going to learn in a big way what it means to be Blaine's obsession and he is going to enjoy every Humiliation and lesson he bestows while making his little brat thank him prettily.
All in the name of research of course.
This Tale is probably gonna be marmite for people, me I abhor the rank stuff, I'm more of a peanut butter sort of gal, this story is so my peanut butter and I was nuts for the whole nine yards.
This book is so much more than the sum of its parts, I really think what this tale ultimately imparted to me, the main lesson I found myself taking away from this was acceptance.
He was right. It's full of honesty and trust, more so perhaps than the normal pronouncement of love. To give yourself to someone who wants to cause pain, needs to even, to offer them that with no recriminations and bathe in the glory of their honesty, too? That's a love unencumbered by restriction or temptation.
So That's all from me guys and gals, So Sorry for the vagueness but this is really something you need to go into blind and just behold.
Once Upon A (The Stained Duet #1) By Charlotte E Hart is so well written and such a fascinating read, managing to portray the decadence of such a lifestyle, while still managing to connect with the reader's heart, this is a rare talent that many authors fail to achieve, not so Miss Hart all her arrows shoot true and I thoroughly enjoyed each and every word, I will be waiting with baited breath for take two of Blaine and Alana.
Thank you to the author for providing me with an advanced readers copy, this is my own personal opinion.
Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
All my concepts and thoughts are ping ponging around my brain as I try to analyse and dissect what I have just indulged in.
So I'm going to try to compartmentalise all my concepts and thoughts internally so I can analyse everything that is "Once Upon A"
I want to remember all my first impressions without forgetting anything as this is such a unique read with so many indefinite angles to the characters involved.
So First Things First, A Warning!!!
This a very dark read, dealing with some very disturbing stuff, if this is not your flavour, well you have been cautioned.
Myself, I happen to like fiction that stretches my boundaries, forcing me to contemplate instances outside my comfort zone, forcing that discomfited almost uneasy feeling.
This definitely Delivered in spades and them some.
So brief synopsis, Alana Williams is an author living with various pen-names One of these names she has decided is going to write the next BDSM/Kink bestseller all she needs is some research into the scene.
Enter Blaine Jacobs, Blaine of the humiliating set-downs and filthy mouth, All round degenerate of the highest order he doesn't play, annihilating his opponent is his kink.
So Alana is going to learn in a big way what it means to be Blaine's obsession and he is going to enjoy every Humiliation and lesson he bestows while making his little brat thank him prettily.
All in the name of research of course.
This Tale is probably gonna be marmite for people, me I abhor the rank stuff, I'm more of a peanut butter sort of gal, this story is so my peanut butter and I was nuts for the whole nine yards.
This book is so much more than the sum of its parts, I really think what this tale ultimately imparted to me, the main lesson I found myself taking away from this was acceptance.
He was right. It's full of honesty and trust, more so perhaps than the normal pronouncement of love. To give yourself to someone who wants to cause pain, needs to even, to offer them that with no recriminations and bathe in the glory of their honesty, too? That's a love unencumbered by restriction or temptation.
So That's all from me guys and gals, So Sorry for the vagueness but this is really something you need to go into blind and just behold.
Once Upon A (The Stained Duet #1) By Charlotte E Hart is so well written and such a fascinating read, managing to portray the decadence of such a lifestyle, while still managing to connect with the reader's heart, this is a rare talent that many authors fail to achieve, not so Miss Hart all her arrows shoot true and I thoroughly enjoyed each and every word, I will be waiting with baited breath for take two of Blaine and Alana.
Thank you to the author for providing me with an advanced readers copy, this is my own personal opinion.
Arc Reviewed By Beckie Bookworm
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Kayleigh (12 KP) rated George's Marvellous Medicine in Books
Jan 2, 2019
This was always my favourite Roald Dahl book, and I’ve re-remembered why now! It’s deliciously naughty, and everybody can imagine gleefully mixing up a concoction to make a disliked person yell “Oweeeee!”
A couple of years ago, I was an au pair in France for three children: a boy aged 9 and two girls, aged 5 years and 9 months old, respectively. I remember I had a little bit of trouble getting the children to settle down and listen to me reading a book, and alas, with the girls, I wasn’t actually successful. They were really intelligent kids, speaking French and German, with English as their third language. With the boy though – I’ll call him L, as I haven’t asked permission to use his name – he ended up loving this book. While there were some words I thought it necessary to replace so that he’d understand, he got really into it, and every day was asking me to read him another chapter.
It’s all slightly cheeky, and very funny. There have certainly been people over the years I’d love to make a magical medicine for, and I remember L getting more and more excited as he firstly wondered what was going to happen to Grandma, and then was fascinated by all the effects the medicine had.
There’s a real childish logic to how George goes about concocting his marvellous medicine, which I know appeals to many kids. She’s got rotten teeth, so he’ll put toothpaste in, and if that doesn’t work, he’ll paint them red with nail varnish. Genius! Here’s one of his ideas:
<blockquote>“The first one he took down was a large box of SUPERWHITE FOR AUTOMATIC WASHING-MACHINES. DIRT, it said, WILL DISAPPEAR LIKE MAGIC. George didn’t know whether Grandma was automatic or not, but she was certainly a dirty old woman.”</blockquote>
Quentin Blake’s illustrations really add to the story, particularly in the second half of the book, when the child reading it can see just how big the characters are getting.
The imagination is powerful, but even more so when mixed with these visual aids – see the picture to the right. I think the great thing about the detail of these illustrations – particularly Grandma’s face – is that you can project feelings onto them. In the context of the story it’s really easy to see her as a disgusting “old bird”, but if it was slightly different, judging from the front page you could see her as slightly mischievous too. Or is that just me?! However, I’m digressing. For an adult reading the book, the words dance off the tongue just like George, imagining he’s casting a spell over his cauldron. I found that L’s attention was thoroughly captured and he loved hearing the ‘special effects’ of all the whooshes and woweeees. There’s also the magical and triumphant aspects – he’s somehow created this cool concoction that has meant he’s got his own back on his grouchy old Grandma and helped out his dad by enlarging all the animals. I think kids love those feeling of pride and revenge they get on George’s behalf, while at the same time getting vivid images in their head that they’ll remember for a long time – I know I did!
This review is also on my <a href="http://awowords.wordpress.com">blog</a> - if you liked it, please check it out!
A couple of years ago, I was an au pair in France for three children: a boy aged 9 and two girls, aged 5 years and 9 months old, respectively. I remember I had a little bit of trouble getting the children to settle down and listen to me reading a book, and alas, with the girls, I wasn’t actually successful. They were really intelligent kids, speaking French and German, with English as their third language. With the boy though – I’ll call him L, as I haven’t asked permission to use his name – he ended up loving this book. While there were some words I thought it necessary to replace so that he’d understand, he got really into it, and every day was asking me to read him another chapter.
It’s all slightly cheeky, and very funny. There have certainly been people over the years I’d love to make a magical medicine for, and I remember L getting more and more excited as he firstly wondered what was going to happen to Grandma, and then was fascinated by all the effects the medicine had.
There’s a real childish logic to how George goes about concocting his marvellous medicine, which I know appeals to many kids. She’s got rotten teeth, so he’ll put toothpaste in, and if that doesn’t work, he’ll paint them red with nail varnish. Genius! Here’s one of his ideas:
<blockquote>“The first one he took down was a large box of SUPERWHITE FOR AUTOMATIC WASHING-MACHINES. DIRT, it said, WILL DISAPPEAR LIKE MAGIC. George didn’t know whether Grandma was automatic or not, but she was certainly a dirty old woman.”</blockquote>
Quentin Blake’s illustrations really add to the story, particularly in the second half of the book, when the child reading it can see just how big the characters are getting.
The imagination is powerful, but even more so when mixed with these visual aids – see the picture to the right. I think the great thing about the detail of these illustrations – particularly Grandma’s face – is that you can project feelings onto them. In the context of the story it’s really easy to see her as a disgusting “old bird”, but if it was slightly different, judging from the front page you could see her as slightly mischievous too. Or is that just me?! However, I’m digressing. For an adult reading the book, the words dance off the tongue just like George, imagining he’s casting a spell over his cauldron. I found that L’s attention was thoroughly captured and he loved hearing the ‘special effects’ of all the whooshes and woweeees. There’s also the magical and triumphant aspects – he’s somehow created this cool concoction that has meant he’s got his own back on his grouchy old Grandma and helped out his dad by enlarging all the animals. I think kids love those feeling of pride and revenge they get on George’s behalf, while at the same time getting vivid images in their head that they’ll remember for a long time – I know I did!
This review is also on my <a href="http://awowords.wordpress.com">blog</a> - if you liked it, please check it out!