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Pete's Dragon (2016)
Pete's Dragon (2016)
2016 | Family
8
7.8 (10 Ratings)
Movie Rating
Pete’s Dragon is a staple of my childhood. It was one of the three movies I would always choose to watch. So, naturally, I was a little worried when I heard about the new movie earlier this year. The teaser trailer didn’t give much to go by, but it looked promising. I trying something new this year where I do not watch anything beyond the teaser trailer (believe me, it’s killing me not to watch the new Rogue One trailer), so that’s all I had going into this. And I was pleasantly surprised.

 

39 years after the original, David Lowery brings us the re-invention of Pete’s Dragon. His aim was not to remake the original film, but to reinvent it. And that he did. PD opens up with a family traveling through a forest on a road trip. The young boy, Pete (Levi Alexander) is reading from a book about a lost puppy name Elliot. A tragic accident occurs, which leaves Pete by himself in the forest. As he starts to wander, a pack of wolves begins to close in on him, only to be thwarted by… you guessed it. A dragon.

 

Flash forward 6 years, and we now see an older Pete (Oakes Fegley) running around through the forest with Elliot, the dragon who he bonded with over the years. Pete happens upon a forest ranger, Grace (Bryce Dallas Howard) as she is scouting the forest, unmarking trees that were marked for cut down. She’s not a rebel, just protecting the habitat of an owl. Turns out her fiancé, Jack (Wes Bentley), and his brother, Gavin (Karl Urban), run the company that is tearing down the forest. One day, they happen upon Pete and bring him home, but Pete misses Elliot, and Elliot misses Pete. In an effort to get back to him, Elliot is discovered by Gavin who wants to hunt down Pete and bring him in. Grace seeks assistance from her father, Meachum (Robert Redford), who was always thought of as a crazy old man with his wild story of a dragon he met so many years ago. Can they help save Elliot from Gavin and his men?

 

While a little darker than the original, I found that I enjoyed this movie quite a lot. There are some plot holes to consider, and a little unbelievable on how fast the story develops in time passed in the universe set up here, but you have to understand that this movie is geared toward children. And I think they did well in creating an entertaining film for children and nostalgic adults alike. In fact, this screening was the quietest family screening I have ever attended. There were plenty of kids in the audience, but they were captivated.

 

Keeping in mind that this is truly a children’s movie, my biggest gripe was the absence of my favorite scene from the original (scorched apples, anyone?). But all in all, it is definitely something to get out to theaters to see. Lowery had indicated that he chose the appearance for Elliot as he did because he wanted to portray a dragon you could hug. Success, Mr. Lowery. Success. Pete’s Dragon is good fun for the whole family, so what are you waiting for? Go see it, already.
  
BANG! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive
2019 | American West, Bluff, Deduction, Dice Game, Fighting
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.

The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.

If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).


The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.

Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.
  
Sacred Rites
Sacred Rites
2020 | Bluff, Deduction, Humor, Party Game, Religious
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…

Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.

Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.


When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.

The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.

I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
  
Bellum Magica
Bellum Magica
2021 | Adventure, Fantasy, Fighting, Medieval
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?

Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.

Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.

When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.


After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!

I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.

That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.

It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
  
Once Upon A (The Stained Duet #1)
Once Upon A (The Stained Duet #1)
Charlotte E Hart | 2017 | Erotica, Romance
10
7.5 (2 Ratings)
Book Rating
Bloody Hell, What an experience that was, I have absolutely no idea where to start with this review, I have so much white noise running through my head at the mo, this page-turning addictive read has short-wired my ability to well, frankly articulate, I'm like a goldfish gasping unable to convey much at all.
All my concepts and thoughts are ping ponging around my brain as I try to analyse and dissect what I have just indulged in.
So I'm going to try to compartmentalise all my concepts and thoughts internally so I can analyse everything that is "Once Upon A"
I want to remember all my first impressions without forgetting anything as this is such a unique read with so many indefinite angles to the characters involved.
So First Things First, A Warning!!!
This a very dark read, dealing with some very disturbing stuff, if this is not your flavour, well you have been cautioned.
Myself, I happen to like fiction that stretches my boundaries, forcing me to contemplate instances outside my comfort zone, forcing that discomfited almost uneasy feeling.
This definitely Delivered in spades and them some.
So brief synopsis, Alana Williams is an author living with various pen-names One of these names she has decided is going to write the next BDSM/Kink bestseller all she needs is some research into the scene.
Enter Blaine Jacobs, Blaine of the humiliating set-downs and filthy mouth, All round degenerate of the highest order he doesn't play, annihilating his opponent is his kink.
So Alana is going to learn in a big way what it means to be Blaine's obsession and he is going to enjoy every Humiliation and lesson he bestows while making his little brat thank him prettily.
All in the name of research of course.
This Tale is probably gonna be marmite for people, me I abhor the rank stuff, I'm more of a peanut butter sort of gal, this story is so my peanut butter and I was nuts for the whole nine yards.
This book is so much more than the sum of its parts, I really think what this tale ultimately imparted to me, the main lesson I found myself taking away from this was acceptance.

He was right. It's full of honesty and trust, more so perhaps than the normal pronouncement of love. To give yourself to someone who wants to cause pain, needs to even, to offer them that with no recriminations and bathe in the glory of their honesty, too? That's a love unencumbered by restriction or temptation.

So That's all from me guys and gals, So Sorry for the vagueness but this is really something you need to go into blind and just behold.
Once Upon A (The Stained Duet #1) By Charlotte E Hart is so well written and such a fascinating read, managing to portray the decadence of such a lifestyle, while still managing to connect with the reader's heart, this is a rare talent that many authors fail to achieve, not so Miss Hart all her arrows shoot true and I thoroughly enjoyed each and every word, I will be waiting with baited breath for take two of Blaine and Alana.
Thank you to the author for providing me with an advanced readers copy, this is my own personal opinion.


Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
  
George's Marvellous Medicine
George's Marvellous Medicine
Quentin Blake, Roald Dahl | 2016 | Children
8
8.0 (11 Ratings)
Book Rating
This was always my favourite Roald Dahl book, and I’ve re-remembered why now! It’s deliciously naughty, and everybody can imagine gleefully mixing up a concoction to make a disliked person yell “Oweeeee!”

A couple of years ago, I was an au pair in France for three children: a boy aged 9 and two girls, aged 5 years and 9 months old, respectively. I remember I had a little bit of trouble getting the children to settle down and listen to me reading a book, and alas, with the girls, I wasn’t actually successful. They were really intelligent kids, speaking French and German, with English as their third language. With the boy though – I’ll call him L, as I haven’t asked permission to use his name – he ended up loving this book. While there were some words I thought it necessary to replace so that he’d understand, he got really into it, and every day was asking me to read him another chapter.

It’s all slightly cheeky, and very funny. There have certainly been people over the years I’d love to make a magical medicine for, and I remember L getting more and more excited as he firstly wondered what was going to happen to Grandma, and then was fascinated by all the effects the medicine had.

There’s a real childish logic to how George goes about concocting his marvellous medicine, which I know appeals to many kids. She’s got rotten teeth, so he’ll put toothpaste in, and if that doesn’t work, he’ll paint them red with nail varnish. Genius! Here’s one of his ideas:

<blockquote>“The first one he took down was a large box of SUPERWHITE FOR AUTOMATIC WASHING-MACHINES. DIRT, it said, WILL DISAPPEAR LIKE MAGIC. George didn’t know whether Grandma was automatic or not, but she was certainly a dirty old woman.”</blockquote>

Quentin Blake’s illustrations really add to the story, particularly in the second half of the book, when the child reading it can see just how big the characters are getting.

The imagination is powerful, but even more so when mixed with these visual aids – see the picture to the right. I think the great thing about the detail of these illustrations – particularly Grandma’s face – is that you can project feelings onto them. In the context of the story it’s really easy to see her as a disgusting “old bird”, but if it was slightly different, judging from the front page you could see her as slightly mischievous too. Or is that just me?! However, I’m digressing. For an adult reading the book, the words dance off the tongue just like George, imagining he’s casting a spell over his cauldron. I found that L’s attention was thoroughly captured and he loved hearing the ‘special effects’ of all the whooshes and woweeees. There’s also the magical and triumphant aspects – he’s somehow created this cool concoction that has meant he’s got his own back on his grouchy old Grandma and helped out his dad by enlarging all the animals. I think kids love those feeling of pride and revenge they get on George’s behalf, while at the same time getting vivid images in their head that they’ll remember for a long time – I know I did!

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Most women that I know seem to deal with feelings of insecurity and inadequacy. In today’s world of advertising, social media we are in a culture that is fueled by makeover shows, celebrities, and advertising that tells us how to dress, how to look and how to live. Most of the average day to day women have been hurt by the lasting memories of mean girls, or by other events much more wounding to the soul, we can become accustomed by self-doubt that it becomes ingrained to our self-image and thinking.

The focus of this book is to retrain our thoughts and to take another look at who God has created and how much He loves us and because He loves us we can love ourselves.
Kayla Aimee has written a book that many women can relate to. As you read the book you feel like she has reached into your own life and pulled out hidden feelings that you may not even realize are there, until you think yes, I’ve been there and felt that too.
Kayla Aimee has written this book using her own transformation from the self-doubt and inadequacy using examples from her own day to day life. In this book, she opens the way for women to:
• Identify the deep-seated sources of our assumed inadequacy and replace them with steadfast truths of scriptural affirmation.
• Replace our need for approval with the enduring promise of acceptance.

• Uncover our purpose, unlock our potential, and celebrate the God-given gifts in our unique personality.
This book is for every woman who longs for belonging, they will journey through Kayla’s writing and the biblical promises.
What I enjoyed about this book is the fact that the writer is so easy to identify with. I found myself in many of the examples of her own life that she wrote about and that made it so much easier to understand that I am not the only one dealing with accepting myself and who I am.

Any woman dealing with insecurities of any type would really appreciate this book. It is written by a woman who has been there, written in a warm, friendly way that invites the reader in and makes them feel welcomed.
At the back of the book is a study guide, so that this book can be read and discussed as a group or individually.
  
The Burning House
The Burning House
10
10.0 (1 Ratings)
Book Rating
It was a victimless crime...

Estate Agent Clara is struggling to make a sale. With her abusive ex-husband on the brink of finding where she's hiding, she needs to make a commission soon or lose her chance to escape.

Boleskine House on the shores of Loch Ness has remained unsold for years, and Clara is sure that an 'innocent' fire will force the price down. But the perfect crime soon turns into the perfect nightmare: there was a witness, a stranger in the village, and he's not going to let Clara get away with it that easily...

This is a very creepy read indeed, which features old secrets, black magic and also a story line which deals with domestic violence, and stalking, set very much in the real world. This combination of crimes we can understand, and empathize with, alongside the supernatural, works very well.
I didn't realize until the end that he had taken the story of the real Boleskin House and weaved the story around it. Boleskin sounds an absolutely fascinating place, owned by Alistair Crowley and Jimmy Page and reputedly incredibly haunted and the site of some odd rituals and occurrences. Spring explains in a footnote that a mysterious fire did really happen, do unfortunately you can't exactly visit the real place.
It is hard to write too much about this novel, without giving away the plot and I have no wish to do that.
This was a tense and chilling read that was!! From the start you are thrown into quite a chain of shocking events and the consequences of these are felt throughout the book, and leads to some very dark places for some of the characters!
Great plot that will grip you and not let you go at all. The characters were well written and some are very unsavory and that adds to the dark story line. The action never seems to let up and I found myself holding my breath in anticipation.
Definitely a superb psychological thriller with a twist and I thought it was brilliant.
Highly recommend reading!!!

My thanks go to the Publisher and Netgalley for the chance to read this book.
  
The Breakfast Club (1985)
The Breakfast Club (1985)
1985 | Comedy, Drama
Classic 80's
Five teenagers form a bond while dealing with their personal issues during Saturday detention.

Acting: 10


Beginning: 7
The Breakfast Club gets off to a decent start as you're introduced to all the players, quickly getting a small taste of each of their personalities. Principal Vernon (Paul Gleason) gets off to a roaring start where you come to hate him fairly quickly. The first ten minutes was enough to make me want to learn more about each of these characters and what in the world landed them in detention in the first place.

Characters: 10
All six of the primary characters had a solid foundation with their own personal story that made them unique. It fleshes out the idea that you never know what people are going through no matter how great their life must seem. Andrew Clark (Emilio Estevez) was the star wrestler and one of the most popular kids at his school. On the surface, he seemed to have it all together but ultimately he was suppressed by the desire to make his father happy. The characters all had their own story that defined them.

I appreciate that each of the characters had their share of flaws as well. I found myself hating them and loving them at the same time, sometimes with only a few minutes in between. It's the mark of real, well-developed characters you can actually get behind.

Cinematography/Visuals: 7

Conflict: 10

Genre: 8
What are we calling this? Comedy? Drama? 80's film? While it certainly has its share of funny moments, I would consider it more of a drama. As dramas go, particularly 80's dramas, I think the film ranks right up there as a solid one that provides its share of conflict and depth.

Memorability: 9

Pace: 10

Plot: 9

Resolution: 5

Overall: 85
While The Breakfast Club hit me with the typical 80's vibe, it steps it up a notch by hitting you with serious issues to chew on. There are real moments here that leave an impact.
  
Architecture &amp; Morality by Orchestral Manoeuvres In The Dark
Architecture & Morality by Orchestral Manoeuvres In The Dark
1981 | Pop
8.0 (1 Ratings)
Album Favorite

"There are certain bands that are hard to talk about, OMD, Simple Minds, where their earlier records were just phenomenal, and later on they made records that were too commercial and not quite as strong as their earlier ones. The first OMD album, Dazzle Ships and Architecture & Morality were flawless. They were beautiful, experimental, inspiring records, then a few years on they were making music for John Hughes movies, and they were good at it and I'm glad that they had success with it, but it wasn't nearly as creatively inspiring as the first three records. Architecture & Morality, I mean it's not hard to overdo the hyperbole, but it's a perfect album, so cohesive, and every song perfectly speaks to the other song, the unapologetic emotional quality of it is really inspiring. Even the artwork by Peter Saville, everything about it is perfectly crafted. One of my very odd musical moments was years ago when I was at South By South West in Austin and OMD were doing a reunion show at a BBQ at three in the afternoon, and they asked me to play bass with them. I found myself playing bass with OMD on 'Enola Gay' at a BBQ at three in the afternoon in Texas. It was one of those moments where you told me that actually I'd just done way too much mescaline and I was currently lying on a bed somewhere and making up the whole thing, I'd believe you. It's a shame that a lot of people came to know of OMD through the last couple of records that were more commercial. It's like Simple Minds, the first five albums are amazing, and then they became a stadium rock band. Now you mention Simple Minds and people think about 'Alive And Kicking' and 'Don't You Forget About Me' which aren't terrible songs, but the earlier stuff was experimental and textural and weird. Maybe someone sees OMD on this list and immediately thinks of a John Hughes movie, maybe they'll be inspired to back and listen to Architecture & Morality."

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