Search

Search only in certain items:

Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Crimes & Capers: High School Hijinks
Crimes & Capers: High School Hijinks
2021 | Murder & Mystery, Puzzle
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.

A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!

Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.

The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.

However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.

The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
  
SA
Small Admissions
6
6.0 (1 Ratings)
Book Rating
Kate Pearson is going through a rough time. She's been dumped by Robert, her incredibly handsome French boyfriend, and she turned down a spot in her grad school program, so instead of living a dream life in Paris, she's living on the couch, barely able to wash her own hair. Her friend Chloe feels responsible (Robert is her cousin, after all), her friend Vicki is just annoyed (Vicki has no patience for wallowing), and Kate's older sister Angela just wants to fix everything. She connects Kate to a lead for an interview at the admissions department at the Hudson Day School. Surprising everyone, Kate gets the job, and suddenly has to get her life together. There's no time for self-pity during admissions season, after all. Indeed, Kate finds herself drawn to her job, her new colleagues, and the various children she meets while at work. And while Kate's working non-stop, her friends are busy falling in love, feeling guilty about their role in Kate's earlier breakdown regarding Robert, and generally making a mess of things. Will Kate make her own mess at the new admissions gig as well, or is this the fresh chance she needed?

I am torn somewhat on my thoughts for this book. It starts off quite witty and drew me in immediately. It's told from a multitude of perspectives, including Kate's friends (Chloe and Vicki), her sister (Angela) and Kate, and Kate's new boss, Henry. It's also interspersed with tales of several children trying to get into private school, along with the perspectives of their parents. There's definitely some nuance and depth there, but sometimes it's A LOT. A lot of characters, a lot of jumping of back and forth. I won't lie: Kate's friends certainly annoyed me at times. The side show with them can be humorous, but often just irritating. I found myself wanting more Kate.

The problem with all the jumping around is that I didn't really get to know the characters as much as I wanted, which was a shame, because they were fascinating. Kate, Chloe, Angela, Henry -- they were intriguing and, when featured, seemed real, even if Angela was driving us crazy meddling into Kate's life, as was Chloe with her never-ending guilt over her supposed role in Kate's breakdown. Poeppel has done an excellent job of creating real, flawed characters, and I just wish they all received a little more face-time. The snippets from the kids (and parents) applying for school are great, too, but it's hard not to see them sometimes as a detraction from our main characters, especially a side plot with two fervent (and delusional) parents.

Still, don't think I didn't enjoy the book, because I did. There are some wise and wonderful moments and some instances where I found myself laughing out loud. Kate is endearing, and you cannot help but rooting for her character. This book is redeemed by her and her journey. She is an inspiration. Because of her and my various feelings for this novel, my final rating falls at 3.75 stars.

I received a copy of this novel from the publisher and Edelweiss (thank you) in return for an unbiased review; it is available everywhere as of 12/27/2016.
  
40x40

Bookapotamus (289 KP) rated Ghosted in Books

Jun 27, 2018  
Ghosted
Ghosted
Rosie Walsh | 2018 | Fiction & Poetry
8
7.5 (2 Ratings)
Book Rating
Really great story (0 more)
Character drive you nuts! (0 more)
Great Story - Awesome Blindsides
This book had some serious 'holy-crap' shockers! I was riveted from start to finish, gobbled up every word, and felt like I got smacked in the face several times with total blindsiding plot twists!

Sarah's been ghosted. If you don't know what that means - well... she literally fell in love with Eddie after ONE WEEK. They meet, by chance, spend an entire week with no-one but each other, the connection is insane, they are meant for each other, they both seem to be in love - it's that much of a connection. He leaves to go on an already planned holiday, with promises to call, to stay in touch, to possibly start lives together afterwards... aaaaaaand GHOSTED. Eddie is gone. He doesn't call or email, he hasn't been on Facebook, her texts go unanswered. He's just GONE.

Weeks go by and Sarah is a HOT MESS. She knows Eddie was THE ONE. She knows he felt the same, but Where. The heck. Did he go?

Her friends think she's losing her mind. It was one week! You are barely divorced! Guys suck! Get over it! But Sarah knows in her bones that something is wrong. Something happened to Eddie and she won't give up until he is back in her life and found safe and sound.

But seriously Sarah, Get a grip. This chick is going looney tunes. She's obsessed with this guy and it's getting a bit weird. It's just about the only problem I had with the book. Tone it down Sarah! For goodness sake - it was a WEEK! The obsession and neurosis she goes through is a bit embarrassing! Yikes!

But then, things start happening: Clues. Messages. Strange people watching her. And really old wounds are opened. Who is Eddie and why did he disappear??

I really really really enjoyed this (as much as I wanted to smack the living daylights out of Sarah and tell her to "stop it! he's just a dude! dudes do this sort of thing ALL the time!) but I really did have a great time with this book! It's interspersed with texts, and letters and flips between characters really seamlessly and it's worth a read just for the really shocking and fun blindsides. Definitely recommend!!

Thanks to Penguin Random House for the advanced copy to read and review!
  
40x40

Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games

Jul 20, 2020 (Updated Jul 20, 2020)  
Rucksack
Rucksack
2020 | Party Game
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?

Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.

The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.

Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.

Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.

This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.

Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
As a mom of two teenaged boys, I find it hard, sometimes, to find time to do anything. It's a hectic, crazy time being a mom! It's hard to make sure they are taken care of, go to work, come home, cook dinner, spend time with them and my husband, and still find God time. It really is hard sometimes. But, my mom said something once, and this book kind of reminds of it. She told me "Jesus came to you, why can't you go to Him?" That's so true. Why can't I make the time to seek Him out no matter what whirlwind parenthood throws at me? 

Ms. Synder takes the hustle, bustle hectic life of being a working mom, wife, and child of God, and tells us how she found the strength to deal with it all. She creates this book in a way that is never boring, always leaving me with a chuckle. Learning to put God in the center of all and realizing that this crazy thing we parents call life is not that hard if we put Him at the front of all we do.

I definitely enjoyed this fast, interesting read. Ms. Synder did an incredible job and has really given me lots to ponder on as a mom. My life as a parent is a blessing not a burden no matter how crazy wild it can get. This is worth 4 stars for sure and I highly recommend this to all parents, new and seasoned! You'll find grace and peace in the middle of what may be an overwhelming experience and it will really help! <a href="http://cafinatedreads.com/?p=13613"; target="_blank">This review was originally posted on Cafinated Reads</a>
  
S(
10
10.0 (1 Ratings)
Book Rating
Scapulimancist is the seventh book in the Seven Forbidden Arts series, and is amazing in its own right. Sahara (usually known as Sara) has the ability to control/manipulate animals. She doesn't use this ability for fun, knowing the consequences of being found, but rather for her own safety and to help her do her job. Wayne is a convicted murderer who has no memory of actually committing the crime. He has served his time, and now scrapes a living from the man who bought out his farm and land, who Wayne is also convinced is crooked but has no proof as yet.

Surprisingly enough, the majority of the book passes by without a mention of the others, and I thoroughly enjoyed this. Sara and Wayne, with their story and the supporting cast that they have, needed no "hold ups". Sara is sassy and feisty, Wayne refuses to allow her in (yeah right, like THAT'S going to happen!) and so their story takes off. The scenery is painted vividly, and the stately grace of the encounters with the elephants is described so perfectly, it caught my breath.

As with all of Charmaine Pauls' books, this is extremely well written, with no editing or grammatical errors to disrupt the reading flow. It is an excellent addition to the series, whilst standing capably on its own feet. I would recommend reading the whole series though, simply because you would be missing out on some fantastic stories if you didn't. Highly recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
40x40

Fred (860 KP) rated Rocketman (2019) in Movies

Aug 16, 2019  
Rocketman (2019)
Rocketman (2019)
2019 | Biography, Drama
Burning out my fuse up here alone.
The comparisons to Bohemian Rhapsody are gonna happen. A bio-pic about a famous gay rock singer? Gotta happen. But these films are so different, there really is no comparison. Where B.R. tried to bring us a realistic (but filled with a lot of B.S.) film, Rocketman is more of a musical in every sense. Rami Malek lip-syncs the entire movie, where Taron Egerton actually sings everything. True, Egerton is nowhere near as good a singer as Elton John is (or myself for that matter.) but he does well enough.

The movie reminded me a lot of "Across the Universe", which used songs from The Beatles to tell a story. Although the story itself had nothing to do with the Beatles. This movie uses Elton's songs to tell the story of Elton John himself. Sure, some of the songs are played way before they actually existed, but this was done on purpose, rather than being an actual blooper, like when the same "mistake" was done in B.R. If you're not a fan of Elton John (they exist?), you may not have known how many hit songs he actually had. And if you are an Elton John fan, you'll realize that if they used all of his hits, the movie would be about 6 hours long.

So what is the movie like? Well, it's crazy. Picture Elton's crazy "Pinball Wizard" scene from the Who's "Tommy" film. It's pretty much like that, but even crazier. I found myself smiling & even laughing joyfully at a few scenes. While watching, my wife said that she liked it better than B.R. & I agree with her. In my review of B.R., I mention thatI would probably never watch it again. But I would definitely watch Rocketman again. Such a fun, entertaining film.
  
Thunder Force (2021)
Thunder Force (2021)
2021 | Action, Adventure, Comedy
2
5.5 (12 Ratings)
Movie Rating
Terrible and unfunny script (1 more)
Wasted talent.
Getting the crabs is never a laugh.
Positives:
- I laughed three times:
  o Jason Bateman's "Crab-man" talking about his ironic star-sign;
  o Jason Bateman and Melissa McCarthy's love-making scene: the most
    innovative use of butter since "Last Tango in Paris"!
o The duo struggling to get in and out of their Lamborghini supercar: purely
    because it looks just like me these days trying to get in and out of my wife's
    Mazda MX5!

Negatives:
- It singularly fails my "six laughs" test for a comedy. The script by Ben Falcone - McCarthy's husband - is just eye-rollingly unfunny. The pair must have laughed themselves silly over their own jokes. It's just a shame that their sense of humour diverges so wildly from mine (or indeed anyones?)
- Melissa McCarthy must be an acquired taste - one I've never acquired. "Can You Ever Forgive Me?" proves what a class act she can be.... but this does her reputation no good at all.
- It's criminal to have actors of the quality of Octavia Spencer, Jason Bateman and Melissa Leo and use them in such a poor way. Bateman is actually the funniest turn in the piece, but that's not saying much.

Summary Thoughts on "Thunderforce":
There are some movies that you just wish had been drowned at birth. This is one. I normally don't regret spending two hours watching a movie, but this one felt like wasted time. With "Twist" I thought I might have found my worst film of the year. But no, there's a new contender in town.

(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/05/09/thunderforce-getting-the-crabs-is-never-a-laugh/ . Thanks).