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Natalia (73 KP) rated Fangirl in Books

Dec 15, 2018  
Fangirl
Fangirl
Rainbow Rowell | 2014 | Young Adult (YA)
8
8.9 (46 Ratings)
Book Rating
My First Introduction to Rainbow Rowell
I personally found the book touching and I think anyone in the current generation will understand. Cath is an introvert - which isn't a shocking thing in a protagonist - and going through so many issues that it's easily overwhelming, but the core of her character remains the same. Her character isn't taken as something that needs to be changed, her situation is, which includes issues in her family, personal goals and her love life which, spoiler, end up well for Cath. Who doesn't love a happy ending?
A big thing for myself personally is writing style, and if you've read a single one of Rowell's books you will know that her writing comes off brilliant no matter the concept. Her writing is a lot more casual and personal, something with makes a story feel all the more real and close to me as a reader. The story also flows perfectly due to how she writes, which is always a benefit - better than dense sentences and an unclear plot or point.
Overall, the story is something a lot of younger readers such as myself will enjoy and relate to. Even if some are ashamed to admit it, I'm sure we've all indulged in fanfiction before, both in writing and reading it. What's more, we've all had our lives take a turn for the worst at some point, or perhaps dread the time that it will. 'Fangirl' takes these experiences and put them in a palpable and engaging format for any kind of reader to consume.
I would recommend this book to just about anyone - unless you have a personal vendetta against "a tale of fanfiction, family and first love" it's worth a shot. Even if you end up disliking it, this book will certainly make a great addition to your bookshelf - and who can complain about that?
  
    Female Orgasms

    Female Orgasms

    Lifestyle and Education

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    Customer Reviews Useful but needs work by Sayte21 ∆∆∆∆ I cannot believe the amount of useful...

Fanny and Alexander (1982)
Fanny and Alexander (1982)
1982 | Drama, International

"I’d like to say that the television version that’s longer is better than the version that was in movie theaters. Bergman’s my favorite filmmaker, if I had to choose. It’s very much a culmination of most of the themes and motifs of his career that appears as a physical personification in the very beginning of the film, similar kinds of ghosts that Bergman explored in the past. He has his love for the theater and puppetry and there’s moments of hope and joy, but it also just reminds you that humans have certain demons that they can’t ever escape. It’s really rich and it touches on so many things about what it is to be human that it’s really quite remarkable. And as with every Bergman movie, there’s not a moment of bad performance to be found. But I think that the first episode, if you were to watch the TV version, is just Christmas with a family. A long episode of getting to know a family at Christmas. And I was talking with [Home Alone director] Chris Columbus about Christmas in movies and he was explaining how it’s just a time of heightened emotions for everyone. So that’s a really clever way to learn about this family and all of their dynamics super deeply, by beginning at Christmas. And the first time you watch it, you’re kind of like, “Where is the story? What is this? This is just Christmas.” And then the next episode, the plot begins but you’ve gotten to know this family incredibly closely and so then you’re just so invested with them through the rest of the film. Also, like The Lighthouse, it has some fart jokes."

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Christmas Cocoa Murder
Christmas Cocoa Murder
9
9.0 (1 Ratings)
Book Rating
Drowning in Hot Chocolate
This story finds Siobhan O’Sullivan, the main character in the popular Irish Village Mysteries, a few weeks from joining the local police department in her small Irish village. Even though she’s not supposed to officially join until after the first of the year, she finds herself getting involved in a case just before Christmas. First, her family’s dog goes missing. Then the intermission entertainment at the holiday panto goes horribly wrong. Paddy O’Shea, the village Santa, has been obsessed over how to top the Santa from the neighboring village, and he’s come up with what he thinks is the perfect way. He’s had a custom-built dunk tank made, and he’s going to challenge people to dunk him in hot chocolate. However, before the show is over, Paddy is found floating face down in the hot chocolate. Who killed Santa?

This was my introduction to the characters, and I did struggle a bit keeping Siobhan’s family straight, and there are some references to things going on in her personal life that I didn’t get. However, these were very minor issues in an overall fun story and easy enough to ignore. As you might have guessed from the description of the story, there is some humor involved in the events, but it does have plenty of serious moments as well. These were balanced perfectly. I really enjoyed getting to know Siobhan and the suspects were all strong enough to be believable as the killer. The plot kept me engaged until we reached the great climax.

NOTE: This story is a novella, roughly 100 pages, and was originally part of the novella collection Christmas Cocoa Murder. If you have that book, there is no need to buy this ebook. If you haven’t read the story, now is the time to sit back and enjoy this Christmas mystery.
  
Onitama
Onitama
2014 | Abstract Strategy, Ancient
Who knew that a game, whose loose translation in English is “Ogre Ball” or “Demon Spirit, ” could pack such a 2-player punch, have a checkersesque simplicity, but also the depth in strategy that can be found only in its inspired creation. PPG encourages you to try, what we find to be anyway, the most inspiring Chess spin-off since Chess itself. If you are like us, you are super busy with everyday life and just can’t seem to find the chance to learn how to play the age old classic quintessential board game. Well, get your pawns ready because Onitama will suck you in, and 3 games later, you’ll still have another half hour free to play!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!

A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.

We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.

https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/
  
    Electric RC Sim

    Electric RC Sim

    Games and Sports

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    Experience all the fun and excitement of RC plane flying without leaving your chair! Electric RC Sim...

Peak Oil Profiteer
Peak Oil Profiteer
2021 | Economic, Environmental, Humor, Political, Transportation
One of the most important energy resources in the world is oil. We have a finite amount, it is used in our everyday lives, and it is always in demand. So imagine if a country found a new supply of oil – everyone would be fighting for a piece! Enter Peak Oil Profiteer, a game that puts you in charge of an oil corporation vying for money and oil in this new-found oil vein. Sound like something you might be interested in? Keep reading and see what it’s all about!

Disclaimer: For this preview, we played the Tabletopia version of the game. The pictures you will see below are screenshots from my plays online. Also, I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look, check it out when it hits Kickstarter! -L

Peak Oil Profiteer is an economic game of area majority/movement, network building, and simultaneous action selection in which players take on the roles of oil corporations competing to make the most money in an oil-rich country before corruption overtakes the land. There is a power struggle between 3 Factions, so play your cards right (literally) to come out ahead. To setup for a game, set the board in the middle of the table, populate the 3 Faction Tracks with their corresponding cubes, place the Corruption cube on 93%, create the Contingency deck (as described in the rules), shuffle the Blackmail deck, and give each player their 5 Action cards, starting Money, and 3 Pawns in their color. Flip all 9 Leader tokens face-down, shuffle them, and randomly give one to each player, placing the remaining Leader tokens face-up near the board.

The game is played over a series of rounds. At the start of every round, one card from the Contingency deck will be revealed/resolved. Contingency cards will either be Events (that will most likely alter the rules for the current round), or Consultants (to be ‘hired’ by an individual player for special abilities). Once the Contingency card has been dealt with, the round moves to the next phase: Action Selection. All players have the same 5 Action cards, numbered 1-5, available to them every round. Players will select one of their 5 Action cards and place it face-down in front of them. Then, in numerical order, all Action cards will be resolved. When your Action number has been called, you will reveal your Action card, perform the corresponding action, and take the card back into your hand. Once all players have performed their Action for the round, check the Corruption track – if it has reached 100% then the game ends, and if not then the game moves to a new round.

The 5 Actions available to all player are: 1. Networking, 2. Sell Weapons, 3. Buy Drilling Rights, 4. Sell Oil, and 5. Contingency. Networking allows you to collect Blackmail in order to win control of Faction Leaders. You may only Sell Weapons to a Faction if you control at least one of its Leaders. You will earn a set amount of Money, and a new Troop cube will be added to the game board. To Buy Drilling Rights from a Faction, you again need to control at least one of its Leaders. Pay for the rights, and then add one of your Pawns to that region of the board. Once you’ve got Drilling Rights, you can Sell Oil. Remove your Pawn from the corresponding region, and collect the appropriate amount of Money. And lastly, Contingency allows you to either ‘hire’ a Consultant, or perform an extra action as a result of an Event.


The amount of Money that you pay/earn for each of the actions is dictated by the Faction Tracks. For example, the price of Weapons decreases as Factions get more Troops on the board, which means you won’t earn as much selling to a Faction with lots of Troops in play. You have to time your Actions wisely in order to maximize your profit! If, at the end of a round, the Corruption track has reached 100%, the game ends. Players count up their Money, and the player with the highest earnings is declared the winner.
Although the theme isn’t something that would normally appeal to me, I have to say that Peak Oil
Profiteer is a solid game. The gameplay is straightforward, the player interaction is competitive but not combative, and the strategy keeps you engaged all game. The ultimate goal is to earn the most Money, and the Faction Track creates sort of a “commodity speculation” type mechanic to the gameplay. The costs vary depending on the Faction Track, and it can be manipulated by all players. That in and of itself creates some fun player interaction because the Faction Track affects all players. Doing something to block an opponent now may come back to bite you next round. Another neat element about Peak Oil Profiteer is that players select their Actions simultaneously, and they are then resolved in numerical order. Depending on where your turn falls in the round, you might be able to do just what you had planned, unless an opponent went before you and changed the game layout. There is an amount of uncertainty that forces players to adjust their strategy on the fly and adapt to the current situation.


I will say that resolving Actions in numerical order does kind of add an element of Action Programming, if you will. Once you have selected your Action this round, you are locked in. No matter what happens before your turn, you must perform your selected Action if at all possible. It creates some neat strategic opportunities, but at the same time, can feel like you’ve been blocked out. Just something to consider! Normally, I would touch on components, but as this was a Tabletopia version of the game, I can’t really do so. I will say that the art style and card/board layouts online are thematic and immersive. If the physical version of the game looks anything like this digital version, it’ll be a good looking game! One component that I especially appreciated was that each player gets a Player Reference/Round Reference card. It gives you the information you need without being too wordy, and it stops you from having to refer back to the rule book every turn. So big thanks from me for that!

Having never played the original Peak Oil game, I have to say that Peak Oil Profiteer made a good impression on me. It’s fast to teach and learn, engaging, and strategic enough to keep you thinking. The fluctuation of the Faction Track, and the order of Action resolution add elements of uncertainty and ‘luck’ (if you will) that keep the game from having a clear run-away winner. Everyone is in it until the very end, and the race for the most Money is a nail-biter for sure. If you’re looking for something interactive but not too confrontational, while also putting your strategic chops to the test, consider backing Peak Oil Profiteer on Kickstarter!