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Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
In Grimbaud, love is on everyone’s mind. From the annual ritual of getting a completely true love fortune from Zita’s charm shop to the statue of Love in the square, that is just about the only thing that matters in the town. This is great for those who have found their matches and live happily ever after. For those who are fated to be single forever, not so much. They quickly become the social outcasts in the town and join the Spinster and Bachelor villas.

For Fallon Dupree, a spinster fortune is just another reason that she’s an outcast in Grimbaud High School. With her parents and brother all strict inspectors in the clothing and restaurant department, Fallon leads a high quality life that quickly gets her branded as a snob. Not ready to give up on love quite yet, Fallon joins a rebellion to overthrow Zita’s charm shop and take back their own fortunes. Much to her surprise, so does her next door neighbor, Sebastion, who is also the high school’s heartbreaker.

Okay, if you’re following me on Twitter, then you already know I like this book. It’s adorable and sweet. I am a bit of a sucker for modern fairy tale towns like Grimbaud is. Fallon is a really good character, even though I don’t really like her parents. I mean really, controlling much? Her brother is pretty cool, though.

I actually like Sebastion’s character. Player love interests can either be complete jerks or be really hot, and Sebastion is definitely hot. Unlike the love interest in The Boy Next Door, the teen romance I’m reading now, Sebastion isn’t a complete douche to girls, even though he does date around. He is really funny and I like the chemistry between him and Fallon a lot.

What I didn’t like about this book was how a lot of them just gave up. I mean, if I was in the Spinster Villa, I would be over at the Bachelor Villa all the time. Even if it wasn’t true love, it would be nice to have a fling, right? They are all lonely. I can’t see the villas staying segregated because of a piece of ticker tape they got a few decades ago, even if the fortunes always come true. Worst case scenario there’s always friendship, right? And some of those love fortunes definitely didn’t have a life sentence. You will get a terrible rejection in the near future? That could have been my fortune in the sixth grade. Now I’m dating an incredibly sweet guy who loves me and is adorable and sexy. Too much of this town gave up way too quickly. At least Ms. Ward tried.

I still give this book four out of five stars. Romantics out there will definitely enjoy it, and every teenaged girl feeling unlucky in love should read it.
  
Pig (2021)
Pig (2021)
2021 | Drama, Thriller
9
7.8 (6 Ratings)
Movie Rating
A new Nicolas Cage film that's not below three stars on IMDb?! Who had "Earth sliding into the Twilight Zone" on their 2021 bingo card?

Rob must delve into his past when his only companion, a truffle-hunting pig, is pignapped in the dead of night.

I'm genuinely at a loss as to what I can say about the plot of Pig... I mean, it's basically Taken with a pig. I'm not sure I want to say much more about it at the moment because A] it mostly defies explanation, and B] bits of the detail will unfold as we go.

Nicolas Cage does some actual serious acting, and not the slightly ridiculous serious acting that happens in most of his other recent releases. Robin is basically a recluse out in the woods selling truffles and living off the land. I initially thought that we were going to get another non-speaking role with Pig, but his character evolves throughout in such a wonderful way.

Alex Wolff plays Amir, Robin's "food mover", it took me a moment to realise it was him. In my head he's still a "child", as I only really know him from the Jumanjis and Old. Seeing him playing an adult threw me. That did colour my opinion a little early on, but he started to grow on me as we got deeper into the film.

Their partnership starts off as one of necessity, but once the pignapping happens their bond transforms and you get to see how loss has affected both of them. They balance out the gaps in each other's lives, and the journey they take together works as a great way to further the background information and keep everything moving along.

The beginning did feel a little sparse, it wasn't quite a bored feeling, but I was fidgety and waiting for things to happen. That feeling carried on, and though that worried me a bit, I actually found it to be a rather calming tone that carried through the whole film. Robin's laid back attitude even flowed through the more actiony bits.

Robin's deep and insightful nature seeps into everyone around him and leaves them changes, it left me changed, and I enjoyed watching it all unfold throughout the story. There were some wonderful moments in the script and they left me thinking about the film on several different levels after I finished it.

There's something about this film, it hits you in so many ways. It's all stunning earthly tones that contrast well with the urban landscapes. My senses were going wild, I could smell the damp earth, and Robin, I could smell the food from all the sounds of cooking and the pouring of wine. It all led to some incredibly powerful moments.

I don't know how Pig managed to create such a feast for the senses, but it left me contented and oddly zen.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/pig-movie-review.html
  
DB
Deep Blue (Waterfire Saga, #1)
Jennifer Donnelly | 2014 | Fiction & Poetry
4
7.6 (5 Ratings)
Book Rating
<i>Deep Blue</i> could have been amazing. Donnelly had a pretty good concept going: the world was unique, completely different, and it's obvious lots of planning went into the building – there's <b>a lot of imagery to clearly depict the underwater of the merpeople, the merpeople had their own distinct languages and cultures</b>. The writing, especially the chant during the waterfire and throughout the book by the witches, was <b>poetic and rhythmic.</b>

The execution, however, was poor.

Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."

Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...

Wait for it...

They run again.
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<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>

<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>

The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.

<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.

<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
I&#039;ll Give You the Sun
I'll Give You the Sun
Jandy Nelson | 2015 | Children
10
8.2 (13 Ratings)
Book Rating
I'll give you the sun follows twins Noah and Jude that are aspiring artists. They are both working on their portfolios to get into a prestigious art school in the local area when a tragedy pulls them apart and they start to live two separate lives.

I loved this book the writing was so poetic and beautiful. The story is written from two perspectives and at different times. Noah's perspective is written when he is 13. 5 years old and before 'said' tragedy struck and Jude's when she is 16 - two years later. At 13 years old the pair were close with sibling rivalries, respecting each others art and dividing the world up.

“I gave up practically the whole world for you,” I tell him, walking through the front door of my own love story. “The sun, stars, ocean, trees, everything, I gave it all up for you.”

At 16 the pair couldn't be further apart, they constantly avoid each other and barely talk. When lies start to unravel and they discover the truth, can they become two once more.

Noah is a painter, he's such a cute young boy, with his confusion of being gay and what it means to come out is so cleverly portrayed through this character. The frustration and tension is palpable between him and Brian. The want of your heart desires and the reality of doing and facing the backlash from the people around you is what stops him. Noah has never been perceived as 'normal' to his class mates and being bullied is a daily problem until he meets the new kid Brian who is a baseball player for his local school, with Brian by his side he becomes socially accepted, even though he knows that Brian is a bit of geek like himself with his meteorite collections.

Jude an ambitious sculptor is a young impressionable girl at the age of 14, however as she is telling her POV at the age of 16 she has had a lot of time to develop but also grieve at the same time. Jude is struggling at school, she hasn't made any good artwork for the past 2 years and believes there is someone out to destroy her pieces. She has one last chance to make it right and is sent to work with a local but famous sculptor. The sculptor has problems of his own and between the both of them they start to overcome their grief through the process of sculpting.

Oscar is not the typical cool guy, who has everything going for him with his distinguishable features, his past and present he is also on the road to self discovery. When we first meet Oscar in Noah's perspective he is a drunk, with ambitions to be a model. 2 years later in Jude's perspective he is a recovering alcoholic/drug user, going to college for photography and has a cocky side to him which covers up the true Oscar.

“It occurs to me that Jude does this too, changes who she is depending on who she’s with. They’re like toads changing their skin color. How come I’m always just me?”

There were only two things that stopped me from giving this book 5 stars and it's not much but I had to factor them in. I found the book a bit predictable in some parts. You could tell how it was going to pan out. Also the ending felt a bit rushed for me towards the end, I think it could have been a bit longer to make the ending a bit more bulkier. The thing I liked with Nelson's writing is your reading away and then BAM! She just lets you have this incredible fact like it's nothing major and I had to reread to make sure I hadn't read it wrong. The grandma's bible that Jude follows got a bit tiresome in the end.

I went in to this book blind, not knowing too much about the premise and I recommend it, I like going in to books not knowing much it is more surprising and enjoyable to read. There are references in the book to famous people and quotes such as Winston Churchill and E.E Cummings. This book deals with love, bullying, grief, growing up, self discovery and all the challenges of being a teenager.

I recommend this book to anyone that likes to read Young Adult and Contemporary novels.

Overall I rated this book 4.5 stars out of 5.
  
Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Crimes &amp; Capers: High School Hijinks
Crimes & Capers: High School Hijinks
2021 | Murder & Mystery, Puzzle
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.

A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!

Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.

The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.

However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.

The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
  
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Bookapotamus (289 KP) rated Ghosted in Books

Jun 27, 2018  
Ghosted
Ghosted
Rosie Walsh | 2018 | Fiction & Poetry
8
7.5 (2 Ratings)
Book Rating
Really great story (0 more)
Character drive you nuts! (0 more)
Great Story - Awesome Blindsides
This book had some serious 'holy-crap' shockers! I was riveted from start to finish, gobbled up every word, and felt like I got smacked in the face several times with total blindsiding plot twists!

Sarah's been ghosted. If you don't know what that means - well... she literally fell in love with Eddie after ONE WEEK. They meet, by chance, spend an entire week with no-one but each other, the connection is insane, they are meant for each other, they both seem to be in love - it's that much of a connection. He leaves to go on an already planned holiday, with promises to call, to stay in touch, to possibly start lives together afterwards... aaaaaaand GHOSTED. Eddie is gone. He doesn't call or email, he hasn't been on Facebook, her texts go unanswered. He's just GONE.

Weeks go by and Sarah is a HOT MESS. She knows Eddie was THE ONE. She knows he felt the same, but Where. The heck. Did he go?

Her friends think she's losing her mind. It was one week! You are barely divorced! Guys suck! Get over it! But Sarah knows in her bones that something is wrong. Something happened to Eddie and she won't give up until he is back in her life and found safe and sound.

But seriously Sarah, Get a grip. This chick is going looney tunes. She's obsessed with this guy and it's getting a bit weird. It's just about the only problem I had with the book. Tone it down Sarah! For goodness sake - it was a WEEK! The obsession and neurosis she goes through is a bit embarrassing! Yikes!

But then, things start happening: Clues. Messages. Strange people watching her. And really old wounds are opened. Who is Eddie and why did he disappear??

I really really really enjoyed this (as much as I wanted to smack the living daylights out of Sarah and tell her to "stop it! he's just a dude! dudes do this sort of thing ALL the time!) but I really did have a great time with this book! It's interspersed with texts, and letters and flips between characters really seamlessly and it's worth a read just for the really shocking and fun blindsides. Definitely recommend!!

Thanks to Penguin Random House for the advanced copy to read and review!
  
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Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games

Jul 20, 2020 (Updated Jul 20, 2020)  
Rucksack
Rucksack
2020 | Party Game
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?

Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.

The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.

Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.

Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.

This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.

Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.