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Emma @ The Movies (1786 KP) rated Scream (2022) in Movies
Feb 5, 2022
The much anticipated new release, I was amazed that I managed to avoid seeing the trailer or spoilers (I even only vaguely saw the poster), and after seeing the film... I'm not sure that was entirely sensible, I should probably have knocked down my anticipation a bit by looking at all of it.
The Scream franchise has long been one of my favourites, the lighter kind of horror that isn't actually that horrific. (Maybe I'm just a little jaded.) Controversially, my favourite is Scream 4, I enjoyed the slightly updated concepts, and that's what gave me some hopes for this fifth instalment.
Woodsboro once again feels the weight of its history when Ghostface comes back to torment the locals, bringing home its most famous residents.
A young girl, Tara, has the typical Scream opener, setting off the latest spree. With all this happening it draws her estranged sister back to town, and she feels the need to investigate the recent incidents. But she needs help, so she enlists one of Woodsboro's experts who has seen his fair share of Ghostface. As the killer gets closer to their end game, Sydney and Gale are drawn back to try and end his legacy.
That's a tried and tested formula, so it's a reasonable decision to go with it, but the execution didn't hit right for me. There were too many points that just weren't believable, even with the suspension of belief for this type of film, and this was yet another film that really overegged the fact that it was trying to be clever.
While all four of the previous films we have some different aspect to them to set them apart from each other, here, while they do have a new twist, the rest is just a rehash. Which I get, that's the point, but that only works if it's executed well.
Our returning cast were as you would expect, great repeat performances for their characters. The new additions... well, I felt like they would have been better suited to a spoof than a "serious" horror movie. While I wasn't keen on their performances, the script also didn't help them much. The prospect of seeing any of them again in the next one (yes, Scream 6 has been greenlit) doesn't appeal.
Sam is our lead character, and she's no Sidney Prescott. While her backstory has potential, it's definitely not realised in this film. There's little chemistry on screen and a distinct lack of terror befitting someone in this role.
I did go and see it twice, I genuinely thought I must have missed something. This was a similar feeling to when I saw Endgame, initially I was not a happy bunny, but the second watch was a definite improvement. Here that sadly wasn't the case. There was that same feeling as the first time, no excitement to come back and see it again, and absolutely no love for the way the storyline unfolded.
The score for this is a little upsetting, it puts it at my least favourite of the franchise. The few bits I found enjoyable had no chance of outweighing the bad, this definitely won't make it out of fifth place in the series ranking. Will I watch it again? Sure. When it's streaming, and in a rewatch before 6... but apart from that, I will have to relegate it to the pit I threw Die Hard 5 into.
For added spoilers, check out the full review on my website: https://emmaatthemovies.blogspot.com/2022/02/scream-2022-spoiler-movie-review.html
The Scream franchise has long been one of my favourites, the lighter kind of horror that isn't actually that horrific. (Maybe I'm just a little jaded.) Controversially, my favourite is Scream 4, I enjoyed the slightly updated concepts, and that's what gave me some hopes for this fifth instalment.
Woodsboro once again feels the weight of its history when Ghostface comes back to torment the locals, bringing home its most famous residents.
A young girl, Tara, has the typical Scream opener, setting off the latest spree. With all this happening it draws her estranged sister back to town, and she feels the need to investigate the recent incidents. But she needs help, so she enlists one of Woodsboro's experts who has seen his fair share of Ghostface. As the killer gets closer to their end game, Sydney and Gale are drawn back to try and end his legacy.
That's a tried and tested formula, so it's a reasonable decision to go with it, but the execution didn't hit right for me. There were too many points that just weren't believable, even with the suspension of belief for this type of film, and this was yet another film that really overegged the fact that it was trying to be clever.
While all four of the previous films we have some different aspect to them to set them apart from each other, here, while they do have a new twist, the rest is just a rehash. Which I get, that's the point, but that only works if it's executed well.
Our returning cast were as you would expect, great repeat performances for their characters. The new additions... well, I felt like they would have been better suited to a spoof than a "serious" horror movie. While I wasn't keen on their performances, the script also didn't help them much. The prospect of seeing any of them again in the next one (yes, Scream 6 has been greenlit) doesn't appeal.
Sam is our lead character, and she's no Sidney Prescott. While her backstory has potential, it's definitely not realised in this film. There's little chemistry on screen and a distinct lack of terror befitting someone in this role.
I did go and see it twice, I genuinely thought I must have missed something. This was a similar feeling to when I saw Endgame, initially I was not a happy bunny, but the second watch was a definite improvement. Here that sadly wasn't the case. There was that same feeling as the first time, no excitement to come back and see it again, and absolutely no love for the way the storyline unfolded.
The score for this is a little upsetting, it puts it at my least favourite of the franchise. The few bits I found enjoyable had no chance of outweighing the bad, this definitely won't make it out of fifth place in the series ranking. Will I watch it again? Sure. When it's streaming, and in a rewatch before 6... but apart from that, I will have to relegate it to the pit I threw Die Hard 5 into.
For added spoilers, check out the full review on my website: https://emmaatthemovies.blogspot.com/2022/02/scream-2022-spoiler-movie-review.html
Purple Phoenix Games (2266 KP) rated Roll for Lasers in Tabletop Games
Aug 3, 2020
Frickin’ lasers?! You made a game about frickin’ lasers? Yop. Well, WE didn’t, but Glass Shoe Games did. You’re a museum security company vying for the museum’s contract against other companies. The contract will go to the company who can arrange security lasers and mirrors in the most strategic locations to keep the museum’s collection safe. But also you will need to utilize the previous company’s placed mirrors and targets.
Roll for Lasers is a one-page roll and write game where the winner is the player whose company can hit placed targets more often (Victory Points) with lasers. Targets and mirrors will be placed all over the museum floor, so utilizing proper strategy, well-timed re-rolls, and special actions will see the winner awarded the security contract.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign launching August 4, 2020, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roll for Lasers is simple. Give every player a pen (or erasable marker for laminated sheets) and 6d6. Decide as a group which three special actions to use for the game and you are ready to begin!
NOTE: Though I appreciate the USPS for everything they do, check out the picture below. I mean, come on. It didn’t hinder our play at all, but sheesh.
Play will commence in rounds. Each round will have three phases. The first phase is rolling for targets. Using the prescribed starting corner, players will roll all 6d6 and use these results to create x- and y-axis pairs to plot up to three targets in their mini grid. These are depicted by circles. The next phase is placing mirrors, and the players will again roll all 6d6 to be used to place up to three mirrors, depicted by diagonal lines. Finally, players will again roll all 6d6 to find either three singular dice or combinations of dice to fire a laser from the side or bottom of their grid in a straight line. For all targets the laser passes through, count 1VP. Each mirror encountered will alter the pathway of the laser, and by the end of the game lasers will be bouncing all over the museum. Play continues for three or four rounds (depending on player count) and once the last round ends, players count up VP to determine the winner!
Components. Again, we were provided a prototype copy of the game for this preview, and at this point I do not know what, if anything, will be changing as a result of a successful Kickstarter campaign. However, we were provided a nicely laminated sheet and a dry-erase marker to use. The sheet is laid out well, and the art is interesting without being in the way at all. Since Glass Shoe Games sent us an orange dry-erase marker (GREAT color choice btw) I borrowed the 6d6 from Roll Player because I knew I would find about a thousand d6 in that box. So components are minimal, and that’s quite all right with us this time.
Roll and write games are still popular now, and I, for one, am quite excited for that to be the case. I love being able to pull out a few dice, explain a few rules, and then get to playing. Roll for Lasers certainly delivers when I feel I have about 5-10 minutes to play something but still want a thinky experience. Rolling the dice and then determining which pair or combination of dice to use can get a little burdensome with AP-prone players, but being able to place the perfect mirror to foil an opponent, or adeptly using one of the special actions (like the triple-point target) is very rewarding. What I have also found with this is that all players are in the game until the very end. As you will see below, in my play against my wife I was behind for the first three rounds, but that last round was super robust for me and I finished way further ahead.
I love games that can be fun without having tons of components (I love games with tons of components too, don’t get me wrong), and Roll for Lasers is a great example of this. I have had a great time playing this every time, and can certainly see myself pulling this out a lot once game nights can safely return to normal. If you are missing a fast minimal roll and write for your collection with an interesting theme, consider backing or ordering Roll for Lasers.
Roll for Lasers is a one-page roll and write game where the winner is the player whose company can hit placed targets more often (Victory Points) with lasers. Targets and mirrors will be placed all over the museum floor, so utilizing proper strategy, well-timed re-rolls, and special actions will see the winner awarded the security contract.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign launching August 4, 2020, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roll for Lasers is simple. Give every player a pen (or erasable marker for laminated sheets) and 6d6. Decide as a group which three special actions to use for the game and you are ready to begin!
NOTE: Though I appreciate the USPS for everything they do, check out the picture below. I mean, come on. It didn’t hinder our play at all, but sheesh.
Play will commence in rounds. Each round will have three phases. The first phase is rolling for targets. Using the prescribed starting corner, players will roll all 6d6 and use these results to create x- and y-axis pairs to plot up to three targets in their mini grid. These are depicted by circles. The next phase is placing mirrors, and the players will again roll all 6d6 to be used to place up to three mirrors, depicted by diagonal lines. Finally, players will again roll all 6d6 to find either three singular dice or combinations of dice to fire a laser from the side or bottom of their grid in a straight line. For all targets the laser passes through, count 1VP. Each mirror encountered will alter the pathway of the laser, and by the end of the game lasers will be bouncing all over the museum. Play continues for three or four rounds (depending on player count) and once the last round ends, players count up VP to determine the winner!
Components. Again, we were provided a prototype copy of the game for this preview, and at this point I do not know what, if anything, will be changing as a result of a successful Kickstarter campaign. However, we were provided a nicely laminated sheet and a dry-erase marker to use. The sheet is laid out well, and the art is interesting without being in the way at all. Since Glass Shoe Games sent us an orange dry-erase marker (GREAT color choice btw) I borrowed the 6d6 from Roll Player because I knew I would find about a thousand d6 in that box. So components are minimal, and that’s quite all right with us this time.
Roll and write games are still popular now, and I, for one, am quite excited for that to be the case. I love being able to pull out a few dice, explain a few rules, and then get to playing. Roll for Lasers certainly delivers when I feel I have about 5-10 minutes to play something but still want a thinky experience. Rolling the dice and then determining which pair or combination of dice to use can get a little burdensome with AP-prone players, but being able to place the perfect mirror to foil an opponent, or adeptly using one of the special actions (like the triple-point target) is very rewarding. What I have also found with this is that all players are in the game until the very end. As you will see below, in my play against my wife I was behind for the first three rounds, but that last round was super robust for me and I finished way further ahead.
I love games that can be fun without having tons of components (I love games with tons of components too, don’t get me wrong), and Roll for Lasers is a great example of this. I have had a great time playing this every time, and can certainly see myself pulling this out a lot once game nights can safely return to normal. If you are missing a fast minimal roll and write for your collection with an interesting theme, consider backing or ordering Roll for Lasers.
Mark @ Carstairs Considers (2434 KP) rated A Deadly Feast in Books
May 13, 2019
Thanksgiving Wedding Bells
Hayley Snow’s wedding is just a few days away, and her list of things to do is long, as you’d expect. She’s got family coming in from out of town, Thanksgiving the day before, and contractors to get working on the houseboat she wants to move into soon after she gets married. So the last thing she needs to do is find herself embroiled in a mystery. But when a woman on a seafood tour Hayley is covering for work drops dead, Hayley is asked by the friend who owns the company to find out what happened. Can Hayley squeeze that into her busy week?
As you can see, there is plenty happening here, and I found the pages turning quickly. Unfortunately, I felt the mystery suffered as a result. It was often buried in everything else going on, and the resolution was rushed as a result. But I do love these characters, and getting to spend time with them is wonderful as always. I enjoyed getting to see a different side of a couple and have others return. Thanks to these books, I’ve fallen in love with Key West, so it was fantastic to get to visit again. It was a much-needed mini vacation. There are nine new recipes for us to try; personally, I’m most intrigued by the pumpkin pie recipe. While newcomers to the series won’t be as charmed with this outing, longtime fans will be happy to visit Hayley again here.
As you can see, there is plenty happening here, and I found the pages turning quickly. Unfortunately, I felt the mystery suffered as a result. It was often buried in everything else going on, and the resolution was rushed as a result. But I do love these characters, and getting to spend time with them is wonderful as always. I enjoyed getting to see a different side of a couple and have others return. Thanks to these books, I’ve fallen in love with Key West, so it was fantastic to get to visit again. It was a much-needed mini vacation. There are nine new recipes for us to try; personally, I’m most intrigued by the pumpkin pie recipe. While newcomers to the series won’t be as charmed with this outing, longtime fans will be happy to visit Hayley again here.
Kristy H (1252 KP) rated Little Black Lies in Books
Feb 13, 2018
Catrin Quinn is still reeling from the loss of her two sons nearly three years ago. Her grief and anger is exacerbated by the fact that Catrin blames her (now former) best friend, Rachel, for their deaths. Catrin lives on the isolated community of the Falkland Islands, where people generally know one another - and everyone's business. When several children go missing over a short period of time, even the tight-knit community must admit that something is going on. Catrin finds herself drawn into the search for the latest missing boy, despite the fact that she just wishes to wallow in her grief as the third anniversary of her sons' death approaches.
This was a great book - I love all of Bolton's Lacey Flint novels, but this standalone is excellent, too. It's told from the varying viewpoints of three people - Catrin, her ex-best friend Rachel, and Catrin's acquaintance, Callum, a former solider who was once stationed on the island. Bolton goes back and forth over a short time period, slowly unraveling events, first from Catrin, then Callum, and finally Rachel. It's a mesmerizing approach, as we try to decipher how much to trust each of our narrators. During each character's turn, I found myself completely enthralled and wrapped up in their life. I eventually stayed up far too late the final night, frantically finishing the book to find out what happened. Bolton has created yet another fascinating mystery that will have you guessing the entire time.
(Note: I received an ARC from Netgalley in return for an unbiased review.)
This was a great book - I love all of Bolton's Lacey Flint novels, but this standalone is excellent, too. It's told from the varying viewpoints of three people - Catrin, her ex-best friend Rachel, and Catrin's acquaintance, Callum, a former solider who was once stationed on the island. Bolton goes back and forth over a short time period, slowly unraveling events, first from Catrin, then Callum, and finally Rachel. It's a mesmerizing approach, as we try to decipher how much to trust each of our narrators. During each character's turn, I found myself completely enthralled and wrapped up in their life. I eventually stayed up far too late the final night, frantically finishing the book to find out what happened. Bolton has created yet another fascinating mystery that will have you guessing the entire time.
(Note: I received an ARC from Netgalley in return for an unbiased review.)
Kim Pook (101 KP) rated Thriller (2018) in Movies
Jan 18, 2021
A group of children decide to play a prank on a boy called chauncey from school. He is tricked into entering an empty house where they chase him around wearing masks to scare him, he retaliates by pushing one of the kids and sends her over the balcony to her death, but rather than confessing that it was a prank gone wrong the children all tell the police that chauncey killed her and he is sent to prison.
4 years later Chauncey is released from prison and the friends have gone their desperate ways. We see how they are coping now, some are still struggling whilst others are living a normal life, that is until they find out that Chauncey is back. It turns out they have every right to be worried as he is understandably very angry and wants revenge.
In theory the movie sounds good and in some parts it is good, but unfortunately not enough to keep me gripped. In many parts the acting wasn't great, you could see it was a low budget movie and the music they used in scenes just didn't work with what was happening, its almost as if a random piece of music was picked and they thought "that will do". I also found I didn't feel any kind of connection to the characters, they didn't have much of a storyline and I didn't care really care if they lived or died. Sadly I won't be watching this movie again.
4 years later Chauncey is released from prison and the friends have gone their desperate ways. We see how they are coping now, some are still struggling whilst others are living a normal life, that is until they find out that Chauncey is back. It turns out they have every right to be worried as he is understandably very angry and wants revenge.
In theory the movie sounds good and in some parts it is good, but unfortunately not enough to keep me gripped. In many parts the acting wasn't great, you could see it was a low budget movie and the music they used in scenes just didn't work with what was happening, its almost as if a random piece of music was picked and they thought "that will do". I also found I didn't feel any kind of connection to the characters, they didn't have much of a storyline and I didn't care really care if they lived or died. Sadly I won't be watching this movie again.
Merissa (13389 KP) rated Everealm (Everealm, #1) in Books
Apr 16, 2023
This is a fantasy romance, with some very hot and steamy scenes, that do not overpower the story. The two main characters, Breestlin and Rowan, have loved each for a long time but were separated when their parents found out that they had 'been intimate'. Rowan's path takes a different turn from becoming the knight he expected, whilst Bree has suitor after suitor paraded in front of her. Luckily, she doesn't accept any of them, and her parents don't force the issue (which is good being as they married for love!)
Dagan and Sidonie are excellent characters who really add a certain 'va va voom' to the story. I actually wanted to hear more about Finn, but I'm hoping he will have his story in a later book. Silas is an evil character from the start. Although, for the most part, he is almost crude in his power plays, there is also a sly side to him that makes for a twisted story. All of the characters are well-developed, whether you like them or not, and the world-building is spot-on. Smoothly paced and well-written, this is a fantasy that will delight. I am looking forward to reading book 2, Wildfire, and am hoping it is just as good.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 29, 2015
Dagan and Sidonie are excellent characters who really add a certain 'va va voom' to the story. I actually wanted to hear more about Finn, but I'm hoping he will have his story in a later book. Silas is an evil character from the start. Although, for the most part, he is almost crude in his power plays, there is also a sly side to him that makes for a twisted story. All of the characters are well-developed, whether you like them or not, and the world-building is spot-on. Smoothly paced and well-written, this is a fantasy that will delight. I am looking forward to reading book 2, Wildfire, and am hoping it is just as good.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 29, 2015
Kyera (8 KP) rated The 5th Wave: Book 1 in Books
Jan 31, 2018
What do you do when the Others come? You can't trust your senses, you can't trust anyone. Your only goal is to survive and maybe keep some of your humanity intact. When you can't trust anything or anyone - do you shoot first or take the chance when that hesitation will probably mean your life?
When the first wave comes, all technology is gone in a moment. An EMP takes everything out. The second wave caused massive tsunamis and destroyed the coasts of the world. The third wave infected and killed 97% of the remaining population in brutal fashion. The fourth wave destroyed all trust in humanity and introduced the constant threat of drones. The wave that makes you question every action... and the fifth wave... is us.
Cassie must survive in this strange world with no mother, father or brother to care for anymore - fighting and living because if she is the last human on Earth she refuses to go out with a whimper. She will fight until she can fight no longer. But she is not the only body left, even if she may be the only one with her own mind left. It is possible that one in every three people left is an Other. A Silencer. An Imposter. Has your mind and body been hacked? Do they look like us or can they make themselves look like us? Or maybe they've been here all along. Waiting. That's when you can't trust your eyes. You may be looking at an Other and not even realize it.
We next meet Ben, who must rediscover his fighting spirit if he wants to survive and survive he must. After not succumbing to the virus that infected him, he cannot give up. Taught to fight and given a new name, he must battle for his place.
Part III shows us a new perspective, an Other awakened in a human body and given a mission. To kill. To finish the human race, one by one. He has been tracking Cassie for a while and takes aim. Shoots. Traps her, but for some reason cannot bring himself to finish her.
Hunted. Shot. Then saved? Cassie wakes up being tended to by Evan on the family farm. He is the only one left of his family. Evan helps to nurse her back to health, bakes bread, carves walking sticks and wants to help her rescue her brother Sammy. What can't this farm boy do? And why does this make us so suspicious? Even Cassie can't quite bring herself to trust him. There are just little things that seem off, like a life-long farm boy with smooth hands and perfect cuticles. No callouses to be found. There's a small nagging feeling in her mind that asks- what if he's an Other?
The characters are well written and believable. You feel for them. Root for their successes and hurt when they fail. You wish for their survival despite the current chaos and destruction of the world. The world is familiar and yet fundamentally altered by the Others.
The book draws you in from the start and you puzzle over people and motives. Who will survive and if the human race survives this destruction, how will this ordeal fundamentally change the survivors? I am constantly questioning my conclusions and re-evaluating what I believe i happening. A great book is able to reveal just enough that the entire plot is not given away by page ten. This post-apocalyptic, alien-invasion novel is highly recommenede, especially if you plan to watch the movie. I cannot wait to read the next book, Infinite Sea!
When the first wave comes, all technology is gone in a moment. An EMP takes everything out. The second wave caused massive tsunamis and destroyed the coasts of the world. The third wave infected and killed 97% of the remaining population in brutal fashion. The fourth wave destroyed all trust in humanity and introduced the constant threat of drones. The wave that makes you question every action... and the fifth wave... is us.
Cassie must survive in this strange world with no mother, father or brother to care for anymore - fighting and living because if she is the last human on Earth she refuses to go out with a whimper. She will fight until she can fight no longer. But she is not the only body left, even if she may be the only one with her own mind left. It is possible that one in every three people left is an Other. A Silencer. An Imposter. Has your mind and body been hacked? Do they look like us or can they make themselves look like us? Or maybe they've been here all along. Waiting. That's when you can't trust your eyes. You may be looking at an Other and not even realize it.
We next meet Ben, who must rediscover his fighting spirit if he wants to survive and survive he must. After not succumbing to the virus that infected him, he cannot give up. Taught to fight and given a new name, he must battle for his place.
Part III shows us a new perspective, an Other awakened in a human body and given a mission. To kill. To finish the human race, one by one. He has been tracking Cassie for a while and takes aim. Shoots. Traps her, but for some reason cannot bring himself to finish her.
Hunted. Shot. Then saved? Cassie wakes up being tended to by Evan on the family farm. He is the only one left of his family. Evan helps to nurse her back to health, bakes bread, carves walking sticks and wants to help her rescue her brother Sammy. What can't this farm boy do? And why does this make us so suspicious? Even Cassie can't quite bring herself to trust him. There are just little things that seem off, like a life-long farm boy with smooth hands and perfect cuticles. No callouses to be found. There's a small nagging feeling in her mind that asks- what if he's an Other?
The characters are well written and believable. You feel for them. Root for their successes and hurt when they fail. You wish for their survival despite the current chaos and destruction of the world. The world is familiar and yet fundamentally altered by the Others.
The book draws you in from the start and you puzzle over people and motives. Who will survive and if the human race survives this destruction, how will this ordeal fundamentally change the survivors? I am constantly questioning my conclusions and re-evaluating what I believe i happening. A great book is able to reveal just enough that the entire plot is not given away by page ten. This post-apocalyptic, alien-invasion novel is highly recommenede, especially if you plan to watch the movie. I cannot wait to read the next book, Infinite Sea!
Charlie Cobra Reviews (1840 KP) rated Godzilla vs. Kong (2021) in Movies
Apr 1, 2021
The fight is awesome (2 more)
Jia, the little deaf girl was perhaps the best human character in the movie
The visual effects and CGI are superb
The human storyline or B-plot (1 more)
A few things that didn't make sense plot wise and some major/minor plot holes
A Battle of Titans, God Versus King, Who Will Win?
I thought this movie was really good and it was a lot of fun. They fight more than once in the movie and there is a clear winner. I'm definitely glad I went to go check it out in theaters and get that authentic "full movie theater experience" and enjoy it the way that a movie with giant monsters should be seen. The movie started off really interesting right away with us seeing Kong in his natural environment on Skull Island, almost like time stood still for him since we last saw him in Kong: Skull Island. Though he did look older in appearance. Right away you realize things are very different as we see that Kong is being monitored by hidden surveillance cameras in the forest and he seems to have found himself a little friend in the young deaf girl who greets him. That's when we're thrown for a twist as Kong throws a tree that he ripped out of the ground at the sky and it shatters. We discover that Kong is inside a giant dome on Skull Island meant to hide him from Godzilla. We're then shown a montage of different graphics such as news articles and secret Monarch files of information on both Godzilla and Kong. It shows us that Godzilla and Kong have both defeated multiple Titans and are seemingly destined to fight each other as seen in the ancient cave paintings in Godzilla: King of the Monsters. I feel like this movie definitely had it's good parts and bad parts and while it was a ton of fun it also had quite a few flaws. I really liked the action sequences and monster fight scenes. The monsters seemed to move a lot better than in some of the other movies, especially Godzilla when compared to the first Godzilla (2014) movie. The parts where they fought were some of the best parts of the film. I feel like the human part of the movie wasn't so much glossed over but didn't really have anything that was very impactful. Nothing like the death of Ford's mother or Father in Godzilla (2014) or the soldiers in Kong: Skull Island or even scientist Ishiro Serizawa in Godzilla: King of the Monsters. In fact I feel that Millie Bobby Brown's character Madison Russell and her father, Dr. Mark Russell and the whole B-plot fell kind of flat or felt kind of unnecessary to the movie. There were also some major plot holes and things that didn't make sense to me that really brought the score down from it being a great movie but I'll go over that in the spoiler section. For me this movie was still really enjoyable and worth watching in theaters. It really delivered in what you wanted for a giant monster movie so if you're thinking about getting it on HBOMax, I got to say I give this movie my "must see seal of approval" and I give it a 7/10.
-------------------------------------------------------
Spoiler Section Review was too long to post here so it can be found on my website or check out the review on YouTube.
https://cobracharliecr.wixsite.com/charliecobrareviews/post/godzilla-vs-kong-movie-review-7-10
https://youtu.be/3E3b1e8OqU4
-------------------------------------------------------
Spoiler Section Review was too long to post here so it can be found on my website or check out the review on YouTube.
https://cobracharliecr.wixsite.com/charliecobrareviews/post/godzilla-vs-kong-movie-review-7-10
https://youtu.be/3E3b1e8OqU4
Purple Phoenix Games (2266 KP) rated Festival! in Tabletop Games
Nov 24, 2020
Remember music festivals, or concerts of any kind? I most certainly do. I used to perform almost every weekend with my band pre-COVID. Well, I haven’t performed in over eight months as of this writing. I miss it so much. So when I heard that a designer was working on a game about musicians putting on music festivals I just had to check it out.
Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.
As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.
After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.
Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).
But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.
Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.
Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.
So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.
Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.
As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.
After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.
Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).
But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.
Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.
Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.
So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.
Purple Phoenix Games (2266 KP) rated Boy Band Builder: The Card Game in Tabletop Games
Dec 21, 2021
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!









