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Now That You Mention It
Now That You Mention It
Kristan Higgins | 2017 | Romance
8
8.8 (5 Ratings)
Book Rating
Lovely book with a great protagonist and supporting cast
Nora Stuart has overcome a lot. After a combination of relentless bullying and being overlooked and ignored in high school (even by her sister, Lily), she earned a scholarship to Tufts on her way to becoming a gastroenterologist. She thought the worst was behind her as she found happiness with her medical practice and her boyfriend, but then boom it all changed in a second--literally--when she stepped off a curb and was hit by a car. So she does the only thing she can think of: go home. For the first time in fifteen years, Nora finds herself back in Maine on Scupper Island, living with her Mom and sharing a room with her teenage niece, Poe. The townspeople still think of her as "Sharon's other daughter," and being home doesn't exactly bring back good memories. But Nora's banged up (inside and out); her younger sister is in jail; and Poe clearly could use some stability. Maybe, just maybe, coming home will be a much-needed chance to start over.

This is the type of book where you probably know how things will turn out (disgraced woman returns to her former home, which just happens to be an island). Still, in a way, I think they are the hardest to write, because, for me, they require such well-written plot with an excellent cast to pull it off. To get past it all, you need a really strong protagonist and a truly "lovable" love interest. You get all that in spades here. I'd never read a Kristan Higgins novel before, but had heard such good things about this book (especially from my Goodreads friend, Melissa) that I couldn't resist picking it up. I'm so glad I did. This novel was such a delight and such a good choice to read during my beach vacation with my daughters.

I really enjoyed Nora from the beginning: she felt real, and her love for her dog and her family was palatable. She made her job and her situation (which wasn't always easy) a pleasure to read. The supporting cast was also wonderful. Nora's mom is a total trip--I could just picture her reticent Maine self. Add in her niece, Poe, whom Higgins managed to keep from being a cliche, and another teenager, Audrey, who was a delight--I loved them. Even better, all the characters added to some hilarious moments, even among some of the serious parts of the book. There were some downright laugh out loud scenes in this book, particularly a dinner party on Nora's boat--featuring some great moments with her fellow Scupper Island residents--and a ham dinner at her Mom's. I couldn't believe how into the story I was or how funny and real all these people felt. Nora's love of Harry Potter was rather endearing as well.

The novel also dealt with its serious moments deftly as well. Nora has to overcome so much (almost an overload it felt), and the book handled the serious parts appropriately, with both gravitas and humor. She was a strong character, and I found myself very touched by some sweet pieces in the novel. There's a lot more to this one than meets the eye with its sunny cover.

Overall, this was a lovely book--fun yet serious--with a great protagonist and a wonderful supporting cast. It was downright laugh out loud funny at parts and just a refreshing, enjoyable read. I'm kicking myself for not requesting Higgins' latest ARC but will certainly be reading a lot more of her books in the future.
  
Call of Duty: Ghosts - Nemesis
Call of Duty: Ghosts - Nemesis
Shooter
Nemesis has arrived and it closes out the DLC for Call of Duty: Ghosts in
grand style. The collection offers four new maps as well as the final
chapter of the Extinction series and is a satisfying and engaging
conclusion to Ghosts and should keep fans busy until Call of Duty:
Advanced Warfare ships in November.
As I have documented in the past, The multiplayer aspect of Ghosts never
fully clicked for me the way that past versions of the game have. I have
been frustrated by numerous hacks, balance issues, and other frustrations
when playing on PC which has diminished the enthusiasm I once had for it.
Nemesis does many things right such as restoring the fun of run and gun
style play but yet allowing players of other styles to have their day as
well.

By offering classics such as Team Deathmath and Kill Confirmed I have
found that my scores have increased and my levels of frustrations have
decreased. Nemesis has eschewed the rewards of adding Michael Myers, the
Predator, and Pirate and Mariachi rewards that were a nice perk of the
previous packs to give players what they want, action.

Showtime

Is a run and gun map set in a kill or be killed arena. Teams battle in the
arena and backstage in a close quarters fragfest. I love to walk around
with an armed explosive in game daring people to take me out, and then
racking up the kills by wading into groups of enemies.

The shotgun worked very well for me as being on the move is a good plan as
although there are plenty of cars and containers to hide in as well as a
pyrotechnic stage, you will be found fast in this one.

SubZero
This has been my favorite map of the collection. Set in a frozen Canadian
base, there is everything from a Hockey rink to stacks of beer crates as
players battle indoors and outdoors. Plenty of choke points that area
ideal for snipers and grenades as well as some great outdoor environments
make this one a great map for those who like to get into the action fast
and pile it on.

Dynasty
Set in an Asian setting, players travel a multi-level map to take the
battle to tight quarters. There are plenty of windows, ledges, and alleys
for players to snipe from or spring attacks, and the detail level of the
map is great. I have enjoyed the detail level of the map and the mix of
environments which have allowed this map to grow on me over time.

Goldrush
The final map is set in a mine and makes me think of two of my favorite
theme park attractions, The Calico Mine Ride at Knotts Berry Farm and Big
Thunder Mountain at Disneyland. The map has working mine cars which you
can ride in and run enemies over with, as well as elevators, stairs, and
interior and exterior mine areas for combat. The map is filled with places
to hide and strike from and those who want to really have some fun may
want to hop a mine car and ride the map as it is like being in a roller
coaster. The interiors of the mine are also amazing to look at as you will
want to explore them, but be warned, danger is everywhere.
As I mentioned prior, the finale of the Alien themed co-op Extinction mode
is included and makes the Nemesis collection a very complete and
satisfying experience. Although Ghosts has had some issues as far as I am
concerned in the multiplayer area, the best has been saved for last as
Nemesis delivers the fun and variety that fans have been looking for, I
just wish the hacks and other issues with the game would be dealt with.

http://sknr.net/2014/09/24/call-duty-ghosts-nemesis/
  
Zombieland: Double Tap (2019)
Zombieland: Double Tap (2019)
2019 | Action, Comedy, Horror
The best Zom-com since its predecessor!
When "Zombieland (2009)" first came out, I was sceptical about it, as it looked like it would be nothing but a gore-fest packed with silly and cringe-worthy cheap laughs. But then it started and 'For Whom The Bell Tolls' began playing and I knew I was in for a treat!

Fast-forward a decade, and I entered "Zombieland: Double Tap (2019)" with similar scepticism. I was concerned the studios were going to take what had become a modern classic and simply rehash it in a poor attempt to cash in on its previous success. But then it started and 'Master of Puppets' began playing and I knew I was in for a treat!

Picking up seamlessly where the first one left off, both in terms of story and tone, Double Tap begins with the our group of heroes approaching the White House, which they decide is a good place to lay down some roots in the post-apocalyptic, zombie-infested world they find themselves in.

It isn't long before the youngest member of the group, Little Rock, tires of their attempt at normality, desperate for interaction with any survivors her own age. After Wichita and Columbus fall out, the sisters take off, prompting a road trip for Tallahassee and Columbus to bring them back.

This is a masterclass in how a comedy movie should be executed. Laughs are frequent but not forced. The script is well-written and packed with the same sharp, witty dialogue found in its predecessor. And it manages to maintain its pacing for the duration - something few films can pull off. Too often, comedy films start off with an hilarious first act, but then runs out of steam by Act 2 before ruining the final act by trying to be too serious.

Yes, I'm looking at you "Baywatch (2017)"!

But Double Tap doesn't suffer from any of that. It retains the heart that made it stand out the first time around, whilst building on the laughs and relationships between the characters.

I found this film a little more meta than I remember the first one being. Lots of references to Zombie pop culture, like "The Walking Dead" and "Dawn of the Dead" - both of which Columbus refers to as unrealistic, which is ironically funny.

Of course, being a sequel, you need to introduce some new faces. The first one is Madison, played brilliantly by the beautiful Zoey Deutch. When the airhead blonde stereotype first appears, you immediately cringe and worry she's going to be the annoying tag-along that hopefully dies... yet the character is written in such a way that she effortlessly fits into the group and quickly becomes a likeable addition.

Next is Nevada, portrayed by the ever-reliable Rosario Dawson. She's a hard-hitting, Zombie-killing, Elvis-loving beauty who is an immediate and obvious match for Tallahassee.

And speaking of him, Woody Harrelson again steals the show with his incredibly funny, heart-warming and cringe-inducing turn as the violent Redneck. His lines are hilarious, even when they're not meant to be, and they're delivered inch-perfect every time.

The soundtrack is spot-on, and the visuals fit the type of movie this is trying to be. Overall, this film is a real treat. It flies by, provides many, many laughs, and also tugs on the heart strings just a little bit. It has everything that made the first one great, and it adds just enough to make this feel like more than just a remake.

Oh, and without spoiling things, it ain't over 'til the credits stop rolling... just saying! :-)

Not to be missed!
  
The Nearness of You
The Nearness of You
Amanda Eyre Ward | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Suzette and Hyland have a happy marriage and a busy life when Hyland surprises his wife with the news that he really wants a child. Married fifteen years, children had always been off the table, as Suzette did not want to pass on the genes of her mother, a woman who gave Suzette a horrifying and unstable childhood and eventually wound up in a mental institution. But Hyland proposes a new solution: what if they use a surrogate, with his sperm and a surrogate's egg? Suzette, a busy and successful heart surgeon, reluctantly agrees. Even though there are some red flags, the couple eventually chooses young Dorrie, a woman who wants to use the surrogate fees to go to college. Dorrie and Hyland bond, and Suzette realizes she must get on board with the idea. But soon Dorrie will make some decisions that will affect everyone in this new trio.

I am a bit conflicted about this novel. Ward wrote [book:The Same Sky|22716408], which is a beautiful novel and one everyone should read in this current political climate. It's hard not to compare others to that magical book, and this one did fall short. She does, however, have a way of weaving stories with her words, and while I wasn't nearly as attached to the characters in this novel, I still found myself reading the last half of the book somewhat compulsively.

The novel started out slow, but picked up about 1/4 through, with a twist in the plot. It's told from a shifting rotation of perspectives, including Suzette, Dorrie, and Hyland. There are some large shifts in time as the novel progresses, which did make it harder to attach to some of the characters. None of the plot twists are exactly surprise, as they are foreshadowed a bit in each character's description: this is more of a character-driven novel versus a shocking dramatic novel. Still, even though I tore through the last half of the novel, I just felt the book lacked something, and I felt a tad let down by a story and characters that weren't completely fully developed (the ending is a bit abrupt as well). I enjoyed the perspectives on motherhood that the novel offered, but felt there could be more. That's not to say the novel isn't worth reading; Ward is a wonderful writer, but I just felt a little perplexed and frustrated when this one ended. I had hoped for more.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 02/21/2017.
  
The Girl in The Tower: The Winternight Trilogy
The Girl in The Tower: The Winternight Trilogy
Katherine Arden | 2018 | Science Fiction/Fantasy
9
9.6 (7 Ratings)
Book Rating
The Girl in the Tower is the second in the Winternight Trilogy, after the acclaimed debut novel, The Bear and the Nightingale. It's always hard to talk about sequels without giving too much away about the preceding books, so forgive me if I'm vague. One advantage to waiting so long to read The Bear and the Nightingale was that I got to jump straight into the sequel! Now I have to several months for the third.

The Girl in the Tower revisits our heroine, Vasya, from the first book. Now she has left home to begin her adventures - though her travels are curtailed pretty quickly, and she's roped into going to Moscow with her brother and the Grand Prince, while disguised as a boy. While in Moscow she learns a little bit more about her family history, and I'm hoping the rest will be revealed in the third book this summer. (The Winter of the Witch is scheduled to release in August 2018.)

In this second book, Vasya has done some growing, and has learned to make use of the spirits she sees - she knows the hearth spirits can always find their families, and uses that trait to track a kidnapped girl when no one else can. So long as no one realizes what she's doing, she's fine. But Rus is in the crossover period between the old ways and the new, and if she's found talking to spirits, she'll be branded a witch all over again. She keeps her masquerade going through the first two-thirds of the book, but it's obvious it's going to fail eventually. The way in which it does is sudden and unexpected, and the repercussions are harsh.

And then there's Morozko, the Frost Demon, the god of death. I love Morozko. He's by necessity enigmatic - and in a rough position. I want he and Vasya to fall in love and have a happy ending - the attraction between them is impossible to miss - but immortal beings, in this world, can't love. If they love they lose their immortality. And, possibly, their lives entirely. I hope the author has a solution in mind for these two, because I currently don't see one.

I actually liked this one more than the first book, which is unusual. I liked the first one, but I wasn't blown away. This one pulled me in and didn't let me go. Amazing sequel, and I hope the third one lives up to this standard!

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
If there's anything I like from Forest of a Thousand Lanterns other than the writing and world, it's how delightfully evil Xifeng is.
When I picked up the sequel, Kingdom of the Blazing Phoenix, I just wanted to know how this story will end rather than "I WANT MORE." After all, villains meet one end only in fiction.

I love my characters dark and ruthless sometimes, but Forest of a Thousand Lanterns just didn't hit the mark. The first novel focuses a lot on the journey Xifeng takes to the palace and I found myself frequently drawn away from the slow pacing of the story. That certainly didn't stop me from diving headfirst into Kingdom of the Blazing Phoenix though.

Kingdom of the Blazing Phoenix is much better than the first novel.
The sequel to Dao's debut novel is set 18 years later, told in Princess Jade's perspective. Xifeng is ruling as the evil empress of Feng Lu and Jade has been sent away to grow up in a monastery until she receives a note summoning her back to the palace.

She's not interested in going back to the palace, though, and would much rather stay at the monastery she's called home. But do we really want an evil queen when you have the power and right to overthrow her? Probably not. Like Forest of a Thousand Lanterns, Dao takes readers on a journey as Jade sets off to prove her worth as the heir and take on Xifeng.

Kingdom of the Blazing Phoenix is action-packed and Dao's writing really grows.
The sequel is filled with so many stories, which I think adds to the world and captures the attention of readers. Dao's writing really grows through the stories she tells, and I love seeing how the different versions all tie together in some way in Jade's journey.

Likewise, I can see how some may find the sequel a major disappointment - the quest felt a little too easy for how long Xifeng has her hold as the Empress, and we take some time at the palace before the journey sets off. But it's not as long as nearly half the book in Forest of a Thousand Lanterns. However, I still enjoyed Kingdom of the Blazing Phoenix more, and I'm delighted to see what stories Dao come up with next.

<a href="https://bookwyrmingthoughts.com/kingdom-of-the-blazing-phoenix-by-julie-c-dao/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Call of Duty: Ghosts - Invasion
Call of Duty: Ghosts - Invasion
Shooter
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.

The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.

Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.

Pharaoh

Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.

When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.

Departed

Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.

The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.

Mutiny

This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.

I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.

Favela

This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.

Awakening

This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.

You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.

Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.

 As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.

Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.

Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.

Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.

I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.

http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
Mysterium
Mysterium
2015 | Deduction, Murder & Mystery, Party Game
Murder! A poor soul has been murdered in this house, and the homeowner has hired a group of mediums to solve the crime and give the spirit peace. One problem – the ghost can’t remember for sure who did it! Through a seance, the ghost sends visions to the mediums to lead them to potential suspects, crime scenes, and murder weapons. It is up to the mediums to work together and decipher the visions, narrow down the field, and find the criminal! Time is limited however – unless the culprit is caught in 7 hours, the magic of the seance will run out and the crime will remain a mystery!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…

I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.

Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!

One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.

I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
  
AP
A Promise for Tomorrow
10
10.0 (1 Ratings)
Book Rating
<a href="https://awindowintobooks.wordpress.com">Full Review</a>
A Promise for Tomorrow by Miranda Barnes is a wonderful book. It is a story about new beginning and new romantic interests. Just because one chapter in your life ends does not mean that life ends all together and this story shows the reader that second chances come around. Sarah, the main character, needed a change of pace so she quit her job, ended her relationship that was going nowhere and moved to a new place. In her new environment she found a new job, and made new friends. Sarah met India and became good friends which opened the door to meeting more people like Robert. The story will have you rooting for Sarah and Robert and their relationship.
The story was simply written but shows that people can take a chance on love when they have lost the one they love.
 
I received this book from the publisher via NetGalley for a fair and honest review.