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Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
Only Daughter
Only Daughter
10
8.0 (2 Ratings)
Book Rating
Kat experiences every mother’s worst nightmare when her little girl is found dead. And then the police add the word ‘suicide’. But Kat refuses to believe them.
Even when they show her the familiar looping handwriting and smudged ink on the note Grace left behind. She knows her bubbly, bright daughter would never take her own life.
But as she searches Grace’s perfume-scented room, filled with smiling photos, she uncovers secrets her daughter had been hiding. Secrets that make her wonder how well she really knew the woman her only child was becoming.
Kat’s determined to find out what really happened to Grace on the night she died, even if it means confronting her own troubled past. But as she gets closer to the terrible truth, Kat is faced with an unthinkable question: there was no way she could have protected Grace – or was there?

This book was filled with so many twists, turns, and shocks that had me hanging off of every page.
This is the story of Kat, wife, mother, sociopath. Her teenage daughter has just been found dead at the bottom of a quarry, and the police are calling it a suicide.
The writing is superb in this compelling story and the characters are totally believable and seem so believable as they have their faults and secrets also.
There were jaw dropping twists and I truly felt like I was on this emotional roller coaster with Kat.
The opening of this book is just heartbreaking and I cannot imagine anything worse than the loss of my child and some of the story description of events was just so emotional.
This story is an emotional look at the relationships between mother and child, wife and husband; very heart wrenching at times but what a ride it was!
Only Daughter is a riveting read filled with twists and turns at every corner that I couldn't put down. I'm looking forward to reading more from this author in the future.

Thank you NetGalley and Bookouture for an ARC. This did not influence my review. All opinions are my own.
  
Emerald Blaze
Emerald Blaze
Ilona Andrews | 2020 | Paranormal, Romance
9
9.0 (1 Ratings)
Book Rating
4.5 stars.

I do really enjoy this series.

This one starts with Catalina and her team trying to coax a "helper" monkey down off a lamppost while fellow PI firm, MII, do the same - both working for separate clients who claim to own the monkey. After sorting that little issue out they sense an unusual force coming from the water and are attacked by a horde of strange creatures. Afterwards she is summoned to her boss' house where she learns of a new job. A man has been found dead in what's known as the Pit and his father wants his murderer found and killed. Catalina has to figure out who did it and Alessandro - her teenage crush and the man who broke her heart when he left six months ago - is there to do the killing.

A lot more than just the above happened but it would be a spoiler to share that with others so I'll let you figure out the fun that is this book.

I really love House Baylor. They are all really protective of each other and have some of the handiest powers going for a PI firm: precision shooting, ability to sniff out lies, the ability to build armoured cars. I feel they've grown a lot over the last four books and in this one, they really are top of their game.

The romance between Catalina and Alessandro was definitely on a slow burn in this. We knew they cared about each other after the previous book but when he left, he really hurt her. It was like the pink elephant in the room. They didn't really acknowledge it but it was there, floating around, knocking into them occasionally to make them remember. It took a while but they did - eventually - talk to each other about it and finally resolved the issues they'd put between them

'm assuming that this isn't the last we'll see of these two since one arc of the storyline did not get resolved fully and the next book they'll be fighting the threat side by side to the death. I can't wait!
  
27 hours: Nightside Saga Series, Book One
27 hours: Nightside Saga Series, Book One
Tristina Wright | 2017 | Science Fiction/Fantasy
2
2.0 (1 Ratings)
Book Rating
DNF at a place I don't remember because I read this book ages ago and apparently I didn't upload a review. (Also will not be supporting further on after this due to reasons.)

<b><i>I received this book for free from the publisher via Netgalley in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</b></i>

I wish I could’ve enjoyed 27 Hours as much as most people I know seem to have enjoyed the book, but alas, that is not the case.

Also I’ve been keeping a wonderful streak of finishing every book this year, and I wanted to keep that streak. But...

27 Hours was an absolute pain for me to read, and this was the situation I found myself in constantly:

Me: *picks up book, starts reading*
Me (ten minutes later): Ugh, this is painful. I’m bored.
Me (while trying to read): I’m going to do some blogging and maybe quest on my balance wizard. Maybe this will motivate me.
Me (two hours later): *finishes a dungeon in game, finds myself reading maybe two sentences in between battles* Please note that I'm actually good at reading while waiting for my turn, especially when I'm in a team.
Me (two days later): Ooo shiny book! *starts new book*
Me (another two days later): Oh, yeah. I was supposed to read you, right? *eyes book warily* Let's try this again.

This cycle repeated itself for days and weeks. Eventually, I just called it quits because when I’ve been repeating the same thing over and over again and have progressed more in a game than a book, we’ve got issues and it’s time for me to move on to other books.

27 Hours has a lot of representation among the characters, I won’t deny that. But that’s honestly the only thing I can think of that’s good about this book. Anything I might have missed has been clouded over by the cons.

<b>Why 27 Hours Is Not My Cup of Tea</b>
Rumor - I’m being very nitpicky, but the name Rumor instantly reminded me of Adele’s song. Every time “Rumor” came up in the book (which is a lot, considering the fact he’s a main character), the song blasted in my brain.

The name Rumor, however, is the least of my worries.

The world building is a mass of confusion - I have no clue what things are and honestly the world is a jumbled mess of a confusion. Is a dragon the same as a gargoyle, is a chimera the same as a gargoyle, are they simply the same creatures with different names depending on which group the person belongs to… or what? Is it a group of rebellious humans? Also what is this about hellhounds and gargoyles? The world building feels like a melting pot gone very wrong on the moon hundreds of years in the future.

Not only is the world building is a mass of confusion, but it feels way too modern for a book that is supposedly set 200 years from now.

I’m mainly concerned about the world building to focus on the logistics of book year and present year, though.

Too many characters - There are too many to keep track of in 27 Hours, and the fun part? They’re introduced early. I don’t… I don’t even know who this random dude is and boom! We’ve got another one. I knew for sure there were going to be at least four POVs, which is a lot, but it’s not too much. BUT… not only do we have Jude, Rumor, Nyx, Braedon, etc. etc. we have some person named Colt, Wren, Eric, Sara… that’s just some of the characters.

This is by chapter three. Chapter freaking THREE. My brain was already hurting from the world building and then there are all of these characters being introduced and OMG I just wanted to scream.

I just… I just can’t handle all of these characters because I don’t even remember who does what by the time character #2244 pops up.

I really wished I could’ve finished 27 Hours and continued my streak for this year, but the huge cast of characters being introduced so early into the story and massively confusing world is a no go for me.

<a href="https://thenovelistics.blogspot.com/2017/11/27-hours-by-tristina-wright-arc-review.html">This review is originally posted on The Novelistics</a>
  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
This doesn’t need to be a long review; the film itself doesn’t merit a lot of reflection. But, I have set myself the task of recording every piece of cultural media I consume, and there is already a backlog. So, here come a few quickfire bits on things that I found less than impressive. There is some value in identifying why something failed. Especially, as in the case of Glass, when there was an expectation it might be quite exciting.

I am not the biggest M. Night Shyamalan fan, to be honest. I will give you The Sixth Sense and Signs (to an extent), but even those contain some dodgy direction, plotting and unforgivable dialogue that hasn’t weathered the test of time well. 75% of his output is so bad it becomes funny; I mean, The Happening and Lady in the Water – WTF!? And the less said about The Last Airbender the better. My favourite of his works would have to be Unbreakable, from 2000. At least there is a satisfying story arc and the “twist” makes sense. Often with him it is so preposterous or an non-event, it makes you wonder why he bothered.

Sixteen years later, and Split sprung a surprise by being not bad at all, largely thanks to James McAvoy’s performance as a man with multiple personality disorder – a striking, terrifying, turn that showcased his abilities as an actor superbly. So there was some anticipation that bringing those two film worlds together would yield something very interesting and at least fun. So, it is sad to say that, once again, he pretty much botched it.

Don’t get me wrong, it is watchable and entertaining, up to a point – that point being when the story tries to gel all its strands together in a cohesive new twist, and fails utterly to do so. McAvoy is yet again the standout. Here he pushes the split personalities at his command to a brain spinning degree, switching from one to the other effortlessly – I would much rather just have watched him talking and twitching for two hours, to be fair. Bruce Willis has little to do but brood, and Samuel L. Jackson becomes totally laughable as he strains with the script to find any grounding in real character, and descends into cartoon / pantomime villain very quickly, losing all validity carried over from Unbreakable.

It’s a shame, because there is an idea in there somewhere; this just wasn’t it. No doubt, he has left it open for further exploration with these characters, and will in time return to them. I just hope he takes his time to consider the script properly before diving headlong into another disappointment of cliche and bad plotting. I just feel sorry for McAvoy, who deserved much better.
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
  
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Whatchareadin (174 KP) rated Missing in Books

May 10, 2018  
Missing
Missing
Jenni Boyd | 2012
6
6.0 (1 Ratings)
Book Rating
Blake Stanley needs a new housekeeper. Terry Johnson isn't exactly what he expected when he picked her up from the airport. Terry, along with her son Dale have come to help Blake and his son, Brad with the day to day operations around their home in the outback of Australia. From the moment Blake first lays eyes on Terry, he can tell there is something different about her and her son Dale is unlike any other little boy he has ever met. When Blake gets a frantic call from Dale while out on a muster, he hurries back to the homestead to find Terry lying on the ground in a pool of blood with Dale no where to be found. What is this lady into and where is Dale? Sent on a wild chase all throughout Australia, and finding out things about the past he should never know, Blake is determined to find out who Terry is and where Dale is.

Missing is a good book based in Australia. With so many twists and turns, you are never sure where you are headed next. This book keeps you on the edge of your seat and wondering what is going to happen next. There are a few parts of the book that get confusing at times and I had to read over these a couple of times. There are a lot of components to keep track of which adds to the confusion. Overall, though, this is a book that is a good read.

**I was given this book by the author in exchange for my honest review.**
  
Good Will Hunting (1997)
Good Will Hunting (1997)
1997 | Drama
Them Apples (0 more)
My favorite Robin Williams Film, and that is saying something...
This is another Modern Classic about potential and brains, but also about where you come from and how you adapt. Here's an anecdote about finding the right studio: Matt Damon and Ben Affleck found a clever way to choose the right studio for their script: the story goes that on page sixty of the script, they wrote a completely out-of-nowhere sex scene between Will and Chuckie. They took it to every major studio, and nobody even mentioned the scene. When they met with Harvey Weinstein at Miramax, he said, "I only have one really big note on the script. About page sixty, the two leads, both straight men, have a sex scene. What the hell is that?" Damon and Affleck explained that they put that scene specifically in there, to show them who actually read the script, and who didn't. As Weinstein was the only person who brought it up, Miramax was the studio chosen to produce the film.

Also for those of you out there who think just because something is done in school it's not good: When Matt Damon was in his fifth year at Harvard, he was in a playwriting class. The culmination of it was to write a one-act play, and he just started writing a movie, which, with the help of Ben Affleck, became this movie.


"But the question is whether or not you're perfect for each other." were they talking about Ben and Matt?



I guess Ben liked Them Apples, LOL, just kidding.... and here's another Alternate Movie Poster.
  
Shadow Healer (Blood Shadows #3)
Shadow Healer (Blood Shadows #3)
Jennie Lynn Roberts | 2023 | Paranormal, Romance
10
10.0 (2 Ratings)
Book Rating
I don't want it to end!
Independent reviewer for Book Sirens, I was gifted my copy of this book.

This is third book in the Blood Shadows trilogy and it CANNOT be read as a stand alone. You need to know what happened before, what James has done, and how he came to be in the mess of his making. And you know, cos I SAID SO!! Both books one and 2 were 5 star reads, and this one did not disappoint!

James knows what has happened before is entirely his fault. He trusted Gordon and look what happened. He lost the woman he loved, his friends, and his Shadows. Riley loved James, but she never actually voiced the words. Finding him again was bittersweet, though, given what he did and what has to happen now. They need to trust each other, but can they forgive?

Quoting from my review for book one, Shadow Guardian: James would be good, as the third in the Triad but that would mean he comes out of this​ mess. And if he does, he will be deeply damaged in many ways. Oh, he's gonna break my heart, I know he is! (Assuming he gets a book! *looks pleadingly at Ms Roberts!

And he did! James broke my heart, big time! But Riley as well. They had so much before, but neither had actually said what they felt, or where they wanted it to go, then Gordon came along and wrecked everything. Both of them suffered, deeply, in very different ways. It takes time for them to even speak to each other, but they need to reconnect to actually get one over on Gordon.

Gordon, the power tripping head of the council, makes his plans far more clearer here and it's not just the Norms of this world that will suffer if he gets his way. The Shadow Weavers will suffer, badly, if he gets his feet under the table and gets his way. One suffers here, and it wasn't easy to read, being Shadow stripped.

I think it does have a higher level of violence than the other books, but it really was needed. What Gordon did to James, and the others meant Gordon needed to be stopped at all costs. And it DOES cost, deeply, but it really was needed.

While heavy on the emotional side for James and Riley, I found it a little less explicit than the other books. The emotions are rife for Elizabeth and David too.

AND! The bad guy gets a say! Oh I love it when we hear from the bad guy! Now, I can't actually recall if we did before, cos I don't mention it, and ya;ll know how much I love getting the bad guy so I will always mention it, and we get Gordon in all his world dominating glory and I freaking loved it!

Writing this, even though it was an amazing third instalment, is making me sad. because it is the FINAL part of the trilogy and don't wanna leave them!

I can't wait to see what Roberts comes up with next. I'm really loving her mind and how she gets things across.

5 full and shiny stars, casting wonderfulyl coloured Shadows around!

*same worded review will appear elsewhere
  
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Bob Mann (459 KP) rated Widows (2018) in Movies

Sep 28, 2021  
Widows (2018)
Widows (2018)
2018 | Crime, Drama, Thriller
Death Becomes Her.
The Plot
If you are considering “inheritence planning” there are probably a number of things you might be toying with: what happens to your house; how to best transfer your investments; who gets the dog; etc. But probably “a grudge” is not on the list. But that’s the problem faced by teacher’s union rep Veronica (Viola Davis). As you might presume from the film’s title Veronica, together with fellow widows Linda (Michelle Rodriquez), Alice (Elizabeth Debicki), Amanda (Carrie Coon), are left in a tight spot when a gang’s robbery of a local black hoodlum’s stack of cash goes badly wrong. The leader of the gang, and Veronica’s husband, is Harry Rawlings (Liam Neeson), and his certain set of skills are not enough to save him.

The victim of the robbery, Jamal Manning (Brian Tyree Henry), is running for local office in the upcoming elections against Jack Mulligan (Colin Farrell), trying to take over the role as part of a long dynasty from his grouchy father Tom (Robert Duvall). Where Jamal might be better with words, Jamal’s brother Jatemme (Daniel Kaluuya, “Get Out“) has a more physical approach to resolving issues.

What Harry has left behind for Veronica is a notebook containing the details of their next job, and Veronica gathers the female group together to carry out the raid to help save them from a “bullet in the head”.

The Review
I really enjoyed this film. It’s the ying to the yang of the disappointing “Ocean’s 8” from earlier in the year. Yes, it’s YET another film that focuses on female empowerment and with a strong black presence within the cast. But what for me made it stand out above the crowd was the quality of the writing and the assuredness of the directing.

Although based on the ancient UK TV series by Lynda La Plante, the script is written by “Gone Girl” screenwriter Gillian Flynn, and is excellent. It really doesn’t EXPLAIN what is going on, but shows you a series of interconnected scenes and lets you mentally fill in the blanks. While you don’t need to be a rocket scientist to understand the overall story arc, I must admit that even now I’m not 100% sure of some of the nuances of the story. Harry, for example, seems to be a hardened career criminal, and yet he seems to be revered by the political leaders on both sides, even though he seemed to have loyalty to noone. The script cleverly uses flashbacks and has enough twists and turns to keep you on your mental toes.

The characters also worked well for me, with each having a back story and motivations that were distinctly different from each other. Alice (helped by Debecki’s standout performance) is particularly intriguing coming out of an ‘interesting’ relationship. Is she just following the path of her unpleasant mother (Jacki Weaver)? Some of the actions might suggest so.

As for the direction, Steve McQueen (he of “12 Years a Slave“), delivers some scenes that could justly be described as “bold”. A highpoint for me was a short drive by Jack Mulligan and his PA Siobhan (an excellently underplayed Molly Kunz) from a housing project, in a neighbourhood you might worry about walking through at night, to the Mulligan mansion in a leafy and pleasant street. McQueen mounts the camera on the bonnet (hood) of the car, but you can’t see the interior other than occasional glimpses of the chauffeur. All you can hear is Mulligan’s rant to his Siobhan. I thought this worked just brilliantly well. The heist itself well done and suitably tense with an outcome that continues to surprise.

If there’s a criticism then the ending rather fizzles out, leaving a few loose ends flapping in the breeze.


Words of comfort from wannabe politician Jack Mulligan (Colin Farrell) to Veronica (Viola Davis).
The Turns
It’s only been a couple of weeks since my review of the excellent “Bad Times at the El Royale” and I named as my second film of the year for my (private) “Ensemble Cast” award. And here hot on its tail is the third. There are such strong performances across the cast that it’s difficult to pull out specifics: as you start looking at the list you pull out more and more and more names…

As referenced above, I loved Elizabeth Debecki‘s performance. Both vulnerable and strong all in one package.
Colin Farrell, for me, gives his best performance in years as the son caught within the shadow of his overpowering father. A confrontational scene between Farrell and Robert Duvall is particularly powerful.
Daniel Kaluuya is truly threatening (possibly slightly OTT) as the psycho fixer.
For the second time in a month Cynthia Erivo stands out as a major acting force, as the hairstylist cum gang member Belle.
Jon Michael Hill, excellent as a fire-breathing reverend with flexible political views.
It would not surprise me to see Best Supporting Actor nods for any combinations of Debecki, Farrell, Kaluuya and Erivo for this.

I must admit that I’m not the greatest fan of Viola Davis: I find her performances quite mannered. But there’s no doubting here the depth of her passion and with this lead performance she carries this film.

Final Thoughts
I loved this as an intelligent action movie that’s a cut above the rest. Which is a surprise, since from the trailer I thought it looked good but not THAT good! It comes with my recommendation for an exciting and gripping two hours at the cinema. I’m rather caught between two ratings on this one, and if I still had half stars to use I would use it. But as I found this one of the most engrossing films of the year I’ll give it full marks.