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Daniel Boyd (1066 KP) rated BlacKkKlansman (2018) in Movies

Oct 1, 2018 (Updated Oct 2, 2018)  
BlacKkKlansman (2018)
BlacKkKlansman (2018)
2018 | Biography, Comedy, Crime
Brilliant performances by the entire cast (1 more)
Funny, while still being relevant and sending a serious message
Spike Lee's Best In Years
BlackkKlansman released while I was on holiday, so after playing a bit of catchup at my local cinema, I eventually got around to seeing this film that I was looking forward to ever since seeing the first trailer for it. It lived up to my expectations and I really enjoyed it. Also, just a heads up; I usually don't like to get political in movie reviews, but I feel that with a film as politically charged as this one, it makes it inevitable to get around, so there may be some stuff in here that you disagree with.

The movie worked in several different ways, it definitely worked as a comedy and had me laughing raucously at certain points and then it would drop an important and relevant point on you and suddenly things wouldn't seem so funny any more. All of a sudden, these laughably ignorant racists suddenly became a very real threat, which I don't think was an accident in paralleling how Lee feels about a good amount of modern day Americans like Donald Trump. Remember when he first announced that he was running for office and everybody, (including the current president at that time,) laughed at him? Now he is the most powerful man in the world and poses a very real threat to minorities in the US. I thought that this was a very clever, subtle way to take a shot without being too blatant.

Then there was a slightly more obvious shot at him when characters are discussing a man filled with hate potentially working his way into power and getting the majority of the American public on his side and how awful that would be. Although this particular dig is way more obvious, it still didn't bother me too much and I accepted it as a filmmaker using his platform to send a message to someone that he morally disagrees with.

The final dig was a step too far for me. During a phone conversation between David Duke and Ron Stallworth, Duke says something about getting rid of non-whites to "make America great again." It was so heavy handed that the characters onscreen might as well have turned around and winked at the camera. Please don't get me wrong, I think that Donald Trump is a scumbag and am totally fine with Lee taking a couple of shots at him, but I much preferred the more subtle undertones that he sent his way earlier in the film to this blatantly obvious, slightly cringey callout.

I did enjoy Lee's references to Blaxploitation films of the 70's and I liked the whole aesthetic that this movie had. The score was brilliant and the cast did a great job, the performance that stayed with me the most after the film, was Corey Hawkins monologue as Kwame Ture. He only appears in one scene in the film, but his speech, (in which I felt he strongly channelled Denzel,) was mesmerising and electrifying to watch.

The way that Spike Lee chose to end this movie has stirred some controversy, but I found it to be incredibly powerful and moving. It really sent home the message that this kind of intense, despicable hatred isn't just something that was around in the 70's and 80's, it is something that is still sadly prevalent and happening in today's society and we have people in power, like Trump, who is willing to defend and stand by these people and their violent, hateful behaviour. It was also a fitting tribute to Heather Heyer who was killed when a car crashed into a crowd of people who had been peacefully protesting the Unite the Right rally in Charlottesville, Virginia one-year prior to this film's release.

Overall, this is a funny, entertaining, uncomfortable and anger-inducing film and all of these emotion are equally relevant. I also feel that this movie does exactly what it intends to on a moral level, whether you agree with the ideals portrayed or not, Lee does a terrific job in turning a period piece movie into a painfully relevant message for modern audiences.
  
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Mothergamer (1598 KP) rated the PlayStation 3 version of Catherine in Video Games

Apr 3, 2019  
Catherine
Catherine
Action/Adventure
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.

 Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
 The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
 One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
 Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.

Vincent Brooks In His Nightmare

 Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
 Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.




Solve The Puzzle Or Die Trying







 This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
 However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
 Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
 I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
  
Now That You Mention It
Now That You Mention It
Kristan Higgins | 2017 | Romance
8
8.8 (5 Ratings)
Book Rating
Lovely book with a great protagonist and supporting cast
Nora Stuart has overcome a lot. After a combination of relentless bullying and being overlooked and ignored in high school (even by her sister, Lily), she earned a scholarship to Tufts on her way to becoming a gastroenterologist. She thought the worst was behind her as she found happiness with her medical practice and her boyfriend, but then boom it all changed in a second--literally--when she stepped off a curb and was hit by a car. So she does the only thing she can think of: go home. For the first time in fifteen years, Nora finds herself back in Maine on Scupper Island, living with her Mom and sharing a room with her teenage niece, Poe. The townspeople still think of her as "Sharon's other daughter," and being home doesn't exactly bring back good memories. But Nora's banged up (inside and out); her younger sister is in jail; and Poe clearly could use some stability. Maybe, just maybe, coming home will be a much-needed chance to start over.

This is the type of book where you probably know how things will turn out (disgraced woman returns to her former home, which just happens to be an island). Still, in a way, I think they are the hardest to write, because, for me, they require such well-written plot with an excellent cast to pull it off. To get past it all, you need a really strong protagonist and a truly "lovable" love interest. You get all that in spades here. I'd never read a Kristan Higgins novel before, but had heard such good things about this book (especially from my Goodreads friend, Melissa) that I couldn't resist picking it up. I'm so glad I did. This novel was such a delight and such a good choice to read during my beach vacation with my daughters.

I really enjoyed Nora from the beginning: she felt real, and her love for her dog and her family was palatable. She made her job and her situation (which wasn't always easy) a pleasure to read. The supporting cast was also wonderful. Nora's mom is a total trip--I could just picture her reticent Maine self. Add in her niece, Poe, whom Higgins managed to keep from being a cliche, and another teenager, Audrey, who was a delight--I loved them. Even better, all the characters added to some hilarious moments, even among some of the serious parts of the book. There were some downright laugh out loud scenes in this book, particularly a dinner party on Nora's boat--featuring some great moments with her fellow Scupper Island residents--and a ham dinner at her Mom's. I couldn't believe how into the story I was or how funny and real all these people felt. Nora's love of Harry Potter was rather endearing as well.

The novel also dealt with its serious moments deftly as well. Nora has to overcome so much (almost an overload it felt), and the book handled the serious parts appropriately, with both gravitas and humor. She was a strong character, and I found myself very touched by some sweet pieces in the novel. There's a lot more to this one than meets the eye with its sunny cover.

Overall, this was a lovely book--fun yet serious--with a great protagonist and a wonderful supporting cast. It was downright laugh out loud funny at parts and just a refreshing, enjoyable read. I'm kicking myself for not requesting Higgins' latest ARC but will certainly be reading a lot more of her books in the future.
  
Call of Duty: Ghosts - Nemesis
Call of Duty: Ghosts - Nemesis
Shooter
Nemesis has arrived and it closes out the DLC for Call of Duty: Ghosts in
grand style. The collection offers four new maps as well as the final
chapter of the Extinction series and is a satisfying and engaging
conclusion to Ghosts and should keep fans busy until Call of Duty:
Advanced Warfare ships in November.
As I have documented in the past, The multiplayer aspect of Ghosts never
fully clicked for me the way that past versions of the game have. I have
been frustrated by numerous hacks, balance issues, and other frustrations
when playing on PC which has diminished the enthusiasm I once had for it.
Nemesis does many things right such as restoring the fun of run and gun
style play but yet allowing players of other styles to have their day as
well.

By offering classics such as Team Deathmath and Kill Confirmed I have
found that my scores have increased and my levels of frustrations have
decreased. Nemesis has eschewed the rewards of adding Michael Myers, the
Predator, and Pirate and Mariachi rewards that were a nice perk of the
previous packs to give players what they want, action.

Showtime

Is a run and gun map set in a kill or be killed arena. Teams battle in the
arena and backstage in a close quarters fragfest. I love to walk around
with an armed explosive in game daring people to take me out, and then
racking up the kills by wading into groups of enemies.

The shotgun worked very well for me as being on the move is a good plan as
although there are plenty of cars and containers to hide in as well as a
pyrotechnic stage, you will be found fast in this one.

SubZero
This has been my favorite map of the collection. Set in a frozen Canadian
base, there is everything from a Hockey rink to stacks of beer crates as
players battle indoors and outdoors. Plenty of choke points that area
ideal for snipers and grenades as well as some great outdoor environments
make this one a great map for those who like to get into the action fast
and pile it on.

Dynasty
Set in an Asian setting, players travel a multi-level map to take the
battle to tight quarters. There are plenty of windows, ledges, and alleys
for players to snipe from or spring attacks, and the detail level of the
map is great. I have enjoyed the detail level of the map and the mix of
environments which have allowed this map to grow on me over time.

Goldrush
The final map is set in a mine and makes me think of two of my favorite
theme park attractions, The Calico Mine Ride at Knotts Berry Farm and Big
Thunder Mountain at Disneyland. The map has working mine cars which you
can ride in and run enemies over with, as well as elevators, stairs, and
interior and exterior mine areas for combat. The map is filled with places
to hide and strike from and those who want to really have some fun may
want to hop a mine car and ride the map as it is like being in a roller
coaster. The interiors of the mine are also amazing to look at as you will
want to explore them, but be warned, danger is everywhere.
As I mentioned prior, the finale of the Alien themed co-op Extinction mode
is included and makes the Nemesis collection a very complete and
satisfying experience. Although Ghosts has had some issues as far as I am
concerned in the multiplayer area, the best has been saved for last as
Nemesis delivers the fun and variety that fans have been looking for, I
just wish the hacks and other issues with the game would be dealt with.

http://sknr.net/2014/09/24/call-duty-ghosts-nemesis/
  
Zombieland: Double Tap (2019)
Zombieland: Double Tap (2019)
2019 | Action, Comedy, Horror
The best Zom-com since its predecessor!
When "Zombieland (2009)" first came out, I was sceptical about it, as it looked like it would be nothing but a gore-fest packed with silly and cringe-worthy cheap laughs. But then it started and 'For Whom The Bell Tolls' began playing and I knew I was in for a treat!

Fast-forward a decade, and I entered "Zombieland: Double Tap (2019)" with similar scepticism. I was concerned the studios were going to take what had become a modern classic and simply rehash it in a poor attempt to cash in on its previous success. But then it started and 'Master of Puppets' began playing and I knew I was in for a treat!

Picking up seamlessly where the first one left off, both in terms of story and tone, Double Tap begins with the our group of heroes approaching the White House, which they decide is a good place to lay down some roots in the post-apocalyptic, zombie-infested world they find themselves in.

It isn't long before the youngest member of the group, Little Rock, tires of their attempt at normality, desperate for interaction with any survivors her own age. After Wichita and Columbus fall out, the sisters take off, prompting a road trip for Tallahassee and Columbus to bring them back.

This is a masterclass in how a comedy movie should be executed. Laughs are frequent but not forced. The script is well-written and packed with the same sharp, witty dialogue found in its predecessor. And it manages to maintain its pacing for the duration - something few films can pull off. Too often, comedy films start off with an hilarious first act, but then runs out of steam by Act 2 before ruining the final act by trying to be too serious.

Yes, I'm looking at you "Baywatch (2017)"!

But Double Tap doesn't suffer from any of that. It retains the heart that made it stand out the first time around, whilst building on the laughs and relationships between the characters.

I found this film a little more meta than I remember the first one being. Lots of references to Zombie pop culture, like "The Walking Dead" and "Dawn of the Dead" - both of which Columbus refers to as unrealistic, which is ironically funny.

Of course, being a sequel, you need to introduce some new faces. The first one is Madison, played brilliantly by the beautiful Zoey Deutch. When the airhead blonde stereotype first appears, you immediately cringe and worry she's going to be the annoying tag-along that hopefully dies... yet the character is written in such a way that she effortlessly fits into the group and quickly becomes a likeable addition.

Next is Nevada, portrayed by the ever-reliable Rosario Dawson. She's a hard-hitting, Zombie-killing, Elvis-loving beauty who is an immediate and obvious match for Tallahassee.

And speaking of him, Woody Harrelson again steals the show with his incredibly funny, heart-warming and cringe-inducing turn as the violent Redneck. His lines are hilarious, even when they're not meant to be, and they're delivered inch-perfect every time.

The soundtrack is spot-on, and the visuals fit the type of movie this is trying to be. Overall, this film is a real treat. It flies by, provides many, many laughs, and also tugs on the heart strings just a little bit. It has everything that made the first one great, and it adds just enough to make this feel like more than just a remake.

Oh, and without spoiling things, it ain't over 'til the credits stop rolling... just saying! :-)

Not to be missed!
  
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
Call of Duty: Ghosts - Invasion
Call of Duty: Ghosts - Invasion
Shooter
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.

The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.

Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.

Pharaoh

Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.

When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.

Departed

Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.

The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.

Mutiny

This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.

I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.

Favela

This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.

Awakening

This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.

You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.

Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.

 As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.

Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.

Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.

Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.

I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.

http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
The Nearness of You
The Nearness of You
Amanda Eyre Ward | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Suzette and Hyland have a happy marriage and a busy life when Hyland surprises his wife with the news that he really wants a child. Married fifteen years, children had always been off the table, as Suzette did not want to pass on the genes of her mother, a woman who gave Suzette a horrifying and unstable childhood and eventually wound up in a mental institution. But Hyland proposes a new solution: what if they use a surrogate, with his sperm and a surrogate's egg? Suzette, a busy and successful heart surgeon, reluctantly agrees. Even though there are some red flags, the couple eventually chooses young Dorrie, a woman who wants to use the surrogate fees to go to college. Dorrie and Hyland bond, and Suzette realizes she must get on board with the idea. But soon Dorrie will make some decisions that will affect everyone in this new trio.

I am a bit conflicted about this novel. Ward wrote [book:The Same Sky|22716408], which is a beautiful novel and one everyone should read in this current political climate. It's hard not to compare others to that magical book, and this one did fall short. She does, however, have a way of weaving stories with her words, and while I wasn't nearly as attached to the characters in this novel, I still found myself reading the last half of the book somewhat compulsively.

The novel started out slow, but picked up about 1/4 through, with a twist in the plot. It's told from a shifting rotation of perspectives, including Suzette, Dorrie, and Hyland. There are some large shifts in time as the novel progresses, which did make it harder to attach to some of the characters. None of the plot twists are exactly surprise, as they are foreshadowed a bit in each character's description: this is more of a character-driven novel versus a shocking dramatic novel. Still, even though I tore through the last half of the novel, I just felt the book lacked something, and I felt a tad let down by a story and characters that weren't completely fully developed (the ending is a bit abrupt as well). I enjoyed the perspectives on motherhood that the novel offered, but felt there could be more. That's not to say the novel isn't worth reading; Ward is a wonderful writer, but I just felt a little perplexed and frustrated when this one ended. I had hoped for more.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 02/21/2017.