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The City of Kings
The City of Kings
2018 | Adventure, Exploration, Fantasy, Fighting, Puzzle
Great artwork (2 more)
Tons of content
Great for solo play
A bit fiddly (1 more)
Some scenarios are incredibly hard
A new take on the adventure game
The City of Kings is a tactical fantasy adventure, with procedurally generated monsters and some neat Euro mechanics. Frank West, the designer, has come up with a game that is massive in scope while being really simple to play and offering tons of replayability.

Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.

The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.

The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.

The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.

Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.

You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.

All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.

Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.

You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.

This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.

Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.

On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.

I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.

The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.

Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.

Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.

This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
  
Angel Thieves
Angel Thieves
Kathi Appelt | 2019 | Fiction & Poetry, History & Politics, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
I really enjoyed Kathi Appelt's writing style in her children's picture book Max Attacks, so when the chance to read and review her Young Adult novel Angel Thieves presented itself, I decided to give it a read. I'm really glad I did because I fell head over heels in love with this book!

I very much enjoyed the plot of Angel Thieves and found myself immersed in the story from the very first page. It is told from different perspectives including humans, an ocelot, and a bayou which definitely made this book even more interesting! The narrative is told from 1845 through to present time. It all takes place in Houston, Texas. Every perspective is interwoven with each other. We learn about a teenage crush, a father and son duo who steal marble angel statues to make a living, an ocelot who was poached from her home and caught in a hurricane where she's left starving and unable to escape from her cage, a former slave who is trying to help her young daughters escape from being slaves themselves, a bayou who has seen it all, and some other points of view from others throughout Angel Thieves. I was constantly memorized by each chapter, and I was on pins and needles wondering what would happen next. It also helps that the author, Kathi Appelt, is such a fabulous writer who makes all her words come to life with her extraordinary talent! There weren't any major plot twists, but this isn't a book that needs to rely on plot twists to keep it interesting. The writing itself is strong enough to hold its own. There are no cliff hangers, but I would have liked to know a little more about Achsah and her children. There is some mention of them at the end, but I was heavily invested in Achsah's story where I really wanted to know more. However, this doesn't take away from the appeal of the book by no means. Because the prose is so beautifully written, the pacing flows very well. The chapters are mostly all short as well, so it's easy to read this book in one sitting. The world building was done fantastically, and it was obvious that Kathi Appelt had done her research when it came to the plot of her story. In fact, I even learned something when it came to Texas history! I'm also grateful that Kathi Appelt included an author's note at the end of Angel Thieves. It's definitely worth reading even if you don't normally read author's notes. This will give you more of an insight about the real life history that her book is based upon.

I felt like the characters in Angel Thieves were well written and fleshed out perfectly. Kathi Appelt even made a bayou feel like a real person which goes to show how much of a talented writer she really is! I felt Soleil's frustrations with trying to get Cade's attention and her hurt when it came to losing someone close to her. I felt her joy when she was happy. Cade was a great character too. I loved his relationship with his dad. It was obvious how close the two were. It was interesting to see Cade's conflicting emotions when it came to stealing marble angels. One one hand, he wanted to make his dad happy, but he also knew that what they were doing wasn't right. I enjoyed reading about how he dealt with his feelings about that. Zorra, I absolutely loved. My heart went out to this lovely little ocelot who was helpless and taken from everything she'd ever known. I was always hoping she'd be rescued when her next chapter was up. Out of all the characters, my favorite to read about was Achsah. As a mother, I could relate to wanting to keep her children safe no matter what. As a former slave, she had her freedom when her master died, but her daughters were to become slaves to her master's friend. Achsah couldn't and wouldn't let this happen, so she risked everything to keep her girls safe. I felt like Achsah had the most interesting story to tell. I was constantly wishing good things for Achsah and her two little girls. Unfortunately, Achsah's story is based in truth on what happened with a lot of slaves during that horrible period in American history.

Trigger warnings for Angel Thieves include slavery, minor profanity, stealing, a mention of child rape (although not graphic), and some violence (nothing too graphic).

All in all, Angel Thieves is highly interesting read that is also partly educational. It definitely taught me things about Texas that I didn't even know, and I grew up in Texas! Angel Thieves also has such strong characters, and Kathi Appelt's love for this story is apparent on each page. I would definitely recommend Angel Thieves by Kathi Appelt to those aged 14 and older who love getting lost in a good book. This is one book that's very easy to get lost in! An easy 5 out of 5 stars for Angel Thieves!
--
(A special thank you to Kathi Appelt for providing me with a hardback of Angel Thieves in exchange for an honest and unbiased review.)
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
Son of a Witch
Son of a Witch
Gregory Maguire | 2008 | Fiction & Poetry
7
6.8 (13 Ratings)
Book Rating
I saw the musical version of Wicked two or three years ago, and ADORED it. I'd been wanting to pick up this book for sometime, and finally found both it and the sequel at my local library. (I just learned there are two more books, A Lion Among Men and Out of Oz, so I'll be requesting those from the library soon!) I started the book knowing, from other reviewers, that it was very different from the musical. Unlike most of the reviews I read, that didn't make me not like it. Quite the contrary. I loved seeing the politics and social unrest hidden behind the scenes. The musical hints at the pogroms against Animals (the sentient ones) but doesn't go into the Whys and Hows like the book does. Wicked and its sequel are much grittier, much darker. At times they feel like political commentary. I loved them.

Wicked is the story of Elphaba, Oz's Wicked Witch of the West. Her story tells us about her birth, her childhood, her school years, and how she eventually came to be the Wicked Witch of the West. Throughout the course of the book we meet Glinda, the Good Witch (and Elphaba's college roommate), the Wicked Witch's flying monkeys, and the Wizard of Oz. The Wicked Witch, unsurprisingly, is not as evil as she's painted to be. Her sister, though...I might not call her wicked, but dictatorial? Yes. Wicked also introduces Liir, Elphaba's son. His story is the sequel, Son of a Witch.

In Son of a Witch, we watch Liir try to decide who he is and what he wants to do with his life. Is he really Elphaba's son? What does that mean for his future? Should he take up her mantle and her responsibilities? So many people seem to think it's his duty to do so, but he's not Elphaba. She never confided her dreams and goals to him, so he doesn't even really know what those duties are, much less if he wants to take them up. Son of a Witch is really the story of an identity crisis, but it's an identity crisis with the added pressure of entire tribes and races of peoples looking to Liir for help, or guidance, or simply answers that he does not have.

I very much enjoyed both books, and I'm excited to find out there are two more in the series. I definitely had some unanswered questions at the end of Son of a Witch, and was disappointed when I thought that was the end. I also plan to look up the author's other, similar books - Confessions of an Ugly Stepsister (Cinderella), Mirror Mirror (Snow White), and many others not based on fairy tales. Or recognizable fairy tales, anyway.

Reading these two books has also made me want to re-read the Oz series - I read most of them years ago in middle school, but I think I may try to grab them from the library again. Oz is such an interesting world, and re-reading them after reading The Wicked Years might shine a whole new light on them.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Wicked
Wicked
Gregory Maguire | 2006 | Fiction & Poetry
8
7.4 (35 Ratings)
Book Rating
I saw the musical version of Wicked two or three years ago, and ADORED it. I'd been wanting to pick up this book for sometime, and finally found both it and the sequel at my local library. (I just learned there are two more books, A Lion Among Men and Out of Oz, so I'll be requesting those from the library soon!) I started the book knowing, from other reviewers, that it was very different from the musical. Unlike most of the reviews I read, that didn't make me not like it. Quite the contrary. I loved seeing the politics and social unrest hidden behind the scenes. The musical hints at the pogroms against Animals (the sentient ones) but doesn't go into the Whys and Hows like the book does. Wicked and its sequel are much grittier, much darker. At times they feel like political commentary. I loved them.

Wicked is the story of Elphaba, Oz's Wicked Witch of the West. Her story tells us about her birth, her childhood, her school years, and how she eventually came to be the Wicked Witch of the West. Throughout the course of the book we meet Glinda, the Good Witch (and Elphaba's college roommate), the Wicked Witch's flying monkeys, and the Wizard of Oz. The Wicked Witch, unsurprisingly, is not as evil as she's painted to be. Her sister, though...I might not call her wicked, but dictatorial? Yes. Wicked also introduces Liir, Elphaba's son. His story is the sequel, Son of a Witch.

In Son of a Witch, we watch Liir try to decide who he is and what he wants to do with his life. Is he really Elphaba's son? What does that mean for his future? Should he take up her mantle and her responsibilities? So many people seem to think it's his duty to do so, but he's not Elphaba. She never confided her dreams and goals to him, so he doesn't even really know what those duties are, much less if he wants to take them up. Son of a Witch is really the story of an identity crisis, but it's an identity crisis with the added pressure of entire tribes and races of peoples looking to Liir for help, or guidance, or simply answers that he does not have.

I very much enjoyed both books, and I'm excited to find out there are two more in the series. I definitely had some unanswered questions at the end of Son of a Witch, and was disappointed when I thought that was the end. I also plan to look up the author's other, similar books - Confessions of an Ugly Stepsister (Cinderella), Mirror Mirror (Snow White), and many others not based on fairy tales. Or recognizable fairy tales, anyway.

Reading these two books has also made me want to re-read the Oz series - I read most of them years ago in middle school, but I think I may try to grab them from the library again. Oz is such an interesting world, and re-reading them after reading The Wicked Years might shine a whole new light on them.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
After Earth (2013)
After Earth (2013)
2013 | Action, Sci-Fi
6
4.9 (16 Ratings)
Movie Rating
At its core, After Earth is a coming of age story set in a future sci-fi world. With the story by Will Smith and directed by M Knight Shyamalan, those expecting the summer blockbusters that Will Smith is known for may be disappointed. Furthermore, those expecting an epic sci-fi film will also be disappointed. In many ways After Earth is a coming of age film for Jaden Smith, who takes center stage.

Set 1000 years in the future, mankind is fighting for survival against a race of creatures known as Ursa, who hunt humans down by smelling fear. The human Special Forces are led by General Cypher Raige played by Will Smith. Smith is a legendary ranger and revered among mankind because of his ability to “Ghost” which is to suppress his fear completely so the Ursa cannot sense him. Meanwhile his son Kitai, played by Will Smith’s real life son Jaden Smith, is desperately trying to impress his father by following in his footsteps. Kitai’s real test comes when the two crash land on the abandoned Earth and Kitai must face his crippling internal fear to save himself and his father.
Will Smith plays perhaps one of his most subdued roles of his career. No wise cracks, no bravado. He is very much the stern and stoic military man. As if to showcase his ability to completely control his fear his character also shows no other emotion either. This is a risky play for an actor who is known for his charisma. And without a doubt many will be turned off by it. But it works to help elevate Jaden’s performance, especially since Will speaks most of the dialog in the film by giving stern orders not only as commanding officer but as a father to son.

Jaden Smith’s performance starts out mediocre. He is not the over confident stupid youth you would mostly expect to find in this type of role, but rather he is the unassuming, emotional and somewhat weak character. From the time the characters crash land on earth he becomes the lead. At first his character is somewhat annoying as he is crippled by fear and emotions. But at the point when he starts to conquer those fears, we too get carried by his performance. He becomes stronger and I found myself actually involved in his journey. No longer trying to figure out what new obstacle he must face next, but rather in watching him grow from boy to man.
Visually the film is beautiful and refreshing. The sci-fi aspects of the film are unassuming which helps to not take away from the story being told. It was reminiscent of some of the 80s sci-fi films that were futuristic but limited and instead focused on story. The first act of the film is slow, however once the scene shifts to earth, the pacing of this film is excellent. It is one dangerous thing to the next in a race against time.

In the end I found myself enjoying this film more than I thought I would. I was surprised by Will Smith’s limited role but I was pleasantly surprised by Jaden’s growth on screen. The film had less visual sci-fi then I was expecting however in the end I did not seem to mind as I found myself more interested in the coming of age story. It is far from perfect and does not feel right being released during the summer blockbuster season. However in the end, it is worth a trip to the theater, even if it is only a matinee.
  
Force of Nature (Aaron Falk #2)
Force of Nature (Aaron Falk #2)
Jane Harper | 2018 | Crime, Thriller
8
8.5 (2 Ratings)
Book Rating
Suspenseful (2 more)
Tense and fascinating
Intricate characters
Sucks you in immediately
Aaron Falk doesn't receive the voicemail until the morning. It's mostly garbled anyway, but he feels like he hears the strains of "hurt her" at the end. He doesn't think much of it until the woman who left the message, Alice Russell, doesn't return from a corporate retreat. Alice and four of her female colleagues went into the woods together. But when the women come out--bruised and battered--Alice isn't with them. Their stories don't quite match up about what happened, either. Aaron joins the investigation about Alice's disappearance as she's related to a case he's working with his partner, Carmen. He quickly realizes that nothing is as it seems deep inside the bushland. But is Alice simply missing, or worse?

I absolutely adored Jane Harper's first Aaron Falk novel, The Dry, and was really excited to see Aaron back again. He's a wonderful, complex character. Indeed, all the characters in THE DRY were so intricate and deep. Here, I was definitely sucked into the world Harper created again. I won't lie, beyond Aaron, most of the characters in FORCE OF NATURE are not easy to like. The five women who head off on this retreat are often despicable, whiny, and just plain mean. But, as the novel continues, we learn more about their motives and what drives them to act as they do. They may still be, well, despicable and mean, but there's a reason for it. There is no unformed character in a Jane Harper novel. Each comes with a backstory and a reason for every action.

It's nearly impossible not to get sucked into this book. The chapters alternate between the present, from Aaron's point of view as he tries to unravel things, and then flip to the near-past, slowly ticking down the events of the women at the retreat. The result is a nearly unbearable suspense at times, where I found myself wanting to scream, "What happened to Alice?!!" It's a slow, tense, fascinating build as we watch things fall apart for the group--getting lost in the deep woods--and seeing events unfold from there. We also see Aaron figuring out his own chain of events. The format works quite persuasively. Even better is that we get Aaron and Carmen's financial investigation thrown in as well. It adds a nuanced layer to the plot and the overall apprehension.

Overall, I really enjoyed this one. The characters are complex, and I really liked how their intricate personal lives intertwined. I'm not sure I loved this one quite as much as THE DRY, but part of that is because you can never quite replicate the joy and surprise of discovering a new, talented author again. Nonetheless, this is a great thriller that keeps you guessing with its nuanced characters. I certainly hope Aaron will be back for a third book.
  
Apocalypse Tomorrow (2014)
Apocalypse Tomorrow (2014)
2014 | Sci-Fi
5
5.0 (1 Ratings)
Movie Rating
We get thrown into the disasters pretty quickly, so quickly in fact that I really thought I'd missed something, you will be glad to know that it's isn't so complex that you can't pick it up, it's just ridiculous.

The main characters of Neil and Colin are introduced very quickly and we get a rather clumsy potted backstory before they get swept up into the action. Joel Gretsch is a face I know from various things but it's The 4400 that sticks out the most, his acting in this isn't much of a stretch beyond what he's had experience with and he probably has the best character next to Marty.

Apocalypse Tomorrow, or Zodiac: Signs Of The Apocalypse, ticks all the classic TV disaster movie points... animals fleeing from impending danger, terrible CGI, vehicles and people being able to outrun nature, terrible CGI, and a dubious love interest moment... credit where credit is due, they did catch me out with this one. What I was severely upset by though was the fact that we hear about devastation around the world and there were no crappy shots of world famous landmarks being destroyed, don't they know that's what we come to these films for?!

You may know that I hate bouncy camera work, I was pleasantly surprised when (excluding in-car scenes) the camera was solid and not frustrating, TV movies tend to be a little erratic on that point. Sadly they do randomly have one scene where it appears that the cameraman was wearing trampoline shoes while going through caffeine withdrawal, even more confusingly there was a scene where I could have forgiven it happening but they chose a very calm moment to have it and it did nothing but annoy.

The props that are introduced suddenly looked very familiar and if I didn't know any better I'd have said they were original concept pieces for Stargate that had been found in a shed somewhere. The physical pieces don't actually look too bad visually, but the CGI is a mix of passable, bad and terrible, at no time convincing. Bizarrely that gives it pretty good marks for this sort of film.

As with many films that want to be more action than story our characters all get to jump to conclusions and accurate deductions without any work being put in. Significantly in this one it means that right near the beginning we jump from one scene to another and skip what feels like two scenes in the middle. From a tense situation everything goes calm instantly and everything is back to normal. With some better scripting there are a lot of moments like this that could have been avoided.

I feel like my score could be misleading, was this film bad? Yes. But it's just ridiculous enough to be amusing.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/apocalypse-tomorrow-movie-review.html
  
    Mancala HD

    Mancala HD

    Games and Entertainment

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    As previously featured by Apple in "New and Noteworthy" and "Staff Favorites" In Russia they call...

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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games

Jun 19, 2019  
Prey
Prey
2017 | Action/Adventure
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.

Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.

The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.

The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.

The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.

Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.

One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.

Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.

PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.

One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.

While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.

The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.

http://sknr.net/2017/05/10/prey-3/