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Honey From the Lion (Love Across Time #2)
Honey From the Lion (Love Across Time #2)
Jackie North | 2018 | LGBTQ+, Romance
8
8.0 (1 Ratings)
Book Rating
beautifully written love story
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is the second book in the Love Across Time series, but you don't need to have read book one, Heroes For Ghosts, for this one to make sense. They are only related in that they both are time travel stories.

Laurie books himself a week on a dude ranch and on the first night there is caught in a snow storm along with a meteor shower. Waking up freezing, he manages to find himself in John's cabin, in 1891. John just wants to be left alone, to get on with his solitary life after the horrors of the war. Finding a freezing young man on his doorstep kind of throws him for a loop but the pair grow close. When Laurie gets caught in a storm again, and comes back to his time, he knows where he wants to be: with John. But how to get there?

I liked this, I liked this A LOT. Just one teeny weeny thing stopped it getting 5 stars, but I will come back to that.

Laurie is burnt out from work, and decides a dude ranch week is just the thing. First night there, he hears the legend of Old Joe and his little fox he found. Waking up in 1891, finding John and subsequently meeting the people in this legend, don't bother Laurie so much, as when he returns to his time. He KNOWS he needs to be with John, and when the lady on the ranch explains the legend PROPERLY, and what The Iron Mountain, the snow storms AND the meteor showers are said to do, Laurie knows, he KNOWS where he needs to be, and how to get there.

I loved that Laurie was almost totally UNphased by everything! He's like: Okay then! I went to sleep in 2018 and I woke up in 1891! Let's get on and live here! There wasn't really any panicking on his part, except when they went to town and Laurie was attacked, and I liked that he was all calm about everything.

I must admit, I thought he might have put the clues together about the legend before he did, but Laurie was enjoying his time with John. Teaching John all the pleasures he has missed up to now, even if it might get them killed. Coming back to his time, though, he sees it then.

It's not overly explicit, but it carries passion and love a plenty. Full of words and phrases of the time though. It takes time for Laurie and John to properly come together, and I liked being made to wait for it. It isn't a quick thing, them falling in love, it creeps up on them both and I loved that it did.

The only niggle I have is this: only Laurie has a say. I desperately wanted to hear from John, I really did. There were some important points that I needed to hear what he was thinking about, feeling, experiencing with Laurie, and he doesn't tell me. And if John had had a say, this would have been a 5 star read, I'm sure.

It's a beautifully written love story, this, don't mistake what I'm saying! It's just, I needed John, and I don't get him.

But even though only Laurie has a say, his voice is strong and clear and he grabbed me and did not let go. One sitting, 300 pages, two and a half hours, not a muscle moved off the sofa! Job done.

4 meteor stars, shooting across the sky.

**same worded review will appear elsewhere**
  
The Blair Witch Project (1999)
The Blair Witch Project (1999)
1999 | Horror
While this film is credited as being the first "found footage" film ever made, it is not true. I found several websites even saying the same thing. Not true. That award goes to Cannibal Holocaust (I am pretty sure) which was release almost two decades earlier (1980 vs. 1999).

The film begins with sort of standard documentary fare showing interviews with the Maryland locals discussing if they have heard of the legend of the Blair Witch. For those that had, they recalled their own memories of the stories they had heard from others or from their childhood. Eventually, the documentary filmmakers meet the odd-looking Mary Brown who details her first hand experience with the demon recalling its weird hairy appearance.

Heather, Josh and Michael then decide to go for an outdoor wooded adventure in an attempt to locate and document evidence of the existence of the local legend themselves, not knowing what lies ahead for them. The journey starts out pretty normal with Heather doing most of the onscreen explanations, the other two mostly relegated to replying to her whims or arguing with her about various topics.

Eventually, a few bad thing start to happen including the loss of their woodland map and hearing strange sounds during the blackness of night. They now wander the woods becoming increasingly agitated with each other and their situation when it is revealed they may be walking in circles and are no closer to completing their quest or finding their way out. They see various various stick and rock formations which are not naturally occurring which means someone else is out there with them.



I remember sitting in a darkened theatre in 1999 hearing about this film briefly before its release. Not much was known at the time, and I recall this being one of the first films to have significant internet buzz beforehand. The internet was only a few years old at the time, so this was also a relatively new concept. Modern audiences are spoiled with so much content for every film available online, that everyone almost loses the feeling of being completely surprised by a film you knew virtually nothing about going in.

For Blair Witch, the added element of the "found footage" style was foreign to pretty much everyone which added to the hype and box office success of the film. Virtually the entire viewing public were not completely sure if what they were watching actually happened or this was fiction. It helped that writer/directors Daniel Myrick and Eduardo Sánchez used an unknown cast so seeing someone they recognized onscreen would not ruin the experience of believing its authenticity.

I am down on sloppy modern moviemakers most of the time these days relying so heavily on CGI and making movies look like pretty perfection rather than focusing on the most important thing for a horror film (or any film) a good screenplay and implied tension. For Blair Witch, it has been said some scenes were improvised or given a general direction but not a full script; however, that doesn't detract from the authentic nature of the situation.

The 2nd half of the film has some truly terrifying moments which happen in the background or off-screen showing you don't need to spend all your money on a CGI monster, just make it scary. The scene and keyart for the film showing the top half of Heather's head which she speaks into the camera explaining her terror and anguish is so believable and mesmerizing it send chills down my spine every time I watch it.

The film also get bagged for the ending which might be considered too short or anti-climactic; however, I think it's perfect and really the only way the movie could have gone.

  
Show all 3 comments.
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Andy K (10821 KP) Oct 18, 2019

Interesting. Haven't heard of that one. I will certainly check it out. Thanks!

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Awix (3310 KP) Oct 18, 2019

You're welcome.

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Kristy H (1252 KP) rated Sociable in Books

Mar 28, 2018  
Sociable
Sociable
Rebecca Harrington | 2018 | Fiction & Poetry, Humor & Comedy
5
5.0 (1 Ratings)
Book Rating
Awkward, failed attempt at satire?
After college, Elinor moves to New York with her journalism degree and dreams of writing pieces that mean something. She sees a future with her boyfriend, Mike, also a journalist. Instead, Elinor lives in a cramped apartment with no kitchen, sleeps on a foam pad, and nannies to two slightly whiny and obsessive children. She thinks her future is looking up when she's offered a position at Journalism.ly, a digital brand a la BuzzFeed. But soon Elinor learns that her sole function there is to produce pieces that go "viral" and then she and Mike break up, pushing her into a deeper depression. Is it even possible to have the creative and romantic life she dreamed of, Elinor wonders?

I won't lie; this was a strange book. Even the narration style is odd. While it's told mostly from Elinor's point of view, we get this peculiar device thrown in at times (e.g., "the reader should know"). You get used to it eventually, but still.

In fact, the whole novel can be very awkward at times and after a while, I lost the thread on whether it was because the book was well-done (she's so well-written!) or just awkward and painful. A lot of the book features much melodrama between the characters, most of whom always seemed to be having bad days. Really, was life so terrible? There is much angst, a lot of social media usage, lots of happy hours and supposed networking, and not a lot of people to care about.

For indeed, a lot of the characters are not likable, and I found myself vacillating in my feelings for Elinor. I didn't grow up in the social media world, like she, but am immersed in it enough now that I could empathize with her--to a point. At some stages, the novel really captured some painful situations. There were some funny points, and places where Elinor could be helpless yet sympathetic. At other points, Elinor was just hapless and unable to take charge of her life in any capacity and filled me with abject terror for the future of the nation.

I was honestly baffled at times on whether the book was satiric, or a commentary on social media and journalism, or taking itself too seriously. Elinor winds up working for Journalism.ly, which is said to be similar to BuzzFeed (and many other sites), and she's told to make things go viral, which, funnily enough, she has a bit of a knack for, despite her own inability to make friends or succeed in social situations (or life, in general). Whether all of this is ironic or not, I'll never quite know.

So, in the end, I'm at a loss with this one. I really don't know how I feel. Satire? A look at a generation? A bunch of hapless unlikable people prattling on? All three combined? I can say that this was a fast read--the author drew me in, as I read it in about a day. I was left with a weird feeling when I finished. I can't say I really recommend it, but it was an interesting read at times.

I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review; more at https://justacatandabookatherside.blogspot.com/.
  
Wonder Woman 1984 (2020)
Wonder Woman 1984 (2020)
2020 | Adventure, Fantasy
I swung between wanting to see this and not, had it been a normal world then of course I would have gone regardless, but as it is I wasn't having strong feelings about this one.

Diana's dreams come true at the hands of an ancient artefact that can grant wishes. But as a wish is given something is taken away, and when Maxwell Lord, businessman and entrepreneur, makes a wish, the world is about to learn the lesson of the phrase... "be careful what you wish for".

First off... this absolutely would have been better on the big screen. It's never been so apparent to me that a cinema experience of a film holds so much power, it's making me understand the differences in early reviews and home viewing reviews a lot more these days.

The story of WW84 is really a very simple one. Doodad does magic, people are evil, goodie must make them good again. And that somehow fills a whole 2 hour 31 minutes of film... it doesn't feel like a very satisfying experience. For all that opener, the conclusion seems to be fleeting and dare I say it... not entirely believable. Overall the whole thing doesn't get particularly deep at any point despite there being a lot of opportunities around the wishes, and there are some questionable moments that could fill several blog posts.

There's been a long pause between me writing the first part and continuing here. That pause involved me staring at my notes and contemplating just writing "meh" and finishing the review there. I'm really going to try and elaborate on my feelings though.

For a film with two villains it's not got much proper villainy in it. Barbara Minerva becoming Cheetah is massively underwhelming from what felt like a promising build-up, and Maxwell Lord, despite having the potential, was not big bad material. Neither had the drive in them to be a truly powerful force in the film, and what's the point in a villain if you can't get on board to hate them?

Kristen Wiig did give a great performance as Barbara, it was a smooth and interesting transition as she progressed, and it left me a lot less "meh" than everything else. But did anyone else just keep thinking Catwoman though?

I thought Pedro Pascal had 80's businessman down pretty well, but I found him to be a little lacklustre, and the character's story felt like the reason for that.

As with the first film, Gal Gadot is majestic on screen as Diana and Wonder Woman... but even here I found myself shrugging at what was going on, and cringing at some problematic plot points. I'm trying to work out if the appeal of the first film was partially due to the amusement of Diana discovering the world for the first time. Here she's savvy and elegant (even for the 0s), and she didn't have the same humour. Instead, we've got that role filled by Steve (Chris Pine). His discovery of the 80s world was fairly amusing, but the way in which he came back bugged me.

All in all characters really didn't grab me, out two main newbies felt very much like rip-offs of other things rather than a great recreation of their source material.

Visually the film was amazing, the bright colours, the style, all fit the era and you gotta love some parachute pants. But outside of that it just merged into other films for me.

That CGI... how can you get so many things right but somehow not do the villains? It's Steppenwolf all over again, Cheetah looked bad. Not only that, but it took an immense amount of time for us to even get to that full effect... so why wasn't it on point? How are DC incapable of animating their villains?

Will I watch this again? Probably, but I'm not overly fussed about it being anytime soon. It wasn't anywhere near as entertaining as the first for me, and didn't have enough action to cover up the disappointing story and character work. I really wish I felt strongly one way or the other on this and not having just another sitting on the fence swinging my feet review. I did appreciate some early vaguely Quidditchy vibes at the beginning though.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/01/wonder-woman-1984-movie-review.html
  
Into the Night
Into the Night
Sarah Bailey | 2019 | Fiction & Poetry, Mystery
9
8.5 (2 Ratings)
Book Rating
Intriguing and refreshing mystery
Detective Sergeant Gemma Woodstock is working in Melbourne now, trying to negotiate relationships with her new boss, Chief Inspector Toby Isaacs, and her partner, Detective Sergeant Fleet. She has been in Melbourne for three months; this has meant leaving behind her five-year-old son, Ben, and his father, Scott. She's keeping busy with a series of cases, including that of a homeless man, Walter Miller, who was brutally killed and one with the famous actor, Sterling Wade, who was stabbed while filming a high-profile zombie film. Alone and away from her son, Gemma throws herself into her work, but will these difficult cases prove too much for her and her emotional well-being?


"I was high-functioning but deeply broken and eventually something had to give. When the opportunity to transfer to Melbourne arose, I needed to take it. Living in Smithson was slowly killing me."


This novel picks up a few years after the first Gemma book. Gemma has been haunted by the Rosalind Rose case featured in Bailey's superb first novel, The Dark Lake, as well as her affair with her former partner, Felix. We find her lost and floundering. This serves a dual-purpose for us, the reader. We get to read a novel with a complicated, realistic character in Gemma. She's true to herself. On the other hand, she's not always the easiest to like or even empathize with. This is a woman who has left her child behind, after all. I have to congratulate Bailey on having Gemma not make the easy/safe choices in life, or the ones you typically see in detective novels. Not only do we get a strong yet vulnerable female character, we get one who is flawed, real, and struggling to find her way in the world. I certainly didn't always agree with her choices, but I do enjoy reading about them.

Even better, Gemma features in an excellent complicated and captivating mystery, with several cases that keep you guessing. The prominent one is the Sterling Wade case. Bailey brings in various Hollywood elements, and there are a lot of characters to suspect and pieces to put together. I quite liked not knowing who had killed Sterling. Even the detectives were flummoxed at times: how refreshing. Throughout all her cases, Gemma is working out where she fits in her new department and how she relates to her new partner, Fleet. There's a lot going on, but Bailey handles it all quite deftly. The excellent writing I enjoyed so much in her first novel is on display again here; you'll be impressed at the way she can pull together her story and bring out her characters.


"'Or maybe this case is just fucking with my mind,' I say, 'and making me think that Agatha Christie plots are coming to life.'"


Overall, I found this book intriguing and refreshing. Gemma is a complicated and complex character who is matched by the intricate cases she attempts to solve. Those who enjoy a character-driven mystery will be drawn to Gemma's prickly exterior, while those who simply enjoy a hard-to-solve case will find plenty to like here as well. Sarah Bailey is certainly a go-to author for me.

I received a copy of this book from the publisher and Netgalley in return for an unbiased review (thank you!).
  
You Should Have Left
You Should Have Left
10
10.0 (1 Ratings)
Book Rating
by author Daniel Kehlmann is imaginatively written in such a way that you’re reading a scriptwriter’s notes from his notebook, as he is writing them. The main character bares his soul about his life, his thoughts and dreams. Much of it is mundane everyday stuff, until you realise that what is being said actually has a very different meaning. Darker and more horrific than it at first may seem.

Writing his screenplay, and lying to his boss about his progress, the screenwriter takes his family, wife Susanna, and four-year old Esther to what he wants to be a writer’s retreat. Yeah, it does sound rather like The Shining. But even though there’s less of it, there’s even more to it… Stick with me. I’ll explain.

Things are not going as planned, for this unnamed writer. His marriage is on the rocks and his screenplay is failing. On top of that there are a lot of strange goings on he cannot explain. Odd things are happening in the house he’s renting via Airbnb. Maybe it’s haunted, or just tricks of light are playing with his mind giving him that illusion. Either way, it’s a slow descent into darkness that the author of the notebook does not seem to notice himself. Not straight away.

But as the reader I get to see that every now and then there’s things hidden in the text the writer seems not to be aware of. He’s spiralling downhill I’m wondering about his mental state, or if the house itself, or something in it — something supernatural — is playing with his mind.

How long can he hold it together? He’s got responsibilities to look after his kid, but he can hardly look after himself. He’s already forgetting which lies he’s told and mixing his dreams (and nightmares) with reality. Even he doesn’t know how it will end, and starts to think about leaving his notebook behind in order for it to be found… and it has been, I’m reading it now…

Several of the notes in his book get to the end of the page and are never finished, which to my mind, is in keeping with the distracted, confused voice of this note taker and adds to the setting’s dark, oppressive atmosphere.

Clever, surreal, with a kind of rhythmic writing, akin to memories of sitting in the back of the car and being rocked to sleep. The only difference would be the rude awakening. The slamming of the brakes. When the harshness of reality jolts you awake.

Yep, this unsettling, nightmarish journey, had me glued to the pages, even though at first I was not entirely sure I understood what I’d read… It’s a short novella sized book, and I must admit I had to read it again to fully appreciate this awesome piece of writing. It’s not your average horror, I can tell you! Nope, there’s nothing average about this at all. Incidentally, it’s translated from German and that fact may be why I thought it worked even better. No words are wasted. There’s a certain style to this book that makes me feel like he’s got something bigger, and maybe even better to come. I can see, however, it won’t be everyone’s cup of tea. I personally wish I’d got to this one sooner.

Stark, sparse, and totally different to anything I’ve read in a long time. I loved it. An alternative read without a doubt. A very short read, in fact. What’s more, this review took longer to write about it, than it did to read. Twice.
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
A Good Enough Mother
A Good Enough Mother
10
10.0 (1 Ratings)
Book Rating
The most dangerous lies are the ones we tell ourselves.
Dr Ruth Hartland rises to difficult tasks. She is the director of a highly respected trauma therapy unit. She is confident, capable and excellent at her job. Today she is preoccupied by her son Tom's disappearance.
So when a new patient arrives at the unit - a young man who looks shockingly like Tom - she is floored.
As a therapist, Ruth knows exactly what she should do in the best interests of her client, but as a mother she makes a very different choice - a decision that will have profound consequences.

This was an outstanding and compelling read.
I think this is one of those books that will be talked about for a while and would fit into a book club read to be discussed.
The story is very well written and thought provoking. I found it really pulling at my heart strings.
Each character in this novel is shown with all their flaws and strengths in achingly real scenes and images.
A well written, emotional, thought-provoking story.
A really good mix between an emotional troubled teenager and the relationship with his mother, and a thriller as the unpredictable Dan story line builds to a horrifying conclusion. Really memorable, and I didn’t see all the twists coming.
Would thoroughly recommend.

Thank you kindly to Netgalley and the publishers for providing me with an arc, in exchange for this honest review.
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
Forgettable
The problem with Ralph Breaks the Internet is that it suffers from a big case of the ‘unnecessary sequels’. Which isn’t a surprise seen as the majority of sequels are the same, but I’ve come to expect more from Disney.

Visually it looks stunning and the voice cast are as good as they were the first time, and it’s wonderful to see Alan Tudyk back again as the best new character KnowsMore. The Disney princesses are by far the best thing about this film, and apart from them the only scenes I really enjoyed and found funny were the 2 credits scenes (one of which had been in the trailer). It’s a little sad that you have to sit through a full 2 hour film before finding something truly enjoyable. Don’t get me wrong, this isn’t a bad film. It’s Disney after all. It’s just that the plot seems a little lacklustre and really quite forgettable. It seems to be missing the magic and the humour from the original, and comes across as very bland and uninteresting. Whilst the internet idea isn’t a bad one and there are some good quirky parts, I don’t feel like it was as well executed as it could’ve been.

The original is a film I adore that never gets old, but sadly this sequel is all too forgettable and not one I’d be interested in watching again.
  
Minds of Men (The Psyche of War #1)
Minds of Men (The Psyche of War #1)
Kayce Ezell | 2017 | Fiction & Poetry, History & Politics, Horror, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
8 of 250
Kindle
Minds of Men ( The Psyche of Wars book 1)
By Kacey Ezell

Once read a review will be written via Smashbomb and link posted in comments

Evelyn Adamsen grew up knowing she had to hide her psychic abilities, lest she be labeled a witch. However, when the US Army Air Corps came calling in 1943, looking for psychic women to help their beleaguered bomber force, Evelyn answered, hoping to use her powers to integrate the bomber crews and save American lives.

She was extremely successful at it...until her aircraft got shot down.

Now, Evelyn is on the run in occupied Europe, with a special unit of German Fallschirmjager and an enemy psychic on her heels. Worse, Evelyn learns that using her psychic powers functions as a strobe that highlights her to the enemy.

As the enemy psychic closes in, Evelyn is faced with a dilemma in her struggle to escape - how can she make it back to England when the only talent she has will expose her if she uses it?


A different spin on a part of world war 2 that was a very male dominated area. I found Kaceys version enthralling. At one point my heart reached out to Lina for you know they were all following orders! Don’t worry it didn’t last and I was back routing for Evie and her men! I also got so lost trying to pronounce those German words. Overall it was a decent read!