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All My Friends - Single by Col3man
All My Friends - Single by Col3man
8
8.0 (1 Ratings)
Album Rating
Armen Paul is an NYC-based singer-songwriter from Boston, Massachusetts. Col3man is an electronic producer who grew up in Heber City, Utah. Not too long ago, they released an introspective dance tune, entitled, “All My Friends”.

“Can’t walk on water, never figured it out. Waves break like me and you. Wade in my worries, but I’m human to doubt, feel you in every mood when I’m angry. I get down on my myself and I get anxious when I need help.” – lyrics

‘All My Friends’ tells an interesting tale of a depressed young man who prays for someone to call his phone.

Apparently, he’s not strong mentality, but somehow he blindly makes it through the day.

‘All My Friends’ contains a relatable storyline, harmonious vocals, and vibey instrumentation flavored with a futuristic blend of indie-pop and electronic elements.

“My friend Col3man and I wrote this song in hopes of helping to erase some of the social stigmas around talking about depression and suicide. It can be challenging to approach friends, family, or professionals and ask for help, but talking about it is often the healthiest way of coping. There is always someone out there willing to listen. We hope this song helps others be the person to reach out and offer help or alternatively, be the person who asks for help. Both efforts take a tremendous amount of courage and they can be life-changing.” – Armen Paul

Armen Paul’s silky falsetto and shimmering vibrato coupled with his subtle grit and soulful melodies create a beautiful musical atmosphere. Not too long ago, the bubbly entertainer appeared on the television show, The X-Factor.

Greggory “Col3man” Ellis has been making a name by creating a unique blend of urban and electronic music.

After touring Africa and Europe as a concert pianist in high school, he found his love for production and dance music.

https://www.bongminesentertainment.com/col3man-armen-paul-all-my-friends/
  
The Mouth of the Dark
The Mouth of the Dark
Tim Waggoner | 2018 | Horror
8
8.0 (1 Ratings)
Book Rating
The Mouth of the Dark is the second book by Tim Waggoner that I’ve read and, after completing it, I’m pretty convinced I’ll like just about any of his work. Waggoner is imaginative and original, and The Mouth of the Dark takes readers to an entirely new world of monstrosities. It’s easily one of the most fantastic books I’ve read this year.

Jayce Lewis’s daughter has gone missing. No one’s seen her and in pursuit of her whereabouts, Jayce stumbles upon a world known as Shadow. Shadow is a dangerous place where nightmares are reality and with the help of a woman named Nicola, Jayce quickly discovers finding out what happened to his daughter isn’t going to be easy. The pair encounter several awesome creatures on their journey, some harmless and others not so much.

Nicola is a fairly likable character and I don’t have a whole lot to say about her. Jayce, on the other hand, has serious mommy issues–which you’ll see if you read the book. Though I didn’t really enjoy the flashbacks, Waggoner does a great job of filling Jayce out. By the end of the book, you know him pretty well.

The plot is a bit slow, and this is perhaps because of the time Waggoner spends detailing Shadow. I’m okay with this, as it’s an amazing ecosystem of horror. For the most part it is pretty straightforward, though the tenses do switch during the flashbacks. I found this to be mildly distracting, but overall it did not detract from the book.

The Mouth of the Dark is a great read and I highly recommend it to those who are into true horror. It is riddled with terror and depravity and there are some parts of the book that may make the squeamish uncomfortable. It’s definitely a title I’m glad to have on my shelf.

I’d like to thank Flame Tree Press for providing me with a free copy for the purpose of unbiased review.
  
What Kind of Girl
What Kind of Girl
Alyssa B. Sheinmel | 2020 | Crime, Young Adult (YA)
7
8.0 (2 Ratings)
Book Rating
The rumors spread quickly at North Bay Academy. Popular track star Mike Parker's girlfriend has accused him of hitting her. She even told the principal. But, they wonder, why not the police? Why did she wait so long to tell? Why hasn't Mike been expelled? Some students at the school want to hold a rally--to expel Mike. But others aren't so quick to believe his girlfriend.


"But (of course), by lunchtime everyone at school knows, as easily and quickly as if they'd announced it over the loudspeaker: Sad Girl accuses Golden Boy of abuse."


This was an interesting book. It tackles a lot of heavy subjects within its pages. It also presents an intriguing format. The beginning of the book is told via archetypes: think popular girl; nerd; sad girl; the girlfriend, etc. It's a strange, almost gimmicky, format and meant it took some time for me to warm to any of the characters (especially since you don't know their names). Over time, the book grew on me, but it was hard to overcome that slow start.

There's so much going on in this one. Abuse, self-harm, drug use, mental health, eating disorders, and more. Please keep this in mind in terms of trigger warnings. I applaud Sheinmel and all she takes on. It's a very brave book, and the characters have a lot of depth. I think it might have had even more if the book maybe shortened its focus on just a few issues, versus trying to take on so many. Still, it's a very relevant story, and you can't help but appreciate how it tackles such big themes and emotions. I can see how it would be helpful to young adults. Even I found myself identifying with one of the characters and growing to root for all of them. 3.5 stars; rounded to four here for the powerful topics and messaging.
  

"This record was 1958 and it was already a 25-year retrospective so that means it spans from 1932/3 to 1958! It came to me at the same time as all this new wave stuff and I was really interested in all the stuff Cage was doing with prepared piano, and there’s a bunch of prepared piano on my new record. Between those pieces and orchestral works for multiple players where Cage was using people banging on metal break drums and stuff, it was really sounding like the gamelan music I was listening to at the same time and I just found it to be super inventive. John Cage was defining a new way of thinking about music in the 20th century and in a way his definition included all of noise and all of ambient sound and all of these things that became movements for us in the 20th century, like Eno’s whole discreet music and ambient thing; or noise music from extreme harsh Japanese noise to whatever we called Neubaten or what Sonic Youth were doing, if you called that noise music; or the Boredoms or Merzbow which is more extreme, there’s no singing, there’s no guitars, it’s just harsh noise – this music opened the door for all that stuff. It’s amazing music in it’s own right, and yet some of it also explores really low volume like super quiet aspects of music where background sounds and people coughing – well that’s part of what you’re hearing in the experience too. So I felt like that record is so important that it defined a gargantuan giant of the 20th Century, which is John Cage, but it defined all these different bits of music that even if people later didn’t realise their music stemmed from that, in some way it did. Everything from 60s onwards, no matter what you were doing outside of rock & roll there was some kind of influence from Cage there."

Source
  
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Merissa (12911 KP) rated Outcast (The Pack Prophecy #1) in Books

Aug 5, 2021 (Updated Jul 17, 2023)  
Outcast (The Pack Prophecy #1)
Outcast (The Pack Prophecy #1)
R.L. Caulder | 2021 | Erotica, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
OUTCAST is the first book in The Pack Prophecy series and WOW! There you go, review done. No? Oh, okay, let me give you a bit more.

Kira was abandoned by her parents when she was very young and found by a wolf pack. She was loved and cared for by the Alpha's mate, and accepted into their family... until tragedy struck. The mother was killed, her best friend hated her, the Alpha blamed her, and she became the lowest of the low. Now it is the day that the new generation will transform. Secrets and surprises will rule the day, and Kira is right in the middle!

It turns out there is more to Kira than meets the eye, and the Alpha knew about it all along. Kira is a wolf shifter herself, now known as The Prophetess, who needs to save Wolfkind. Also, she now has multiple mates instead of one. Two of them accept her, but the Alpha's son, her best friend from childhood, rejects her. This may be a mating but Milo, Seth, and Jameson are HER consorts. At the end of the day, they will do anything for HER. What she says, goes. And that includes working through things that they don't necessarily like.

This is a tale of twisted greed, of weak becoming strong, of political and evil machinations, of hope and love. And I loved every word. I finished this book and immediately bought the second, with the third going into my calendar for release day.

A brilliant book that hooked me in. Roll on November for the third book! Absolutely recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Aug 5, 2021
  
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Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games

Jun 19, 2019  
Dishonored 2
Dishonored 2
2016 | Action/Adventure
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.

Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.

There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.

I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.

Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.

I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.

However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.

In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.

Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.

http://sknr.net/2016/12/22/85969/
  
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Gareth von Kallenbach (980 KP) rated the PC version of Battlefield V in Video Games

Jun 19, 2019  
Battlefield V
Battlefield V
Action
The latest chapter in the long-running Battlefield series has arrived with the release of Battlefield V. The game looks to follow up the success of Battlefield 1 with a World War 2 based game that puts players directly into the action with large and highly-detailed maps.

The solo portion of the game has players battle in some diverse locales and focuses on situations form history where the participants were not well known and did not receive much glory or attention for their deeds.

After the introduction, players have the following options as described by E.A.

The stories were very enjoyable and thought provoking though I did get a few bugs while playing like a cut-scene lock up and some clipping issues where enemy characters were lodged in walls. Thankfully issues like this were few and I was able to complete the missions as they were engrossing and kept me riveted throughout.

I especially liked the Nordlys mission where I was able to don Skis and made my way around the frozen landscapes to complete my mission.

The missions were a mix of stealth, surviving waves of enemies, and capturing objectives which is what you would expect for a game of this type. The game does allow players to have a more diverse approach to completing missions as you can use vehicles and other objects found in the game to be creative. I was able to “borrow” a plane in Under No Flag to strafe the enemy locales. When my piloting skills were not up to snuff and I crashed in a lake; I redid the mission from a direct assault approach and things went much better for me.

The game uses a regenerative health system so should you take too much damage, simply take cover until you heal up and battle on. There is also an option to heal from time to time when battling online. Players will be able to pick up new weapons and ammunition off fallen enemies as well as at various points throughout the game.

Visually the game is very appealing from the open desert to the raging blizzard in the campaigns; there is plenty of eye candy to enjoy along with the action.

The online modes were very enjoyable as there were a variety of modes for players to enjoy.

The multiplay was good and what impressed me was how fair the hit detection was. You did not have to empty an entire clip into an enemy to take them down nor did glancing shots also produce a fatal result. The maps were large and highly detailed which allowed players to try a mixture of gameplay styles to best suit their needs.

It should be noted that additional content for the game will be coming as the menus made mention of solo missions and other features that were listed as “coming soon” and we know that the Battle Royale mode for the game is not due until 2019 as an example.

It should also be noted that I did not see the Female fighter with the prosthetic arm that was featured in the announcement trailers for the game and caused division amongst fans upon the reveal for the game. If she was edited out, planned for a later date, or simply included for demonstration purposes remains to be seen. What is clear is that although fans may expect more content and be disappointed in having to wait for parts of the game to release at a later date, the game is enjoyable for fans of the series and after my experiences with the Beta; even better than expected. I look forward to seeing what the game will look like in the future once the coming updates and patches are applied, but for now; Battlefield V is a solid WW2 game with solid visuals and sound and is a worthy entry into the series.

http://sknr.net/2018/11/12/battlefield-v/
  
Don't Stop Believin'
Don't Stop Believin'
Olivia Newton-John | 2019 | Biography, Health & Fitness, Music & Dance
6
6.0 (1 Ratings)
Book Rating
I was obsessed with Olivia Newton-John as a little girl. As a little girl, I knew all of her songs by heart, and I had watched all of her movies over and over. I do admit that as I grew up, my obsession faded. However, when I saw Olivia's autobiography, Don't Stop Believin', on the shelf at my local library, I decided to give it a read. While it was enjoyable, it just came across as kind of preachy.

Olivia Newton-John rose to fame in the United States as the character of Sandy in the movie Grease. She also had a bunch of hit songs and records afterwards. Olivia's autobiography does mention her rise to fame although I felt as if there wasn't enough time spent on her rise to fame. She does write about her time with Grease and other films as well as recording her songs throughout the book. I felt the movies and songs were written about well.

We get a taste of her life as a child in England and Australia, although I felt she didn't discuss her pre-fame life too much. I would have liked to read more about her childhood instead of just being rushed into when she started performing. I know Olivia Newton-John likes to keep her private life out of the limelight, but when writing an autobiography, it's important to give the reader a little more details than what Don't Stop Believin' gave us.

There was so much name dropping throughout this book! While I understand that famous people know other famous people, sometimes I felt as if Olivia was dropping names just for show instead of because it fit the story. You have a lot of famous friends. We get it!

Another thing that annoyed me about the book was how some parts seemed like an advertisement for her Olivia Newton-John Cancer Wellness and Research Centre as well as for her husband, John Easterling's, herb company. I know she's done so much for her cancer center, (which I give her mad props for), but she goes on and on about how great and lovely of a place it was especially after she was an inpatient there. Of course the staff would treat her better when her name is on the building! There's more than one chapter devoted to how great the place is. I'm sure it is lovely, but I felt like I didn't need to a chapter (and more) about how great it is. As for her husband's herb company, she went on and on towards the end of the book how his herbs really helped her out which is great, but again, does the reader really need the specifics and being told over and over again how helpful it was?

The major thing that annoyed me was how preachy Don't Stop Believin' was in a lot of chapters. In fact, it made me feel guilty sometimes that I rely on modern medicine. Olivia writes how she'd rather take the natural approach to fighting off viruses and diseases, and I get that because I don't like to take medicine needlessly either, but sometimes, it's the best thing. However, I just felt that Olivia was berating those who choose to go the medicinal route. I felt like she was implying that natural remedies work better than modern medicine. This can be dangerous especially if someone gets off their medicines they need to survive to try the natural approach. People should always discuss any changes of medication with their doctors.

To me, Don't Stop Believin' writes like someone who's always been privileged and sheltered throughout their life. A lot of it feels like Olivia Newton-John is out of touch with reality and like she's living in La-La Land. I just found it hard to relate to her throughout the book. Yes, she has gone through some hardships such as deaths in the family, her cancer diagnoses, and her ex-boyfriend disappearing, but for the most part, her autobiography is just too sunshine and rainbows for me to truly relate.

Don't Stop Believin' flows beautifully though, and the writing is done very well, so it has that going for it. I did find myself enjoying the book most of the time when Olivia wasn't been preachy or advertising something. There were some interesting tidbits about her life throughout the book.

Trigger warnings include some profanity use, death, cancer, drinking, and smoking.

Overall, Don't Stop Believin' isn't a bad book, quite the contrary. It's just a bit too hippie dippy for me to have truly enjoyed it to its fullest. I did find the book interesting though despite some flaws. I would recommend Don't Stop Believin' by Olivia Newton-John especially to those who have been diagnosed with cancer as this book does come with a bunch of positivity when it comes to dealing with cancer.
  
It may not be completely fair, but most of my ratings include how I feel about the grammar - if there are several punctuation errors, mispelled words, and other mistakes. Because of the grammatical errors in the majority of the Consequences series, these books did not receive the star rating I would have preferred to give them. Consequences and Truth both received 3 stars, but can become a 3.5 rating with corrections. Convicted I gave 3.5 stars, but could easily be 4 stars after editing. Revealed earned 4 stars from me - the grammar, punctuation and spelling were much, much better, therefore this was the highest rating I will give it. Beyond the Consequences was only given 3 stars.
Below I have included my separate reviews for each book.

Truth: I'll be perfectly honest. I've become so familiar with reading from the first person perspective, it's a little difficult to fully immerse myself in a story written in third person; partly because the point of views change so quickly, sometimes without warning, and there are so many, it's hard to keep up with. In Truth, we read (in third person) through Claire's, Tony's, Harry's, Phil's, Sophia's, Derek's, Nathaniel's, Marie's, and Catherine's point of view. In fact, there may even be one or two I'm forgetting. The point is, it was kind of hard to concentrate, especially when the POV changed without any real consistency. However, despite this and some easy to overlook, but not completely dismissed, grammatical errors, I truly enjoyed Truth. I read Consequences over a year ago and have been desperate to find out how the story continues. The first book left me appalled, disgusted, and just as determined to seek revenge as Claire. However, this book left me completely shocked. There were so many twists and turns, so many events that I was in no way prepared for - I loved it. Aleatha kept me on my toes and I couldn't have predicted anything that happened. Of course, my one real worry is that Claire took Tony back. I told myself that, if one were to pretend the events in Consequences didn't occur, Tony's attempts to rekindle his marriage with Claire would be sweet. However, I can't just forget those things happened. Tony hit her, he isolated her, he kidnapped her and controlled every aspect of her life, he manipulated her and abused her more ways than physically. He raped her. In candor, the first of his several sins could probably be overlooked if he were completely and totally dedicated to not only making it up to Claire, but to making sure those moments never occurred again. However, I absolutely cannot get over the fact that he raped her, repeatedly. Something like that can't, and shouldn't, be forgiven. In the first book, I assumed he had successfully brainwashed her into believe she loved him, so I could forgive her for forgiving him. But in Truth, she was able to step away and realize just how much power she could wield over him, yet she fell right back into his arms. I look forward to reading from Tony's point of view to see whether or not I can be persuaded to agree with Claire and her love for him. Until then, I will continue to have my reservations.

Convicted: Man, what a roller coaster! Romig kept me guessing throughout the whole book and, honestly, worried about how everything would turn out. I had my fears from the beginning - with each new chapter, they grew and grew. I actually caught myself hoping Claire would get the happily ever after she so desperately wanted, even if that included Tony. In reality, I still find it hard to chew that the fact Tony raped her could actually be overlooked. However, there is this magical sense of self-preservation called "suspension of belief", which allows us readers to, well, suspend our beliefs to morally accept something from a book that we most certainly wouldn't in real life. I even found myself cheering the couple on, completely forgetting about the past, only to be reminded and question myself. Whether it's absurd for me to have eventually made peace with Claire's decision to love and forgive Tony for his trangressions, that's what happened. Despite the typical grammatical and punctuation errors dotted throughout the book, I rated Convicted with 3.5 stars instead of 3, because I was truly enthralled from beginning to end. It was a worthy read and, as usual, I'm a little sad to be officially parted with Claire and Tony (if you don't include Tony's POV books), but I'm happy with the way their story ended.

Beyond the Consequences: The grammar matched that of Revealed - much improved from the first 3 Consequences books - but I felt incredibly bored throughout most of it. I felt like it was being dragged out; if Aleatha had made it so Patricia and Rudolf were working together, I believe it would have made this story shorter and, therefore, more enjoyable.
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.