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Gareth von Kallenbach (980 KP) rated Peppermint (2018) in Movies
Jul 2, 2019
Tragedy strikes Riley North (Jennifer Garner) when her husband and young daughter are gunned down in a drive-by shooting. The shooters were all part of a local gang ran by Diego Garcia (Juan Pablo Raba). Garcia thought Riley’s husband, Chris (Jeff Hephner), was part of a plot to steal money from him. Chris had actually turned down the job but it was too late and Garcia ordered his henchmen to make a statement out of killing Chris. Riley despite being shot in the heard and unconscious she was still able to identify the murders of her husband and her daughter Carly (Cailey Fleming). Thinking she would get justice she testified at a preliminary hearing. But to her surprise the defense lawyer said due to being her injuries that she didn’t really know what she saw. Shockingly the prosecutor did nothing to help her and the judge declared there was not enough evidence to proceed. Feeling cheated and everyone was working against her Riley disappears. On the five year anniversary of the murder of her family the three men responsible are found hanging from a Ferris wheel. When Detective Beltran (John Ortiz) and Detective Carmichael (John Gallagher Jr.) show up to the crime scene the immediately wonder could Riley North be back and exacting vengeance.
This vigilante action film is pretty much what you think it will be. There is blood and a lot of action. The acting is okay but not really the focal point of the film. But one thing that is not in doubt is the ending, don’t worry I won’t spoil it I don’t need to. With the somewhat recent success of films like Taken, John Wick and The Equalizer, and their sequels, this genre is not lacking in content. For me this dilutes the quality and original story telling of this type of film. The director, Pierre Morel (Taken, The Gunman), seems at home in this film type and does a decent job here. Jennifer Garner comes off as a bad ass and I enjoyed her in this film. The rest of the cast is good but pretty stereotypical of the genre also. This is not a bad movie just one I feel I have seen before. I will say I enjoyed all three of the movies I mentioned above and that should speak well to this movie. I just wanted a little more. It is also worth mentioning that in many of the scenes where Garner was exacting her revenge the audience was prone to laugh as a bad guy was getting a bullet to the head or a file cabinet dropped on their head. That makes it hard to take the movie too seriously.
If you are a vigilante movie fan this is definitely one to check out. The action is good and there is definitely a good amount of it. A little over the top with the blood for me but not too bad. It is nice to see Garner back in the action world and I hope this leads to more from her. I would say save your theater money for another movie and stream this one when it hits your favorite service.
This vigilante action film is pretty much what you think it will be. There is blood and a lot of action. The acting is okay but not really the focal point of the film. But one thing that is not in doubt is the ending, don’t worry I won’t spoil it I don’t need to. With the somewhat recent success of films like Taken, John Wick and The Equalizer, and their sequels, this genre is not lacking in content. For me this dilutes the quality and original story telling of this type of film. The director, Pierre Morel (Taken, The Gunman), seems at home in this film type and does a decent job here. Jennifer Garner comes off as a bad ass and I enjoyed her in this film. The rest of the cast is good but pretty stereotypical of the genre also. This is not a bad movie just one I feel I have seen before. I will say I enjoyed all three of the movies I mentioned above and that should speak well to this movie. I just wanted a little more. It is also worth mentioning that in many of the scenes where Garner was exacting her revenge the audience was prone to laugh as a bad guy was getting a bullet to the head or a file cabinet dropped on their head. That makes it hard to take the movie too seriously.
If you are a vigilante movie fan this is definitely one to check out. The action is good and there is definitely a good amount of it. A little over the top with the blood for me but not too bad. It is nice to see Garner back in the action world and I hope this leads to more from her. I would say save your theater money for another movie and stream this one when it hits your favorite service.
Sophia (Bookwyrming Thoughts) (530 KP) rated Boneseeker in Books
Jan 23, 2020
Okay, I have a question: who else, while reading this book (if you did), kept imagining Sherlock Holmes as Benedict Cumberbatch? And I don't even have cable to watch it, nor do I have time to watch Masterpiece Mystery....
<img border="0" src="http://4.bp.blogspot.com/-_kJ9pDaSzoQ/U2VHyusffEI/AAAAAAAADKw/2xCShmhbaAg/s1600/turnups.gif" height="153" width="320">
Although imagining THE Sherlock Holmes having a kid is probably impossible. Yet in Boneseeker, it's the next generation of Holmes and Watson, only it's not the legendary duo (wait, they're legendary, right?). Instead of being set in London, the story is mainly set in Philadelphia and New York. Arabella, Sherlock's daughter, and Henry, John Watson's son, are on an expedition to find out if a giant hand found are from a Neanderthal or from Nephilim.
Boneseeker is actually quite scary. Sausage murder? Oh dear. But essentially the book is focused on 4 missing scientists who were on the hunt to prove what the hand really is in said expedition above. I think they were also looking for more giant bones hey, can't give anything away, eh? before they actually vanished into nowhere.
The notes at the end were really helpful. I was planning on doing some of my own research when I had the time, whether at school or at the library, but then I finished reading Boneseeker and saw "AUTHOR'S NOTES." Thus resulting in me going "Fantastic! Less research and Bing crap for me!" Search engines usually just give a) a bunch of crap, b) something entirely different from what you're searching for, or c) "I'm sorry, but that search term doesn't exist. Try again." That's like "Oh, GAME OVER." *plays funky music* I think my mom once said Google told her "Hahaha, you're so funny. What kind of search term is that?" Seems legit mom. I think that's just Option A or B for you.
<img border="0" src="http://3.bp.blogspot.com/-MPfbXCfaO6U/U2VIn0kF3WI/AAAAAAAADK4/nihGmv8QglM/s1600/seemslegit.gif" height="180" width="320">
What's disappointing? Sherlock doesn't make much an appearance, to the dismay of Sherlock fans, unless you're just a fan of John Watson. He makes quite the appearance for the majority of the book. Oh, and it's a stand alone. *sigh* I was so hoping for a sequel. On the bright side, no waiting! Isn't that great, with so many series of books popping up by the day?
<img border="0" src="http://4.bp.blogspot.com/-_4sSv6F_1eg/U2VJFOLi7qI/AAAAAAAADLE/I9G2jTU62xc/s1600/too-many-people.gif" height="156" width="320">
Despite the fact Sherlock doesn't make a huge appearance, mystery fans will find this an enjoyable reads. Oh, and maybe for those who enjoy reading about blood and gore...
EDIT: I stand corrected. This is NOT a stand alone (according to author)
------------------
Advance review copy provided by publisher
Original Rating: 4.5
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-boneseeker-by-brynn-chapman.html">Bookwyrming Thoughts
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
<img border="0" src="http://4.bp.blogspot.com/-_kJ9pDaSzoQ/U2VHyusffEI/AAAAAAAADKw/2xCShmhbaAg/s1600/turnups.gif" height="153" width="320">
Although imagining THE Sherlock Holmes having a kid is probably impossible. Yet in Boneseeker, it's the next generation of Holmes and Watson, only it's not the legendary duo (wait, they're legendary, right?). Instead of being set in London, the story is mainly set in Philadelphia and New York. Arabella, Sherlock's daughter, and Henry, John Watson's son, are on an expedition to find out if a giant hand found are from a Neanderthal or from Nephilim.
Boneseeker is actually quite scary. Sausage murder? Oh dear. But essentially the book is focused on 4 missing scientists who were on the hunt to prove what the hand really is in said expedition above. I think they were also looking for more giant bones hey, can't give anything away, eh? before they actually vanished into nowhere.
The notes at the end were really helpful. I was planning on doing some of my own research when I had the time, whether at school or at the library, but then I finished reading Boneseeker and saw "AUTHOR'S NOTES." Thus resulting in me going "Fantastic! Less research and Bing crap for me!" Search engines usually just give a) a bunch of crap, b) something entirely different from what you're searching for, or c) "I'm sorry, but that search term doesn't exist. Try again." That's like "Oh, GAME OVER." *plays funky music* I think my mom once said Google told her "Hahaha, you're so funny. What kind of search term is that?" Seems legit mom. I think that's just Option A or B for you.
<img border="0" src="http://3.bp.blogspot.com/-MPfbXCfaO6U/U2VIn0kF3WI/AAAAAAAADK4/nihGmv8QglM/s1600/seemslegit.gif" height="180" width="320">
What's disappointing? Sherlock doesn't make much an appearance, to the dismay of Sherlock fans, unless you're just a fan of John Watson. He makes quite the appearance for the majority of the book. Oh, and it's a stand alone. *sigh* I was so hoping for a sequel. On the bright side, no waiting! Isn't that great, with so many series of books popping up by the day?
<img border="0" src="http://4.bp.blogspot.com/-_4sSv6F_1eg/U2VJFOLi7qI/AAAAAAAADLE/I9G2jTU62xc/s1600/too-many-people.gif" height="156" width="320">
Despite the fact Sherlock doesn't make a huge appearance, mystery fans will find this an enjoyable reads. Oh, and maybe for those who enjoy reading about blood and gore...
EDIT: I stand corrected. This is NOT a stand alone (according to author)
------------------
Advance review copy provided by publisher
Original Rating: 4.5
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2014/06/arc-review-boneseeker-by-brynn-chapman.html">Bookwyrming Thoughts
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Emma @ The Movies (1786 KP) rated Death on the Nile (2022) in Movies
Feb 19, 2022
I don't like to go into a film with a negative impression... but... #NotMyPoirot #SlashTheStash.
Linnet Ridgeway goes to Poirot with fears for her safety, and that of her new husband, when an old mutual acquaintance shows up at each new location on their honeymoon.
An Agatha Christie novel always makes for a great plot, and this one has had several different adaptations over the years. Don't go into it expecting a faithful adaptation though, this one comes out a bit spicier. It also takes some liberties with Poirot's backstory, which does add some interesting context to things about him, but at the same time, it's not the source material.
As with Death Train, Death Boat has a star-studded cast. While I love most of them in other things, I found the whole dynamic to be a little all over the place. Tom Bateman and Ali Fazal were solid, Russell Brand was surprisingly good, but everyone else was either rather bland or too over the top. Then there's Kenneth... I'll give it to them, it feels wrong thinking that Poirot is sexy... but there's one moment where even I, a Ken denier, took a sharp intake of breath.
Death on the Nile comes in at 2 hours and 7 minutes, had they cut what felt like 10 minutes of Gal Gadot walking down the length of the ship, it could easily have come in under 2 hours.
I think that identifies the issue I have with these new adaptations. This one in particular has a very theatrical feel to it. A lot of the boat shots early on feel like you're watching it happen on a stage. I don't object to that style, I like watching theatre, but having it thrown in randomly threw me.
My other big gripe was the choice of shots. Death Boat really likes to not show you faces when people are talking. Watching these scenes was off-putting, it felt like they'd been re-edited and had a new audio track overlaid... badly. There's also a scene where the camera swoops backwards and forwards between the people who are talking, and after a while, I could feel the motion sickness building.
It isn't until films like this come out that you realise just how much of one is computer generated. I have to assume that the majority of this budget went on the cast, it certainly wasn't spent on the effects. The de-aging on Branagh in the opening was awful, and must have cost more than hiring a younger actor to do those scenes. The generated scenery wasn't any better, it was painfully obvious which weren't real.
Death on the Nile is, at the end of the day, another classic Christie story, and even with some butchering, there's still a great mystery to unfold. That being said, I would rather sit through one of the other adaptations again if they were all laid out in front of me.
Originally posted on: https://emmaatthemovies.blogspot.com/2022/02/death-on-nile-movie-review.html
Linnet Ridgeway goes to Poirot with fears for her safety, and that of her new husband, when an old mutual acquaintance shows up at each new location on their honeymoon.
An Agatha Christie novel always makes for a great plot, and this one has had several different adaptations over the years. Don't go into it expecting a faithful adaptation though, this one comes out a bit spicier. It also takes some liberties with Poirot's backstory, which does add some interesting context to things about him, but at the same time, it's not the source material.
As with Death Train, Death Boat has a star-studded cast. While I love most of them in other things, I found the whole dynamic to be a little all over the place. Tom Bateman and Ali Fazal were solid, Russell Brand was surprisingly good, but everyone else was either rather bland or too over the top. Then there's Kenneth... I'll give it to them, it feels wrong thinking that Poirot is sexy... but there's one moment where even I, a Ken denier, took a sharp intake of breath.
Death on the Nile comes in at 2 hours and 7 minutes, had they cut what felt like 10 minutes of Gal Gadot walking down the length of the ship, it could easily have come in under 2 hours.
I think that identifies the issue I have with these new adaptations. This one in particular has a very theatrical feel to it. A lot of the boat shots early on feel like you're watching it happen on a stage. I don't object to that style, I like watching theatre, but having it thrown in randomly threw me.
My other big gripe was the choice of shots. Death Boat really likes to not show you faces when people are talking. Watching these scenes was off-putting, it felt like they'd been re-edited and had a new audio track overlaid... badly. There's also a scene where the camera swoops backwards and forwards between the people who are talking, and after a while, I could feel the motion sickness building.
It isn't until films like this come out that you realise just how much of one is computer generated. I have to assume that the majority of this budget went on the cast, it certainly wasn't spent on the effects. The de-aging on Branagh in the opening was awful, and must have cost more than hiring a younger actor to do those scenes. The generated scenery wasn't any better, it was painfully obvious which weren't real.
Death on the Nile is, at the end of the day, another classic Christie story, and even with some butchering, there's still a great mystery to unfold. That being said, I would rather sit through one of the other adaptations again if they were all laid out in front of me.
Originally posted on: https://emmaatthemovies.blogspot.com/2022/02/death-on-nile-movie-review.html
BankofMarquis (1832 KP) rated Luca (2021) in Movies
Jun 22, 2021
Charming but Unspectacular
Usually, a motion picture premiere by PIXAR is a major event and (most of the time) the product premiered is one of the better films debuting in that year (regardless of whether they are animated or not). But…the past 2 PIXAR films have debuted directly on the Disney+ streaming service.
One can understand SOUL debuting on-line since the world was in the midst of a global pandemic. But with LUCA, one had to scratch their heads wondering why the brass at Pixar wouldn’t give it at least a cursory theatrical release.
But, now that I’ve seen LUCA, I know why.
Luca tells the tale of a sea monster named…you got it…Luca, who ventures above the surface of the water with a friend to the human world. As a premise for this film, the Sea Monsters turn into humans when their skin is dry (and turn back into Sea Monsters when they are wet).
As Directed by Enrico Casarosa (the director of the the wonderful 2011 short animated film LA LUNA), Luca is a charming, if unspectacular, film that wears its heart - and it’s message of inclusion for ALL, no matter their differences - on it’s sleeve in a pretty overt way that doesn’t aide, nor does it detract, from the film.
Playing the lead roles of Luca and Alberto are child actors Jacob Tremblay (ROOM) and Jack Dylan Grazer (IT) and they are just like this film - charming and unspectacular. They instill these characters with youthful zest and energy…but not much else. Rising above them (and this film, if I’m being honest) is the voice work of the wonderful Maya Rudolph and the always affable Jim Gaffigan as Luca’s parents, who end up looking for Luca in the human world. To be honest, I would have rather had a film focusing on these two looking for Luca, than the movie we got.
Director Casaroso has stated that he has been inspired by the works of the great Japanese animation Director Hayao Miyazaki and it shows in some of the scenes that are absolutely breathtaking to look at while the feeling of this film is light and airy and not too terribly deep.
This is the 3rd straight film from Pixar that I have found to be “just fine, nothing special”, which is just a bit disappointing in that Pixar films were once the gold standard of animated films.
While not a standout film, Luca is an entertaining diversion and certainly one where the younger ones in the family will find fun while their parents will be entertained…enough. I have to admit, that I was not engaged with the main characters throughout the film, but was caught up at the end and found myself rooting for our heroes, so I guess Casarosa did something right.
Letter Grade:B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
One can understand SOUL debuting on-line since the world was in the midst of a global pandemic. But with LUCA, one had to scratch their heads wondering why the brass at Pixar wouldn’t give it at least a cursory theatrical release.
But, now that I’ve seen LUCA, I know why.
Luca tells the tale of a sea monster named…you got it…Luca, who ventures above the surface of the water with a friend to the human world. As a premise for this film, the Sea Monsters turn into humans when their skin is dry (and turn back into Sea Monsters when they are wet).
As Directed by Enrico Casarosa (the director of the the wonderful 2011 short animated film LA LUNA), Luca is a charming, if unspectacular, film that wears its heart - and it’s message of inclusion for ALL, no matter their differences - on it’s sleeve in a pretty overt way that doesn’t aide, nor does it detract, from the film.
Playing the lead roles of Luca and Alberto are child actors Jacob Tremblay (ROOM) and Jack Dylan Grazer (IT) and they are just like this film - charming and unspectacular. They instill these characters with youthful zest and energy…but not much else. Rising above them (and this film, if I’m being honest) is the voice work of the wonderful Maya Rudolph and the always affable Jim Gaffigan as Luca’s parents, who end up looking for Luca in the human world. To be honest, I would have rather had a film focusing on these two looking for Luca, than the movie we got.
Director Casaroso has stated that he has been inspired by the works of the great Japanese animation Director Hayao Miyazaki and it shows in some of the scenes that are absolutely breathtaking to look at while the feeling of this film is light and airy and not too terribly deep.
This is the 3rd straight film from Pixar that I have found to be “just fine, nothing special”, which is just a bit disappointing in that Pixar films were once the gold standard of animated films.
While not a standout film, Luca is an entertaining diversion and certainly one where the younger ones in the family will find fun while their parents will be entertained…enough. I have to admit, that I was not engaged with the main characters throughout the film, but was caught up at the end and found myself rooting for our heroes, so I guess Casarosa did something right.
Letter Grade:B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
Gareth von Kallenbach (980 KP) rated the PC version of Diablo IV in Video Games
Jun 22, 2023
The latest entry in the phenomenally popular Diablo series has arrived with the release of Diablo IV and with it comes the lofty expectations of a rabid fan base for the franchise. Players can play as one of various classes including Sorcerer, Barbarian, Rogue, Necromancer, and Druid, each comes with its own unique abilities such as sorcery, speed and dexterity, and brute force.
I chose to play as a barbarian as I am not a huge fan of resource gathering, crafting, or playing in a support role, and preferred to mix it up close quarters taking as many enemies as I can with me before I go down in a blaze of glory.
As players gain experience they will be able to increase their abilities many of which can be deployed on a timed basis and grow increasingly powerful as players level up. Players will also be able to obtain armor, weapons, charms, and more along the way which can be recycled, sold, or crafted into various upgrades in the numerous towns and communities throughout the vast map of the game.
Players will be able to complete the main quests and side quests along the way which will gain experience upon successful completion as well as defeating enemies in combat. The sheer distance between objectives can be daunting especially when the map is not clearly shown for a specific area as players may sometimes have to go a considerable distance one-way just be able to detour back toward their intended destination.
Thankfully various locales do have vast travel options that once discovered and unlocked allow players to travel between locales quickly. Being able to leave a dungeon to return to a community in order to sell gear, upgrade weapons and armor, and obtain necessary items before returning from the locale they originated from, is a key to survival.
In time I was able to obtain a horse that not only allows me to travel quicker between locales but prevented enemy mobs from attacking me so later in the campaign, I was able to focus on objectives more than dealing with unending waves combat while trying to travel between locales.
Players will encounter other players along the way and the game does have a social factor that allows for friends and players in the local area to be invited to campaign with you. This is a bit of a challenge at first as I found many players were power leveling and did not want to become involved with lower-level players.
While I completed much of the game solo, there were various bosses that I simply couldn’t handle alone, and was very grateful when I was able to obtain help. This changed when I reached higher levels as being able to complete the final campaign with three helpers made a challenging endeavor very enjoyable.
The map of the world is highly detailed as everything from towns, dungeons, villages, and supernatural realms are crafted in incredible detail and the vast number of enemies and their varieties is impressive even if at times frustrating as you have to battle your way through seemingly unending mobs to reach your destination.
Upon completing the game I will be venturing back from time to time to complete side quests and better prepare for the likely future content that will be coming down the line. While it is been popular some players and local community boards have been vocal about criticism for the game which I believe has varied from nitpicking to valid but I can honestly say I enjoyed this game significantly more than Diablo 3 and for me, Diablo IV is one of the best releases of the year and has been an enjoyable gaming experience throughout despite some frustrations along the way.
4.5 stars out of 5
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I chose to play as a barbarian as I am not a huge fan of resource gathering, crafting, or playing in a support role, and preferred to mix it up close quarters taking as many enemies as I can with me before I go down in a blaze of glory.
As players gain experience they will be able to increase their abilities many of which can be deployed on a timed basis and grow increasingly powerful as players level up. Players will also be able to obtain armor, weapons, charms, and more along the way which can be recycled, sold, or crafted into various upgrades in the numerous towns and communities throughout the vast map of the game.
Players will be able to complete the main quests and side quests along the way which will gain experience upon successful completion as well as defeating enemies in combat. The sheer distance between objectives can be daunting especially when the map is not clearly shown for a specific area as players may sometimes have to go a considerable distance one-way just be able to detour back toward their intended destination.
Thankfully various locales do have vast travel options that once discovered and unlocked allow players to travel between locales quickly. Being able to leave a dungeon to return to a community in order to sell gear, upgrade weapons and armor, and obtain necessary items before returning from the locale they originated from, is a key to survival.
In time I was able to obtain a horse that not only allows me to travel quicker between locales but prevented enemy mobs from attacking me so later in the campaign, I was able to focus on objectives more than dealing with unending waves combat while trying to travel between locales.
Players will encounter other players along the way and the game does have a social factor that allows for friends and players in the local area to be invited to campaign with you. This is a bit of a challenge at first as I found many players were power leveling and did not want to become involved with lower-level players.
While I completed much of the game solo, there were various bosses that I simply couldn’t handle alone, and was very grateful when I was able to obtain help. This changed when I reached higher levels as being able to complete the final campaign with three helpers made a challenging endeavor very enjoyable.
The map of the world is highly detailed as everything from towns, dungeons, villages, and supernatural realms are crafted in incredible detail and the vast number of enemies and their varieties is impressive even if at times frustrating as you have to battle your way through seemingly unending mobs to reach your destination.
Upon completing the game I will be venturing back from time to time to complete side quests and better prepare for the likely future content that will be coming down the line. While it is been popular some players and local community boards have been vocal about criticism for the game which I believe has varied from nitpicking to valid but I can honestly say I enjoyed this game significantly more than Diablo 3 and for me, Diablo IV is one of the best releases of the year and has been an enjoyable gaming experience throughout despite some frustrations along the way.
4.5 stars out of 5
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Purple Phoenix Games (2266 KP) rated Baseball Highlights: 2045 in Tabletop Games
Jul 6, 2019
It’s 2045. Baseball has bored everyone to death (NOT my opinion – GO CUBS GO!). So Big Baseball has turned to employing robots and players have begun to improve their game by adding cybernetic body parts to themselves. This is the future in which I want to live. Editorializing aside, only the best and most exciting players can make in the new bigs. Will your team of Naturals, Cyborgs, and Robots claim victory, or will your players be bound for the minors – or worse, the scrap heap?
Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.
DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T
Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.
After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!
Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.
Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).
Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.
DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T
Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.
After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!
Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.
Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).
Lucy Buglass (45 KP) rated Jojo Rabbit (2019) in Movies
Oct 14, 2019
The premise of Jojo Rabbit is a bold one, and something that could have very easily been executed terribly on-screen.
Whilst you might feel some apprehension about the concept of a 10-year-old boy who has Hitler as an imaginary friend, Taika Waititi has turned it into something brilliant and poignant.
As mentioned above, the film follows Johannes ‘Jojo’ Betzler, who lives in Nazi Germany. He’s a fanatic and is driven by his desire to serve Adolf Hitler in the German army during World War II, even joining a Hitler Youth Camp which is run by Captain Klenzendorf (Sam Rockwell).
Jojo is unlike any other child protagonist I’ve seen, because it’s easy to have very mixed feelings about who he is as a person. He’s a child and his everyday behaviour is indicative of someone who lacks maturity, resulting in some laugh out loud moments.
However, a lot of what he says happens to be horrendous insults towards the Jewish community. He’s fuelled by a love of Hitler (even going as far as to describe him as his ‘best friend’).
Throughout the film, he imagines scenarios in which Hitler is there with him, such as when he’s looking in the mirror and giving himself a pep-talk.
The strength of Jojo Rabbit‘s protagonist is a testament to actor Roman Griffin Davis, and I found it hard to believe that this was his first ever film performance. He’s funny, flawed, and a very well-rounded character brilliantly brought to life.
As for Jojo’s imaginary Hitler, he’s hysterically funny and not at all how you’d imagine the real man to be. Played brilliantly by director Taika Waititi, he is a caricature of a deplorable historical figure, and fuels Jojo’s delusions of how wonderful he is.
He’s simply someone’s interpretation of a political leader, created by a child who has been brainwashed into believing Nazi propaganda by adults in his life.
This bubbly oversimplification of a dictator is what you’d expect from a naive child, who isn’t fully aware of the atrocities around him.
The fact Taika Waititi plays this version of Hitler feels important, because he’s mocking him in the best possible way. As a Jewish man, it feels very appropriate that he criticises Hitler’s ideology through his satirical performance. It was brilliant.
Adding jokes to such a horrific situation is difficult, but this is where Jojo Rabbit really excels. The balance between humour and gut-punching reality checks is beautifully done, and there were times when I wasn’t sure whether my tears were from laughing or because I was genuinely sad at what I’d just seen.
Relationships are an important part of the film, particularly the one between Jojo and his mother Rosie (Scarlett Johansson). However, this becomes strained when he finds out that his mother is hiding a young Jewish woman in their home.
Jojo’s meeting with Elsa Korr (Thomasin McKenzie) is central to the story and gives us a real insight into the horrific treatment of Jewish people during this period, and the extreme lengths they’d go to keep themselves safe.
Despite Elsa’s life constantly being in jeopardy, she’s very sassy and gives young Jojo a run for his money once the two meet. The way the two characters bounce off each other is exceptional, and again, you’ll laugh and cry in equal measure.
I was also impressed by some brief appearances in the film such as Rebel Wilson as Fraulein Rahm, who I found hilarious in this film. I must admit I’m not always a fan of her work, but here she really delivered.
Stephen Merchant as Captain Deertz and Archie Yates as young Yorki are also worthy of praise, as every time they were on screen I found them delightful to watch. Much like Roman Griffin Davis, this was Archie’s first film, and he stole the show every time he was in a scene.
Jojo Rabbit is, simply put, political satire at its finest. As a result of this, it’s an emotional rollercoaster and one that I am excited to revisit whenever I get the chance.
It’s darkly funny with an important overall message of confronting ideologies, and I’d urge you to seek it out ASAP.
Whilst you might feel some apprehension about the concept of a 10-year-old boy who has Hitler as an imaginary friend, Taika Waititi has turned it into something brilliant and poignant.
As mentioned above, the film follows Johannes ‘Jojo’ Betzler, who lives in Nazi Germany. He’s a fanatic and is driven by his desire to serve Adolf Hitler in the German army during World War II, even joining a Hitler Youth Camp which is run by Captain Klenzendorf (Sam Rockwell).
Jojo is unlike any other child protagonist I’ve seen, because it’s easy to have very mixed feelings about who he is as a person. He’s a child and his everyday behaviour is indicative of someone who lacks maturity, resulting in some laugh out loud moments.
However, a lot of what he says happens to be horrendous insults towards the Jewish community. He’s fuelled by a love of Hitler (even going as far as to describe him as his ‘best friend’).
Throughout the film, he imagines scenarios in which Hitler is there with him, such as when he’s looking in the mirror and giving himself a pep-talk.
The strength of Jojo Rabbit‘s protagonist is a testament to actor Roman Griffin Davis, and I found it hard to believe that this was his first ever film performance. He’s funny, flawed, and a very well-rounded character brilliantly brought to life.
As for Jojo’s imaginary Hitler, he’s hysterically funny and not at all how you’d imagine the real man to be. Played brilliantly by director Taika Waititi, he is a caricature of a deplorable historical figure, and fuels Jojo’s delusions of how wonderful he is.
He’s simply someone’s interpretation of a political leader, created by a child who has been brainwashed into believing Nazi propaganda by adults in his life.
This bubbly oversimplification of a dictator is what you’d expect from a naive child, who isn’t fully aware of the atrocities around him.
The fact Taika Waititi plays this version of Hitler feels important, because he’s mocking him in the best possible way. As a Jewish man, it feels very appropriate that he criticises Hitler’s ideology through his satirical performance. It was brilliant.
Adding jokes to such a horrific situation is difficult, but this is where Jojo Rabbit really excels. The balance between humour and gut-punching reality checks is beautifully done, and there were times when I wasn’t sure whether my tears were from laughing or because I was genuinely sad at what I’d just seen.
Relationships are an important part of the film, particularly the one between Jojo and his mother Rosie (Scarlett Johansson). However, this becomes strained when he finds out that his mother is hiding a young Jewish woman in their home.
Jojo’s meeting with Elsa Korr (Thomasin McKenzie) is central to the story and gives us a real insight into the horrific treatment of Jewish people during this period, and the extreme lengths they’d go to keep themselves safe.
Despite Elsa’s life constantly being in jeopardy, she’s very sassy and gives young Jojo a run for his money once the two meet. The way the two characters bounce off each other is exceptional, and again, you’ll laugh and cry in equal measure.
I was also impressed by some brief appearances in the film such as Rebel Wilson as Fraulein Rahm, who I found hilarious in this film. I must admit I’m not always a fan of her work, but here she really delivered.
Stephen Merchant as Captain Deertz and Archie Yates as young Yorki are also worthy of praise, as every time they were on screen I found them delightful to watch. Much like Roman Griffin Davis, this was Archie’s first film, and he stole the show every time he was in a scene.
Jojo Rabbit is, simply put, political satire at its finest. As a result of this, it’s an emotional rollercoaster and one that I am excited to revisit whenever I get the chance.
It’s darkly funny with an important overall message of confronting ideologies, and I’d urge you to seek it out ASAP.
Kristy H (1252 KP) rated Final Girls in Books
Jan 21, 2018
Disappointing, especially after all the hype
In college, Quincy Carpenter goes on vacation to a remote cabin (Pine Cottage) with a group of friends and ends up being the lone survivor to a massacre. The horrific event puts Quincy in the "Final Girls club"--so deemed by the press--a group of women who are also lone survivors of other similar massacres. Lisa survived a bloodbath at her sorority house and Samantha a brutal attack at a motel. The women have never met, but Quincy and Lisa have spoken on the phone. They all share two things--being a "final girl"--and trying to move on with their lives. And Quincy is really trying. With the help of Xanax, she has a successful baking blog and a good relationship with her understanding boyfriend, Jeff. But Quincy's attempts at moving past Pine Cottage are derailed when she receives a call that Lisa has died, found with her wrists cut in her bathtub. Shortly after, Samantha shows up at Quincy's apartment. Reporters are breathing down Quincy's neck and between Samantha and the press, Quincy feels forced to confront the past she's tried so hard to leave behind. But once she does, what will she really discover?
I had really high expectations for this novel, as the "first great thriller of 2017" blurb from Stephen King is prominently placed on the cover, and its been highly reviewed in a variety of magazines. Maybe I'm just a cynical soul, but it just didn't live up to the hype. For about the first 3/4 of the book, I just couldn't get into it, and I almost decided not to finish it. I actually started and finished another book between starting (and finishing) this one. The book switches between present day and flashbacks to Pine Cottage; the Pine Cottage portions were far more intriguing, and I just kept wanting to flip forward to those pieces.
Thankfully, the last fourth or so of this novel is much better: things pick up, the various parts come together in fairly dramatic fashion, and the story grows much more tense and hard to put down. It's the last portion of the book that makes it difficult to give it a truly negative review, even if I did find a few parts of it a tad unbelievable.
Indeed, you definitely have to suspend disbelief a bit for this one. Quincy is a pretty good character herself, but once Sam arrives, she sends Quincy on a path that is just hard to stomach. Quincy's reactions to Samantha and the actions she takes once she arrives irked me and often, I found them almost implausible. (Also, how gullible and unaware was Jeff?) Samantha was an unlikable character and she seemed to cloud everything she touched.
So, overall, I was a little disappointed by this one. I had to slog through a lot to get to the payout at the end and even then, it all seemed a little crazy and hard to buy. I liked Quincy well-enough, but no other characters in the novel were of much redeeming, or interesting, value. The story was fairly engaging, especially at the end, but not the shocking, amazing novel I'd hoped for. Alas. On to the next one! (And most people loved this, so take my review with a grain of salt!)
I had really high expectations for this novel, as the "first great thriller of 2017" blurb from Stephen King is prominently placed on the cover, and its been highly reviewed in a variety of magazines. Maybe I'm just a cynical soul, but it just didn't live up to the hype. For about the first 3/4 of the book, I just couldn't get into it, and I almost decided not to finish it. I actually started and finished another book between starting (and finishing) this one. The book switches between present day and flashbacks to Pine Cottage; the Pine Cottage portions were far more intriguing, and I just kept wanting to flip forward to those pieces.
Thankfully, the last fourth or so of this novel is much better: things pick up, the various parts come together in fairly dramatic fashion, and the story grows much more tense and hard to put down. It's the last portion of the book that makes it difficult to give it a truly negative review, even if I did find a few parts of it a tad unbelievable.
Indeed, you definitely have to suspend disbelief a bit for this one. Quincy is a pretty good character herself, but once Sam arrives, she sends Quincy on a path that is just hard to stomach. Quincy's reactions to Samantha and the actions she takes once she arrives irked me and often, I found them almost implausible. (Also, how gullible and unaware was Jeff?) Samantha was an unlikable character and she seemed to cloud everything she touched.
So, overall, I was a little disappointed by this one. I had to slog through a lot to get to the payout at the end and even then, it all seemed a little crazy and hard to buy. I liked Quincy well-enough, but no other characters in the novel were of much redeeming, or interesting, value. The story was fairly engaging, especially at the end, but not the shocking, amazing novel I'd hoped for. Alas. On to the next one! (And most people loved this, so take my review with a grain of salt!)
Purple Phoenix Games (2266 KP) rated Shadow Kingdoms of Valeria in Tabletop Games
Jan 5, 2022
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!
Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.
On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.
The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.
The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!
It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.
Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.
Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.
Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.
On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.
The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.
The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!
It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.
Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.
Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.
Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
Sensitivemuse (246 KP) rated Cut Me Free in Books
Feb 15, 2018
Must read with serious subject matter
You simply just can’t imagine the terror Piper had to go through all throughout her life, and then to get out of that vicious cycle shows how strong she is. It’s sad that it had to come to severe extreme measure for her to escape but nevertheless she was able to do so is a feat in itself.
The way the characters; both Piper and Sanda are extremely well done in this book. They’re both mistrustful of others (can’t blame them) and although they try hard to learn how to integrate with society, they do tend to stand out. (Examples such as Sanda being fearful of not seeing Piper again or Piper learning how to register Sanda to school) This is so well done by Johansson. It’s very realistic of their characters and it shows how they struggle to blend in because of their fear of standing out due to their trauma. They shy away from physical contact to the point where it causes them physical discomfort. This is well written and felt by the characters accurately.
The plot itself was good as well. It just seems like wherever Piper goes horrible awful things just seem to follow. It’s serious and dark, and Piper being stalked does increase the chill factor several notches up. The idea of someone breaking into your apartment and leaving lovely goodies to freak you out is unsettling and terrifying. These moments are well written and does set the mood for the plot. There’s a moment or two where you feel so angry because of particular actions and the suffering some of the characters go through. (Yes Lily, I’m looking at you...you horrible girl you…)
I’m not sure what to think of the relationship between Cam and Piper. Sure Piper has a great deal of mistrust and puts Cam at an arm length’s distance but seriously? Romance? I know he’s trying to be friendly and has a bleeding heart for those in need but I’m not sure Piper would jump in at the chance to have a romance with him. Yes, she puts him as far away from her as possible and he tries hard to approach her through different ways but I really don’t see a romance as a thing in this story. Should there even be one? Why was there one in the first place? I found it rather unnecessary considering the serious subject matter.
This novel is nerve wracking, and props to Piper and Sanda for their inner strength. It was a good read. Not a light hearted one, but one worth the read nevertheless.
The way the characters; both Piper and Sanda are extremely well done in this book. They’re both mistrustful of others (can’t blame them) and although they try hard to learn how to integrate with society, they do tend to stand out. (Examples such as Sanda being fearful of not seeing Piper again or Piper learning how to register Sanda to school) This is so well done by Johansson. It’s very realistic of their characters and it shows how they struggle to blend in because of their fear of standing out due to their trauma. They shy away from physical contact to the point where it causes them physical discomfort. This is well written and felt by the characters accurately.
The plot itself was good as well. It just seems like wherever Piper goes horrible awful things just seem to follow. It’s serious and dark, and Piper being stalked does increase the chill factor several notches up. The idea of someone breaking into your apartment and leaving lovely goodies to freak you out is unsettling and terrifying. These moments are well written and does set the mood for the plot. There’s a moment or two where you feel so angry because of particular actions and the suffering some of the characters go through. (Yes Lily, I’m looking at you...you horrible girl you…)
I’m not sure what to think of the relationship between Cam and Piper. Sure Piper has a great deal of mistrust and puts Cam at an arm length’s distance but seriously? Romance? I know he’s trying to be friendly and has a bleeding heart for those in need but I’m not sure Piper would jump in at the chance to have a romance with him. Yes, she puts him as far away from her as possible and he tries hard to approach her through different ways but I really don’t see a romance as a thing in this story. Should there even be one? Why was there one in the first place? I found it rather unnecessary considering the serious subject matter.
This novel is nerve wracking, and props to Piper and Sanda for their inner strength. It was a good read. Not a light hearted one, but one worth the read nevertheless.









