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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games
Apr 6, 2021
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Kristy H (1252 KP) rated Into the Night in Books
Mar 6, 2019
Intriguing and refreshing mystery
Detective Sergeant Gemma Woodstock is working in Melbourne now, trying to negotiate relationships with her new boss, Chief Inspector Toby Isaacs, and her partner, Detective Sergeant Fleet. She has been in Melbourne for three months; this has meant leaving behind her five-year-old son, Ben, and his father, Scott. She's keeping busy with a series of cases, including that of a homeless man, Walter Miller, who was brutally killed and one with the famous actor, Sterling Wade, who was stabbed while filming a high-profile zombie film. Alone and away from her son, Gemma throws herself into her work, but will these difficult cases prove too much for her and her emotional well-being?
"I was high-functioning but deeply broken and eventually something had to give. When the opportunity to transfer to Melbourne arose, I needed to take it. Living in Smithson was slowly killing me."
This novel picks up a few years after the first Gemma book. Gemma has been haunted by the Rosalind Rose case featured in Bailey's superb first novel, The Dark Lake, as well as her affair with her former partner, Felix. We find her lost and floundering. This serves a dual-purpose for us, the reader. We get to read a novel with a complicated, realistic character in Gemma. She's true to herself. On the other hand, she's not always the easiest to like or even empathize with. This is a woman who has left her child behind, after all. I have to congratulate Bailey on having Gemma not make the easy/safe choices in life, or the ones you typically see in detective novels. Not only do we get a strong yet vulnerable female character, we get one who is flawed, real, and struggling to find her way in the world. I certainly didn't always agree with her choices, but I do enjoy reading about them.
Even better, Gemma features in an excellent complicated and captivating mystery, with several cases that keep you guessing. The prominent one is the Sterling Wade case. Bailey brings in various Hollywood elements, and there are a lot of characters to suspect and pieces to put together. I quite liked not knowing who had killed Sterling. Even the detectives were flummoxed at times: how refreshing. Throughout all her cases, Gemma is working out where she fits in her new department and how she relates to her new partner, Fleet. There's a lot going on, but Bailey handles it all quite deftly. The excellent writing I enjoyed so much in her first novel is on display again here; you'll be impressed at the way she can pull together her story and bring out her characters.
"'Or maybe this case is just fucking with my mind,' I say, 'and making me think that Agatha Christie plots are coming to life.'"
Overall, I found this book intriguing and refreshing. Gemma is a complicated and complex character who is matched by the intricate cases she attempts to solve. Those who enjoy a character-driven mystery will be drawn to Gemma's prickly exterior, while those who simply enjoy a hard-to-solve case will find plenty to like here as well. Sarah Bailey is certainly a go-to author for me.
I received a copy of this book from the publisher and Netgalley in return for an unbiased review (thank you!).
"I was high-functioning but deeply broken and eventually something had to give. When the opportunity to transfer to Melbourne arose, I needed to take it. Living in Smithson was slowly killing me."
This novel picks up a few years after the first Gemma book. Gemma has been haunted by the Rosalind Rose case featured in Bailey's superb first novel, The Dark Lake, as well as her affair with her former partner, Felix. We find her lost and floundering. This serves a dual-purpose for us, the reader. We get to read a novel with a complicated, realistic character in Gemma. She's true to herself. On the other hand, she's not always the easiest to like or even empathize with. This is a woman who has left her child behind, after all. I have to congratulate Bailey on having Gemma not make the easy/safe choices in life, or the ones you typically see in detective novels. Not only do we get a strong yet vulnerable female character, we get one who is flawed, real, and struggling to find her way in the world. I certainly didn't always agree with her choices, but I do enjoy reading about them.
Even better, Gemma features in an excellent complicated and captivating mystery, with several cases that keep you guessing. The prominent one is the Sterling Wade case. Bailey brings in various Hollywood elements, and there are a lot of characters to suspect and pieces to put together. I quite liked not knowing who had killed Sterling. Even the detectives were flummoxed at times: how refreshing. Throughout all her cases, Gemma is working out where she fits in her new department and how she relates to her new partner, Fleet. There's a lot going on, but Bailey handles it all quite deftly. The excellent writing I enjoyed so much in her first novel is on display again here; you'll be impressed at the way she can pull together her story and bring out her characters.
"'Or maybe this case is just fucking with my mind,' I say, 'and making me think that Agatha Christie plots are coming to life.'"
Overall, I found this book intriguing and refreshing. Gemma is a complicated and complex character who is matched by the intricate cases she attempts to solve. Those who enjoy a character-driven mystery will be drawn to Gemma's prickly exterior, while those who simply enjoy a hard-to-solve case will find plenty to like here as well. Sarah Bailey is certainly a go-to author for me.
I received a copy of this book from the publisher and Netgalley in return for an unbiased review (thank you!).
Sassy Brit (97 KP) rated You Should Have Left in Books
Jun 5, 2019
by author Daniel Kehlmann is imaginatively written in such a way that you’re reading a scriptwriter’s notes from his notebook, as he is writing them. The main character bares his soul about his life, his thoughts and dreams. Much of it is mundane everyday stuff, until you realise that what is being said actually has a very different meaning. Darker and more horrific than it at first may seem.
Writing his screenplay, and lying to his boss about his progress, the screenwriter takes his family, wife Susanna, and four-year old Esther to what he wants to be a writer’s retreat. Yeah, it does sound rather like The Shining. But even though there’s less of it, there’s even more to it… Stick with me. I’ll explain.
Things are not going as planned, for this unnamed writer. His marriage is on the rocks and his screenplay is failing. On top of that there are a lot of strange goings on he cannot explain. Odd things are happening in the house he’s renting via Airbnb. Maybe it’s haunted, or just tricks of light are playing with his mind giving him that illusion. Either way, it’s a slow descent into darkness that the author of the notebook does not seem to notice himself. Not straight away.
But as the reader I get to see that every now and then there’s things hidden in the text the writer seems not to be aware of. He’s spiralling downhill I’m wondering about his mental state, or if the house itself, or something in it — something supernatural — is playing with his mind.
How long can he hold it together? He’s got responsibilities to look after his kid, but he can hardly look after himself. He’s already forgetting which lies he’s told and mixing his dreams (and nightmares) with reality. Even he doesn’t know how it will end, and starts to think about leaving his notebook behind in order for it to be found… and it has been, I’m reading it now…
Several of the notes in his book get to the end of the page and are never finished, which to my mind, is in keeping with the distracted, confused voice of this note taker and adds to the setting’s dark, oppressive atmosphere.
Clever, surreal, with a kind of rhythmic writing, akin to memories of sitting in the back of the car and being rocked to sleep. The only difference would be the rude awakening. The slamming of the brakes. When the harshness of reality jolts you awake.
Yep, this unsettling, nightmarish journey, had me glued to the pages, even though at first I was not entirely sure I understood what I’d read… It’s a short novella sized book, and I must admit I had to read it again to fully appreciate this awesome piece of writing. It’s not your average horror, I can tell you! Nope, there’s nothing average about this at all. Incidentally, it’s translated from German and that fact may be why I thought it worked even better. No words are wasted. There’s a certain style to this book that makes me feel like he’s got something bigger, and maybe even better to come. I can see, however, it won’t be everyone’s cup of tea. I personally wish I’d got to this one sooner.
Stark, sparse, and totally different to anything I’ve read in a long time. I loved it. An alternative read without a doubt. A very short read, in fact. What’s more, this review took longer to write about it, than it did to read. Twice.
Writing his screenplay, and lying to his boss about his progress, the screenwriter takes his family, wife Susanna, and four-year old Esther to what he wants to be a writer’s retreat. Yeah, it does sound rather like The Shining. But even though there’s less of it, there’s even more to it… Stick with me. I’ll explain.
Things are not going as planned, for this unnamed writer. His marriage is on the rocks and his screenplay is failing. On top of that there are a lot of strange goings on he cannot explain. Odd things are happening in the house he’s renting via Airbnb. Maybe it’s haunted, or just tricks of light are playing with his mind giving him that illusion. Either way, it’s a slow descent into darkness that the author of the notebook does not seem to notice himself. Not straight away.
But as the reader I get to see that every now and then there’s things hidden in the text the writer seems not to be aware of. He’s spiralling downhill I’m wondering about his mental state, or if the house itself, or something in it — something supernatural — is playing with his mind.
How long can he hold it together? He’s got responsibilities to look after his kid, but he can hardly look after himself. He’s already forgetting which lies he’s told and mixing his dreams (and nightmares) with reality. Even he doesn’t know how it will end, and starts to think about leaving his notebook behind in order for it to be found… and it has been, I’m reading it now…
Several of the notes in his book get to the end of the page and are never finished, which to my mind, is in keeping with the distracted, confused voice of this note taker and adds to the setting’s dark, oppressive atmosphere.
Clever, surreal, with a kind of rhythmic writing, akin to memories of sitting in the back of the car and being rocked to sleep. The only difference would be the rude awakening. The slamming of the brakes. When the harshness of reality jolts you awake.
Yep, this unsettling, nightmarish journey, had me glued to the pages, even though at first I was not entirely sure I understood what I’d read… It’s a short novella sized book, and I must admit I had to read it again to fully appreciate this awesome piece of writing. It’s not your average horror, I can tell you! Nope, there’s nothing average about this at all. Incidentally, it’s translated from German and that fact may be why I thought it worked even better. No words are wasted. There’s a certain style to this book that makes me feel like he’s got something bigger, and maybe even better to come. I can see, however, it won’t be everyone’s cup of tea. I personally wish I’d got to this one sooner.
Stark, sparse, and totally different to anything I’ve read in a long time. I loved it. An alternative read without a doubt. A very short read, in fact. What’s more, this review took longer to write about it, than it did to read. Twice.
Billie Wichkan (118 KP) rated A Good Enough Mother in Books
May 22, 2019
The most dangerous lies are the ones we tell ourselves.
Dr Ruth Hartland rises to difficult tasks. She is the director of a highly respected trauma therapy unit. She is confident, capable and excellent at her job. Today she is preoccupied by her son Tom's disappearance.
So when a new patient arrives at the unit - a young man who looks shockingly like Tom - she is floored.
As a therapist, Ruth knows exactly what she should do in the best interests of her client, but as a mother she makes a very different choice - a decision that will have profound consequences.
This was an outstanding and compelling read.
I think this is one of those books that will be talked about for a while and would fit into a book club read to be discussed.
The story is very well written and thought provoking. I found it really pulling at my heart strings.
Each character in this novel is shown with all their flaws and strengths in achingly real scenes and images.
A well written, emotional, thought-provoking story.
A really good mix between an emotional troubled teenager and the relationship with his mother, and a thriller as the unpredictable Dan story line builds to a horrifying conclusion. Really memorable, and I didnt see all the twists coming.
Would thoroughly recommend.
Thank you kindly to Netgalley and the publishers for providing me with an arc, in exchange for this honest review.
Dr Ruth Hartland rises to difficult tasks. She is the director of a highly respected trauma therapy unit. She is confident, capable and excellent at her job. Today she is preoccupied by her son Tom's disappearance.
So when a new patient arrives at the unit - a young man who looks shockingly like Tom - she is floored.
As a therapist, Ruth knows exactly what she should do in the best interests of her client, but as a mother she makes a very different choice - a decision that will have profound consequences.
This was an outstanding and compelling read.
I think this is one of those books that will be talked about for a while and would fit into a book club read to be discussed.
The story is very well written and thought provoking. I found it really pulling at my heart strings.
Each character in this novel is shown with all their flaws and strengths in achingly real scenes and images.
A well written, emotional, thought-provoking story.
A really good mix between an emotional troubled teenager and the relationship with his mother, and a thriller as the unpredictable Dan story line builds to a horrifying conclusion. Really memorable, and I didnt see all the twists coming.
Would thoroughly recommend.
Thank you kindly to Netgalley and the publishers for providing me with an arc, in exchange for this honest review.
Sarah (7800 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
Aug 4, 2019
Forgettable
The problem with Ralph Breaks the Internet is that it suffers from a big case of the ‘unnecessary sequels’. Which isn’t a surprise seen as the majority of sequels are the same, but I’ve come to expect more from Disney.
Visually it looks stunning and the voice cast are as good as they were the first time, and it’s wonderful to see Alan Tudyk back again as the best new character KnowsMore. The Disney princesses are by far the best thing about this film, and apart from them the only scenes I really enjoyed and found funny were the 2 credits scenes (one of which had been in the trailer). It’s a little sad that you have to sit through a full 2 hour film before finding something truly enjoyable. Don’t get me wrong, this isn’t a bad film. It’s Disney after all. It’s just that the plot seems a little lacklustre and really quite forgettable. It seems to be missing the magic and the humour from the original, and comes across as very bland and uninteresting. Whilst the internet idea isn’t a bad one and there are some good quirky parts, I don’t feel like it was as well executed as it could’ve been.
The original is a film I adore that never gets old, but sadly this sequel is all too forgettable and not one I’d be interested in watching again.
Visually it looks stunning and the voice cast are as good as they were the first time, and it’s wonderful to see Alan Tudyk back again as the best new character KnowsMore. The Disney princesses are by far the best thing about this film, and apart from them the only scenes I really enjoyed and found funny were the 2 credits scenes (one of which had been in the trailer). It’s a little sad that you have to sit through a full 2 hour film before finding something truly enjoyable. Don’t get me wrong, this isn’t a bad film. It’s Disney after all. It’s just that the plot seems a little lacklustre and really quite forgettable. It seems to be missing the magic and the humour from the original, and comes across as very bland and uninteresting. Whilst the internet idea isn’t a bad one and there are some good quirky parts, I don’t feel like it was as well executed as it could’ve been.
The original is a film I adore that never gets old, but sadly this sequel is all too forgettable and not one I’d be interested in watching again.
Lyndsey Gollogly (2893 KP) rated Minds of Men (The Psyche of War #1) in Books
Jan 14, 2021
8 of 250
Kindle
Minds of Men ( The Psyche of Wars book 1)
By Kacey Ezell
Once read a review will be written via Smashbomb and link posted in comments
Evelyn Adamsen grew up knowing she had to hide her psychic abilities, lest she be labeled a witch. However, when the US Army Air Corps came calling in 1943, looking for psychic women to help their beleaguered bomber force, Evelyn answered, hoping to use her powers to integrate the bomber crews and save American lives.
She was extremely successful at it...until her aircraft got shot down.
Now, Evelyn is on the run in occupied Europe, with a special unit of German Fallschirmjager and an enemy psychic on her heels. Worse, Evelyn learns that using her psychic powers functions as a strobe that highlights her to the enemy.
As the enemy psychic closes in, Evelyn is faced with a dilemma in her struggle to escape - how can she make it back to England when the only talent she has will expose her if she uses it?
A different spin on a part of world war 2 that was a very male dominated area. I found Kaceys version enthralling. At one point my heart reached out to Lina for you know they were all following orders! Don’t worry it didn’t last and I was back routing for Evie and her men! I also got so lost trying to pronounce those German words. Overall it was a decent read!
Kindle
Minds of Men ( The Psyche of Wars book 1)
By Kacey Ezell
Once read a review will be written via Smashbomb and link posted in comments
Evelyn Adamsen grew up knowing she had to hide her psychic abilities, lest she be labeled a witch. However, when the US Army Air Corps came calling in 1943, looking for psychic women to help their beleaguered bomber force, Evelyn answered, hoping to use her powers to integrate the bomber crews and save American lives.
She was extremely successful at it...until her aircraft got shot down.
Now, Evelyn is on the run in occupied Europe, with a special unit of German Fallschirmjager and an enemy psychic on her heels. Worse, Evelyn learns that using her psychic powers functions as a strobe that highlights her to the enemy.
As the enemy psychic closes in, Evelyn is faced with a dilemma in her struggle to escape - how can she make it back to England when the only talent she has will expose her if she uses it?
A different spin on a part of world war 2 that was a very male dominated area. I found Kaceys version enthralling. At one point my heart reached out to Lina for you know they were all following orders! Don’t worry it didn’t last and I was back routing for Evie and her men! I also got so lost trying to pronounce those German words. Overall it was a decent read!
Lyndsey Gollogly (2893 KP) rated Anne Boleyn: A Kings Obsession (Six Tudor Queens #2) in Books
Oct 10, 2021
165 of 250
Book
Anne Boleyn:A Kings Obsession (Six Tudor Queens book 2)
By Alison Weir
Once read a review will be written via Smashbomb and link posted in comments
Anne Boleyn: A King's Obsession by bestselling historian Alison Weir, author of Katherine of Aragon: The True Queen, is the second captivating novel in the Six Tudor Queens series. An unforgettable portrait of the ambitious woman whose fate we know all too well, but whose true motivations may surprise you. Essential reading for fans of Philippa Gregory and Elizabeth Chadwick.
'Offers a spellbinding solution to the mystery of Anne's true nature . . . Enthralling' Sarah Gristwood
The young woman who changed the course of history.
Fresh from the palaces of Burgundy and France, Anne draws attention at the English court, embracing the play of courtly love.
But when the King commands, nothing is ever a game.
Anne has a spirit worthy of a crown - and the crown is what she seeks. At any price.
ANNE BOLEYN. The second of Henry's Queens. Her story.
History tells us why she died. This powerful novel shows her as she lived.
I absolutely love how this author writes! I was hooked from the start with this book. Anne Boleyn is one of those women who started with such good intentions but then became all dark and twisted! I have zero sympathy for how her life played out but found her story totally captivating. This is definitely a series worth reading!
Book
Anne Boleyn:A Kings Obsession (Six Tudor Queens book 2)
By Alison Weir
Once read a review will be written via Smashbomb and link posted in comments
Anne Boleyn: A King's Obsession by bestselling historian Alison Weir, author of Katherine of Aragon: The True Queen, is the second captivating novel in the Six Tudor Queens series. An unforgettable portrait of the ambitious woman whose fate we know all too well, but whose true motivations may surprise you. Essential reading for fans of Philippa Gregory and Elizabeth Chadwick.
'Offers a spellbinding solution to the mystery of Anne's true nature . . . Enthralling' Sarah Gristwood
The young woman who changed the course of history.
Fresh from the palaces of Burgundy and France, Anne draws attention at the English court, embracing the play of courtly love.
But when the King commands, nothing is ever a game.
Anne has a spirit worthy of a crown - and the crown is what she seeks. At any price.
ANNE BOLEYN. The second of Henry's Queens. Her story.
History tells us why she died. This powerful novel shows her as she lived.
I absolutely love how this author writes! I was hooked from the start with this book. Anne Boleyn is one of those women who started with such good intentions but then became all dark and twisted! I have zero sympathy for how her life played out but found her story totally captivating. This is definitely a series worth reading!
Lindsay (1779 KP) rated Ava and Aaron's Easter Story in Rhyme (Mariana Books Rhyming #9) in Books
May 9, 2022
Another sweet Easter story I found. This one is about Ava and Aaron Easter. The Easter story is something I haven't seen in a children's book yet. Children will learn some teachable moments and learn about teamwork. There is rhyming throughout the book, and this is book nine in the series. Suppose you remember Ava and Aaron's, Christmas Story. Well, this is the third book about them. Only this one is about their Easter.
Will Ava and Aaron learn to take turns and help find each other out to find all five Easter eggs for their team? Children will love reading and learning to read as well. Throughout the book, there is strong teamwork, with Aaron and Ava working to solve the clues.
There may be some fun and enjoyable idea for parents to come up with for the Easter hunt or another way to celebrate Easter with the children and learn about teamwork. What Easter ideas or fun things can your child or children come up to do with others and learn about teamwork?
Children can learn to read with this rhyming story. What adventure did Ava and Aaron go on? Will they win their contest? I hope they enjoy and see that having fun is better than winning. This book does focus on teamwork and solving the clues. Can your child or children solve the clue to find the hidden easter eggs?
Will Ava and Aaron learn to take turns and help find each other out to find all five Easter eggs for their team? Children will love reading and learning to read as well. Throughout the book, there is strong teamwork, with Aaron and Ava working to solve the clues.
There may be some fun and enjoyable idea for parents to come up with for the Easter hunt or another way to celebrate Easter with the children and learn about teamwork. What Easter ideas or fun things can your child or children come up to do with others and learn about teamwork?
Children can learn to read with this rhyming story. What adventure did Ava and Aaron go on? Will they win their contest? I hope they enjoy and see that having fun is better than winning. This book does focus on teamwork and solving the clues. Can your child or children solve the clue to find the hidden easter eggs?
Purple Phoenix Games (2266 KP) rated Vendarla in Tabletop Games
Oct 6, 2020
The kobolds and dragons have taken over the mountain that once belonged to the noble dwarves in this land. The Queen has decided it’s time to take it back. She needs as many fine-crafted armory items as possible using the materials found in the mountain, but she will be pleased with the first craftsperson to finish three of them for her army. Are you prepared to brave the mountain’s dangers in order to secure the materials needed to craft her required items, or will the dragons and kobolds prove too difficult for you to overcome? This is Vendarla.
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Merissa (13427 KP) rated Secrets In Shadows (Shadow Creek #1) in Books
Aug 11, 2017
Secrets In Shadows (Shadow Creek #1) by Leah Blake
Secrets in Shadows is the first book in the Shadow Creek series, and it starts with a bang! Rex is held within what could be a vicious circle - his father didn't want to be a wolf, so concentrated on fitting in with the human world and passed no information onto his family. Unfortunately, that meant that Rex and his brother grew up knowing very little about what it means, and how to survive. When they are attacked, they head for the only sanctuary they know. It is here that Rex learns just how bratty he has been, and figures out what he must do to change. I'm glad he figured it out, because he was a pain to begin with! Devon is the strong, silent type, and doesn't want a mate, let alone someone like Rex. However, that doesn't stop him from helping Rex when some hyenas get out of hand.
Being the first book, there is a lot to take in as you figure out a new world, new rules, new wars. It never feels like an info-dump though, and is spread out throughout the book. With no editing or grammatical errors that disrupted my reading flow, I was engrossed with the story and found the pacing to be just right for me. I have no hesitation in recommending this book for all fans of #M_M #PNR.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Being the first book, there is a lot to take in as you figure out a new world, new rules, new wars. It never feels like an info-dump though, and is spread out throughout the book. With no editing or grammatical errors that disrupted my reading flow, I was engrossed with the story and found the pacing to be just right for me. I have no hesitation in recommending this book for all fans of #M_M #PNR.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!









