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Injustice: Gods Among Us
Injustice: Gods Among Us
Games, Entertainment
9
9.0 (1 Ratings)
App Rating
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.

A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.

Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.

In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.

As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.

The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.

When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.

The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.

http://sknr.net/2013/04/29/injustice-gods-among-us/
  
Dirt Dog
Dirt Dog
2021 | Animals, Card Game
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?

Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T


To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.

Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.


Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.

Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!

This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.

If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
  
Final Notice: A Political Thriller
Final Notice: A Political Thriller
Van Fleisher | 2017 | Thriller
4
8.0 (3 Ratings)
Book Rating
Authentic feeling characters (0 more)
Odd and out of place humor (0 more)
Honest Review for Free Copy of Book
Final Notice by Van Flesher was a very conflicting book for me. I was excited to read this book after I read over the description but found myself to be extremely disappointed. The concept was good but the way the book was written completely lost my interest. I debated a few different times about putting the book down but felt that I owed it to the author to give the book a chance. That being said, just because I did not like it does not mean that other readers would not find it enjoyable.

A company creates a watch called the VT2 and it can monitor a person's health with surprising accuracy. It also has the capability of giving a person a Final Notice when it detect a change that will ultimately lead to death. At the same time the NRA started offering a discount to senior citizens to buy guns in order to defend themselves in their families. On top of these two events, many states are being pushed to have loser laws that will make it easier for people to get guns. These three factors together line up to create a series of horrible events.

The Final Notice feature was intended to give people a chance to get their affairs in order. However, for some once they get their notice they realize with having nothing to lose they can get revenge on people who have wronged them in the past. Some seniors lash out at others, specifically younger people who insulted them in some way. Other people go after political figures that they do not agree with. People who work for the company that created VT2 even joke about how if they knew they were going to die they had a list of people that they would try to take with them. The company ends up working with the FBI and a journalist to offset the negative impact of the VT2 and market it to the public in a positive light.

Many books did not include specifics about religion but that's one does. I found that to be a nice change as it made some of the characters feel more authentic. It also tackled some hard issues, not just the gun laws but also refugees and immigration focusing on those from Syria. With how anti-gun and anti-NRA this book is I was surprised at how casually other issues are mentioned. I would think topic such as underage drinking, fake IDs, and teen pregnancy would also be shown in a more negative light and not just as a passing memory. There were also a few attempt at humor towards the end of the book that just felt weird, in fact I am not even completely sure if it was supposed to be humor. The author says " the author feel sorry..." and " the author was tempted..." and as these are the only time this writing style is used it feels out of place. Morals are also called into question a three different times over the course of this book. It makes the reader question just because you can make money off of something and it is legal does that automatically make it alright?

The target readers for this book would be adult to our supporters of gun control. High school teachers might find this book interesting to teach with topics for group discussion by the students. Also people who are against the NRA in general would probably find this books topics to be enjoyable. After much the bay I have decided to give this book a 2 out of 4. Originally, I was only going to give the book a 1 but the concept of the watch is too interesting. Many chapters or paragraph felt repetitive of previous statements and I think that was largely what turned me away from this book.
  
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A Bibliophagist (113 KP) rated Space Opera in Books

Jan 25, 2020 (Updated Jan 25, 2020)  
Space Opera
Space Opera
Catherynne M. Valente | 2018 | Science Fiction/Fantasy
4
4.0 (1 Ratings)
Book Rating
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.

    Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
      The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
    Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
     So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
     Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
   So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
   Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
    The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
  
The Cloverfield Paradox (2018)
The Cloverfield Paradox (2018)
2018 | Sci-Fi
Lends to the Cloververse (0 more)
Slow Story (0 more)
Hyped to be Letdown
Contains spoilers, click to show
I have enjoyed the Cloververse movies but Paradox seemed to be missing something. I thought the idea and story was great...but it moved really slow for me. The idea of there being multiple universes with people the same as you is a very good angle. This is what Paradox tackled and very well. The main characters were experimenting with particle acceleration for a power source because Earth was in the verge of collapse. They activated it and thought they had caused the disappearance of the Earht. Later they find out that they have left their Earth and found themselves on a parallel planet. They run into many challenges, including getting a fellow scientist out of the wall she got caught up in when they teleported. There were more tragic events that took place with most of the crew getting killed. Hamilton and Schmidt were the last two survivors. Hamilton and her husband had lost their kids in a house fire and she finds out the Hamilton in this parallel world still has her whole family. Before they leave she gives the parallel Hamilton a warning to help her keep her kids alive. They finally make it back to "our" Earth and they have a successful test of the accelerator. Schmidt and Hamilton leave the accelerator for Earth but when her husband is told he is livid. He told the base of operations to tell them to turn back. As they land...a huge Clover monster pops up through the clouds. I know that is telling a story over but it was agonizingly slow to get to a terrific ending. It's still worth a watch if you like the Cloververse.
  
Too Good To Be True
Too Good To Be True
Carola Lovering | 2021 | Fiction & Poetry, Philosophy, Psychology & Social Sciences, Thriller
8
8.0 (1 Ratings)
Book Rating
A compelling and twisty thriller
Skye Starling is beautiful, wealthy, and smart. She has a good job and a group of close friends. But she's never found lasting love thanks to her horrible OCD, which she's suffered from since her mother's death when she was young. But when Skye meets Burke Michaels, that all changes. Yes, he's older, but Skye can't help falling for this handsome man who wants her. However, Burke has a secret of his own: he's married, and he's using Skye for her family's money.

"All I'm saying is that if he seems too good to be true, he probably is."

This is one of those fun, twisty thrillers that keeps you reading and guessing. It's filled with wild characters and if you're willing to slightly suspend disbelief while reading, it's a great ride. Skye is a sympathetic yet enjoyable protagonist, and Burke is complex in his own way. The book is told from Skye's point of view and interspersed with letters from Burke to his therapist. We also get the perspective of Heather, a young woman, speaking from her past, who knew Burke when they were kids.

The result is quite compelling, and I blew through this one in a couple of days. The first half is probably a bit stronger than the second, though the last half certainly unveils some crazy surprises. Some you can work out; others caught me off guard.

Overall, I went into this one looking for a fun thriller, and it delivered. It also has a bit of romance thrown in, too. It's crazy and twisty and an excellent distraction. 4 stars.

I received a copy of this book from Netgalley and St. Martin's Press in return for an unbiased review. It releases on March 2nd.
  
Revenge (2018)
Revenge (2018)
2018 | Action, Thriller
I always feel a bit iffy about rape-revenge horror - it's a sub genre that at its best can be a satisfying and empowering thrill ride, and at it's worst, can come across as cheap exploitation. Revenge is luckily in the former camp.

Lead actress Matilda Lutz gives us a badass vengeance seeking protagonist for the ages, while the other three actors (it's a damn small cast) Kevin Janssens, Vincent Colombes, and Guillaume Bouchède effectively provide the the absolute bastards we all want to see die so badly.

The locations and wide shots in Revenge look stunning by the way. In between all the nasty bits(which we'll get to), it's just a stunning and vibrant film to look at, with a lot of the horror elements taking place in blazing sunshine.
As for the aforementioned nasty bits - holy shit, this film is violent. By the time the credits roll, everyone and everywhere is just covered in blood. The practical effects used are pretty great, and looks believable, even if the sheer amount of viscera is absurd at times.
It provides us with some grisly set pieces that linger on the brain, in particular, a scene where a character has to un-impale herself from a tree - it's genuinely quite harrowing.
Also, maybe give this a pass if you're squeamish about foot stuff. I don't know about you, but I always found the foot abuse in Die Hard rather uncomfortable, and this makes that look like a children's cartoon at times.

Overall, Revenge is just a smack to the face. A fairly slow build, but high octane when it gets rolling, with good performances, plenty of blood, and enough jarring sound and camera edits to make you uncomfortable. Worth a watch for horror fans, without a doubt.
  
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Merissa (13398 KP) rated Night's Deep Hush (Reveler #4) in Books

May 8, 2021 (Updated Apr 10, 2023)  
Night's Deep Hush (Reveler #4)
Night's Deep Hush (Reveler #4)
Erin Kellison | 2014 | Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I received this book from the author in return for a fair and honest review.

This is the fourth part of a series and must be read in order for you to receive the full benefit.

We return to the two characters who started this series, Malcolm Rook and Jordan Lane. They are on the run from pretty much everyone and stay no longer than 3 days in any one place but it appears that 3 days is too long as Malcolm feels a 'ping' in his head that tells him they have been found. He sends Jordan out alone to get the food in the hope that it will keep her safe. Jordan knows something is up but refuses to become one of those girls so just does as she has been asked.

So, that's the start of the story. What happens to Malcolm? Will Jordan be ok? Let me just say that this story moves along at the same fast pace as the previous ones do... and Jordan is no wilting wallflower! She is not only ok, she is able to deal with Vince Blackman AND find Rook so that she knows what is going on. She also manages to get messages to her sister and Harlen so she is far from helpless which is just brilliant reading.

I loved the fact that although this story is about Malcolm and Jordan, we nevertheless see other characters that we have met in the previous books and so keep up to date with them too. Vince is becoming a character of interest so I will be watching him!

If you want a Paranormal Romance that doesn't have sparkly vampires or overgrown werewolves, then why not give the Rêve a try?


August 14, 2016
  
Soul Raiders
Soul Raiders
2021 | Adventure, Exploration, Fantasy
Check out that cover art! Amazing! If there is one thing that will certainly help my enjoyment of any game, it is definitely great art and components. Yes, I want the game to play well, but if it also looks great, that merely sends it soaring for me. While Soul Raiders has great art in spades, will I equally love the gameplay? Spoiler: yeah, it’s a pretty good game!

Soul Raiders is a storytelling role-playing game for up to four players. Each player takes the role of an aspiring Soul Raider tasked with saving the realms from the influence of evil. The game is played over several sessions that all affect the overarching plot of the narrative, but this preview version simply allows players to learn the game mechanics through a prologue scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure which final components will be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are too many to list here. Once setup, the play area may look similar to the photo below.
As there are 36 pages in the preliminary rulebook, I am unable to detail everything in this preview. However, I can give an overall gameplay feeling.

Players control pawns (standees in this version, but plastic minis in the final) that will adventure on Location tiles that spawn baddies, traps, and other elements. Each round played has no turn structure; players can take their actions however they like in any order, and sometimes players will take actions simultaneously. Once all players have taken their actions, the baddies will attack (though some attack immediately upon spawning in a Location as well).

Combat is resolved through clever chaining card play. The cards drawn to the players’ hand are multi-use and can be combined with others in hand to pull off complex combos. All players will have access to melee combat cards, movement cards, and also magic spell cards. Utilizing the cards efficiently, as well as leveraging each players’ inherent strengths, can make or break combats and skill checks throughout the game.

In addition to the myriad combats players will face, they will also be able to encounter events, special characters, and traps. Many times these will result in skill checks or other card shedding activities in order to progress the story.

Throughout the game a tracker board constantly keeps players aware of the current vitae of the party (collective health), threat level, and active events. Players will also be using personalized player boards to keep track of their deck of cards, active engaged enemies, and status tokens. Each character has special talents different from each other, and the final game will have at least four characters, whereas this version has two.


If the players can navigate the game efficiently and quickly enough to satisfy the win conditions, then victory is to be shared. However, if you, like me, are still trying to figure out how to win, the game ships with an interesting session saving ability so you can pick up where you left off with any combination of players and characters.
Components. Again, this is a preview copy of the game, and not everything is final. That said, I can see the direction this game is going, and if it results in a successful Kickstarter campaign, I foresee me praising the publisher for their excellent components. Most of the art seems complete, and the character art is so amazing. In contrast, I feel the landscape art doesn’t necessarily match the intensity and details given in the character art. It just feels out of place in an otherwise excellently-illustrated game.

The gameplay, however, felt very fresh and familiar at the same time. I have played several games where the players’ card decks offer multi-use cards in much the same fashion, and here in Soul Raiders, the cards can be played for their numeric values or their special abilities. What I like about this is the ability to use the cards in hand to pull off sweeping combos of insane damage, or to really nail the lockpicking difficulty checks. There will be times the heroes will need to be engaged in combat with four or more enemies, and having certain spells that can wipe out most of them with one card is always very satisfying.

Movement has largely been neglected in my plays of Soul Raiders, as I haven’t found a great way to make it sing as a card type. Players will need to use movement to travel from one Location card to others, but there are also mechanics in place for the heroes to flee away from battles. I have yet to feel the need to flee from battle. I also have yet to truly understand the need for a big selling point for the game – character invisibility. Yes, I can see how being invisible would be a great benefit, but I rarely had the ability cards in hand to use it properly or effectively. I am told, though, that the game will ship with both a normal character mini and a transparent mini to indicate when they are invisible. So there’s that.

All in all I really do enjoy the storytelling gameplay of Soul Raiders. I think this intro prologue scenario has piqued my interest and triggered my desire to play more in the story. I hope that some adjustments will be made to make invisibility and fleeing more important aspects of the game, but for now I am ignoring them almost systematically. That said, if you are looking for a new game with a great theme and some pretty good mechanics, I invite you to check out the Kickstarter campaign launching very soon. I think this would be a great one to have in a collection, especially as I can see it being infinitely expandable with new books of scenarios and small expansion packs with new heroes, etc.