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Ivana A. | Diary of Difference (1171 KP) rated Thorn in Books
Aug 3, 2020
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#1 <a href="https://www.goodreads.com/review/show/3214627135">Thorn</a> - ★★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/05/Book-Review-Banner-56.png"/>
Thorn by Intisar Khanani is such a powerful story about finding your true self, fighting against the injustice and loving with your whole heart.
<b>Synopsis</b>
Princess Alyrra grew up in a cruel family, fearing that her brother might hurt her every day. She despises the fact that she needs to behave in a certain way to appeal to the court. Her despise grows even more when she learns that she's been betrothed to the powerful Prince Kestrin, a stranger from another kingdom.
But when a sorceress robes Alyrra of her true identity, she sees this as an opportunity to start a new life as a goose girl, where she doesn't have to pretend in front of everyone and be her true self.
Soon enough, she realises what is actually going on with the regular people in the kingdom. The poverty, the crimes, the fact that the royal guards don't care at all. The fact that the street thieves have to make their own sets of rules in order to keep the peace on the streets.
When a big tragedy hits home, Alyrra knows she needs to make a choice. Stay here and give up the identity of the princess forever, or go back to being a princess, only for the sake of saving the people.
<b><i>"It is rare for someone who wants power to truly deserve it."</i></b>
<b>My Thoughts:</b>
Thorn is the first book of the Dauntless Path series, and I am so happy I had the chance to read it! Very powerful book, with a very strong female character, who is not afraid to say what she thinks and fight for what she believes in!
<b><i>"I've found that acting when you are afraid is the greatest sign of courage there is."</i></b>
What I loved about Alyrra's character is that it shows us how much of a hardship it can be to make a certain choice. It is not just black and white. At first, we all root for the - get your identity back. However, Alyrra has been abused all her life. Her brother abused her physically and her mother mentally. She then had to deal with the pressure of being a princess. Following rules. Not saying what she really thinks, but what others want to hear. She is then promised to marry someone she doesn't know and pretend to be someone she is not, again.
<b><i>And suddenly, she can be someone else.</i></b>
She has the chance to start a brand new life. A person that is not in the spotlight. She can think and speak freely. And that is why I understand her choice to want to stay as a goose girl forever.
<b><i>"We all have our unspoken sorrows, hopes we cannot mention, choices we may yet regret."</i></b>
But then she sees the true picture of how people are treated in the kingdom. How people live. The injustice that happens on the streets every single day. And then she also gets the attention of the prince and being who she is, she is not afraid to say her mind.
But to truly change things, she needs to become a princess again. And making such a choice comes not only with consequences, but with huge sacrifices too.
The ending of Thorn was very well written and very satisfying. I am looking forward to reading more about Alyrra's story and get more answers in the next book. I cannot recommend Thorn enough!
Thank you to ReadersFirst and Hot Key Books, for sending me a copy of this book in exchange for an honest review.

Kristy H (1252 KP) rated We Are All the Same in the Dark in Books
Sep 24, 2020
"She has a bad, bad mystery to her. I can feel it deep in the hollow of my spook bone, the one my dad broke when I was a kid. My arm is never wrong."
This is an amazing, absorbing thriller that draws you in from the first page. Heaberlin writes so beautifully and lyrically--all these dark and horrific moments unfold in such beautiful prose. Her words astound me.
"There's no chatter about why I'm alone, scared, speeding on a prairie road with trees scattered like sailboats, thinking how my daddy, the town's late great top cop, told me to never come back to this little Texas hellhole unless it was to bury his ashes. Don't try to find the truth about Trumanell. Some answers are left to the by and by."
The characters here are beautiful--flawed, damaged, tender, and painted with a depth that will astound you. Troubled Odette, lost Wyatt, and Angel, the girl found in the field. They form a trio that one is unlikely to forget for quite some time.
This is a dark read--atmospheric and sad, and not always easy to read. Bad things happen in this town. Heaberlin's twists are true stunners. It's rare when a thriller takes me by surprise, but wow, I found myself shocked several times, and even better, unaware of the true culprit. How nice to read a mystery without guessing the ultimate ending.
Overall, this is a superb tale of a town held captive by its own secrets and tragedy. The characters come to life before your eyes through Heaberlin's elegant writing. It's shocking and twisted and one that shouldn't be missed. 4.5 stars.

MythCatchAR
Games and Entertainment
App
A wonderfully simple way to entertain your child! Fun Mythical Creatures are ready to be caught...

Paul Kellett (118 KP) rated Snowdonia in Tabletop Games
May 4, 2019
Well, there are trains (many, many wonderful (and stupid) trains), and there are tracks, but Snowdonia is not your typical stuffy old train game.
Snowdonia is a worker placement Euro game (one of the best in My opinion) which has players working to complete the railway up to the top of Mount Snowdon.
While you are all working on the same track, this is a competitive game in which you score points for laying tracks, building stations and completing contracts.
The Dai is Cast
The game is set up by choosing which scenario you wish to play, and there are a good number, and laying out the track & station cards around the edge of the board. This is one of the great things about Snowdonia - each expansion is just a deck of cards which replace the original station & track cards, add a few additional rules and make a completely different experience.
The main board has a number of actions you can take like gathering resources, digging out rubble to clear the way for laying tracks (another action) or building stations to name a few. Each action location is further split into worker slots and in true worker placement fashion, these are limited so not everyone can do what they might want to.
There is a deck of contract cards, 3 of which are drawn at the start and replenished each round. If no-one has taken a contract, then the leftmost one is discarded and the other cards shift across with a new contract appearing on the right.
These contract cards are in two sections - the main part is a one time action that can give you a bonus to specific actions and is then spent. You keep the card though as the top part shows a game end bonus. If you satisfy the contract (by having laid a certain number of rails, built a number of stations, or dug enough rubble (and usually a combination of these things)) then you can get a decent bunch of points at the end of the game. Going after these can be rewarding but also quite tricky.
The backs of the contract cards also have a weather icon on them and this can be sunny, raining, foggy or, depending on the scenario, snowy. There is a weather track on the board which indicated the current weather as well as the forecast for the next 2 days so you can try to plan what you are going to do. The weather affects what actions you can take and how efficient you will be at doing them. Sunny days increase the amount of rubble you can dig and the number of tracks you can lay while rainy days decrease this and foggy days restrict the number of action spaces available. These work rates are marked on a track so if you get a run of 2 or 3 sunny days, you can get a good amount of work done.
The way this weather mechanic works really changes how each game feels. You can have games where it's very sunny and you can fair fly up the mountain or you could trudge through the fog gloomily laying the odd track and wishing you were in the pub.
It's warm in here, boyo, leave me to my pint will you
Ah, the pub. You have three workers, but only two are always available. The third one is found in the pub and will only come out if you get a train to take him up the mountain. Firstly, this involves buying a train when it becomes available and then paying a coal cube (not a cola cube, he's not that easily bought) to fuel the train. You only get him for that round after which he goes straight back to the pub.
This brings me on to resources. There are three types - Iron, Stone and Coal. Iron is needed to make tracks and build some station spots while Stone is used to build stations. Coal, as said, get's your man out of the pub.
Resources are restocked at the end of every turn and drawn blindly from a bag. The bag has finite resources determined by the player count but also contains 5 white cubes. These white cubes are the game's timer and represent "the company" coming in and doing work while you are messing about so keeping an eye on what resources are out is vital if you want to get a decent score.
When white cubes are drawn, they get placed on the AI track and will make the company dig, build or lay tracks so if you are not careful, the company will bring the game to a swift end.
Very Chuffed
The base game comes with 6 trains and each expansion adds more. Each train has it's own different special ability like granting you a bonus to your dig rate, letting you convert more Iron into Rail tracks or giving you a free build action.
All these really change how you can play and combined with the weather and the variety of contracts available really give a ton of replayability to Snowdonia.
Not only do the expansions come with trains, but the designer, Mr. Boydell has been creating additional trains for many a year, both as physical promo cards given away at conventions and with other games in his stable and as print and play cards posted up on his blog on BGG. Many of these trains are funny, silly or rude, often being inspired by events on the news and in the gaming world and there are A LOT of them. Check out www.snowdoniacentral.com to see the full list.
The Solo Game
Technically, the solo game is played exactly as the multiplayer game and is a "beat your best score" but that is really doing it a disservice. Like in the multiplayer game, the vastly different ways the weather, contracts and trains can interact makes each game feel totally different and the AI is unforgiving if you linger too long hoarding resources. This makes for a very challenging puzzle of resource optimisation and action efficiency that is very satisfying when you nail it.
There is a campaign of sorts where you play through a number of games using each train in order and there have been various challenges posted on Boardgame Geek.
Ooh, It's Big and Shiny
The Deluxe Edition (currently on Kickstarter) has collected all the expansions, many of them incredibly hard to find, (almost) all of the trains (even the print & play ones) and every other promo over released for Snowdonia and put them together in a lovely big box with a myriad up upgraded wooden pieces, all screen printed, as well as a larger board (with spaces to lay the track cards), more trains and some exclusive new scenarios. There is also the hint of a dedicated solo Automa to be added, but we will have to see, I wouldn't be bothered if it doesn't as the game is a superb solo experience as it is. Oh yeah, they have also added a set of cards that have each space on the board printed on each one so that you can use those to play the game if you are tight on space or want to take the game travelling. These were originally uploaded to BGG by a fan and I have used these many times when I have been working away as you can take them plus just enough pieces and cards to play solo and fit them all in a tiny box.
Snowdonia is My top Euro game and has been for a number of years, and I highly recommend going and checking it out.

Purple Phoenix Games (2266 KP) rated Monster Stomping: Heroes in Tabletop Games
Dec 15, 2020
Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.
A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.
If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.
Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.
Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.
What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.
I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.
So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.

365Flicks (235 KP) rated Cold Moon (2017) in Movies
Nov 20, 2019
THE BLURB:
In a sleepy southern town, the Larkin family suffers a terrible tragedy. Now the Larkin’s are about to endure another: Traffic lights blink an eerie warning, a ghostly visage prowls in the streets, and graves erupt from the local cemetery in an implacable march of terror . . . And beneath the murky surface of the river, a shifting, almost human shape slowly takes form to seek a terrible vengeance.
I found this movie to be way more Thriller than Horror, sure there are some solid as hell jump scares but one of the defining points in a Horror is that we don’t find out who the man in the mask is till the last quarter of the movie. In Cold Moon we know who the killer is early on and the film interestingly begins to focus on the rapid decline of our killers mind. Being haunted by the eerie ghosts of his victims, leading him to drink heavily, become careless and basically begin to lose his shit… Well that is where this movie cuts its teeth and showcases not only what our core cast can do but how effortlessly our Director/Writer can craft his tale.
Griff Furst has crafted a pretty eerie, Good looking, Atmospheric and Clever movie from the original novel written by the late Michael McDowell, author of Beetlejuice and The Nightmare Before Christmas. Not only that but he managed to perfectly cast his roles from top to bottom **In my eyes, of course**. So lets touch on a couple of those people you know but may not place.
Josh Stewart from mostly everything, most notably for me he was Bane’s main henchmen in Dark Knight Rises. He is great in this flick, given a real chance to show us his range and I was pleased to see more of him. Frank Whaley from almost everything ever and he is fantastic in this. Up and Coming Robbie Kay from Tv show Once Upon A Time puts in a pretty strong performance. Ladies and Gentlemen we are even treated to some Christopher Lloyd, Doc Brown-ing all over the place.
Oh crap I almost forgot we are given a Tommy Wiseau cameo that is a real treat… Listen closely for his one line “He’s tearing him Apart”. Awww man now I wanna watch the room.
I recommend the hell out of this movie, is it amazing?? Not really… But its good fun, pretty clever, great performances and entertaining as hell. So a definite recommend.