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Purple Phoenix Games (2266 KP) rated Jamaica in Tabletop Games
Sep 22, 2021
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Bob Mann (459 KP) rated Spencer (2021) in Movies
Nov 11, 2021
Diana hits rock bottom… as does the script.
Discordant strings sound as the royal party arrives at Sandringham for Christmas. “Is she here yet” intones the Queen. “No ma’am” her major domo replies. “Then she’s late”. Cut to a soulful choral version of “Perfect Day” as Diana Princess of Wales (née Spencer) arrives via a dramatic aerial shot. Hugs go to her sons William and Harry before she unhappily stalks through the corridors like a hunted animal.
This is the second movie in a row that I’ve intro’d via a positive emotional response to a great trailer. In the last case – for “Last Night in Soho” – the movie more than lived up to my high expectations from the trailer. But here – oh dear! It comes to something where the very best thing about the film is the trailer.
For, unfortunately for me, this came across as pretentious, vaguely insulting and with a dreadful script.
Plot Summary:
It’s Christmas 1991 at the Sandringham estate. Diana (Kristen Stewart) is the black sheep of the royal family, flouting tradition and always late for every formal event. She sees conspiracies at every turn, suspecting the household coordinator Major Gregory (Timothy Spall) of plotting against her. Her only allies that she can talk to are head chef Darren (Sean Harris) and her dresser Maggie (Sally Hawkins).
Mentally unstable, bulimic and self-harming, Diana must survive a tumultuous three days without destroying the Christmas spirit for her two sons and irreparably damaging her relationship with the wider royal family.
Certification:
US: R. UK: 12A.
Talent:
Starring: Kristen Stewart, Timothy Spall, Sally Hawkins, Jack Farthing, Sean Harris.
Directed by: Pablo Larraín.
Written by: Steven Knight.
“Spencer” Review: Positives:
Kristen Stewart does a simply fabulous job of impersonating Diana. She’s clearly studied a lot of video of the lady in getting to mimic the way she looks, walks and dances. Although I didn’t rate the film, the performance is a cut-above.
It’s an ironic touch that in all of her driving scenes, Diana never wears a seat-belt.
Negatives:
Oh man, Steven Knight’s dialogue here I found to be simply atrocious. Head-in-the-hands bad. I decided about half way through this monstrosity that “The Room” had had its day as a cult student classic, and that “Spencer” should take over in that role.
These things evolve organically over time, but I came up with the following basic rules for a student showing:
Every time Kristen Stewart does a ‘simp’ look to camera, down a shot;
When Darren utters the line “What are you going to do with wirecutters?” the audience yells as one “CUT WIRE!” **;
When Diana intones “Beauty is useless. Beauty is clothing”** the audience should strip to their underwear;
Every time a member of the hunt shouts “PULL!” you throw a stuffed pheasant in the air. Otherwise you keep the stuffed pheasant next to you, and engage in studious conversation with it as the film progresses;
Whenever Anne Boleyn appears, shout “OFF WITH HER HEAD”;
When a character says to Diana “I love you. And yes, in that way”**, the audience must shout “Aye aye” and every female audience member needs to passionately kiss another female audience member; and finally…
When Diana says “Leave Me. I want to masturbate”**, the audience throws dildos at the screen.
** I’d really like to pretend that I made these lines up. They might be paraphrased a bit, but honestly, that’s the gist!
Oh yes. It’s a sure-fire student classic of the future. You read it here first folks! I can see the filmmakers lauding me with praise for turning their movie into a post-release sleeper hit. “WHAT A CULT” they shout at me. “WHAT A CULT”!
The rest of the cast do a good enough job with what they have, but have the general vibe of being embarrassed to deliver the dialogue they’ve been given. Sean Harris – a fine actor – inexplicably spouts Shakespeare like Christopher Plummer in “Star Trek VI”! And one can only assume that Timothy Spall was given direction to act as if he had a whole lemon stuck inside his mouth for the whole movie.
I’ve been a fan of Jonny Greenwood’s music in other movies like “Phantom Thread“. I’ve seen Mark Kermode describe this soundtrack as “fantastic”. But, for me, the intrusive atonal strings and laid-back jazz vibe just didn’t work for me at all.
Summary Thoughts on “Spencer”
As you can probably tell, I hated this one. And the illustrious Mrs Movie Man 100% agrees with me in this assessment. The trailer promised a lot, but the movie delivered very little for me. It just all felt to me like an affront to the memory of Diana. Making a highly fictitious “fable based on a real life tragedy” just feels wrong. This seems particularly the case when the Queen, Prince Charles and (particularly) William and Harry are alive to watch it. What must they think if and when they get to view this?
I was a big fan of Larrain’s 2017 biopic on Jackie Kennedy – “Jackie” – which really covered the very similar ground, of a lady in the focus of publicity struggling with mental illness. But at least that had the benefit of historical distance.
I seem to be swimming against the critical tide here, since the movie currently has an IMDB rating of 7.4/10. But frankly, for me, I thought the recent series of “The Crown” did this so much better.
This is the second movie in a row that I’ve intro’d via a positive emotional response to a great trailer. In the last case – for “Last Night in Soho” – the movie more than lived up to my high expectations from the trailer. But here – oh dear! It comes to something where the very best thing about the film is the trailer.
For, unfortunately for me, this came across as pretentious, vaguely insulting and with a dreadful script.
Plot Summary:
It’s Christmas 1991 at the Sandringham estate. Diana (Kristen Stewart) is the black sheep of the royal family, flouting tradition and always late for every formal event. She sees conspiracies at every turn, suspecting the household coordinator Major Gregory (Timothy Spall) of plotting against her. Her only allies that she can talk to are head chef Darren (Sean Harris) and her dresser Maggie (Sally Hawkins).
Mentally unstable, bulimic and self-harming, Diana must survive a tumultuous three days without destroying the Christmas spirit for her two sons and irreparably damaging her relationship with the wider royal family.
Certification:
US: R. UK: 12A.
Talent:
Starring: Kristen Stewart, Timothy Spall, Sally Hawkins, Jack Farthing, Sean Harris.
Directed by: Pablo Larraín.
Written by: Steven Knight.
“Spencer” Review: Positives:
Kristen Stewart does a simply fabulous job of impersonating Diana. She’s clearly studied a lot of video of the lady in getting to mimic the way she looks, walks and dances. Although I didn’t rate the film, the performance is a cut-above.
It’s an ironic touch that in all of her driving scenes, Diana never wears a seat-belt.
Negatives:
Oh man, Steven Knight’s dialogue here I found to be simply atrocious. Head-in-the-hands bad. I decided about half way through this monstrosity that “The Room” had had its day as a cult student classic, and that “Spencer” should take over in that role.
These things evolve organically over time, but I came up with the following basic rules for a student showing:
Every time Kristen Stewart does a ‘simp’ look to camera, down a shot;
When Darren utters the line “What are you going to do with wirecutters?” the audience yells as one “CUT WIRE!” **;
When Diana intones “Beauty is useless. Beauty is clothing”** the audience should strip to their underwear;
Every time a member of the hunt shouts “PULL!” you throw a stuffed pheasant in the air. Otherwise you keep the stuffed pheasant next to you, and engage in studious conversation with it as the film progresses;
Whenever Anne Boleyn appears, shout “OFF WITH HER HEAD”;
When a character says to Diana “I love you. And yes, in that way”**, the audience must shout “Aye aye” and every female audience member needs to passionately kiss another female audience member; and finally…
When Diana says “Leave Me. I want to masturbate”**, the audience throws dildos at the screen.
** I’d really like to pretend that I made these lines up. They might be paraphrased a bit, but honestly, that’s the gist!
Oh yes. It’s a sure-fire student classic of the future. You read it here first folks! I can see the filmmakers lauding me with praise for turning their movie into a post-release sleeper hit. “WHAT A CULT” they shout at me. “WHAT A CULT”!
The rest of the cast do a good enough job with what they have, but have the general vibe of being embarrassed to deliver the dialogue they’ve been given. Sean Harris – a fine actor – inexplicably spouts Shakespeare like Christopher Plummer in “Star Trek VI”! And one can only assume that Timothy Spall was given direction to act as if he had a whole lemon stuck inside his mouth for the whole movie.
I’ve been a fan of Jonny Greenwood’s music in other movies like “Phantom Thread“. I’ve seen Mark Kermode describe this soundtrack as “fantastic”. But, for me, the intrusive atonal strings and laid-back jazz vibe just didn’t work for me at all.
Summary Thoughts on “Spencer”
As you can probably tell, I hated this one. And the illustrious Mrs Movie Man 100% agrees with me in this assessment. The trailer promised a lot, but the movie delivered very little for me. It just all felt to me like an affront to the memory of Diana. Making a highly fictitious “fable based on a real life tragedy” just feels wrong. This seems particularly the case when the Queen, Prince Charles and (particularly) William and Harry are alive to watch it. What must they think if and when they get to view this?
I was a big fan of Larrain’s 2017 biopic on Jackie Kennedy – “Jackie” – which really covered the very similar ground, of a lady in the focus of publicity struggling with mental illness. But at least that had the benefit of historical distance.
I seem to be swimming against the critical tide here, since the movie currently has an IMDB rating of 7.4/10. But frankly, for me, I thought the recent series of “The Crown” did this so much better.
BankofMarquis (1832 KP) rated The Cloverfield Paradox (2018) in Movies
Feb 22, 2018
A fun "who-will-survive" flick
During the Super Bowl, a "surprise" trailer dropped for a new entry in the Cloverfield family of films. The good news is that the film was dropping on Netflix the next day, so fanboys immediately jumped on-line and then started hating on it (again, on-line) because it wasn't exactly what they thought it would be.
Which is too bad, for THE CLOVERFIELD PARADOX is a very fun, very well made, very well acted "10 Little Indians" style Sci-Fi film (you know, the type of film where a finite group of folks are marooned someplace - like and island or an isolated, creepy mansion and are picked off one by one). This time, they are on a space station, and when an experiment goes awry, bad things start to happen.
I stated that this film is another entry in the "Cloverfield family of films", so let me explain that. The overseer of these films is none other than JJ Abrams and he has stated that there will be a series of films - very different in style, type and substance - that will (somehow) be related in the Cloverfield Universe. And, so far, he has fulfilled his promise (at least to me) - for those that just want "more of the same", he has alienated.
The first film, CLOVERFIELD, is a "found footage" film about a giant monster (think Godzilla) rampaging through modern day New York City. Of the 3 films,thus far, in the Cloverfield family, this one (for me) was the least effective (especially because I am not a big fan of "found footage" films). The 2nd film was 2016's 10 CLOVERFIELD LANE and was a very effective psychological horror/drama starring John Goodman as a fellow who has rescued/captured (kidnapped?) Mary Elizabeth Winstead and has locked her in his survival bunker in order to - he says - save her from the monster above. The film effectively goes back and forth with wondering what is scarier - the monster above or the monster (Goodman) below. If you haven't seen 10 CLOVERFIELD LANE, I highly recommend it.
The third installment, then, is THE CLOVERFIELD PARADOX, a prequel of sorts about a group of scientists aboard a space station conducting a desperate, highly dangerous power experiments to solve the world's energy crisis. When something goes wrong, bad things happen. And since this is in the Cloverfield family, you gotta know it has some connection with how the Cloverfield monster got on Earth.
But this film doesn't really concern itself with the Cloverfield monster - which is what I think is angering the "fanboys" - this film is about the survival of the charismatic, international scientists that are stranded on this space station after the accident. Almost every one of the actors in this film are "oh...that guy" type actors - all very good. From German actor Daniel Bruhl (RUSH) to Chinese actress Ziyi Zhang (CROUCHING TIGER...) to Englishman David Oyelowo (SELMA) to good ol' John Ortiz (a million different things) - the cast is strong, fun to watch and easy to root for. They all are in service to the plot devices (and predicaments they are in) and they serve the plot (and the film) well.
Special notice should be made for Chris O'Dowd (BRIDESMAIDS) who brings some much needed levity via his deadpan humor approach to everything as the ship's handyman and, especially, Gugu Mbatha-Raw (BELLE) as the heroine of the adventure from through who's eyes we encounter the events of the film.
I have stated before that I am a sucker for these types of "10 Little Indians who-will-survive" films and this one is no exception. Go in with no preconceived notions, roll with what the film throws at you and you'll have a good time time, too.
THE CLOVERFIELD PARADOX is now streaming on Netflix.
Letter Grade: B (it is the very definition of a "B" movie).
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
Which is too bad, for THE CLOVERFIELD PARADOX is a very fun, very well made, very well acted "10 Little Indians" style Sci-Fi film (you know, the type of film where a finite group of folks are marooned someplace - like and island or an isolated, creepy mansion and are picked off one by one). This time, they are on a space station, and when an experiment goes awry, bad things start to happen.
I stated that this film is another entry in the "Cloverfield family of films", so let me explain that. The overseer of these films is none other than JJ Abrams and he has stated that there will be a series of films - very different in style, type and substance - that will (somehow) be related in the Cloverfield Universe. And, so far, he has fulfilled his promise (at least to me) - for those that just want "more of the same", he has alienated.
The first film, CLOVERFIELD, is a "found footage" film about a giant monster (think Godzilla) rampaging through modern day New York City. Of the 3 films,thus far, in the Cloverfield family, this one (for me) was the least effective (especially because I am not a big fan of "found footage" films). The 2nd film was 2016's 10 CLOVERFIELD LANE and was a very effective psychological horror/drama starring John Goodman as a fellow who has rescued/captured (kidnapped?) Mary Elizabeth Winstead and has locked her in his survival bunker in order to - he says - save her from the monster above. The film effectively goes back and forth with wondering what is scarier - the monster above or the monster (Goodman) below. If you haven't seen 10 CLOVERFIELD LANE, I highly recommend it.
The third installment, then, is THE CLOVERFIELD PARADOX, a prequel of sorts about a group of scientists aboard a space station conducting a desperate, highly dangerous power experiments to solve the world's energy crisis. When something goes wrong, bad things happen. And since this is in the Cloverfield family, you gotta know it has some connection with how the Cloverfield monster got on Earth.
But this film doesn't really concern itself with the Cloverfield monster - which is what I think is angering the "fanboys" - this film is about the survival of the charismatic, international scientists that are stranded on this space station after the accident. Almost every one of the actors in this film are "oh...that guy" type actors - all very good. From German actor Daniel Bruhl (RUSH) to Chinese actress Ziyi Zhang (CROUCHING TIGER...) to Englishman David Oyelowo (SELMA) to good ol' John Ortiz (a million different things) - the cast is strong, fun to watch and easy to root for. They all are in service to the plot devices (and predicaments they are in) and they serve the plot (and the film) well.
Special notice should be made for Chris O'Dowd (BRIDESMAIDS) who brings some much needed levity via his deadpan humor approach to everything as the ship's handyman and, especially, Gugu Mbatha-Raw (BELLE) as the heroine of the adventure from through who's eyes we encounter the events of the film.
I have stated before that I am a sucker for these types of "10 Little Indians who-will-survive" films and this one is no exception. Go in with no preconceived notions, roll with what the film throws at you and you'll have a good time time, too.
THE CLOVERFIELD PARADOX is now streaming on Netflix.
Letter Grade: B (it is the very definition of a "B" movie).
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
The Lost Estate (Le Grand Meaulnes)
Adam Gopnik, Henri Alain-Fournier and Robin Buss
Book
The Lost Estate is Robin Buss's translation of Henri Alain-Fournier's poignant study of lost love,...
RavenclawPrincess913 (253 KP) rated Blood and Moonlight in Books
Jul 3, 2022
Contains spoilers, click to show
Title: Blood and Moonlight
Author: Erin Beaty
Rating: 3/5
Summary: This book is about solving the murder of Perette Charpentier who was brutally murdered in the street. She is the daughter of one the fourteen builders who were killed in an accident when the scaffolding collapsed five years before.
Review: I love the cover the designer did a good job it's so pretty. This book went back and forth between interesting and boring. When Catrin discovered and saw the murder it was interesting and semi caught my attention at this time but than the plot got so slow and could not keep my intrest for long.
Quotes and Thoughts while reading (Spoiler Warning):
1. "I heard everything, smelled everything, felt everything with overwhelming intensity. I'd even heard Perrete's thoughts, like they were hanging in the air with the scent of her perfume - and blood." ......... "The moon had done something to me."
Thoughts: This must have been scary and nerve wrecking for her to experience this.
2. "Perrete had the architect's hammer, and that's what the killer used. When it's found, it will lead straight to Magister Thomas."
Thoughts: He is one the people I suspected as the killer.
3. "Flower of white, curled up tight
In the day you hide from sight.
Selenae know, home to go
When your face begins to show."
4. "If magick is real, maybe I'm risking my soul. After all, if magick was good, wouldn't it come from the Sun?"
Thoughts: Not always plus the moon is better anyways.
5. "The bigger shock is that Magister Thomas knows the Selenae man.".... "Have you considered that perhaps she was meant to find that girl?".... "Moon doesn't cause madness, " the Selanae man is saying. "But it does make madness believe it is safe to come out."
Thoughts: I have a feeling this Selanae man is either her father or realities something isn't adding up.
6. "What happened to your neck? Three long scratches run from Simon's left ear to his collar bone. The marks aren't deep, but thin lines have stabbed over on each where the skin was broken."
Thoughts: Makes me think it's him that killed her maybe the scratches are from her fighting back.
Author: Erin Beaty
Rating: 3/5
Summary: This book is about solving the murder of Perette Charpentier who was brutally murdered in the street. She is the daughter of one the fourteen builders who were killed in an accident when the scaffolding collapsed five years before.
Review: I love the cover the designer did a good job it's so pretty. This book went back and forth between interesting and boring. When Catrin discovered and saw the murder it was interesting and semi caught my attention at this time but than the plot got so slow and could not keep my intrest for long.
Quotes and Thoughts while reading (Spoiler Warning):
1. "I heard everything, smelled everything, felt everything with overwhelming intensity. I'd even heard Perrete's thoughts, like they were hanging in the air with the scent of her perfume - and blood." ......... "The moon had done something to me."
Thoughts: This must have been scary and nerve wrecking for her to experience this.
2. "Perrete had the architect's hammer, and that's what the killer used. When it's found, it will lead straight to Magister Thomas."
Thoughts: He is one the people I suspected as the killer.
3. "Flower of white, curled up tight
In the day you hide from sight.
Selenae know, home to go
When your face begins to show."
4. "If magick is real, maybe I'm risking my soul. After all, if magick was good, wouldn't it come from the Sun?"
Thoughts: Not always plus the moon is better anyways.
5. "The bigger shock is that Magister Thomas knows the Selenae man.".... "Have you considered that perhaps she was meant to find that girl?".... "Moon doesn't cause madness, " the Selanae man is saying. "But it does make madness believe it is safe to come out."
Thoughts: I have a feeling this Selanae man is either her father or realities something isn't adding up.
6. "What happened to your neck? Three long scratches run from Simon's left ear to his collar bone. The marks aren't deep, but thin lines have stabbed over on each where the skin was broken."
Thoughts: Makes me think it's him that killed her maybe the scratches are from her fighting back.
Purple Phoenix Games (2266 KP) rated Hunters of the Lost Creatures in Tabletop Games
May 8, 2022
If you are reading this, then we can agree on a few things: board games are cool and interesting, silly themes are usually fun, and we are all kids at heart. I appreciate other gamers so much because we all share a common bond of experiencing good and bad games, good and bad rules, as well as good and bad explanations of these rules. I would spoil it up top here if I let on which of these categories our featured game falls into, right? So keep reading.
Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.
Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.
The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.
What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.
As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.
The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.
All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.
Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.
The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.
What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.
As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.
The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.
All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
Isabel Smith (34 KP) rated The Liar's Girl in Books
Jun 28, 2018
What if the person you loved wasn't who you thought they were?
Alison Smith is living the dream. Not only are she and her best friend Liz excited about their freshman year at the prestigious St. John’s College in Dublin, Ireland; Alison has also met someone…he could even be the one. From the instant she meets Will in a night club, sparks fly between them and they become that couple – the one that’s constantly attached at the hip, madly in love, and whose future shines so bright.
In a terrible turn of events, however, everything comes crashing down. First some fellow female classmates start disappearing. Then, they’re found washed up along Dublin’s Grand Canal. It is clear that a serial killer is on the prowl. Alison is dealt a jagged double whammy after Liz is identified as the Canal Killer’s latest victim and Will is identified as the Canal Killer himself. Absolutely shell-shocked, Alison leaves her home behind and moves to the Netherlands, enrolls in a new college, and starts life anew so to speak.
As the ten-year anniversary of the Canal Killer’s vicious spree approaches, a new string of victims is found in the Grand Canal in the exact same fashion as before. Could it be a copycat killer? Could Will, now in prison, be working with a partner on the outside? Or is it possible that the Garda (aka the Irish police force) could have captured the wrong guy all those years ago?
I loved reading this book! Author Catherine Ryan Howard did a superb job of making Alison’s story both heartbreaking and redemptive, thrilling and enlightening. What she goes through with Will both as a freshman and ten years later is shocking yet entirely believable. She is a heroine you want to get behind and cheer for as she seeks to find the truth about the Canal Killer’s identity, her feelings for Will, and the connection between the past and present crimes. Fans of Patricia Cornwell’s whodunit mysteries will enjoy the suspense, strong female lead, and detective skills offered up by Howard’s The Liar’s Girl.
In a terrible turn of events, however, everything comes crashing down. First some fellow female classmates start disappearing. Then, they’re found washed up along Dublin’s Grand Canal. It is clear that a serial killer is on the prowl. Alison is dealt a jagged double whammy after Liz is identified as the Canal Killer’s latest victim and Will is identified as the Canal Killer himself. Absolutely shell-shocked, Alison leaves her home behind and moves to the Netherlands, enrolls in a new college, and starts life anew so to speak.
As the ten-year anniversary of the Canal Killer’s vicious spree approaches, a new string of victims is found in the Grand Canal in the exact same fashion as before. Could it be a copycat killer? Could Will, now in prison, be working with a partner on the outside? Or is it possible that the Garda (aka the Irish police force) could have captured the wrong guy all those years ago?
I loved reading this book! Author Catherine Ryan Howard did a superb job of making Alison’s story both heartbreaking and redemptive, thrilling and enlightening. What she goes through with Will both as a freshman and ten years later is shocking yet entirely believable. She is a heroine you want to get behind and cheer for as she seeks to find the truth about the Canal Killer’s identity, her feelings for Will, and the connection between the past and present crimes. Fans of Patricia Cornwell’s whodunit mysteries will enjoy the suspense, strong female lead, and detective skills offered up by Howard’s The Liar’s Girl.
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Fun observations about Graham's career (1 more)
Funny
Ideal for Graham/Gilmore Girls/Parenthood fans
Lauren Graham's first nonfiction work is a series of stories and essays covering her thoughts on her time on Gilmore Girls (both the old show and the new Netflix series), her childhood, breaking into acting, Parenthood, and more. It's told in Graham's unique, humorous voice, and it's just a fun, witty look at her life and what it was like to play Lorelai Gilmore (twice).
I've read a spate of celebrity memoirs over the years and always felt a tad let down. Of late, I've read Anna Kendrick's and Carrie Fisher's latest. I enjoyed them, but they just didn't completely fit the bill for me. (Is that the phrase? I don't know. This is why I'll never get my own memoir.) But Graham's book was really fun and a step above. I know it won't be that way for everyone. And I'm not just completely swayed by my absolute love for both Lauren and her characters (both Lorelai and Sarah Braverman), because I also love Anna Kendrick, Tina Fey, etc, and didn't adore their memoirs.
Graham's book is filled with fun observations about her work over the years, particularly on Gilmore Girls. I could have read about 100,000 more of her perceptions. Some of them are so unfathomable because they counteract the completely realistic portrayal of the characters on the show. But they are insightful and intriguing. Graham reminisces about her time on the actual show -- a lot of it reinforced by going back and watching the episodes (something she does reluctantly, as she hates watching herself on film). She admits that she doesn't remember a lot about that time without the help of watching the show. I've read a lot of reviews that her insights about that time on the show are slim, and it's true, but I still found them delightful and entertaining. Since she doesn't remember much otherwise, I'd rather have these tidbits than nothing. Plus, there's more to the book than just those memories. (Still, can we all just petition Lauren Graham to keep a diary for the rest of her life going forward?)
While reading the book, it's kind of crazy to realize how much can change in eight years -- between the end of Gilmore Girls and the start of the reunion show on Netflix. Graham points that out too, in the humorous way that only she can pull off. The layout of her book works, and I liked all the pictures she interspersed throughout. She's a strong writer, and the little life lessons at the end of each chapter do not seem too forced. We hear about her childhood, her relationship with Peter Krause, and Graham's aversion to technology. What I enjoyed is that Graham comes across as both believable and appreciative of her fame (unlike some memoirs I've read lately).
Finally, Graham kept a journal during her time on the Netflix revival of Gilmore Girls, so we get a little more insight into that show. My favorites were some of the guest characters, how she had no idea about the four words controversy all these years, and her actual thoughts on those infamous four words. Overall, sure, this book is a little light. But it still spans a lot of Graham's life and I felt like a learned a decent amount about her, considering she's such a private person (something she repeatedly mentions). She's a fun and humorous woman, and I gained some insights about all the various versions of Gilmore Girls I would have never had before. I read this book in basically one day and thoroughly loved it. This book may not have the same impact on someone who isn't a Graham/Gilmore Girls/Parenthood fan, but if you are, it's a fun, quick read.
I've read a spate of celebrity memoirs over the years and always felt a tad let down. Of late, I've read Anna Kendrick's and Carrie Fisher's latest. I enjoyed them, but they just didn't completely fit the bill for me. (Is that the phrase? I don't know. This is why I'll never get my own memoir.) But Graham's book was really fun and a step above. I know it won't be that way for everyone. And I'm not just completely swayed by my absolute love for both Lauren and her characters (both Lorelai and Sarah Braverman), because I also love Anna Kendrick, Tina Fey, etc, and didn't adore their memoirs.
Graham's book is filled with fun observations about her work over the years, particularly on Gilmore Girls. I could have read about 100,000 more of her perceptions. Some of them are so unfathomable because they counteract the completely realistic portrayal of the characters on the show. But they are insightful and intriguing. Graham reminisces about her time on the actual show -- a lot of it reinforced by going back and watching the episodes (something she does reluctantly, as she hates watching herself on film). She admits that she doesn't remember a lot about that time without the help of watching the show. I've read a lot of reviews that her insights about that time on the show are slim, and it's true, but I still found them delightful and entertaining. Since she doesn't remember much otherwise, I'd rather have these tidbits than nothing. Plus, there's more to the book than just those memories. (Still, can we all just petition Lauren Graham to keep a diary for the rest of her life going forward?)
While reading the book, it's kind of crazy to realize how much can change in eight years -- between the end of Gilmore Girls and the start of the reunion show on Netflix. Graham points that out too, in the humorous way that only she can pull off. The layout of her book works, and I liked all the pictures she interspersed throughout. She's a strong writer, and the little life lessons at the end of each chapter do not seem too forced. We hear about her childhood, her relationship with Peter Krause, and Graham's aversion to technology. What I enjoyed is that Graham comes across as both believable and appreciative of her fame (unlike some memoirs I've read lately).
Finally, Graham kept a journal during her time on the Netflix revival of Gilmore Girls, so we get a little more insight into that show. My favorites were some of the guest characters, how she had no idea about the four words controversy all these years, and her actual thoughts on those infamous four words. Overall, sure, this book is a little light. But it still spans a lot of Graham's life and I felt like a learned a decent amount about her, considering she's such a private person (something she repeatedly mentions). She's a fun and humorous woman, and I gained some insights about all the various versions of Gilmore Girls I would have never had before. I read this book in basically one day and thoroughly loved it. This book may not have the same impact on someone who isn't a Graham/Gilmore Girls/Parenthood fan, but if you are, it's a fun, quick read.
graveyardgremlin (7194 KP) rated Fury of Fire (Dragonfury, #1) in Books
Feb 15, 2019
<b>NOTE:</b> I did not finish Fury of Fire. I reached page 207, out of 412, before I called it quits. My review reflects on what I read and no more, which is more than enough to be indicative to how the author creates her book.
During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.
<b>THE BAD</b>
The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.
The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.
The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.
The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.
I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.
The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.
<b>THE GOOD</b>
The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.
The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.
As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister" target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">
During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.
<b>THE BAD</b>
The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.
The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.
The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.
The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.
I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.
The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.
<b>THE GOOD</b>
The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.
The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.
As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister" target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">






