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You Will Know Me
You Will Know Me
Megan Abbott | 2016 | Crime, Thriller
6
6.4 (8 Ratings)
Book Rating
Katie Knox's life basically revolves around her teenage daughter, Devon, an extremely talented gymnast who is on a path to the Olympics. Katie and her husband, Eric, have given up their lives, their time, and their money for Devon's dream. But when a sudden death hits their close gymnastic community a few weeks before an important competition, this dream suddenly seems in jeopardy. Devon's fellow gymnasts and their families are awash in gossip as their beloved coach and his family deal with an unexpected loss. Katie wants only to focus on healing and moving on, but she finds her family drawn into the swirl, as each day reveals more surprises about her daughter and husband.

This novel was a very realistic look at the gymnastics world. You could easily picture Devon's gym and the cutthroat parents who populated it, forcing the weight of the world on Devon's shoulders, as they believed the gym's success rides on her shoulders. She captured their gossip and competition quite well. It also did an excellent job of portraying the lengths parents will go to support and protect their children. I guessed the outcome of this one fairly early on, but still found it fairly tense and suspenseful. In fact, this novel is almost too tense at times to be enjoyable, even though it's rather well-written and quite compelling. It's a trainwreck; you can't walk away, even though you know how it will end.

The book is intriguing in that it's written from Katie's perspective, despite the fact that it's basically all about Devon. This adds to the suspense -- how reliable is Katie, and how much does she truly know about Devon, her husband, and her younger son? There are times when you'd really love to key in on what Devon is thinking (and what she knows), which just adds to the tantalizingly frustrating element of this novel.

Overall, I enjoyed this one, though it wasn't one of my all-time favorite thrillers. Still, it's a quick, compelling read. 3.5 stars.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
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Rachel King (13 KP) rated The Help in Books

Feb 11, 2019  
The Help
The Help
Kathryn Stockett | 2010 | Fiction & Poetry
10
8.9 (49 Ratings)
Book Rating
Despite the length of this book, I raced through it with ease. I watched the movie before I read the book, and in this case, it made the book much more enjoyable, as I had a few ideas of what to expect. As for book versus movie, I think both are worth the effort, and the movie does a decent job of keeping to the book's overall plot.
The book is told in three voices: Miss Skeeter, Aibileen, and Minny. All three are very unique and specific to each personality, and all come through as strong and confident voices. Truly, I cannot say which voice is the strongest, as they all are essential to the narration of the book, nor can I really pick a favorite.
I grew up in Louisiana, and I can remember some of the stories my dad told me of my grandma's having "help" part-time. This book "struck home" for me because I can remember very clearly my grandma's racism, and how even my own dad still harbored some of that racism. The book does a very thorough job of illustrating how racism can infiltrate every mode of thought and speech, from hygiene and bodily functions, to dress and etiquette. Miss Hilly is the epitome of this racism, wearing her ignorance like a badge of honor, but there are varying degrees in many of the other characters. It is easy to see that in many of these situations, the people involved are simply victims of the times and can hardly be blamed for their perspective, as they were never taught to think differently. For that reason alone, I wish that this book had been based on a true story, for the good such a plot could have done in real life.
Miss Skeeter gives the unique perspective of the white women and how they come to fit this mold of hiring and lording over the help, even as she reevaluates her own issues of racism. With her, the reader is able to see into the minds of other prominent women in the story, such as Miss Hilly and Miss Leefolt, and how they reason and justify their treatment of the colored people they hire. Miss Hilly has the unique role of pursuing a greater separation between the two groups, whereas the other white women just go along with whatever they are told. While Hilly does pay the consequences for her behavior, it is unlikely her type ever really learns from their mistakes.
Aibileen seems to represent the voices of the older generation of colored help, mourning her losses of the past while attempting to adjust to the volatile climate of the present war on segregation. She plays the voice of reason for the other two women more often than not, always knowing how they should proceed with their secret project. Her personal focus seems to always be on the children, the ones she has raised that belonged to white women, as well as the loss of her own son. I particularly loved the effort she went through to teach Mae Mobley both self-confidence and an appreciation for humanity that ignores skin color, so much so that I use some of her same tactics with my own daughters.
Minny represents the voice of the younger, more emotional generation of colored help, with her snarky speech and blunt honesty. She kept me laughing from cover to cover, and it's her cooking I would love to try, even despite the pie trick. Her character also brings to light the poverty and abuse that many suffered through as a result of segregation laws. What I found ironic is that both her and Aibileen, in their struggles to survive, showed a strength and maturity that seems to only arise under extreme circumstances of hardship.
While those segregation laws have been abolished, I know that many of those same mental biases still exist - and not just in the southern U.S. This wonderful book is only a small part of the education required to erase the ignorance from the hearts and minds of all people. If there is one book you read this year, The Help needs to be it.
  
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Kristy H (1252 KP) rated Starworld in Books

Jun 21, 2019  
Starworld
Starworld
7
8.3 (3 Ratings)
Book Rating
Despite running in very different circles in school, Sam Jones and Zoe Miller have more in common than they think: they both want to escape the difficulty that is their home lives. Sam is a quiet loner, content to spend Sundays with her best friend, Will. She loves the stars, but isn't sure she'll ever be able to study them, thanks to her mom, whose life is ruled by obsessive compulsive disorder. Ever since her Dad moved overseas, the burden of caring for her Mom falls squarely on Sam. Meanwhile, at school, Zoe seems carefree and popular. But her charisma hides her secrets: she struggles with the fact that she's adopted. She also has a mom in remission from cancer and a disabled younger brother who is the main focus of her parents. When the girls have a chance meeting at school, they exchange phone numbers, and suddenly find themselves bonding over text messages and a land they've created together: Starworld. Starworld gives Zoe and Sam the escape from reality they both so desperately need. But can it survive all the outside influences and stress each are facing?


"If I have a superpower, it's invisibility. Like the perpetually overcast skies of Portland in winter, I'm part of the background -- a robot with a disappearance drive, the dullness against which everyone else shines."
~Sam

This was an interesting and somewhat different YA novel. I enjoyed the story of two brave girls battling tough circumstances. Boy, poor Zoe and Sam certainly had the weight of the world on their shoulders. I really liked both of our main characters. The book tells the story from each of their perspectives, making it easy to know each girl. I found myself a bit more aligned to Sam--probably because she was queer and shy (like drawn to like, right?). As other reviews have mentioned, some of the book is in texting format, as Sam and Zoe fall into Starworld. Being far removed from teenagehood myself (sigh), I will admit that I did sometimes sort of "fast read" or skim those sections. I appreciated them--because Starworld meant so much to these girls and their friendship--but the text-speak wasn't always the easiest to read and digest.

I had picked this up thinking it was a love story, but it's not a true romance, though there's love in other forms. There's some great representation in this book: a queer character in Sam, plus discussion of adoption, mental illness (OCD and anxiety), disabilities, and more. All were very well treated too, I felt.

The book felt a little slow at times. It felt a little repetitive in its insistence on Zoe feeling different due to being adopted. Still, I was very drawn to Sam and Zoe's story. There was a strength in each of them, and I was intrigued to see what was going to happen. Sam's arc as she struggled with her romantic feelings was especially strong and wonderfully done.

Even though much of the book is serious, it's also very funny at times, with some excellent quotes and zingers. (I really did love Sam and her sense of humor; she was right up my alley.)

"I hate using phones for their original intended purpose. It's like Alexander Graham Bell wondered, Hey, what could maximize the awkwardeness of human-to-human communication? And then answered himself by giving us the ability to speak to one another through stupid disembodied little boxes."

I mean, right? One of the best quotes ever.

So, overall, this book is really a love story of friendship and triumph. It's very easy to root for the characters and get caught up in their lives. I was often just aghast at how much these poor girls had to go through. If you're not necessarily used to text-speak, it may give you a pause, but Starworld is a big part of the book (obviously!) and it's woven well into the story. This was a different and intriguing read, and I'm glad I picked it up. 3.5+ stars (rounded up to 4 here).
  
The Stone Circle (Ruth Galloway, #11)
The Stone Circle (Ruth Galloway, #11)
9
9.5 (2 Ratings)
Book Rating
When DCI Nelson receives the letter, he's immediately transported back to twenty years ago, when young Lucy Downey went missing and the first letters began. Then, to ten years later, when they found the bones in the Saltmarsh. It was then that Ruth first came in to Nelson's life, when she was called to examine the bones. While the bones weren't related to Lucy, she also took a look at the letters. And, of course, became entwined in Nelson's life. During that time, another child died, and the killer drowned on the marshes. The letter writer, Erik Anderssen, Ruth's mentor, also died that night too. Now, Ruth is assisting with a new dig in the Saltmarsh in a stone circle--one with ties to Erik. While digging, they find recent bones believed to belong to Margaret Lacey, who went missing in 1981 at the age of twelve. As the the investigation into Margaret's case begins, it looks like it has ties to Nelson's earlier cases--the letters, the bones, the missing kids, and more. But that killer is dead--right?


"'He's back,' says Clough. 'Bollocks,' says Nelson. 'He's dead.'"


The wonderful Elly Griffiths brings us back to her first Ruth Galloway book, The Crossing Places in this, her eleventh Ruth story. Yet, the tale feels as fresh and intriguing as ever. I just love the Ruth Galloway series--the tone of these books is unlike almost any other. Ruth seems real to me by now, like an old friend, and don't even get me started on Nelson, our beloved, sarcastic, DCI. Griffiths has an amazing ability to characterize Ruth and Nelson (and the whole crew) and capture their own distinct voices. Her books are at turns funny, familiar, and sometimes heartbreaking as Ruth and Nelson try to navigate their own relationship--and the other relationships that may or may not keep them apart. Michelle, Nelson's wife, has her baby in this one (cliffhanger resolved), and there is progress made on other personal fronts as well.

It almost seems like icing on the cake that we are treated to an enjoyable mystery along with our lovely characters and just overall familiarity. I found the case in this one to be engrossing, especially with the ties back to the earlier book. (I highly recommend reading this series from the beginning--it's the best way to catch all the little nuances and bits of humor, but the book will stand alone.) Margaret's disappearance is interesting--and her story brings a whole new cast of characters, several of whom entwine with our usual suspects.

All in all, as always, another winner from Griffiths. I could read her books constantly, and I love Ruth and Nelson (and Kate, Ruth's seven-year-old) so dearly! They truly seem real to me. If you've been reading this series from book #1, you'll enjoy the usual humor (oh Nelson) and returning to our cast of characters. If you like a good mystery (with some archaeological flavor sprinkled in), you won't be disappointed either. 4.5 stars.
  
Tales from the Loop
Tales from the Loop
2020 | Sci-Fi
8
7.0 (4 Ratings)
TV Show Rating
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.

Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).

Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.

Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.

The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.

The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!

Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.

Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.

A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.

There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.

The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.

I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.

It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.

Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
  
    Cry Translator

    Cry Translator

    Medical and Lifestyle

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    Now, you can easily figure out what your baby needs with the Cry Translator. This award winning...

Where the Wild Things Are (2009)
Where the Wild Things Are (2009)
2009 | Drama, Fantasy
9
6.8 (31 Ratings)
Movie Rating
Max is a boy who possesses something that fades away for most as they grow older and that's a young child's incredible imagination. His only dilemma is that he doesn't really have any friends of his own. He builds an igloo out of snow and tries to share it with his older sister, Claire, who seems more interested in hanging out with her friends. Max's mom embraces Max's imagination and even asks him to tell her stories, but everything falls apart when Max tries to save his mom a seat in the fort he just built that would save them from hot lava while she's on a date. Things quickly spiral out of control and Max winds up running away. He finds a boat by the water and takes it out into the sea. As he explores the open water, he becomes astray while he succumbs to the relentless weather and crashing waves of the ocean. That is until he stumbles upon an island where an incandescent glow of a small fire catches his eye. He finds that the island is inhabited by large, hairy, horned creatures. He's discovered where the wild things are and he will be their king.

This film is nothing short of amazing. As the film progressed, I found myself looking back on the memories of having the book read to me as a child. The film manages to capture the magic contained in the book and elaborate on it. The movie really made you feel like you were looking at the world through Max's eyes. It was almost like watching a world within a world. I found myself overcome with emotion by the time those credits showed up on the big screen. That's a special experience in itself.

Just about every aspect of the film is enjoyable. They really did a fantastic job stretching a ten sentence story into an hour and a half film. The writing is fairly superb as the pacing really flows once the ball gets rolling and the dialogue seems like it's straight out of the mind of a young boy. Max Records couldn't fit the Max role more perfectly. His range of emotion and the way he's able to have that look of innocence in his eyes is spectacular. Every action that Max made just felt so heartfelt.

The wild things are what really steal the show. The way they were pulled off just makes them look so realistic. Jim Henson's Creature Shop did a really phenomenal job on them. Despite the wild things being unhappy the majority of the film, it's really just a joy to watch them walk, move, talk, or smile.

As extravagant and imaginative as the film is, it did seem to have one flaw. The beginning of the film seemed to drag a bit. Everything leading up to Max finding the wild things just seemed to last a little too long. I realize they did all that they could with the source material and their efforts are extraordinary given how short that material is, but from a film critic's standpoint the beginning of the film dragged slightly.

Where the Wild Things Are is one of the most heartwarming and whimsical experiences at the theater I've ever had the pleasure of sitting through. If you read the book when you were younger, then this film will really hit home. You won't want it to end. You'll want King Max and the wild things to continue sleeping in a pile, having wild rumpuses, engaging in wars, building those glorious forts, and having Max stay there forever. I highly recommend seeing this wonderful film.