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Christina Haynes (148 KP) rated A Shiver of Snow and Sky in Books
Feb 10, 2018
A SHIVER OF SNOW AND SKY By Lisa Lueddecke
Contains spoilers, click to show
A SHIVER OF SNOW AND SKY
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?
LISA LUEDDECKE
341
YA / FANTASY
Sypnosis:
On the frozen island of Skane, the sky speaks. Beautiful lights appear on clear nights and their colours having meanings: Green means all is well, and the Goodness is happy. Blue means a snowstorm is on the way. And then there's red. Red is rare. A warning.
Seventeen years ago the sky turned red just as Osa was born, unleashing a plague that claimed the lives of hundreds of villagers, including her own mother. This time, when the night sky once again bleeds crimson, she must discover how to stop the onslaught before so many lives are lost again.
Main characters:
- Osa
- Ivar
Main events:
Osa and Ivar go to visit the caves after they see the red lights appear in the sky. In the caves they try and find out if there is any writing that explains about the red lights and the Goddess. Whilst there they figure out that they will find the Goddess up in the mountains. Osa decides that's where she must go.
Returning from the caves they encounter the Or. Who are invaders from another land. Many years before Osa, her ancestors were driven away from their land of Loska and found sanctuary on the island of Skane. - Because of this they hate the Or.
Both Osa and Ivar fight the Or and win, they return back to their village and inform everyone that the Or are back. This is when Osa tells them she is going to find the Goddess in the mountains and ask for her help. Because they can't fight the Or and survive the red sky.
The rest of the story is about Osa finding the Goddess and Ivar helping to train the village to fight the incoming invasion of the Or.
Most exciting part:
When you reach the Goddess in the mountains.
My favourite part:
If I tell you, I'll spoil it. But it has to be when she returns to the village on a dragon!
My summary:
I really loved the story. I loved the idea of how simple it was yet so filling. I love how each chapter was different, one would be with Ivar in the village. And one with Osa on her journey. How both characters care and love eachother but will never tell the other character until the end. It wasn't a love story that dragged. But it featured a small amount of love just to give it a real feel.
You go with Osa to the mountains, feeling her pain of her father and sisters hate towards her and the blame of her mother's death. To her determination to reach the mountains and overcome any obstacles she encounters along the way.
The ending is truly wonderful.
Red, red the lights glow red, beware of the danger up ahead.
My Review:
I loved this book. I can't wait for the sister book next year.
Red are the lights that darken in the stars, and cold of the days that follow.
Frightened are those who have seen a red sky, that means there won't be a tomorrow.
Fear is a beast that wants darkest of nights, and Swallows and Minds one by one,
But hope is a light that takes root in the heart and can grow to be strong as the sun.
Rating:
4 ★ – I REALLY LIKED IT
Love, Christina ?

Sarah (7800 KP) rated Mean Girls (2004) in Movies
Nov 22, 2020
Entertaining
Film #3 on the 100 Movies Bucket List: Mean Girls
The third film on my 100 Movies Bucket List is Mean Girls, a film I’ve seen but never had any strong emotion for. Mean Girls stars Lindsay Lohan as Cady, who after living and being homeschooled in Africa for most of her life, must now enter the terrifying world of an American high school. Here she meets Janis (Lizzy Caplan) and Damian (Daniel Franzese) who clue her into high school hierarchy, including introducing her to the Plastics: Regina (Rachel McAdams), Karen (Amanda Seyfried) and Gretchen (Lacey Chabert).
Mean Girls is a teenage movie that is unlike many others – instead of being dumb and crude, it’s surprisingly smart and humorous. From the opening scenes, it’s obvious that this is intelligent. It’s full of subtle jokes and remarks and some absolutely superb one liners, and these are all down to Tina Fey who has written an excellent script. And in the process appears to have some of the best lines as teacher Mrs Norbury, but do you blame her? Mean Girls manages to portray the high school hierarchy and social interactions perfectly. Whilst is is obviously catering more to American high schoolers, I doubt there are many that would watch this and not see something that they personally experienced at high school. It’s almost poking fun at the high school experience but in such a smart and enjoyable way. There are moments and lines in this that are almost verging on inappropriate, and likely wouldn’t be acceptable in today’s society, but even though this was made in 2004 I don’t doubt that this impropriety is still reflective of modern day high schools.
The acting on offer here is superb. Lindsay Lohan is entirely believable as Cady and this is hugely important considering the message Mean Girls is portraying. This film is entirely about the realisation that you should be happy about you are, and that putting other people down will never achieve anything. Getting this message across is done very well, in a funny yet almost heartwarming manner although admittedly it is all rather obvious. Although at least this tries to avoid as many teenage film clichés as possible, which makes for a refreshing change.
My problem with Mean Girls is the whole bitchiness of it all that underpins the second act. I know “mean” girls were to be expected, but by the end I found myself getting very irritable with how horrible these girls were and the constant sniping at each other. This may stem from my own sometimes unpleasant experiences at high school, but teenage girls stabbing each other in the backs gets very old very quickly. Fortunately the ending does at least relieve some of the meanness and provide a surprisingly heartwarming and uplifting resolution, but I’m afraid some of the damage remains. And I must admit that seeing a smart girl play dumb and risk failing for a boy really makes my blood boil, and yes I do know it’s only a film.
Overall Mean Girls is a well done teenage film which stands out mostly because of its very smart script. It’s probably one of the best high school based films out there but it isn’t perfect, and I do question as to whether it deserves a spot on the bucket list when there are so many outstanding films that have missed out.
The third film on my 100 Movies Bucket List is Mean Girls, a film I’ve seen but never had any strong emotion for. Mean Girls stars Lindsay Lohan as Cady, who after living and being homeschooled in Africa for most of her life, must now enter the terrifying world of an American high school. Here she meets Janis (Lizzy Caplan) and Damian (Daniel Franzese) who clue her into high school hierarchy, including introducing her to the Plastics: Regina (Rachel McAdams), Karen (Amanda Seyfried) and Gretchen (Lacey Chabert).
Mean Girls is a teenage movie that is unlike many others – instead of being dumb and crude, it’s surprisingly smart and humorous. From the opening scenes, it’s obvious that this is intelligent. It’s full of subtle jokes and remarks and some absolutely superb one liners, and these are all down to Tina Fey who has written an excellent script. And in the process appears to have some of the best lines as teacher Mrs Norbury, but do you blame her? Mean Girls manages to portray the high school hierarchy and social interactions perfectly. Whilst is is obviously catering more to American high schoolers, I doubt there are many that would watch this and not see something that they personally experienced at high school. It’s almost poking fun at the high school experience but in such a smart and enjoyable way. There are moments and lines in this that are almost verging on inappropriate, and likely wouldn’t be acceptable in today’s society, but even though this was made in 2004 I don’t doubt that this impropriety is still reflective of modern day high schools.
The acting on offer here is superb. Lindsay Lohan is entirely believable as Cady and this is hugely important considering the message Mean Girls is portraying. This film is entirely about the realisation that you should be happy about you are, and that putting other people down will never achieve anything. Getting this message across is done very well, in a funny yet almost heartwarming manner although admittedly it is all rather obvious. Although at least this tries to avoid as many teenage film clichés as possible, which makes for a refreshing change.
My problem with Mean Girls is the whole bitchiness of it all that underpins the second act. I know “mean” girls were to be expected, but by the end I found myself getting very irritable with how horrible these girls were and the constant sniping at each other. This may stem from my own sometimes unpleasant experiences at high school, but teenage girls stabbing each other in the backs gets very old very quickly. Fortunately the ending does at least relieve some of the meanness and provide a surprisingly heartwarming and uplifting resolution, but I’m afraid some of the damage remains. And I must admit that seeing a smart girl play dumb and risk failing for a boy really makes my blood boil, and yes I do know it’s only a film.
Overall Mean Girls is a well done teenage film which stands out mostly because of its very smart script. It’s probably one of the best high school based films out there but it isn’t perfect, and I do question as to whether it deserves a spot on the bucket list when there are so many outstanding films that have missed out.

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Purple Phoenix Games (2266 KP) rated YOHO (You Only Hang Once) in Tabletop Games
Jan 14, 2021
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.
While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.
The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.
My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.
I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.
Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).

Ross (3284 KP) rated Black Mirror - Season 2 in TV
Jan 15, 2018
Series 2 includes 4 more episodes (three plus a Christmas special) of the cult Charlie Brooker series exploring the use of technology and extrapolating it to show where society could be headed.
We explore the use of our online personalities to recreate ourselves after we die (though this quickly became more about robots than the differences in our personalities between online and the real world so for me a trick missed to an extent).
We see a post-apocalyptic world where one woman wakes up to be haunted by people filming her on mobile phones while she runs from psychopaths trying to kill her. This is a look at how obsessed the world is with filming and documenting everything, even unpleasant events happening to other people, and voyeurism as a whole. There is a massive twist at the end which makes what was a jarring, inconsistent episode (as in doesn't fit in with the rest of the series) into an exceptional look at an aspect of the world (spoiler avoided).
I found the Waldo episode to be incredibly irritating. As if a rude, cartoonish character with tiny hands could ever really be taken seriously in the world of politics?! Waldo shows an echo of Ali G's rise to fame but takes it to the next level. While I don't think we are meant to actually find Waldo funny, I found him very annoying and a step too far. Weirdly he reminded me of the banter comedy in Nathan Barley (it turns out this story was originally written for Nathan Barley).
The Christmas special was possibly my favourite of the episodes, Rafe Spall and Jon Hamm (Don Draper) living in awkward circumstances in a cabin. We are led to believe they are working at a remote mining operation or some such and finally start to bond over Christmas dinner and open up. They share stories about their lives before they moved, all three showing the benefits and perils of the technology whereby people can stream their lives to others (and get real-time dating advice) but can also block others from their lives (whereby they are pixelated to you and vice versa). Parts of this story were truly harrowing, how a happy relationship could quickly turn sour and the technology mean years of upset that could be avoided.
We explore the use of our online personalities to recreate ourselves after we die (though this quickly became more about robots than the differences in our personalities between online and the real world so for me a trick missed to an extent).
We see a post-apocalyptic world where one woman wakes up to be haunted by people filming her on mobile phones while she runs from psychopaths trying to kill her. This is a look at how obsessed the world is with filming and documenting everything, even unpleasant events happening to other people, and voyeurism as a whole. There is a massive twist at the end which makes what was a jarring, inconsistent episode (as in doesn't fit in with the rest of the series) into an exceptional look at an aspect of the world (spoiler avoided).
I found the Waldo episode to be incredibly irritating. As if a rude, cartoonish character with tiny hands could ever really be taken seriously in the world of politics?! Waldo shows an echo of Ali G's rise to fame but takes it to the next level. While I don't think we are meant to actually find Waldo funny, I found him very annoying and a step too far. Weirdly he reminded me of the banter comedy in Nathan Barley (it turns out this story was originally written for Nathan Barley).
The Christmas special was possibly my favourite of the episodes, Rafe Spall and Jon Hamm (Don Draper) living in awkward circumstances in a cabin. We are led to believe they are working at a remote mining operation or some such and finally start to bond over Christmas dinner and open up. They share stories about their lives before they moved, all three showing the benefits and perils of the technology whereby people can stream their lives to others (and get real-time dating advice) but can also block others from their lives (whereby they are pixelated to you and vice versa). Parts of this story were truly harrowing, how a happy relationship could quickly turn sour and the technology mean years of upset that could be avoided.

Billie Wichkan (118 KP) rated The Dare (Detective Natalie Ward #3) in Books
May 22, 2019
When thirteen-year-old Savannah Hopkins doesnt come straight home from school, as she always does, her mother Jane immediately raises the alarm.
Leading the investigation is Detective Natalie Ward whose daughter Leigh is the same age as Savannah. Soon Natalies worst fears are confirmed when the teenagers broken body is found in nearby shrubland.
Evidence points towards a local recluse, but just as the net is closing around him, one of Savannahs friends, Harriet, is reported missing.
As Natalie delves into the lives of both girls, she soon discovers a sinister video on their phones, daring the girls to disappear from their families for 48 hours.
But Natalie isnt quick enough for this killer, and she is devastated to find Harriets body on a fly tip a day later.
Caught up in the case, she takes her eye off her own daughter and when Leigh goes missing after school she knows she must be in terrible danger. The clock is ticking for Natalie. Can she catch this killer before her little girl becomes the next victim?
This is the third book in Carol Wyers British 'Detective Natalie Ward' series.
The Dare opens with the disappearance of thirteen year-old Savannah Hopkins. She recently moved to this new town with her mother Jane. Savannah simply doesnt return home after school one day. The next day her body is found, and the thriller is off and running. Other seemingly random teen-aged girls disappear after Savannah. Detective Ward and her team is frustratingly one step behind the killer as the body count increases. But its certainly not for lack of trying on their part.
The plot, as always, was plausible, as we dont always know what our children are doing when not at home. We dont know what they are doing on their mobile devices, or who their friends are. It is a scary time for parents. Carol Wyer incorporated those fears into this book, and she did a great job!
I liked the additional perspective of the killer occasionally being thrown in. Definitely made it interesting to know his thoughts.
I highly recommend this book, I can't wait for book 4..
Thank-You to NetGalley; the publisher, Bookouture; and the author, Carol Wyer; for providing a free e-ARC copy of this book.
Leading the investigation is Detective Natalie Ward whose daughter Leigh is the same age as Savannah. Soon Natalies worst fears are confirmed when the teenagers broken body is found in nearby shrubland.
Evidence points towards a local recluse, but just as the net is closing around him, one of Savannahs friends, Harriet, is reported missing.
As Natalie delves into the lives of both girls, she soon discovers a sinister video on their phones, daring the girls to disappear from their families for 48 hours.
But Natalie isnt quick enough for this killer, and she is devastated to find Harriets body on a fly tip a day later.
Caught up in the case, she takes her eye off her own daughter and when Leigh goes missing after school she knows she must be in terrible danger. The clock is ticking for Natalie. Can she catch this killer before her little girl becomes the next victim?
This is the third book in Carol Wyers British 'Detective Natalie Ward' series.
The Dare opens with the disappearance of thirteen year-old Savannah Hopkins. She recently moved to this new town with her mother Jane. Savannah simply doesnt return home after school one day. The next day her body is found, and the thriller is off and running. Other seemingly random teen-aged girls disappear after Savannah. Detective Ward and her team is frustratingly one step behind the killer as the body count increases. But its certainly not for lack of trying on their part.
The plot, as always, was plausible, as we dont always know what our children are doing when not at home. We dont know what they are doing on their mobile devices, or who their friends are. It is a scary time for parents. Carol Wyer incorporated those fears into this book, and she did a great job!
I liked the additional perspective of the killer occasionally being thrown in. Definitely made it interesting to know his thoughts.
I highly recommend this book, I can't wait for book 4..
Thank-You to NetGalley; the publisher, Bookouture; and the author, Carol Wyer; for providing a free e-ARC copy of this book.

LeftSideCut (3776 KP) rated Pride and Prejudice and Zombies (2016) in Movies
Jan 30, 2020 (Updated Jan 30, 2020)
Pride and Prejudice. Zombies. That's it pretty much!
The book was released a fair while back now, and it's a shame that a film adaption took so long to materialise - by 2016, countless 'quirky' zombie movies in a similar vain had saturated the market, and what we're presented with is a film that tries reasonably hard to be something 'out there' but ultimately feels uninspired.
The main issue I found with PPZ was the actual zombie side of things! The zombies themselves looked great, the make up used is gruesome and effective, but the scenes of horror are seldom, and just quite boring. The final act sees a massive horde introduced into the narrative, but said horde probably gets less than two minutes screen time.
The actual Pride and Prejudice side of things felt way more fun.
The cast is pretty strong, even if a few of the characters are insufferable. Lily James is a great lead as Elizabeth Bennet. Her and her sisters make for a strong band of kick-ass zombie slayers. Sam Riley as Mr. Darcy took a (really) long time to win me over, but I actually ended up enjoying him as well.
Lena Headey is entertaining as a badass eyepatched version of Lady Catherine, and it's clear in moments like this that PPZ is just a bit of fun horror comedy fluff that shouldn't be taken too seriously.
The undisputed highlight of the cast is Matt Smith though. His comedic timing is on point and got a few genuine laughs out of me.
Another thing I found frustrating is the story that we weren't being told...the film opens with an animated story book style flashback of how the zombie apocalypse came to be, and what happened in the ensuing chaos. Even the soothing tones of Charles Dance can't distract me from the fact that this exposition dump sounds like a far more interesting story!
Couple that with the fact that we only get glimpses in the distance of a zombie infested flaming London completely surrounded by a massive concrete wall, and you can't help but feel that the film is a bit of a missed opportunity.
Oh well - here's hoping we get a Sense and Sensibility and Sea Monsters adaption somewhere down the line!
The book was released a fair while back now, and it's a shame that a film adaption took so long to materialise - by 2016, countless 'quirky' zombie movies in a similar vain had saturated the market, and what we're presented with is a film that tries reasonably hard to be something 'out there' but ultimately feels uninspired.
The main issue I found with PPZ was the actual zombie side of things! The zombies themselves looked great, the make up used is gruesome and effective, but the scenes of horror are seldom, and just quite boring. The final act sees a massive horde introduced into the narrative, but said horde probably gets less than two minutes screen time.
The actual Pride and Prejudice side of things felt way more fun.
The cast is pretty strong, even if a few of the characters are insufferable. Lily James is a great lead as Elizabeth Bennet. Her and her sisters make for a strong band of kick-ass zombie slayers. Sam Riley as Mr. Darcy took a (really) long time to win me over, but I actually ended up enjoying him as well.
Lena Headey is entertaining as a badass eyepatched version of Lady Catherine, and it's clear in moments like this that PPZ is just a bit of fun horror comedy fluff that shouldn't be taken too seriously.
The undisputed highlight of the cast is Matt Smith though. His comedic timing is on point and got a few genuine laughs out of me.
Another thing I found frustrating is the story that we weren't being told...the film opens with an animated story book style flashback of how the zombie apocalypse came to be, and what happened in the ensuing chaos. Even the soothing tones of Charles Dance can't distract me from the fact that this exposition dump sounds like a far more interesting story!
Couple that with the fact that we only get glimpses in the distance of a zombie infested flaming London completely surrounded by a massive concrete wall, and you can't help but feel that the film is a bit of a missed opportunity.
Oh well - here's hoping we get a Sense and Sensibility and Sea Monsters adaption somewhere down the line!

Gareth von Kallenbach (980 KP) rated G.I. Joe: Retaliation (2013) in Movies
Aug 7, 2019
Who didn’t grow up as a child of the eighties and nineties and not play with G.I. Joes? And of those, who can honestly say they were not thoroughly disappointed in G.I. Joe: The Rise of Cobra? Surprisingly, I can say that I wasn’t thoroughly disappointed, but I know the movie could have been so much more than it was. Could it have done without the surreal technology, the sappy love story and the unrealistic action scenes in the movie? Yes. Many fans cried out about this. G.I. Joe: Retaliation set out to respond.
Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.
We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…
So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).
The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.
As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.
All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.
Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.
We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…
So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).
The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.
As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.
All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.

Haley Mathiot (9 KP) rated Buckley's Story in Books
Apr 27, 2018
Buckley’s Story by Ingrid King
Genre: Memoir
Rating: 4.5/5
Summary: Ingrid adopts a kitten named Buckley while she is still working in an animal hospital. Eventually, she leaves and starts her own business, as a Reiki healer, someone who transfers healing energy to a client. As cats are able to sense energy in a room or in a person, Buckley becomes her assistant healer, as she is able to sense where more energy is always needed, and Buckley becomes a healer-cat. Buckley’s story is the tail (pun intended) of Buckley and Ingrid’s sweet, joyful life together.
Thoughts:
I absolutely loved this book. This cat is such a character! She is lively and energetic, and does the funniest things sometimes.
There were also some very informative sections in the book. I learned the real truth about “healing animals,” cats, and the affect that animals have on people. We’ve all heard the stories about the animals that could sense cancer in people before the doctors find it—Ingrid throws in some interesting data into the book as well. However, it doesn’t feel like an out of place paragraph, and it isn’t dry like a text book.
When Ingrid described Buckley’s “time to wake up my owner” process, I laughed out loud (much to the dismay of the other people sitting in the library). Buckley reminded me a little bit of Simon’s Cat—“Meow, meow (bang on the head with a baseball bat) Meow.”
There was an interesting spiritual aspect of this book, too. The healing process of Reiki is supposed to be a spiritual and physical experience, and I found it an intriguing idea. I’ve experienced my cats and dog knowing when I’m stressed and being able to make me feel better… But I had no idea that it was a transfer of energy. Ingrid also talks about Animal Communicators, people who are able to understand animals by connecting to that energy, and able to almost communicate with them telepathically.
At the end of the story, Ingrid shares the secrets (which are no longer secrets) that Buckley taught her on how to relax and live a less stressful life.
All in all, this book was a lovely and interesting story, and one that wraps you in a blanket and makes you want to cuddle a purring cat on your lap.
Recommendation: Ages 14+ This book is perfect for anybody who loves cats, animals in general, or a good memoir.
Genre: Memoir
Rating: 4.5/5
Summary: Ingrid adopts a kitten named Buckley while she is still working in an animal hospital. Eventually, she leaves and starts her own business, as a Reiki healer, someone who transfers healing energy to a client. As cats are able to sense energy in a room or in a person, Buckley becomes her assistant healer, as she is able to sense where more energy is always needed, and Buckley becomes a healer-cat. Buckley’s story is the tail (pun intended) of Buckley and Ingrid’s sweet, joyful life together.
Thoughts:
I absolutely loved this book. This cat is such a character! She is lively and energetic, and does the funniest things sometimes.
There were also some very informative sections in the book. I learned the real truth about “healing animals,” cats, and the affect that animals have on people. We’ve all heard the stories about the animals that could sense cancer in people before the doctors find it—Ingrid throws in some interesting data into the book as well. However, it doesn’t feel like an out of place paragraph, and it isn’t dry like a text book.
When Ingrid described Buckley’s “time to wake up my owner” process, I laughed out loud (much to the dismay of the other people sitting in the library). Buckley reminded me a little bit of Simon’s Cat—“Meow, meow (bang on the head with a baseball bat) Meow.”
There was an interesting spiritual aspect of this book, too. The healing process of Reiki is supposed to be a spiritual and physical experience, and I found it an intriguing idea. I’ve experienced my cats and dog knowing when I’m stressed and being able to make me feel better… But I had no idea that it was a transfer of energy. Ingrid also talks about Animal Communicators, people who are able to understand animals by connecting to that energy, and able to almost communicate with them telepathically.
At the end of the story, Ingrid shares the secrets (which are no longer secrets) that Buckley taught her on how to relax and live a less stressful life.
All in all, this book was a lovely and interesting story, and one that wraps you in a blanket and makes you want to cuddle a purring cat on your lap.
Recommendation: Ages 14+ This book is perfect for anybody who loves cats, animals in general, or a good memoir.

Gareth von Kallenbach (980 KP) rated the PC version of Battleborn in Video Games
Jun 19, 2019
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/