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When thirteen-year-old Savannah Hopkins doesn’t come straight home from school, as she always does, her mother Jane immediately raises the alarm.
Leading the investigation is Detective Natalie Ward whose daughter Leigh is the same age as Savannah. Soon Natalie’s worst fears are confirmed when the teenager’s broken body is found in nearby shrubland.
Evidence points towards a local recluse, but just as the net is closing around him, one of Savannah’s friends, Harriet, is reported missing.
As Natalie delves into the lives of both girls, she soon discovers a sinister video on their phones, daring the girls to disappear from their families for 48 hours.
But Natalie isn’t quick enough for this killer, and she is devastated to find Harriet’s body on a fly tip a day later.
Caught up in the case, she takes her eye off her own daughter and when Leigh goes missing after school she knows she must be in terrible danger. The clock is ticking for Natalie. Can she catch this killer before her little girl becomes the next victim?

This is the third book in Carol Wyer’s British 'Detective Natalie Ward' series.
‘The Dare’ opens with the disappearance of thirteen year-old Savannah Hopkins. She recently moved to this new town with her mother Jane. Savannah simply doesn’t return home after school one day. The next day her body is found, and the thriller is off and running. Other seemingly random teen-aged girls disappear after Savannah. Detective Ward and her team is frustratingly one step behind the killer as the body count increases. But it’s certainly not for lack of trying on their part.
The plot, as always, was plausible, as we don’t always know what our children are doing when not at home. We don’t know what they are doing on their mobile devices, or who their friends are. It is a scary time for parents. Carol Wyer incorporated those fears into this book, and she did a great job!
I liked the additional perspective of the killer occasionally being thrown in. Definitely made it interesting to know his thoughts.
I highly recommend this book, I can't wait for book 4..

Thank-You’ to NetGalley; the publisher, Bookouture; and the author, Carol Wyer; for providing a free e-ARC copy of this book.
  
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LeftSideCut (3776 KP) rated Pride and Prejudice and Zombies (2016) in Movies

Jan 30, 2020 (Updated Jan 30, 2020)  
Pride and Prejudice and Zombies (2016)
Pride and Prejudice and Zombies (2016)
2016 | Comedy, Horror, Romance
Pride and Prejudice. Zombies. That's it pretty much!
The book was released a fair while back now, and it's a shame that a film adaption took so long to materialise - by 2016, countless 'quirky' zombie movies in a similar vain had saturated the market, and what we're presented with is a film that tries reasonably hard to be something 'out there' but ultimately feels uninspired.

The main issue I found with PPZ was the actual zombie side of things! The zombies themselves looked great, the make up used is gruesome and effective, but the scenes of horror are seldom, and just quite boring. The final act sees a massive horde introduced into the narrative, but said horde probably gets less than two minutes screen time.
The actual Pride and Prejudice side of things felt way more fun.

The cast is pretty strong, even if a few of the characters are insufferable. Lily James is a great lead as Elizabeth Bennet. Her and her sisters make for a strong band of kick-ass zombie slayers. Sam Riley as Mr. Darcy took a (really) long time to win me over, but I actually ended up enjoying him as well.
Lena Headey is entertaining as a badass eyepatched version of Lady Catherine, and it's clear in moments like this that PPZ is just a bit of fun horror comedy fluff that shouldn't be taken too seriously.
The undisputed highlight of the cast is Matt Smith though. His comedic timing is on point and got a few genuine laughs out of me.

Another thing I found frustrating is the story that we weren't being told...the film opens with an animated story book style flashback of how the zombie apocalypse came to be, and what happened in the ensuing chaos. Even the soothing tones of Charles Dance can't distract me from the fact that this exposition dump sounds like a far more interesting story!
Couple that with the fact that we only get glimpses in the distance of a zombie infested flaming London completely surrounded by a massive concrete wall, and you can't help but feel that the film is a bit of a missed opportunity.

Oh well - here's hoping we get a Sense and Sensibility and Sea Monsters adaption somewhere down the line!
  
G.I. Joe: Retaliation (2013)
G.I. Joe: Retaliation (2013)
2013 | Action, Sci-Fi
Who didn’t grow up as a child of the eighties and nineties and not play with G.I. Joes? And of those, who can honestly say they were not thoroughly disappointed in G.I. Joe: The Rise of Cobra? Surprisingly, I can say that I wasn’t thoroughly disappointed, but I know the movie could have been so much more than it was. Could it have done without the surreal technology, the sappy love story and the unrealistic action scenes in the movie? Yes. Many fans cried out about this. G.I. Joe: Retaliation set out to respond.

Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.

We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…

So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).

The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.

As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.

All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Battleborn in Video Games

Jun 19, 2019  
Battleborn
Battleborn
Action/Adventure
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.

The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.

The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.

Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.

The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.

The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.

While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.

The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.

The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.

The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.

http://sknr.net/2016/05/23/battleborn/
  
BS
Buckley's Story
10
10.0 (1 Ratings)
Book Rating
Buckley’s Story by Ingrid King
Genre: Memoir
Rating: 4.5/5

Summary: Ingrid adopts a kitten named Buckley while she is still working in an animal hospital. Eventually, she leaves and starts her own business, as a Reiki healer, someone who transfers healing energy to a client. As cats are able to sense energy in a room or in a person, Buckley becomes her assistant healer, as she is able to sense where more energy is always needed, and Buckley becomes a healer-cat. Buckley’s story is the tail (pun intended) of Buckley and Ingrid’s sweet, joyful life together.

Thoughts:
I absolutely loved this book. This cat is such a character! She is lively and energetic, and does the funniest things sometimes.
There were also some very informative sections in the book. I learned the real truth about “healing animals,” cats, and the affect that animals have on people. We’ve all heard the stories about the animals that could sense cancer in people before the doctors find it—Ingrid throws in some interesting data into the book as well. However, it doesn’t feel like an out of place paragraph, and it isn’t dry like a text book.

When Ingrid described Buckley’s “time to wake up my owner” process, I laughed out loud (much to the dismay of the other people sitting in the library). Buckley reminded me a little bit of Simon’s Cat—“Meow, meow (bang on the head with a baseball bat) Meow.”

There was an interesting spiritual aspect of this book, too. The healing process of Reiki is supposed to be a spiritual and physical experience, and I found it an intriguing idea. I’ve experienced my cats and dog knowing when I’m stressed and being able to make me feel better… But I had no idea that it was a transfer of energy. Ingrid also talks about Animal Communicators, people who are able to understand animals by connecting to that energy, and able to almost communicate with them telepathically.

At the end of the story, Ingrid shares the secrets (which are no longer secrets) that Buckley taught her on how to relax and live a less stressful life.
All in all, this book was a lovely and interesting story, and one that wraps you in a blanket and makes you want to cuddle a purring cat on your lap.
Recommendation: Ages 14+ This book is perfect for anybody who loves cats, animals in general, or a good memoir.
  
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Jamie (131 KP) rated The Darkest Lies in Books

Jul 26, 2017  
The Darkest Lies
The Darkest Lies
Barbara Copperthwaite | 2017 | Fiction & Poetry
4
4.0 (1 Ratings)
Book Rating
Believable plot regarding child abduction (1 more)
The mystery is compelling
Frustrating protagonist, (2 more)
Extremely predictable
Good case for why civilians shouldn’t go rogue and get in the way of police work
A frustrating abduction mystery
You know that age in every teenager’s life where they start to become a little bit rebellious? Telling little white lies, sneaking out, hanging out with crowds they know the family wouldn’t approve of? It can be a scary time for parents, who knows who’s out there? The Darkest Lies is every parent’s worst nightmare and follows a mother who finds her world shattered when her daughter goes missing.

I’m going to come right out and say that this book was frustrating for me. The synopsis really caught my eye and the idea for the plot is intriguing. Unfortunately, issues with the protagonist as well as a shaky and highly predictable plot made for a mediocre experience.

The narration in this book was a little bit weird and I had a hard time getting used to it. It is primarily told using first person point of view though switches regularly to second person as Melanie speaks directly to Beth in her inner monologue. It was just uncomfortable to read.

What’s so bad about first person point of view? See the issue for me with first person narration is that it’s easy to end up alienating readers if it’s difficult to relate to the narrator, and boy did I dislike Melanie. To be blunt, she was really annoying. She was self-centered, mean-spirited, often blinded by her own hubris, and near the end has a bit of a messiah complex going which I found completely ridiculous. She was constantly complaining about the police’s incompetence, throwing herself in the way of the investigation despite being asked multiple times to back off before she could destroy their leads. “I couldn’t go home. I was too furious, too desperate to prove I was right and the police were wrong.”

I get it, she’s consumed with guilt and grief over what happened to her daughter, over not being able to protect her. Desperate people tend to lash out and do stupid things, but I just couldn’t believe anyone would be so foolish. Melanie’s antics do lead up to something important in the plot, but honestly she didn’t need any help making a fool of herself. Before all the crazy came out she was constantly breaking down every female character she encountered, often focusing in on their looks and finding ways to insult them. Neighbors, police officers working on the case, teenagers, it didn’t matter. There are numerous examples of Melanie exhibiting this jealous personality throughout the course of the book.

She spends more time going on drunken rampages pointing fingers at everyone in town, harassing the police, treating her husband like garbage while emotionally cheating with a friend, and avoiding actually seeing and being there for her daughter. While her awful actions over the course of the book is an important aspect of the plot, I just couldn’t justify it because she never learns and remains stubborn even after being told off multiple times. Add on top how stereotypically reckless she acts at the end instead of seeking help from the police because of course she doesn’t need them and I just couldn’t dig the story.

I liked the central idea around the dangers of teens sneaking out and trusting strangers, but the story meandered so much it kind of gets lost in Melanie’s mental collapse and crazed search for the culprit. The plot attempts to use some misdirection to keep the reader guessing but the construction was just sloppy, and the actual culprit isn’t even the character that Melanie cares about the most. Every “bad” character is so blatantly obvious that the advertised twist is really easy to see. I kept on reading because I wanted to know the how and the why. I think there was potential here, and if the author wanted to stick to the narrative that Mel is actually really nice and is just being manipulated then why does she remain every bit as petty and controlling? She is still unable to see past her own emotions and unable to learn from her mistakes. I wished that this could’ve ended with more character growth for the main character.
  
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Hadley (567 KP) rated Lie to Me in Books

Nov 18, 2019  
Lie to Me
Lie to Me
Kaitlin Ward | 2019 | Mystery, Thriller, Young Adult (YA)
6
8.0 (3 Ratings)
Book Rating
Bad writing (1 more)
Mostly romance
Drowning is one of the top fears in the world, and it's also one of the top ways to cover up a murder. In Lie to Me, Ward's fourth YA novel, she uses drowning as the basis of the story. Yet, this book fell very short in the thriller/mystery genre: Ward gives away too many hints at the beginning of the book, that most readers will have the murderer figured out by chapter 7; she also focuses too much on romance, something that should have caused this story to be filed under a different category other than mystery/thriller. But luckily she didn't bring in a wide circle of characters to cause confusion, using only one view point from the main character of Lie to Me: Amelia- - - a teen girl who believes she was pushed down a ravine to be left for dead in the raging water below.

Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.

Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!

Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.

I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.
  
Let Him Go (2020)
Let Him Go (2020)
2020 | Crime, Drama, Thriller
7
8.0 (3 Ratings)
Movie Rating
Lesley Manville and Diane Lane deliver powerhouse female performances (0 more)
Feud for Thought
After a family tragedy for the Blackledge family, grandparents George (Kevin Costner) and Margaret (Diane Lane) are left to bring up baby Jimmy (Bram and Otto Hornung) with mother/daughter-in-law Lorna (Kayli Carter). But a few years later, Lorna marries bad-un Donnie Weboy (Will Brittain) and disappears back to Donnie's hillbilly extended family in the wilds of North Dakota, led by the fearsome Blanche Weboy (Lesley Manville). Fearing for the child's wellbeing, Margaret drags retired Sheriff George on a dangerous journey to rescue the child.

There are strong similarities in this story with a sub-plot of the excellent "Ozark", where the psychopathic Darlene Snell (Lisa Emery) is intent on having a child to grow up with on her remote ranch. The sense of tension there is recreated here, exacerbated by the movie's extremely slow (read "glacial") pace in its early stages. It's the same sort of rising dread that I felt with "Nocturnal Animals". This reaches its peak at a tense standoff over lamb chops at the Weboy ranch, but we are probably half-way into the film by then.

The slow pace however is broken by a couple of extremely violent scenes that earn the movie its UK-15 certificate. One (no spoilers here!) harks back to another Kevin Costner blockbuster where he was a bit luckier! And the finale turns a slightly sleepy tale of "two old folks" into an 'all guns blazing' action western that's highly unexpected. Although you could argue that this is tonally extremely uneven, it works and makes the movie a lot more memorable than it otherwise would be.

The standout leading performance here is the one from Diane Lane as the mentally tortured Granny pursuing her convictions across the country. Here writer/director Thomas Bezucha gives the character full rein. It's a memorable 'strong female' part, that would have been dominated by the male lead in the writing of films a few years back. Lane delivers a dramatic and rock-solid performance that has Oscar nomination written all over it.

I'm also a big fan of Kevin Costner, not just because he's a solid and reliable actor over many years. I always remember him gamely appearing as "The Postman"/'propeller-guy' in Billy Crystal's hilarious montage opening for the 70th Academy Awards. Anyhow, here he has his meatiest dramatic role in many years, and delivers fully on it. Top job, although I suspect this may not be his year for his elusive Best Actor award.

Finally, rounding out the Oscar hopefuls is the brilliant Lesley Manville as Blanche Weboy. It's a dream of a role for the Brighton-born star, nominated of course for the Best Supporting Actress two years ago for "Phantom Thread". And she is genuinely chilling here, firing on all cylinders like some sort of deranged Bette Davis on speed. She's used sparingly in the movie, but that makes her scenes all the more memorable. Another nomination perhaps? I'd predict so, yes.

I found this to be an uncomfortable watch, since I found myself in a moral quandary with the storyline. It's clear that Margaret is genuinely concerned for the safety of Jimmy (and less so, Lorna). Yet, what she is ultimately prepared to do is consider child abduction, when the law if probably on the side of the other party. Sure, the lifestyle and attitudes of the Weboys are alien to this more traditional "Granny". But although Blanche rules with a Victorian-level of grit, isn't she - at least before any of her more vicious tendencies emerge - entitled to do that? The film firmly roots itself behind the Blackledge's as "the good guys", but the script cleverly has you questioning that at various points,

Two technical categories in "Let Him Go" are also worthy of note. The cinematography is by Guy Godfree, and the sweeping vistas of Montana and North Dakota (actually Alberta in Canada!) are gloriously delivered. And the music by Michael Giacchino - one of my favourite composers - is cello-heavy and fitting for the sombre storyline. I always assess the quality of a score by whether I annoy the cinema cleaners by sitting until the last of the end credits have rolled, and this is one I did that to.

As the last movie I see before Christmas, "Let Him Go" is not exactly a feelgood festive offering. It's a well-crafted and thoughtful story, but not one to make you feel good inside, for the reasons outlined above. If you are a movie-lover though, then it's an interesting watch, if only for the fine acting performances on offer.

(For the full graphical review, please check out the "Bob the Movie Man" review on the web here - https://bob-the-movie-man.com/2020/12/23/let-him-go-is-not-a-joyous-affair-but-delivers-oscar-worthy-performances/. Thanks.)
  
The King of ZING
The King of ZING
2021 | Card Game
Board game design these days has taken quite an innovative turn – with the creation of new mechanics, combination of game styles, and unique themes being introduced. It seems that everywhere you look, there is something new! That doesn’t mean we have to give up on the classic mechanics and gameplay styles, though, and thats where The King of Zing comes into play.

The King of Zing is a card game of take-that and hand management in which players are trying to be the first to reach 100 points. Sounds simple enough, right? Well, throw some Specialty cards into the mix that allow opponents to manipulate your turn strategy, and even occasionally place their own tokens on your board, and you’ve got quite a strategic conundrum!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup for a game of The King of Zing, first place the board in the center of the table. Shuffle the deck of cards, dealing 5 to each player, and give players the 25 tokens in their chosen color. (Note: This prototype did not include tokens, so I improvised and borrowed some from another game. The final tokens will not look like the ones pictured below!). Place the remaining cards on the Deck space of the board, creating a draw deck, and flip over the top card to the Discard space. Choose a starting player, and the game is ready to begin!


Throughout the game, you will be drawing or playing cards. At the start of your turn, you will either draw the top card of the Draw deck, or take the top card of the Discard pile into your hand. If the card you drew matches your chosen color, you may immediately play it to your Grave (personal discard pile) and place one of your tokens onto your player board on the corresponding number, thus ending your turn. Otherwise, once you draw a card, you can do the following: select a card from your hand to go in the communal Discard pile, play a Specialty card, place a card from your hand face-up or face-down onto any player’s open Hold space, or play the face-down card from your own Hold space. **Important note** If there is ever a face-up card in your Hold at the start of your turn, you must play it and your turn ends. (This could be a strategic way to encumber opponents!). Play continues in this fashion until a player has collected 4 tokens in a row on their player board. Points are then scored (based on the number of tokens you played), and then the game resets – a series of games is played until one player reaches 100 points and is declared the ultimate winner!
The first thing I want to touch on is the rulebook for The King of Zing. As far as rulebooks go, it is not my favorite. There are some areas of ambiguity that left me confused, and it definitely took several read-throughs and a couple of false-starts at playing to figure out exactly how the gameplay flows. Being a prototype copy of the game, I imagine that editing/rewriting of the rulebook is something that will happen before final production.

Next, the overall gameplay. The different elements are reminiscent of other classic games – getting 4 tokens in a row a la Connect 4, the use of Specialty cards (Reverse, Skip, etc.) a la UNO. In their respective games, these mechanics work well, but how do they work together in The King of Zing? For the most part, I would say they work relatively well together. The mechanics compliment each other and feel logical in play. Probably the most unique aspect of Zing for me is the Hold space for each player. The ability to play cards to Hold spaces, either your own or of an opponent, gives you the opportunity to either plan a strategy/turn in advance, or potentially hinder an opponent. Playing a card face-up to a Hold guarantees that it will be played on the next turn, so not only are you planning ahead, but also broadcasting your move to your opponents. Conversely, a card played face-down could be resolved in any future turn, and can be a battle of risk/reward when played by opponents. A card played to my Hold face-down could just be a useless card for me, causing me to waste a turn to resolve it. BUT, what if an opponent gives you a card you actually need face-down – you don’t know that it is useful, but are you willing to risk a wasted turn to find out? The Hold space adds a new twist to the game that elevates the gameplay.


Components. Zing consists of a board and a big stack of cards. The board is nice and sturdy, the play areas clearly marked. The cards are colorful and thick, and the art is mostly minimal. The Specialty cards have a short description of their use printed on the card, but a more in-depth explanation can be found in the rulebook. As I stated above, this copy did not have any player tokens, so I cannot comment on how those will look in final production. All in all, a decent production quality.
All in all, The King of Zing feels like a take on an old classic. The gameplay incorporates several tried-and-true mechanics, and the flow of the game is pretty straightforward. The rulebook even suggests some gameplay variations, so The King of Zing can be played with gamers as young as 4 years old. Ultimately, the rulebook needs an overhaul, but the skeleton of the game seems to hold up. If you’re looking for something that brings back some nostalgia for older games, try The King of Zing.
  
The Big Sick (2017)
The Big Sick (2017)
2017 | Comedy, Drama, Romance
Propelled by its near perfect score on Rotten Tomatoes, I went cold turkey into The Big Sick, without so much as seeing a trailer. Although it took a worrisome amount of time, I did eventually warm up to the film and ultimately I ended up enjoying it quite a bit. The Big Sick is a movie that’s unflatteringly honest at times, and it’s a bit light in both of the romance and comedy departments, but it’s a well-rounded true story that makes up for its any of its shortcomings with a big heart.

The Big Sick tells the unique, real-life love story of how Kumail Nanjiani, played by himself in the film, met the love of his life, Emily. The film begins with Kumail working as a struggling stand-up comic. After a performance one night, he meets Emily at a bar and takes her back to his place. The two of them gradually begin dating, but Kumail keeps it a secret from his strict Pakistani parents, who expect him to abide by his culture’s custom of arranged marriages. When Emily’s health unexpectedly takes a dangerous and mysterious turn, Kumail must confront his family, as well as meet Emily’s family, to confess his true feelings of love.

Allow me to begin by addressing the fact that I spent a good half of The Big Sick feeling entirely ambivalent about it. While it seemed well made, I didn’t feel particularly entertained nor engaged by it. Slowly but surely, however, the movie began to win me over, thanks primarily to the help of Ray Romano and Holly Hunter, who co-star as Emily’s parents. By the end, I appreciated and enjoyed the film, and I feel as though I would probably like it even more with a second viewing.

The movie rubbed me the wrong way early on with its not-so-romantic romance that culminated from a one-night-stand. I found the relationship of Kumail and Emily to be somewhat dull, and I was perplexed by how unfavorably it depicts both characters. Though considering the screenplay was actually written by both of them, I suppose there’s something noble and courageous to be said about their honesty. This is not a typical romanticized love story. It has two decent but flawed characters, who I felt indifferent towards at the outset but learned to care about over the course of the film.

Kumail is quite enjoyable as the lead star and I suspect this will be a breakout role for him. He has a good sense of humor and really showcases it in a couple of hysterical scenes. My favorite being a late night visit to a restaurant drive-thru, which is one of the flat-out funniest moments I’ve seen in theaters all year. I also really loved both Romano and Hunter. They’re both complex and comical characters struggling with their own strained marriage, while hesitantly getting to know Kumail and coming to terms with their daughter’s grave illness. Certainly not the best circumstances to be meeting your girlfriend’s parents, and even worse considering they knew that Kumail and Emily had broken up shortly beforehand.

Hunter’s character is volatile and highly defensive of her daughter, yet she’s still wholly identifiable as a loving and concerned parent. I think she gives the strongest performance in the film. Ray Romano is also a pleasant addition, and his character ironically tries to be the voice of reason and balance, even as his own life is crumbling beneath him. I also liked Kumail’s parents, played by Anupam Kher and Zenobia Shroff. Kumail’s mother is amusing in her never-ending pursuit of potential female suitors to marry her son. However, having grown up with western values, Kumail’s own beliefs serve as a stark contrast to those of his strict and traditional family.

The way in which The Big Sick depicts the differences in American and Pakistani culture is what I think really helps to set it apart. It tackles these contrasts with both comedy and sincerity, while also drawing attention to the subtle and the not-so-subtle racism that’s often prevalent in the misunderstanding of other cultures. It’s an honest and respectful film that should be approached as open-mindedly as possible. Those of you willing to give this one a chance may find that it to be well worth your while.

(This review was originally posted at 5mmg.com on 9.5.17.)