A Life Discarded: 148 Diaries Found in a Skip
Book
Unique, transgressive and as funny as its subject, A Life Discarded has all the suspense of a murder...
Hard Knocks & Soft Spots
Book
'I fight hard and love strong. I'm a traveller.' Paddy Doherty loves his life as an Irish traveller,...
LoganCrews (2861 KP) rated Tigers are Not Afraid (2017) in Movies
Oct 5, 2020 (Updated Oct 5, 2020)
Practicing the Power of Now by Eckhart Tolle (with Audio)
Lifestyle and Health & Fitness
App
**The Official, Authorized Version of Eckhart Tolle’s Practicing the Power of Now w/ Audio** ...
My Cloud Music Offline
Music
App
6,000,000's of Users Worldwide Already Enjoy This App and Keep Counting! “This app is cool it is...
Lyndsey Gollogly (2893 KP) rated Black Arts , Tarts & Gypsy Carts ( Spells & Caramels book 2) in Books
Mar 14, 2022
Kindle
Black Arts, Tarts & Gypsy Carts ( Spells & Caramels book 2)
By Erin Johnson
⭐️⭐️⭐️⭐️
A carnival bakery booth. A deadly magic show. Is it the perfect recipe for murder or a clever sleight of hand?
Palace pastry chef Imogen is struggling to control her newfound magic and her potent feelings for the prince. So when the carnival rolls into the kingdom, she jumps at the chance to run the royal bakery booth. But her plan to escape her problems backfires when murder rocks the magician's table, and her dear friend is found holding the bloody saw.
Determined to cook up a way to keep Rhonda out of witch's prison, she sifts through the clues and the long list of suspects. Between devious dark magicians, cagey stage assistants, and a strongman with more to offer than just muscles, everyone at the fairgrounds seems to be hiding secrets - even Rhonda.
With the final night of the carnival approaching, will Imogen's shaky powers be enough to flush out the murderer before her good friend ends up on the chopping block?
This series is so different and quirky. The characters just make you smile. Iggy has to be my favourite I mean a flame with personality and a sense of humour what’s not to love! It’s just such a pleasure to read.
Lyndsey Gollogly (2893 KP) rated The Adventures of Winnie #2 in Books
Sep 20, 2022
Kindle
The Advetures of Winnie book 2
By Kelly A Walker
⭐️⭐️⭐️
My world turned upside down the day six guys, who used to be animals, showed up unexpectedly. My hexad is here, in my world, but not for long. Together, the seven of us have to venture back to Hundred Acres and save their parents and every other paranormal creature out there from Huff.
The problem?
We have no idea how to do either of these things. My mom has come back with us to help but, instead of answering questions, she brings up a whole list of new ones. One thing we do learn is a bond cannot be pushed. The connections I have to each of them is growing, but to force them only leads to disaster.
Can we figure out how to break the curse before it’s too late? Did bringing in my mom help or hinder us? The biggest question of all is: where is Ezra?
This is definitely a quirky book to read and certainly will have you seeing the friends of the 100 acre wood differently! It was a fun little read but didn’t hold as much fun as book 1! If you’re looking for a quick quirky read I’d give it a go although book 3 is still nowhere to be found!
Bean Dreams
Games and Entertainment
App
Get ready for the mobile platformer that literally plays like a dream. Bean Dreams is an...
Calm: Meditation
Health & Fitness and Lifestyle
App
Calm is the #1 app for mindfulness and meditation to bring more clarity, joy and peace to your daily...
Purple Phoenix Games (2266 KP) rated Tutankhamun in Tabletop Games
Jul 9, 2021
In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.
Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.
God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.
Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.
Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!
What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.
Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!
At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!


