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Matthew Krueger (10051 KP) rated Mission: Impossible – Rogue Nation (2015) in Movies
Apr 23, 2020 (Updated Apr 24, 2020)
Your Mission, Should You Choose To Accept It
Mission: Impossible - Rogue Nation, is the fifth installment of the mission: impossible franchise. This one is better than the fourth one in my opinon. The plot is better, the action is better, the villian is better and the risk/higher steaks are better. I will rank the films after i watch the 6th one, but right now as it stands it goes... 3, 5, 1, 4 and 2.
The plot: With the IMF now disbanded and Ethan Hunt (Tom Cruise) out in the cold, a new threat -- called the Syndicate -- soon emerges. The Syndicate is a network of highly skilled operatives who are dedicated to establishing a new world order via an escalating series of terrorist attacks. Faced with what may be the most impossible mission yet, Ethan gathers his team and joins forces with Ilsa Faust (Rebecca Ferguson), a disavowed British agent who may or may not be a member of this deadly rogue nation.
Sean Harris was excellent as the villian, second to phillip seymour hoffman. You really got to hate his guts. Such a badass villian.
A excellent movie, a huge plus from the 4th one.
The plot: With the IMF now disbanded and Ethan Hunt (Tom Cruise) out in the cold, a new threat -- called the Syndicate -- soon emerges. The Syndicate is a network of highly skilled operatives who are dedicated to establishing a new world order via an escalating series of terrorist attacks. Faced with what may be the most impossible mission yet, Ethan gathers his team and joins forces with Ilsa Faust (Rebecca Ferguson), a disavowed British agent who may or may not be a member of this deadly rogue nation.
Sean Harris was excellent as the villian, second to phillip seymour hoffman. You really got to hate his guts. Such a badass villian.
A excellent movie, a huge plus from the 4th one.
Sophia (Bookwyrming Thoughts) (530 KP) rated Love Me Never (Lovely Vicious #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Love Me Never</i> is such a risky read for me, but the synopsis screamed, "I'M INTERESTING. TAKE A CHANCE ON ME." It might not be <a title="Imperfect Chemistry by Mary Frame" href="http://www.bookwyrmingthoughts.com/review-imperfect-chemistry-by-mary-frame" target="_blank" rel="noopener">cute and adorable</a>, but it has the best tagline ever: <i>Don't love your enemy. Declare war on him.</i>
Thus resulting in a person who avoids contemporary taking a plunge (I seem to be doing this a lot lately...) and hoping for the best. <i>Love Me Never</i> isn't a book I would go for – we have a main character who obviously has a horrific past and a guy who is a popular douche bag. Put them together in a high school and they hate each other's guts and attempt to ruin each other's lives.
<em>BUT THE TAGLINE, THOUGH. It screams next favorite contemporary book, self!</em> This coming from frantic little brain cells while deciding whether or not I want to read the book.
It didn't go bad at all. In fact, I think I spent more time giggling over the book than actually analyzing it with my reviewing lenses. I spent more time writing laughing emojis than actually writing legit notes. And I spent more time late at night trying not to laugh so hard and waking up my mom in the process.
Definitely a sign of a good book when I'm rendered into a puddle of giggles.
From early on in the book, Isis Blake comes across as someone extremely sarcastic and snarky. She comes across as someone who is always angry and bitter with the world. But inside, Isis is a girl who encountered someone who hurt her emotionally and possibly physically, and as a result, Isis comes out of that event as someone with very low self-esteem.
Jack Hunter, on the other hand... is quite similar to Isis in terms of personality, although his self-esteem is on the opposite end of the spectrum. In the few pages of the book where Sara allows a peek into Jack's mind and thoughts, he comes across as someone covering up sadness – he's not as angry and bitter as he wants the rest of the world to think.
And then there's the revenge. It is definitely petty revenge – Isis launches a war on Jack all because of an apology who reminds Isis of her past self. Some of the things Isis and Jack put upon each other is so ridiculous and stupid, but their reactions and words makes it humorous and enjoyable. The best kind of pettiness to read about.
<i>Love Me Never</i> is vengeful, dark, hilarious – cliché as this may sound, it is definitely a book worth reading.
<blockquote>A first kiss... that's something a girl should cherish. It's something you should share with someone you really love. You shouldn't lose it in a petty high school battle of wills to someone you hate.</blockquote>
<a href="https://bookwyrmingthoughts.com/blog-tour-love-me-never-by-sara-wolf-arc-review-and-giveaway/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<i>Love Me Never</i> is such a risky read for me, but the synopsis screamed, "I'M INTERESTING. TAKE A CHANCE ON ME." It might not be <a title="Imperfect Chemistry by Mary Frame" href="http://www.bookwyrmingthoughts.com/review-imperfect-chemistry-by-mary-frame" target="_blank" rel="noopener">cute and adorable</a>, but it has the best tagline ever: <i>Don't love your enemy. Declare war on him.</i>
Thus resulting in a person who avoids contemporary taking a plunge (I seem to be doing this a lot lately...) and hoping for the best. <i>Love Me Never</i> isn't a book I would go for – we have a main character who obviously has a horrific past and a guy who is a popular douche bag. Put them together in a high school and they hate each other's guts and attempt to ruin each other's lives.
<em>BUT THE TAGLINE, THOUGH. It screams next favorite contemporary book, self!</em> This coming from frantic little brain cells while deciding whether or not I want to read the book.
It didn't go bad at all. In fact, I think I spent more time giggling over the book than actually analyzing it with my reviewing lenses. I spent more time writing laughing emojis than actually writing legit notes. And I spent more time late at night trying not to laugh so hard and waking up my mom in the process.
Definitely a sign of a good book when I'm rendered into a puddle of giggles.
From early on in the book, Isis Blake comes across as someone extremely sarcastic and snarky. She comes across as someone who is always angry and bitter with the world. But inside, Isis is a girl who encountered someone who hurt her emotionally and possibly physically, and as a result, Isis comes out of that event as someone with very low self-esteem.
Jack Hunter, on the other hand... is quite similar to Isis in terms of personality, although his self-esteem is on the opposite end of the spectrum. In the few pages of the book where Sara allows a peek into Jack's mind and thoughts, he comes across as someone covering up sadness – he's not as angry and bitter as he wants the rest of the world to think.
And then there's the revenge. It is definitely petty revenge – Isis launches a war on Jack all because of an apology who reminds Isis of her past self. Some of the things Isis and Jack put upon each other is so ridiculous and stupid, but their reactions and words makes it humorous and enjoyable. The best kind of pettiness to read about.
<i>Love Me Never</i> is vengeful, dark, hilarious – cliché as this may sound, it is definitely a book worth reading.
<blockquote>A first kiss... that's something a girl should cherish. It's something you should share with someone you really love. You shouldn't lose it in a petty high school battle of wills to someone you hate.</blockquote>
<a href="https://bookwyrmingthoughts.com/blog-tour-love-me-never-by-sara-wolf-arc-review-and-giveaway/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Phillip McSween (751 KP) rated Never Grow Old (2019) in Movies
Apr 1, 2019
Under-the-Radar Good
Set in the 1800’s, when a band of unsavory men muscle their way into a small town, the town’s undertaker has to face the moral decision of reaping the benefits of their destruction or keeping his family and the town safe. It’s a lot harder of a decision than you might think which is part of the reason why I think this movie works so well. I thought I could easily decide one way or another, but by the end of it, I wasn’t so sure.
Acting: 10
I applaud Emile Hirsch for constantly taking on unique roles and stepping outside of comfort zones. In Never Grow Old, he is Pat the Irish undertaker. The role is original in and of itself, but he manages to take it and really make it his own. As Pat, he gives you that “Every Man” feel giving the sense that you would do the same types of things if put in his situation. You can feel his fear in knowing he may have to do some things he doesn’t want to do to protect his family.
Shout-out to John Cusack playing bounty hunter Dutch. He does an outstanding job of really making you hate his guts. By the end of it, you’re ready to seem him get taken out. I respected his performance because it never felt overdone or unbelievable like some actors struggle with when taking on an antagonist role. Think Thanos with a six-shooter.
Beginning: 9
Characters: 10
Cinematography/Visuals: 10
Conflict: 7
Genre: 9
This film ranks up there in terms of Westerns if nothing else but for its originality. The genre is oversaturated with revenge tales, robberies, and the peacekeeping law. This takes you in an entirely different direction. It’s filled with action, grit, but, more importantly, thought.
Memorability: 8
Pace: 6
Plot: 10
Resolution: 7
Not the ending I was hoping for, but I understand why this directional path was chosen. it was almost unavoidable. I didn’t love it, but I definitely respect it.
Overall: 86
Never Grow Old is one of those hidden gem movies you will be wanting to tell your friends to go see. If you like Westerns, hell even if you don’t, this one is extremely enjoyable and memorable. One of my favorite under-the-radar movies.
Acting: 10
I applaud Emile Hirsch for constantly taking on unique roles and stepping outside of comfort zones. In Never Grow Old, he is Pat the Irish undertaker. The role is original in and of itself, but he manages to take it and really make it his own. As Pat, he gives you that “Every Man” feel giving the sense that you would do the same types of things if put in his situation. You can feel his fear in knowing he may have to do some things he doesn’t want to do to protect his family.
Shout-out to John Cusack playing bounty hunter Dutch. He does an outstanding job of really making you hate his guts. By the end of it, you’re ready to seem him get taken out. I respected his performance because it never felt overdone or unbelievable like some actors struggle with when taking on an antagonist role. Think Thanos with a six-shooter.
Beginning: 9
Characters: 10
Cinematography/Visuals: 10
Conflict: 7
Genre: 9
This film ranks up there in terms of Westerns if nothing else but for its originality. The genre is oversaturated with revenge tales, robberies, and the peacekeeping law. This takes you in an entirely different direction. It’s filled with action, grit, but, more importantly, thought.
Memorability: 8
Pace: 6
Plot: 10
Resolution: 7
Not the ending I was hoping for, but I understand why this directional path was chosen. it was almost unavoidable. I didn’t love it, but I definitely respect it.
Overall: 86
Never Grow Old is one of those hidden gem movies you will be wanting to tell your friends to go see. If you like Westerns, hell even if you don’t, this one is extremely enjoyable and memorable. One of my favorite under-the-radar movies.
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Movie Metropolis (309 KP) rated World War Z (2013) in Movies
Jun 11, 2019
Brad Pitt has become one of Hollywood’s best loved actors over the years and it isn’t difficult to see why. His chiselled good looks, slick blonde hair and quiet confidence have all ensured he is never short of work. Here, he teams up with director Marc Forster who helmed the disappointing James Bond sequel, Quantum of Solace, in the latest zombie film to hit the screens; World War Z, but is it any good?
Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.
After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.
What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.
World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.
There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.
Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.
However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.
Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.
Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.
https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/
Pitt plays Gerry Lane, a former UN investigator who has chosen the quiet life and retired early to spend more time with his wife and children. Whilst taking his wife Karin and two daughters Rachel and Constance out in the car, they become stuck in heavy traffic which marks the start of the mayhem. From then on this 116 minute thrill ride puts the viewer on the edge of their seat more times than an Alton Towers rollercoaster.
After fleeing the hordes of ridiculously fast and ridiculously terrifying undead, Lane and his family board a US aircraft carrier where they are told they will be safe; however, as always, there is a price to pay. Gerry must start work once again to try and find the epicentre of the zombie virus – otherwise, the entire world will be lost. From here, Gerry’s mission is to travel across the globe trying to find what it is that has infected nearly 100% of the planet’s population.
What plays out could be described as a formulaic horror film, but it is so much more than that. Whilst it’s true that there isn’t enough character development, in fact there is only 5 minutes of it right at the beginning, director Marc Forster has cleverly allowed the audience to make up their own minds about the family’s back story and whether we care if they survive or not.
World War Z is not a film for the faint hearted, and whilst blood and guts are quite sparse for a movie with a 15 certificate, there are some truly terrifying moments, many of which will have your heart pumping through your chest.
There are scenes here that really get the adrenaline flowing, one of which involving a stowaway zombie onboard a commercial jet will leave you biting your lip, grabbing your seat and looking through your fingers in shock, horror and intense excitement. It’s safe to say I came away with very bitten fingernails.
Special effects are on par with some of the better blockbusters of the last couple of years. They aren’t as in your face as those in Transformers, nor as lacklustre as the CGI in I am Legend, they are right in the middle and because the effect is used incredibly subtly, you don’t notice when extras stop playing the zombies and the animators take over.
However, it is in the acting that this film really succeeds. Pitt is fantastic as Gerry Lane, his quiet sense of confidence never turns into arrogance as he fights for survival and this will hold the character in high esteem with audiences. He doesn’t pretend to be an action hero, heck, he even makes the kind of mistakes that any human would do if they were under pressure, and thankfully he does all of this beautifully; his characterisation is absolute perfection. The rest of his family are also excellent, Abigail Hargrove and Sterling Jerins who play Rachel and Constance respectively are very good indeed; you truly believe they are missing their father and cannot wait to see him return. The rest of the cast do very well with the limited roles they have, but let’s not forget that this is a Brad Pitt one-man show and he is more than up to the job.
Unfortunately, the cinematography really lets the film down. There is far too much handy-cam in the first 30 minutes, something which I hate. Directors often use it to sustain a sense of alarm and terror, but Marc Forster has used it to such an extent here that it made me feel physically sick. Moreover, whilst the story is solid, it is nothing more than that, and often the plot takes a back seat to the impressive action pieces meaning that the film seems to go through the motions of 10 minutes plot, 10 action, and so on.
Overall, World War Z is a very impressive film. The sheer scale of the virus means that Marc Forster has utilised some beautiful scenery from across the globe. Whilst it may be slightly too long for a zombie film at just under 2 hours, and have a distinct lack of character development; the impressive story, brilliant acting and very good special effects help lift it above the norm. This is a ride better than any rollercoaster, and is 100% worth the increasingly expensive price of a cinema admission ticket.
https://moviemetropolis.net/2013/06/22/world-war-z-review-2013/