Search
Search results
Kristy H (1252 KP) rated Sweet Little Lies in Books
Mar 18, 2019
Perplexing, well-written tale
Young Detective Constable Catrina (Cat) Kinsella hasn't had the easiest of lives--she didn't get along well with her father and her mother has since passed away. At twenty-six, Cat is in counseling after a traumatic incident while on the job, and she spends most of her nights alone, plagued by insomnia. She isn't close to her family, including her father, sister, or brother. Her latest case is that of thirty-five-year old Alice Lapaine, who is found murdered and dumped in Leamington Square. Alice too led a solitary life, spending weeks away from her husband, Thomas, who quickly becomes the team's top suspect. But then they receive a call--Alice isn't Alice, but rather Maryanne Doyle, a teenager who went missing in Ireland nearly twenty years ago. Suddenly, Cat's world is upside down. After all, she knew Maryanne, whom her family met while visiting Cat's grandmother when Cat was eight. And Cat has always suspected her father had something to do with Maryanne's sudden disappearance. Cat chooses not to tell her DCI about the linkages between Maryanne and her father, but this choice may have serious consequences: for Cat, her career, and her entire family.
"I feel it's necessary to make clear that I know nothing about what happened to Maryanne Doyle, the girl who went to Riley's for hairspray and never came back. I have my suspicions, of course. I speculate plenty, especially after white wine. But when it comes right down to it, I actually know nothing. The same cannot be said of my father."
This was an interesting, complicated tale. The mystery aspect of it was actually really fascinating, with the linkages slowly building between Alice and Maryanne, as we try to figure out what happened between Maryanne disappearing as a teen, her becoming Alice and then winding up murdered. Overall, I really enjoyed that part of the book. Frear has a lot of good surprises for us, and I was kept guessing for most of the novel.
The personal side of the book was a little harder for me. Don't get me wrong, I did like Cat. She certainly is a complicated character. I have to admit that characters that don't tell the truth or narratives that revolve around this aspect of keeping the truth hidden can be a bit of a pet peeve of mine. So basically an entire book that involves the main character keeping such a big secret (my Dad knew my murder victim, who was found a few paces outside the pub he owns)--that was tough for me. The more involved Cat gets in her case and the more entwined the case becomes with her own life and past: ugh. It all felt a little wrong and icky for me.
Honestly, I probably would have enjoyed this book more if the personal ties to Cat weren't there, or weren't so strong. I recognize they existed to give her depth and add more to the story and case, but they just made me uncomfortable and almost added an extra layer to the mystery that I felt wasn't necessary. Things were already twisty enough, it seemed as we didn't need this whole additional convoluted element with Cat's family. But maybe that's just me and my aversion to lying and such. (I don't even like when this happens in movies and eventually you know it's all going to come out and bad things will happen.)
This is not a simple book, and the story told is a perplexing and sophisticated one: you really have to be ready to follow along. On the plus side, it's original, and the characters are rather unique. I'm intrigued that it looks like Cat will be part of a series. I did like this book, even if some elements were a little harder for me to enjoy, and it was well-written. I'd certainly pick up the next book in a series and perhaps if her family wasn't so entwined in her case, enjoy it even more.
I received a copy of this book from the publisher and Edelweiss in return for an unbiased review (thank you!).
"I feel it's necessary to make clear that I know nothing about what happened to Maryanne Doyle, the girl who went to Riley's for hairspray and never came back. I have my suspicions, of course. I speculate plenty, especially after white wine. But when it comes right down to it, I actually know nothing. The same cannot be said of my father."
This was an interesting, complicated tale. The mystery aspect of it was actually really fascinating, with the linkages slowly building between Alice and Maryanne, as we try to figure out what happened between Maryanne disappearing as a teen, her becoming Alice and then winding up murdered. Overall, I really enjoyed that part of the book. Frear has a lot of good surprises for us, and I was kept guessing for most of the novel.
The personal side of the book was a little harder for me. Don't get me wrong, I did like Cat. She certainly is a complicated character. I have to admit that characters that don't tell the truth or narratives that revolve around this aspect of keeping the truth hidden can be a bit of a pet peeve of mine. So basically an entire book that involves the main character keeping such a big secret (my Dad knew my murder victim, who was found a few paces outside the pub he owns)--that was tough for me. The more involved Cat gets in her case and the more entwined the case becomes with her own life and past: ugh. It all felt a little wrong and icky for me.
Honestly, I probably would have enjoyed this book more if the personal ties to Cat weren't there, or weren't so strong. I recognize they existed to give her depth and add more to the story and case, but they just made me uncomfortable and almost added an extra layer to the mystery that I felt wasn't necessary. Things were already twisty enough, it seemed as we didn't need this whole additional convoluted element with Cat's family. But maybe that's just me and my aversion to lying and such. (I don't even like when this happens in movies and eventually you know it's all going to come out and bad things will happen.)
This is not a simple book, and the story told is a perplexing and sophisticated one: you really have to be ready to follow along. On the plus side, it's original, and the characters are rather unique. I'm intrigued that it looks like Cat will be part of a series. I did like this book, even if some elements were a little harder for me to enjoy, and it was well-written. I'd certainly pick up the next book in a series and perhaps if her family wasn't so entwined in her case, enjoy it even more.
I received a copy of this book from the publisher and Edelweiss in return for an unbiased review (thank you!).
Purple Phoenix Games (2266 KP) rated Cleocatra in Tabletop Games
Mar 3, 2020
It is said, and now generally accepted, that Cleopatra and ancient Egyptians revered and respected cats so much that they would include them in the burial sites of pharaohs as protectors of the bodies. Cats can protect the dead from mice and snakes and the like, but I have seen cats. They probably just sat there indifferent and annoyed until they were hungry and then scavenged for food. Some protectors. In any case, I am a sucker for a punny title, and thus our relationship with Sunrise Tornado Game Studio came into being for a preview of their upcoming game Cleocatra.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.