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Gitchegumi (28 KP) rated Dungeons and Dragons in Tabletop Games

Jul 21, 2019 (Updated Jul 21, 2019)  
Dungeons and Dragons
Dungeons and Dragons
1974 | Action, Adventure, Dice Game, Fantasy, Fighting
Only limited my your imagination (0 more)
Can be intimidating to get started (1 more)
Materials are expensive
Make believe for grown ups!
Dungeons and Dragons is what I like to call a game of make believe for grown ups.

Rather than running around the playground pretending to be heroes and making up the rules as you go, you sit around your table with a baseline of rules and develop a story with your friends. This game is a highly social experience as there is no requirement for boards and pieces. Everything happens in the minds of the players and dudgeon master (the person who moderates play sessions).

Dungeons and Dragons excels in its ability to create memories for a group of friends who enjoy playing together. I still talk about some of my favorite adventures with friends decades later. There is great potential for developing rich stories in which you and your friends get to play the heroes.

While there is potential for “home brewed” content, that is, content that is completely made up and written by the people running the campaign, Wizards of the Cost also generates fully developed campaigns. This is great for people who feel they aren’t creative enough, are too intimidated, or don’t have enough time to make up their own content. These adventures are very well made, so well that even seasoned home brew players will enjoy them. They go into great detail about the background of the story of the situation so as to help a dungeon master adapt when they players derail the adventure.

All together, this is a great game to tell a high fantasy story staring you and your friends.
  
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Phil Leader (619 KP) rated Timeshaft in Books

Nov 26, 2019  
Timeshaft
Timeshaft
Stewart Bint | 2013 | Science Fiction/Fantasy, Thriller
10
10.0 (1 Ratings)
Book Rating
As technology advances mankind seems a button press away from wiping itself out. The shadowy organisation of WorldSave and their top operative, the enigmatic Ashday's Child, prevent catastrophe on a regular basis because they have access to the Timeshaft, which enables them to go to any point in time and stop events before they can cause disaster.

However, after a routine training mission hits problems, Ashday's Child must save not only himself and his companions but the fabric of time itself. With cause not necessarily occurring before effect, it may be that saving the future will heal the past.

Time travel has always been a fascination for science fiction writers as it opens up so many possibilities. Where most of these use time travel as a method of getting their characters to where they need to be, in Timeshaft it is the time travel itself that provides the story. Bint allows his imagination to construct future and past versions of earth but always the time travel aspect is to the fore, with the plot carefully constructed like a clock so that in the end all the parts fit together perfectly.

This matters because the time travel in Timeshaft is one where the time travel has always taken place; it is not like Back to the Future where Marty's antics in the past then change the future; here the future is the way it is precisely because someone has travelled back in time and changed something. It's a tricky thing to pull off yet Bint seemingly does this with ease.

If you are looking for a good science fiction story with drama and great ideas, you can't go far wrong
  
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    LITTLE EMILY

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