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Grim Ambition (A Grim Trilogy #1)
Grim Ambition (A Grim Trilogy #1)
Jennifer Reinfried | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
This book was offered to me by Jennifer Reinfried, and even though I’m not big fan of “Marvel” and super heroes, I got interested in this book, because the “bad girl” was involved into finding out, who Grim was. That was what drew me to this book, and it was quite a nice read for me. This is a book about good and evil, and that sometimes evil can swap sides. The description of the book is quite detailed, so I don’t see a need to add anything.

This book is full of diverse characters, and any reader will have a variety to choose from as their favourites. In this case my most favourite was Alex, the cruel and vicious right hand of Mafia’s head Vance. Let me explain you why. From all of the characters, he was the most interesting one. He had everything what great villain would need: cruel, ruthless, smart, cunning, good looking and a little bit psychotic. I personally think he was the best rounded character from all of them. I believe that Shawn needed to be a little bit more extraordinary, so knowing how to drive a car and how to shoot, when you are blind would’ve been something “wow”. Emma, was my least favourite one. She was not smart, and her way up was literary though bed, her way into infiltration through seduction and bed. She chose the easiest ways which made her really boring to me. Jaxon was quite interesting as well. It was visible that he knows more than he gives away, and he has plenty of secrets to share with the readers in upcoming books. I was really glad, that author wrote this book including more than one character. More voices in the book helps to understand the characters better, and made it more interesting for me, as a reader.

There was a whole short story about Henry, the lawyer, but in the book he disappears quite quickly. It was quite strange to me. The characters have quite a short life span in this book, that’s why I’m interested to see what author has “up her sleeve”. This story has some great twists and turns, which keeps the interest going. I really liked the flashbacks from Shawn’s past, and I think, that in another parts of this sequel, it will unfold even more. As I mentioned before, this book is not typical super hero book, Grim has his flaws and his strengths, the girl who was devoted mafia’s poppet got confused in what she is going to do further, so that’s quite unusual and at the same time refreshing. I really loved, that at the end of the book, author put the portraits of the main characters that was absolutely awesome. I loved, that I could compare them with the ones of my imagination.

The writing style of this book is easy to understand, but it contains some erotic scenes, so it is not suitable for younger readers. The chapters are not long in this book, so it doesn’t drag along. There is quite a lot of action going on in the book, so it is fun to read it. The ending of the book is quite well thought through, and it leaves that cliff hanger to keep you guessing of what will happen next. So to conclude, if you looking for some super hero action, which is different and refreshing, give it a go and you might be surprised. I am really interested to see, what other parts of this series will bring.
  
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Quietus
Quietus
10
10.0 (1 Ratings)
Book Rating
Sometimes, we don’t search for a particular book to read. It just finds us. That happened to me with “Quietus”. One of the best books I’ve read this year. I connected to Nick immediately, and the story was appealing, so it was a struggle to close the book. This is one of the books that you read in one breath. I could connect with all the characters, with Nick, with Carrie, even with Sophie.

The description about them made me like them in a different way, all of them, yes, even Sophie. The author describes not only the physical part, but also their thoughts and how their mind works, and before you even realize it, you have this strong bond with every single one of them.

The personality of Sophie is so well described, that’s it’s almost unbelievable. All the sociopathic characteristics, the whole building of this character is so appealing to read, it makes you want to know what’s wrong and how it can be fixed, and it is told by Nick, by someone who has affection towards this person and it tells both sides of the story, how a person can make you like them and make you hate them at the same time.

The scenes are so realistic, that I felt like I was there. Each chapter is left unfinished, and it only makes you want to read more and more. The whole death-life thing made this book special to me. It made me think way deeper than just how the scene are put, or how was the description of the characters. Maybe I didn’t get the point of the story… I just wonder now. It will bother me for days, that’s for sure. It will haunt me and make me think again and again, deeper and deeper about what was the character’s purpose in this book. Why they were exactly where they were, and why did Nick went to Jersey right after his death in the first place.

All in all, this indeed was a story that has a deep meaning behind her, that reaches into people’s minds and hearts and certainly stays there for a while, like I’m certain it will stay in mine too. It is a story that makes us realize things about life, and then ask ourselves if what we believed in up until now is really true. It made me think how sometimes dead people can influence us, like Carrie influenced Nick, and Nick influenced Sophie. It makes me think how, in fact, it isn’t the dead people that influence us, but just us ourselves.

When you think about it deeper, you’ll realize we don’t change because someone is influencing, but we change because someone woke up some thoughts in us, and it’s us that realize it all and then change. Did Sophie kill herself, or they were actually there, because the whole trip was their imagination. Did they influence her, or it was only Sophie herself? I guess I’ll never answer some of those questions, but I still do think sometimes it’s us ourselves that realize some things, even though Nick and Carrie’s deaths had a purpose too. If there wasn’t a Carrie, there wouldn’t be an imaginary trip to Sophie’s hospital. And if there wasn’t a Nick, we’d never realize that she’s a sociopath.
  
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KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games

May 6, 2020  
Doom Eternal
Doom Eternal
2019 | Action, Horror
Fast, free flowing combat is adrenaline pumping. (2 more)
One of the best FPS' of all time.
The sheer variety of Demons, Guns and Arenas is staggering.
Multiplayer is a bit...meh. (1 more)
Frequent crashes.
First person shooters have lost their touch. For a long time, the market has been utterly saturated with same annual game, like Call of Duty and Battlefield, and they play the same every time. Go back to the rise in the FPS genre, you'll see the likes of Wolfenstein 3D and DOOM revolutionise the genre forever. At the time, they were fast, weighty and satisfying to control. Fast forward to 2016, DOOM returns and ignites a brutal and bloody comeback for the FPS genre. A combination of fast paced gunplay, a killer soundtrack and over the top gore made this the best FPS to date.

Until now.

DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.

The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.

Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.

When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.

I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.