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    HuLEn

    Education and Entertainment

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    Hungarian Sokat utazol? Esetleg vársz valakire? Vagy csupán van 3-5 perced amit szeretnél...

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The Motion of Puppets
4
4.0 (1 Ratings)
Book Rating
In Keith Donohue's modern retelling of Orpheus and Eurydice, The Motion of Puppets, we're introduced to a range of characters from a besotted husband and his missing wife, to an emotionally unstable puppet girl as the husband embarks on a journey to save his wife from eternity as a doll. For fans of mythology, this sounds like a great read and it is, without a doubt, beautifully written; however, when it comes to execution, the story fell flat.

Theo and Kay Harper are newlyweds with a ten year age difference between them. A teacher at a local college, Theo takes an summer vacation away from New York with his wife, Kay, as she performs with a cirque in Quebec City. While she works, he translates a book from French to English, and everything appears to be fine. That is, until Kay suddenly disappears one night after going out with her fellow actors for dinner and drinks. Woven with necromancy, animated puppets, and many references to the madness of Alice in Wonderland, Donohue's story could be considered riveting, and perhaps I would gladly label it so if I had not been so profoundly bored while reading it.

The book's plot is, in and of itself, highly intriguing. As a fan of horror and having proclaimed a love for anything necromantic in nature, the idea of people becoming puppets, or even dying and being reanimated in any fashion really, is something apt to catch my attention, and for that reason and my love of ancient mythology, I requested an advanced reader's copy of The Motion of Puppets. My frustration with it came mostly in the fact that I felt like the book progressed too slowly and there seemed to be a lot of extra "fluff" added in. For instance, the snippets regarding Theo's translation of Eadweard Muybridge's biography really felt a bit unnecessary. There was no real correlation between Muybridge and the book itself, save to provide Theo with something on which to focus. That, also, didn't feel necessary, as Theo seems to be a rather detached character, despite his very clear obsession with his wife. Even Kay's point of view seems to be a bit overly deluded, considering her time as a puppet is significantly shorter than that of the other puppets around her and yet she seems almost as aloof as they are by the conclusion of the book.

In addition to moving at a bit of a slow pace, The Motion of Puppets also seems to rely a bit more on Alice in Wonderland-like elements than it does mythos or current happenings. Everything seems weird and ridiculous, and little, if anything, makes any sense. If you try to make sense of it, chances are you'll find yourself lost, which I found myself giving up on halfway through the book. Magic is clearly alluded to as being the cause for the current state of the majority of the cast's existence; however, it is hardly mentioned and never really explained. Clearly there's enough oddness going on that the nearly-faceless bad guys worry about being found out, but even that isn't enough of a reason to delve into the why or how: it simply is.

There is no doubt in my mind that Keith Donohue is an excellent writer; he has a beautiful command of language that quite literally takes my breath away. Though The Motion of Puppets failed to satisfy me as a reader, I will likely read more of his work when I have the time. As for the genre of this book, horror probably isn't the right one. It'd be better suited in fantasy. There's nothing scary here.

Thank you to Macmillan-Picador, NetGalley, and the author for providing me with an advanced reader's copy of this book in exchange for an honest review.
  
Velvet Buzzsaw (2019)
Velvet Buzzsaw (2019)
2019 | Drama, Horror, Mystery
Lacking In the Entertainment Realm
Netflix has some solid hits on their hands…but they can’t all be hits. Velvet Buzzsaw is proof (just like The Dead Don’t Die) that you can add all the starpower in the world and it won’t be enough to save a bad movie. This satirical movie tells the story of what happens when art becomes real and consumes our lives.

Acting: 10

Beginning: 1

Characters: 9
The story revolves around a solid group of characters. In their own way, they each play a part in contributing to the chaos of the story as a whole. Their individual lives are unique and come crashing together to keep the story somewhat afloat. They are a great foundation indeed. Unfortunately, it’s the rest of the house that sucks.

Cinematography/Visuals: 10

Conflict: 10
There is enough within the story to keep you intrigued for most of it. You don’t know what’s real and what’s not which helps to build the intrigue. Every new scene brings the possibility of something bad happening and it definitely made for a bumpy, fun ride.

Entertainment Value: 5
To counter the above, however, there were a number of times where I expected something to happen and I was left disappointed. I feel like the movie spent so much time trying to be artsy fartsy that it forgets to actually entertain in spots. I hate to say it, but I spent half the movie bored, hence the 5.

Memorability: 4

Pace: 7

Plot: 10
The premise is intriguing and unique. Despite the poor translation to the big screen, I can’t deny the daring it took to attempt something like this. The movie’s intent isn’t to wow you with big blockbuster moments, but to make you think. As our movie world continues to become more money-driven daily, this was a refreshing change.

Resolution: 2
Totally unnecessary. I’ll just leave it at that.

Overall: 68
To its credit, Velvet Buzzsaw does spin a great tune about the dangers of selling out and the downside of being willing to do anything to get ahead. What good is art if it’s never seen? Probably not very good at all, which is why I can tell you it’s safe to stay away from this movie.
  
    Bible KJV

    Bible KJV

    Book and Lifestyle

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    HOLY BIBLE ( BIBLE KJV ) - FREE Conceived to propagate and make The Christian Bible studies easier...

Valerian and the City of a Thousand Planets (2017)
Valerian and the City of a Thousand Planets (2017)
2017 | Sci-Fi
Where to begin with Luc Besson? The masterpiece of Leon aside, he is notorious for creating beautifully bonkers visual treats that twist and turn like a monkey on cocaine, making as much sense. This comic book adaptation starts well, with some jaw dropping CG design and a decent concept – it truly is a dreamscape of glorious colour and imagination rarely matched… but so is Tim Burton’s Charlie and the Chocolate Factory, and we all know how awful that is.

He just doesn’t have the knack with story and character in the same way as he does with the visuals, often leaving you with the impression that even the actors are confused by what is going on, and why, and what the hell is coming out of their mouths as an excuse for dialogue.

I like Dane De Haan, he has shown a lot of promise in some valiant near misses, such as Chronicle, The Place Beyond the Pines and The Cure For Wellness – three films I enjoyed, with reservations, that were better for him being in them – but he has not quite made it to the A-list as yet. Here, opposite the gorgeously cute but somehow hollow presence Cara Delevingne, he is burdened by a love story with no chemistry and some cringe-worthy banter. As the film ultimately focuses and depends on the likability of this relationship it inevitably fails; melting into comic book kookiness that loses a lot in translation.

I almost found myself hating them and wishing they would die painfully so the film could end, but not quite as much as I hated how fundamentally terrible Clive Owen was as the villain – I mean, so awkward and awful it made how uncomfortable Harrison Ford seemed in Ender’s Game look like an Oscar worthy performance. Risible. Inexcusable. Inexplicable. But that’s Besson where let loose into the realm of full sci-fi.

One corner of joy was Rihanna as the shape-shifting Bubble, who showed a charm and talent for film acting I hadn’t quite expected, and how much fun Ethan Hawke had dressing up and hamming it up as Jolly, her pimp. But essentially, you’d be better off turning the sound off completely and just drinking in the spectrum of imaginative design on display. A film that may hold some cult status into the future, and one small children may get oddly addicted to, but as a functioning and satisfying cinematic story… just, no.
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of GhostWire: Tokyo in Video Games

Apr 15, 2022  
GhostWire: Tokyo
GhostWire: Tokyo
2020 | Action/Adventure
The talented team at Tango Gameworks has returned with a new horror game, Ghostwire Tokyo, and advances upon their already impressive Evil Within series.

The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.

Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.

Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.

Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.

Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.

The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.

I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.

The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.

Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.

4 stars out of 5