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Shorefall picks up around three years after the events of Foundryside, when a small crew stand up against the mighty, powerful families of the city, stop their evil plotting and strike out on their own. They have set up their own, independent scriving house, making magical machinery, and helping others to do the same. A bit like BrewDog, but without the financially dubious shareholder arrangements.
In this world, magic comes in the form of scriving - bending reality to make objects behave in a certain way (persuading a door it cannot open without a specific person being present, convincing an arrow it is falling, so must accelerate accordingly, albeit in a straight line, etc). Most of the book's plot and action centre around this, and it becomes quite draining, and a stretch at times. I forgave the first book quite a lot in this regard, because it was world-building, but this much world-building in a second book seems wrong. And the mechanics of it are so much like coding that that is all you can think of. At times it is like watching an episode of 24, but instead of following Jack Bauer's thrilling escapades, you are watching Chloe coding a macro to speed up her timesheets while being vaguely aware that something exciting is happening.
The book starts very strongly, we are in the company of Sancia and Orso as they appear to be down on their luck and having to sell their work to make ends meet. Cue: exciting espionage scenes as Sancia sneaks off to steal.
Sadly, this opening chapter in which we had no idea what was happening was the best one. So many times throughout the book the crew were on some mission or other for some reason, but I couldn't for the life of me remember what or why, and nor did I particularly care. The plot just seemed to be in a backseat with the world-building driving with no sat-nav. And so was character development, as all the main characters just completely plateaud and didn't change in the slightest.
In short, I found the book very dull and drawn out and the second half was a real chore.