Connor Sheffield (293 KP) rated Clerks (1994) in Movies
Apr 22, 2017
Kevin Smith is an inspiration and this film is the start of it all. Clerks is a very simple film that manages to be entertaining and hilarious. The concept is this; Dante Hicks (Brian O'Halloran) is asked to work on his day off, and ends up spending his day working in his dead end job behind the counter at a convenience store in New Jersey.
I should mention that this film is shot on a Arriflex 16 SR2 which means the film is in black and white.
Working with Dante is his best friend, Randal Graves, who isn't exactly a big help around the store or with personal problems. If anything, he makes matters worse because he almost never takes anything seriously.
The humour in this film is found through discussions of films such as Star Wars, discussions about sex, and about the customers of course. Describing it in text doesn't do it justice so you'll just have to watch it if I have in anyway peaked your interest.
This film was the introduction to what is known as the 'View Askewniverse' which is a series of films by Kevin Smith which are all connected via characters and events. However, the most important introductions from this film are the characters of the now famous duo, Jay and Silent Bob played by Jason Mewes and Kevin Smith. Yes, the same Kevin Smith who wrote and Directed the Movie. These two are the only two characters to appear in every movie in the View Askewniverse and usually help move the film in the right direction.
Overall, Clerks has to be one of my favourite movies of all time and once you watch the Askewniverse, it's easy to understand why, because no only is it smart and hilarious, but you have to appreciate that this started a series of other great indie films that made Kevin Smith the funny man he is today.
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Bong Mines Entertainment (15 KP) rated Nothing to Lose - Single by Kerri Medders in Music
Jun 25, 2019
“Walking over Melrose, stumbling out Aroma, I’d go anywhere as long as it’s with you. Talking about the bands we love, Rock ‘n’ Roll, Sex, and Drugs, everything about you is new. Baby you redesigned, you redefined love. Changing all the colors I use. We’re just people with nothing to lose.” – lyrics
‘Nothing to Lose’ tells an adorable tale of a young woman who shares a budding new relationship with her significant other.
Apparently, she’s optimistic about her and her blue-eyed lover’s future. Later, she suggests that they should write down their memorable moments and script it like a movie written for the screen.
‘Nothing to Lose’ contains a relatable storyline and ear-welcoming vocals. Also, the likable tune possesses vibrant instrumentation flavored with indie-rock, alternative, and commercial pop elements.
“The inspiration behind ‘Nothing to Lose’ is the development of a new relationship and the stages of starting a new adventure with another person. You want every hour, every minute, and every second to be spent with that person. Even though those new and strong feelings are scary, it still gives you that feeling that there’s absolutely nothing to lose in loving someone.” – Kerri Medders
‘Nothing to Lose” pays homage to the end of an era in Kerri Medders’ life. That era began in 2014 and includes EP’s Etched (2015) and Lot 17 (2017).
Also, it launched her on a nationwide tour for High School Nation, where she opened for the Plain White T’s and Drake Bell in front of more than 90,000 people.
Since then, Kerri has performed over 70 shows in venues and festivals around the U.S., capturing the hearts of thousands of fans with her energetic stage presence.
“When you come to my show, I want you to be transported to my world. Just leave your worries at the door and take this moment to be with me.” – Kerri Medders
As an up-and-coming actress, Kerri Medders has recurring roles on the Emmy nominated CBS drama, SEAL Team, and the Emmy-nominated Netflix comedy, Alexa & Katie.
Also, she has guest-starred on Gamers Guide to Pretty Much Everything on Disney XD, Mystery Girls on Freeform, and Speechless on ABC.
Not too long ago, she wrapped her first feature film as a lead opposite Jackson Rathbone in Do Not Reply, which will be released later this year.
Bong Mines Entertainment (15 KP) rated The Art of Letting Go by Mauwe in Music
Jun 7, 2019
The 5-track project is a chronicle of love lessons that Mauwe learned in life. Also, hopefulness is the common theme throughout the EP.
“That’s All”
That’s All wishes an old flame the best. Nothing more nothing less. The song is sung from a female’s point of view, where the woman in question is thinking about her ex-boyfriend.
She knows their relationship is over. Plus, she’s dealing with the fact that he has moved on with another woman. But that doesn’t stop her from telling him that she’s thinking about him.
“Smoked a Pack”
Smoke a Pack is an edgy song about a woman that’s waiting for a phone call from a man she regrets being in a relationship with. While waiting, she realizes she should have never gotten into a relationship with him in the first place.
The woman is thinking about her friends warning her not to get into the relationship and other regretful actions. The situation is nerve-racking so she smokes a pack of cigarettes. She’s trying to release her stress and anger the cheapest way she knows how.
“Gold”
Gold is an apprehensive song about falling for someone new. The song places a woman that’s drunk in love with a man that makes her feel like gold.
The woman compares her current state of drunken love to someone who is on drink number three. Depending on what that person is drinking, probably means she’s feeling good inside.
“Walls”
Walls is an emotional R&B/Soul ballad. It’s about a woman who’s losing her mind. Although she’s out of a broken relationship, her heart is still imprisoned there.
The woman is going insane trying to forget her ex’s name. She used to have control, but since he let her go, she writes on the walls to past time. Sometimes, love is a pretty gloomy thing isn’t it?
“Strangers”
If you’ve ever taken the time to look back at some of life’s more challenging moments, accompanied by a tub of Ben & Jerry’s or a bottle of wine, you’ll probably relate to Strangers.
The song is built on the sereneness of solitary thought. On moments that give us the clarity needed to see things how they really were.
Mauwe’s songwriting directions have a clear lineage to what they were influenced by prior to their formation.
Jay outlines contemporary folk and electronica as his staples growing up.
In conclusion, we highly recommend that you listen to Mauwe’s debut EP, entitled, “The Art of Letting Go”.
https://www.bongminesentertainment.com/mauwe-art-letting-go/
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Natalia (73 KP) rated Detroit: Become Human in Video Games
Dec 17, 2018
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.