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                Natalia (73 KP) rated Detroit: Become Human in Video Games
Dec 17, 2018
                                Story                                                                    (4 more)
                                                            
                        
                                Characters                                                            
                        
                                Art direction                                                            
                        
                                Soundtrack                                                            
                        
                                Controls                                                            
                        
        More Than Just a Video Game     
    
                    I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
    
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
    Bush War Operator: Memoirs of the Rhodesian Light Infantry, Selous Scouts and Beyond
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Phil Leader (619 KP) rated Hunt for the Troll in Books
Nov 14, 2019
                    Get ready to immerse yourself in the world of virtual reality gaming and tech startups. The unnamed narrator, a computer genius, is bored after being made moderately rich after starting a company. When his business partner tells him about a new opportunity he agrees to meet but his partner doesn't show. Taking a stop-gap job at a gaming company he starts to get used to his new life when he dreams about the Troll, a dream that may be all too real.
Deciding to pursue the Troll to find out who he really is involves digging into the past and future of Silicon Valley and draws both wanted and unwanted attention. Who is the Troll and what exactly does he want? And more the point, how can he be found?
The narrative for the books runs very much like a somewhat noir detective novel, but without the fedora (although there is a femme fatale and it does rain...) rather than a techo thriller. The main character is very much the sort of person who relishes a new challenge and embraces the search rather more enthusiatically than his work, even though that work involves spending all day in a virtual reality online game.
The plot progresses at pace with interesting characters appearing to cast light and shadows on various aspects of life at the cutting edge of computer technology. There are coincidences that help move the plot along but a lot of the time the reader will be as frustrated as the narrator that the Troll is proving so elusive. There are sub-plots as well and by the end everything has worked itself out to a satisfying conclusion.
It wasn't entirely without flaw for me; I didn't find the narrator particularly sympathetic or easy to identify with as he has a certain selfishness, self-indulgence and lack of empathy but I suppose that is part of his make up as a fundamental part of tech start ups. Some of the other character motivations are a little opaque too.
But these were minor points and didn't detract from what is ultimately an enjoyable and interesting read and definitely shows foresight on where the computer industry is headed right now.
    
Deciding to pursue the Troll to find out who he really is involves digging into the past and future of Silicon Valley and draws both wanted and unwanted attention. Who is the Troll and what exactly does he want? And more the point, how can he be found?
The narrative for the books runs very much like a somewhat noir detective novel, but without the fedora (although there is a femme fatale and it does rain...) rather than a techo thriller. The main character is very much the sort of person who relishes a new challenge and embraces the search rather more enthusiatically than his work, even though that work involves spending all day in a virtual reality online game.
The plot progresses at pace with interesting characters appearing to cast light and shadows on various aspects of life at the cutting edge of computer technology. There are coincidences that help move the plot along but a lot of the time the reader will be as frustrated as the narrator that the Troll is proving so elusive. There are sub-plots as well and by the end everything has worked itself out to a satisfying conclusion.
It wasn't entirely without flaw for me; I didn't find the narrator particularly sympathetic or easy to identify with as he has a certain selfishness, self-indulgence and lack of empathy but I suppose that is part of his make up as a fundamental part of tech start ups. Some of the other character motivations are a little opaque too.
But these were minor points and didn't detract from what is ultimately an enjoyable and interesting read and definitely shows foresight on where the computer industry is headed right now.
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Merissa (13378 KP) rated Rebels (The Reverians #2) in Books
Jun 7, 2023
                    This is the second book in the Reverians series and continues after a three-month break. Those three months aren't lost in the aether though, we learn how Em and Rogue have lived together and what they have achieved during that time. Em goes back to Austin Valley though, and that is to try and save Rogue. His headaches are becoming more debilitating and she fears for him.
WOW! This book is jam-packed full of emotion, so consider yourself warned already. We find out more about Vider's plans and just how atrocious that man is. If you're looking for a 'big bad' with redeeming qualities, you've got the wrong series. This man is evil, through and through. We also get a glimpse of how it began when Rogue's mom plays an important role in bringing things to a head.
The emotional pain keeps on coming for Em, with hits coming from every direction, including her father and sister. It might be wrong, but I was smiling at a certain part involving them, even knowing that Em would be guilt-ridden because of it!
This is so incredibly well-written, from the first word to the last. *Fair warning* - I said it was emotional, the ending tore out my heart, ripped it into tiny pieces and then stomped all over it! In other words, you 'might' need to have a Kleenex handy!!!
Absolutely and definitely recommended. I definitely need the third book in this series, Warriors. I'm simply not prepared for my Reverian adventure to end.
* I received this book from the author in return for a fair and honest review. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 24, 2016
    
WOW! This book is jam-packed full of emotion, so consider yourself warned already. We find out more about Vider's plans and just how atrocious that man is. If you're looking for a 'big bad' with redeeming qualities, you've got the wrong series. This man is evil, through and through. We also get a glimpse of how it began when Rogue's mom plays an important role in bringing things to a head.
The emotional pain keeps on coming for Em, with hits coming from every direction, including her father and sister. It might be wrong, but I was smiling at a certain part involving them, even knowing that Em would be guilt-ridden because of it!
This is so incredibly well-written, from the first word to the last. *Fair warning* - I said it was emotional, the ending tore out my heart, ripped it into tiny pieces and then stomped all over it! In other words, you 'might' need to have a Kleenex handy!!!
Absolutely and definitely recommended. I definitely need the third book in this series, Warriors. I'm simply not prepared for my Reverian adventure to end.
* I received this book from the author in return for a fair and honest review. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 24, 2016


