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Yankee Doodle Dead
Yankee Doodle Dead
Carolyn Hart | 2024 | Mystery
7
7.0 (1 Ratings)
Book Rating
Retired General Shot on the 4th
Annie Darling is getting ready for the festival that Broward’s Rock is hosting for the fourth of July. Not only is her bookstore selling at a booth, but she’s on the library board, which is putting everything on, and is the benefit of the proceeds. Unfortunately, a newcomer to the island is also on the board, and making waves there and all over the island. So when someone shoots him during the fireworks, the only real question is who didn’t have a motive. Can Annie and her husband, Max, figure out what happened?

I struggled a bit with the first half of the book. It was obvious early on who the victim would be. While we were setting up suspects and motives, his antics were such an over the top cliché, it wasn’t always fun. Fortunately, things get better once Annie and Max start investigating. We get a somber yet logical climax, but we still have fun with all the series regulars along the way. I hope the victims get a little less predictable in future books, but series fans will still enjoy this one.
  
PW
Patricia Wants to Cuddle
8
8.0 (1 Ratings)
Book Rating
93 of 220
Book
Patricia Wants to Cuddle
By Samantha Allen
⭐️⭐️⭐️⭐️

Renee has made it: she's in the final four.
But is she dying to win?
Renee should be thrilled to have been chosen as one of the final four contestants in The Catch, the world's biggest reality show. But now she, the other contestants, and Jeremy 'the Catch' have arrived on the remote, wooded island for the final show, Renee begins to wonder if there's something wrong. Is she taking a bigger risk than she realised?
And as she and the other contestants begin their final challenges, they slowly start to realise that the island they've been taken to is hiding a terrifying secret - one that could make the final Elimination Event all too real.

This was really good! Ok so in the middle
I was thinking god these people are so annoying I want them all to meet a sticky end but I think that was the point I really hate the reality shows they drive me crazy! The ending to this book was just so so good I actually had a little warm fuzzy feeling at the end so bizarre.
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
  
SW
Storm Warriors
10
10.0 (1 Ratings)
Book Rating
[Storm Warriors] by [Elisa Carbone] has been on my reading 'pile' for sometime. As a middle school teacher I love to add books to my library. This one is definitely a gem.

The story is about the Pea Island Life Saving Station. These stations were what was to become the Coast Guard. What makes this station's story unique is it was fully manned by African Americans at a time when Jim Crow was rearing his ugly head.

I would love to read this one with my seventh graders.
  
40x40

Demi (22 KP) rated OXENFREE in Apps

Apr 25, 2018  
OXENFREE
OXENFREE
Games
9
8.5 (2 Ratings)
App Rating
Narrative (3 more)
Soundtrack
Concept
Design
Excellent game
This game is incredibly fun. The basic concept is something like a cross between the movie Frequency and Stranger Things with a fun synth score. A group of teens end up on a haunted island in a series of time loops and have to use radios to communicate with the ghosts and break free. It's an easy way to lose a few hours, and then play all over again with a few surprises. This is among my top IOS games for sure.