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Hell Bay (DI Ben Kitto #1) [Audiobook]
Hell Bay (DI Ben Kitto #1) [Audiobook]
Kate Rhodes | 2018 | Crime, Thriller
8
8.0 (1 Ratings)
Book Rating
This is the first book by Kate Rhodes I have read or listened to and it definitely won't be the last as Hell Bay was gripping and I thoroughly enjoyed it.

DI Ben Kitto returns to the place of his birth, the beautiful but bleak Scilly Isles, with the intention of taking some time following a tragedy which has resulted in him wanting to resign from his job as a detective in the murder investigation team in London but being told by his superiors to take some time out instead.

Unfortunately, this doesn't quite work out when a young girl is found on a remote beach having been stabbed to death and left to the mercy of the sea. The culprit must be one of the islanders and it is Ben Kitto who is tasked with investigating but what he uncovers is an island full of dark secrets.

With great characters, a fantastic setting and a great plot written at a perfect pace, Hell Bay is a gripping story that had me guessing and second guessing myself from the start and made all the better by the great narration of Stephen Perring who, despite the numerous different characters, did an excellent job.

Definitely recommended and I will be looking out for the rest of the series to feast my beady eyes or ears on and my thanks go to Simon & Schuster Audio UK and NetGalley for enabling me to listen to and share my thoughts of Hell Bay.
  
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Mark @ Carstairs Considers (2508 KP) rated Easter Basket Murder in Books

Jan 25, 2024 (Updated Jan 25, 2024)  
Easter Basket Murder
Easter Basket Murder
8
8.0 (1 Ratings)
Book Rating
Here’s to a Deadly Easter
Kensington has called on their go to trio for three new holiday themed mysteries, this time featuring Easter. Up first, Leslie Meier’s Lucy Stone gets involved with a promotion for the local businesses leads to the theft of a golden Easter egg. Then Lee Hollis’s Hayley Powell finds the Easter Bunny dead at a community Easter egg hunt. Finally, Barbara Ross’s Julia Snowden’s Easter on the family island off the coast of Maine is interrupted when she finds a man in coat tails dead in the garden. Then, a few minutes later, he’s gone.

All three stories have fun with the theme, and present it in some clever ways. As is often the case, I found the first story the weakest, but the mysteries in the other two stories are strong. Still, I was engaged no matter which story I was reading. All three have some great Easter elements that made me feel like it was spring. And I love the community aspects we get. I’m only a regular reader of Barbara Ross’s series, and I was interested in the updates we got on the characters there. If you are looking for some new dishes to serve this year, you’ll be interested in the recipes we get with the second and third story. Each story is roughly 100 pages, so you can read them in a sitting or two. Overall, this is a fun anthology you’ll be happy hopped on to your to be read pile.
  
Murder at Marble House
Murder at Marble House
Alyssa Maxwell | 2014 | Mystery
8
8.0 (1 Ratings)
Book Rating
Unfortunate Fortune Teller Murdered
We are once again in August 1895 in Newport, Rhode Island. Emma Cross, society reporter for the local paper, has her morning interrupted when her distance cousin, Consuelo Vanderbilt calls begging for Emma to come over to Marble House. While Emma finds herself caught up in some family drama, the last thing she expects is that her visit will end in murder. But that’s just what happens when the fortune teller that Alva Vanderbilt has hired is found dead behind the estate. When a family member vanishes, Emma starts to investigate. Can she find out what happened?

This book picks up right after the last one ends. While it doesn’t spoil the murder itself, it does give away some ongoing storylines. The story presents an interesting mystery, but the pacing does get off at times. We get some developments in Emma’s personal life, and I’m not sure I’m on her side as much after some of what happened here. If I’m this opinionated, clearly, I’m finding the characters real, and that includes real people and fictional characters. Speaking of which, the author includes a bit about what is true and what she twisted to make her plot work, which I always appreciate. I read this book right after getting to visit Newport, which made it easier to picture some of the locations. I’m already wishing I’d had time to really explore the locations more when I was there. Overall, this is a good second entry, and I’m looking forward to the next in the series.
  
Palaces and other Prisons (Part of: Tinsel and Tentacles 3.0)
Palaces and other Prisons (Part of: Tinsel and Tentacles 3.0)
TJ Nichols | 2025 | LGBTQ+, Paranormal, Romance
7
7.5 (2 Ratings)
Book Rating
PALACES AND OTHER PRISONS is part of the Tinsel and Tentacles 3:0 series, and features Ul, king of the Krakke, and Dawson, an oil rig worker. Their worlds collide when the island of Felloi is magically transported to the mundane world, landing beneath the oil platform. Similar occurrences happen all over the world, but not everyone is as lucky. Dawson volunteers to meet with the 'monsters' as those on the platform ration food and water.

This is a low steam, slow-burning story with some big differences right from the start, language being the main one. I liked the explanation of how the Felloi learn languages, and how it was portrayed in the story. The other differences, such as clothing and customs, were also well written.

Personally, I would have preferred a little more time spent with Dawson and Ul, especially when they were sneaking off together, and after. Apart from moments, it didn't seem as though they actually spent that much time together.

There were also little things, like how Dawson was poisoned. We know where, and we know what with, but how, especially when he never felt it happen, just the aftereffects. That, and with Ul's cousin, felt like an afterthought.

Overall, this was a cute read with some nice characters.

** Same worded review will appear elsewhere. **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Nov 21, 2025
  
Tidal Blades; Heroes of the Reef
Tidal Blades; Heroes of the Reef
2020 | Fantasy
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.

DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.


Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!

Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.


On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.

It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.

Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.

The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.