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Merissa (11950 KP) rated Victor (Tangled Tentacles #2) in Books

May 12, 2022 (Updated Jun 20, 2023)  
Victor (Tangled Tentacles #2)
Victor (Tangled Tentacles #2)
JP Sayle, Lisa Oliver | 2022 | LGBTQ+, Paranormal, Romance
10
10.0 (3 Ratings)
Book Rating
VICTOR is the second book in the Tangled Tentacles series and follows on from book one. I have to say I am loving these brothers. This time, it's Victor's turn. He found his mate, Azim, being held captive and in a very bad way. He thought it would be easy, but when does love ever run smoothly?

To begin with, Victor and Azim are on an island, far from civilisation. They can't communicate as Azim can't speak and when he emerged naked from the sea, with Azim in his arms, Victor misplaced his phone. Although he wanted to communicate with Azim, his first priority was keeping him alive. Azim did what he could, but there was always going to be a communications issue. This didn't bother me at all, as I knew it would be sorted out. My heart broke for Victor when he described himself and his brothers though. Bless him, he is special. He is the world to Azim! Azim shows his strength of will and character and it was wonderful to see his teasing side come out once his health was better.

This wasn't as 'fun' as book one and, you know what? It worked. In Alexi and Danik's story, the missing paranormals were mentioned and were a bit part of the storyline. In Victor and Azim's story, the focus is on one of the survivors, his health, and how he moves forward. The emphasis in this book is on how important mates are, and how you protect each other. And didn't that just make my heart melt?!

As an aside, Alexi was a bit of a jerk in this for a "slightly" important piece of information he forgot to give Danik! All good in the end, but still... He wasn't as bad as Cassius or his fellow Shadows though. They really did me in. And the connection between Markov and Cassius is something I look forward to reading more about. I thought Markov maybe next but instead, it's Todd. And, once again, my heart took a beating. I just want to give him a hug and slap the other two!!!!

This was a fantastic addition to the series and I loved seeing Alexi and Danik's story move forwards whilst keeping Victor and Azim in the foreground. Now, I just have to (im)patiently wait for Todd's book to be released. An absolute corker and highly recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 11, 2022
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Caraval
Caraval
Stephanie Garber | 2017 | Young Adult (YA)
8
8.1 (97 Ratings)
Book Rating
Roll up roll up to the world of Caraval, a game where nothing is ever as it seems but if you succeed you can make your greatest wish come true! For Scarlett, she has been writing to Caraval Master Legend for many years, hoping that he will bring his players to her Isle of Trisda so she can experience the joy and wonder her Grandmother’s stories told her about. When her final letter see’s an older Scarlett informing Legend that she is about to marry, a pre-wedding gift arrives in the form of tickets to Caraval! One for her, her sister Donatella and Scarlett’s fiance, who by the way she has never met…. Her father is a cruel man and Scarlett see’s the opportunity for marriage as a way to escape, which won’t happen if she attends Caraval. But her sister and the young sailor, Julian, have other plans!

 Sailed away to Master Legends Island, Scarlet must play the game of Caraval and the stakes are higher than she ever thought. Not everything is real and everything has a price, can Scarlett complete the game and get back to Trisda before her father knows she has gone and before her wedding day? Or will the secrets of Caraval pull her in too deep?
 
I went into Caraval a little sceptical, I had heard mixed reviews from friends but I wanted to love it as the story sounded amazing, thankfully I wasn’t disappointed. In a book where I was constantly told that not everything is real I found myself second guessing everything, trying to figure out the clues along with Scarlett. The Caraval itself is wonderful and vibrant but yet a little sinister if you scratch the surface, I almost felt transported to a Victorian era where the currency is secrets rather than coin. There are a ton of twists in this tale and I have to say that I struggled a little to keep up at times. My only quibble is that it did get quite ridiculous as the story progressed and I was longing for a little stability in the story. There are however, some genius bits that I loved especially around some of the forms of payment.

I found it a struggle to put this down, for the most part it was the kind of read that I didn’t have to think about as I flew through the pages and apart from the odd moments of wading through treacle I found myself utterly caught up in the world, my heart racing against the clock just as Scarlett’s did. I would totally recommend giving this a read, it’s not 100% up to the hype, but I’m glad I read it and I think it may end up in that rare pile of books that I have that I would want to read again!