BookInspector (124 KP) rated I Know A Secret (Rizzoli & Isles, #12) in Books
Sep 24, 2020
I embarrassingly admit, that I was “living under the rock” and this is my first book by Gerritsen, but I am an absolute fan from now on, and I simply need to read all the eleven books from this series, it is just too good to be ignored.
The blurb above, describes this book quite accurately, Rizzoli and Isles got new, very unusual cases, and trying to find the connection between all those murders. The whole narrative is told from Jane’s, Maura’s, and Holly’s perspectives, and that helped me a lot to have a feel of the characters and their complex personalities. I really enjoyed being the one, who knew, what Rizzoli was missing. There are plenty of diverse and very interesting characters in this book, and I think every reader can choose their favourite. My favourite was Jane Rizzoli; I loved her strong personality, and she is very believable and realistic, with husband and little daughter, which showed her softer, down to earth side. There were plenty of clues, that this book is continuation of previous novels, but it can easily be a standalone thriller, even without reading previous books, I was able to enjoy it.
The plot of this book was incredibly well thought through and very addictive, which made this book very hard to put down. Tess puts clues and suspense in every chapter of this book, followed with constant twists and turns. I loved that Tess used different theories to solve the murders, and her personal experience with human bodies was absolutely fantastic.
Even thought author used quite a bit of medical terms in this book; I still found this book quite easy, understandable and pleasurable to read. The chapters are decent length, and did not leave me bored. The culmination was interesting and unexpected, which concluded this novel greatly. So, to conclude, Tess Gerritsen has a new fan, and this book is an absolute must read which is very addictive, incredibly plotted, and filled with unexpected turns and twists. Enjoy ! :)
Was given this book by publisher for honest review.
ClareR (5726 KP) rated The Twyford Code in Books
Feb 24, 2022
Steve a former criminal, has recorded messages to the adult son he has only met a couple of times. His son has decided that he doesn’t want to see him, but Steve has something important that he wants to share with him. He repeatedly says that he hopes his son will get to listen to what he has to say. But as the book goes on, it looks increasingly less likely. Danger is around him at every turn.
Steve has joined the hunt for hidden treasure, and he believes the clues are hidden in a series of children’s books by Edith Twyford.
Ok, so apparently the clues can be found in this book, but I’m afraid my brain just doesn’t seem to work like that. So, I’m here to say that I read this, enjoyed it immensely, and was just happy to sit back, read the book, and let the story unfold. If you like puzzle solving, you might enjoy that aspect to it. But it’s not imperative!
I thought it was fascinating. The writing style took a couple of pages to get used to, and often the words were written phonetically. Steve’s Remedial English teachers name was written as ‘missiles’ instead of Miss Isles, for example. There are lots of spellings that follow this pattern, because the recordings have apparently gone through a computer programme that changes the spoken word into text. I did wonder if Steve’s own writing would have been much different, as we learn that he only really learnt to read and write whilst in prison.
I don’t want to say too much and spoil the book, but I will say that this had me hooked. I enjoyed each and every stave on The Pigeonhole. This book deserves the hype!
Many thanks to The Pigeonhole and to Janice Hallett and her publisher.
MoMoBookDiary (20 KP) rated Private Investigations (Bob Skinner Series, Book 26) in Books
Oct 1, 2018
I have read most of the “Skinner” books, starting from the first one published back in the early 90s when I lived in Edinburgh. Now I live in the northern isles but am always drawn to books about southern and central Scotland.
In this instalment we find former Chief Constable Bob Skinner has moved into the world of private investigation.
Eden Higgins is Bob Skinner’s first client. Eden, the brother of an ex-girlfriend of Skinner, wants him to look into the police investigation into the theft of his very expensive, luxury yacht. The police were unable to trace the very large yacht and the insurance company are refusing the pay out the full amount.
Whilst on his way to meet Eden Higgins, Bob’s car is bumped by another as he is reversing from a parking space. The driver of the other car leaves the vehicle and takes off immediately on foot. Bob Skinner then finds the body of a young girl in the otherwise empty boot of the now driverless car. Bob quickly finds himself involved in both cases.
There are many twists and turns in this fast paced instalment where each chapter brings new developments in one or other of the cases. There is reference to the changing Police Force set-up we have faced in Scotland over recent years and this fits with the bigger picture of Skinners backstory and the tension between him and some of his ex-colleagues.
The author expertly leads the reader through the investigations and has a way of bringing each character to life with enough backstory that even if you have never read any other “Skinner” book you will be able to relate to the characters and the personal and professional relationships they share with Bob Skinner. I would say that if you have never read any other Skinner book you will want to change that after you have read this one – I am now going to go back to my bookshelf and re-read them again. If you can, then do read them in order – it adds to the enjoyment being able to follow his private life and life within the Police service.
I would like to thank Headline and BookBridgr for the ARC received prior to publication.
This review is also published on my blog - momobookdiary.com and amazon
The Great Mountain Crags of Scotland: A Celebration of Scottish Mountaineering
Guy Robertson and Adrian Crofton
Book
The Great Mountain Crags of Scotland is a celebration of climbing in Scotland's wild places,...
Lonely Planet Devon & Cornwall
Lonely Planet, Belinda Dixon and Oliver Berry
Book
Lonely Planet: The world's leading travel guide publisher Lonely Planet Devon & Cornwall is your...
Dianne Robbins (1738 KP) rated Mamma Mia: Here We Go Again! (2018) in Movies
Apr 24, 2019
Spoiler alert: Donna, Meryl Streep's joyous character is dead at the start of this film. Her story is told through flashbacks with Lily James of Downton Abbey starring as recent college-grad, Donna, and her adventures in the Greek Isles as she meets each of the three men who may be her daughter, Sophie's father. Donna flits around as the bohemian she is but the character is too flighty to be believed and she certainly doesn't flesh out Meryl Streep's version of Donna. It seems pointless for her to even have tried.
The cast is very dated and stagnant, in reverse, as they are shown as their younger selves exactly as they are 20 or 30 years later, even down to the same clothing and hairstyles. It's ridiculous to think these fashionable women would never update their looks over the years or that their personalities and mannerisms had not changed either. Are they living in a vacuum? They're all just so one-note. Maybe the creators did it because they thought the movie would be easier to understand or figure out which character was whom, but it's just not realistic. I'll admit, dramas are my favorite genre and this is meant as much lighter fare but I wish they would have expected the audience to have half a brain and be able to figure out the younger cast and the elder versions of them. It felt dumbed down.
The modern plotline is morose, joyless, and lifeless, and missed all the heart, humor, and passion of the first.
And Cher's character, why bother? She didn't bring anything to the role other than her real-life celebrity.
I regret buying this DVD and even more so, wasting 2 hours of my life watching this dull, spoon-fed money grab.
Survival Arena™ TD
Games and Stickers
App
Build and customize your arsenal of deadly towers, ammunition, and power-ups until other players...
Cage & Aviary Birds
Entertainment and Magazines & Newspapers
App
Cage & Aviary Birds is the world’s only weekly newspaper for birdkeepers. Written by bird experts...
Sass Perilla (36 KP) rated Frankenstein in Books
Aug 9, 2019
My hatred for and frustration with the self-pitying, feckless behaviour of the (pseudo)
protagonist made this an irritating read for me- and to an extent I think this was Shelley’s intention. Victor isn’t designed to be the likable, affable, morally “good” man fallen from grace he believes himself to be, and the horrific events that befall those around him are of his making.
However, this doesn’t make him any less grating! The "monster" (to me reminiscent of Caliban with his lyrical speech and enforced isolation, being neither man nor not man) is eloquent and persuasive when he asks his creator to account for his misdoings. So, you’ve got to ask yourself, if an infanticidal, demonic, bag of sew together corpses is actually more engaging than the main storyteller, is that storyteller really the
right character to be telling the story?
Now, with all that said, it is an important book. A work by a female author with strong female characters (albeit background characters) who was only nineteen when she wrote the initial draft. Very impressive. But, for me her youth is evident. When we teach secondary school pupils to write creatively, we often give them the ambiguous instruction “show don’t tell”, and for me the book is more of a list of horrible and horrific events told in a Chinese puzzle box style story within a story, rather than an engaging and “complete” narrative. It feels like she chooses to place focus on the wrong “bits”- for example the whole of chapter nineteen where Victor travels the British Isles, comments briefly on the local architecture of each town and city and
then repetitively reminds us that he couldn’t enjoy the surroundings because of his angst.
And I would have at least like to have seen some of the courtroom drama when Victor is tried for the death of Clerval...
So, I hate to be “that” gal, who poo-poos these fantastic works of fiction (we know they’re great because some clever-britches told us they were) but in all honesty, the novel ain’t that good, and I’ll maintain that stance no matter how clever the britches of the opposing schools of thought.
I think the continuing appeal is in it’s universal themes: parenting, nature versus
nurture; morality and scientific advancement- and the whole idea of stitching a creature out of
corpse-parts and electrocuting it to life is pretty darn cool. And there are some really effective
horror scenes, such as the vignette of Victor ripping apart project lady-monster (I kind wish she had a name- a working title- but given he can’t even be bothered to name monster number one I guess this was all too much to hope for).
It’s readable, but it’s value, for me at any rate, lies in the offshoots and creativity it has spawned, rather than the work itself.
Purple Phoenix Games (2266 KP) rated Quests & Cannons in Tabletop Games
May 17, 2021
Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.
Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.
Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.
The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.
The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!
This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.
What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.
If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.