Search

Gareth von Kallenbach (980 KP) rated Call of Duty: Advanced Warfare - Havoc in Video Games
Jun 19, 2019
The first of four planned DLC packs for Call of Duty: Advanced Warfare has finally arrived on PC after
being delayed a week so the developers could work out some last minute issues.
Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.
The four new maps are as follows.
Core
Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.
This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.
Urban
Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.
Sideshow
Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.
Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.
Drift
My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.
The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.
I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.
Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.
The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.
Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.
Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.
The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.
The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.
Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.
http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/
being delayed a week so the developers could work out some last minute issues.
Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.
The four new maps are as follows.
Core
Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.
This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.
Urban
Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.
Sideshow
Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.
Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.
Drift
My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.
The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.
I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.
Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.
The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.
Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.
Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.
The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.
The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.
Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.
http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/

Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Donner Party tale (1 more)
Lots of mystery
Inconsistencies (1 more)
Changes characters referred name too much
Authors Preston and Child did such a great job on 'Old Bones' that once you start reading, you won't be able to put it down.
'Old Bones' follows two women, Nora Kelly and Corrie Swanson, with a small segment following a man named Clive Benton, all of who end up being intertwined within this one novel. The entire story revolves around the dark history of the cannibalistic Donner Party, while bringing in fictitious elements to give the readers a well-rounded adventure.
The story gets rolling after Benton visits Kelly with a historical diary that belonged to a member of the Donner Party- - - Kelly is a well-known archaeologist, while Benton is an accredited historian - - - Benton tells Kelly that the journal revealed a lost camp which had never been discovered by anyone, and that this camp could be one of the biggest archaeological finds of the century. While Kelly has to convince the director of the Archaeology Institute to fund the expedition, Benton springs on her and the director that there is a possibility of twenty million dollars worth of gold coins that belonged to a member of the Donner Party could still be located at this lost camp, and, of course, the director quickly agrees to fund the expedition.
Before this, I have never read a book by Preston and Child, but after reading 'Old Bones,' I am anxious to read their other works. The writing is fluid, and keeps the pace going quite well, and the transition between the two main characters is done flawlessly without any confusion as to whose view point you are viewing. The fictitious take on the historical Donner Party is done masterfully enough that even I had to go back to actual historic documents to see what was true and what was not. In one book, readers get dark history, paranormal elements, archaeology, thriller moments, mystery and suspense.
Although the story is a well-written one, there is one scene that could have had great potential, but nothing ever came of it: "Taking a few more steps, she passed through a particularly dense stand of trees and suddenly emerged into a roughly circular clearing. Odd: there was no reason for a break like this in such thick forest. She shone her light around, but there was nothing: just a soft bed of green moss, undisturbed by tracks, and a few scattered boulders." The way this scene is written leaves readers to believe that this may be important later on, but the area is unfortunately never mentioned again.
The story brings FBI agent Swanson into the lives of Benton and Kelly after a string of grave robberies and one presumed murder takes place; the former and latter have one thing in common: they are descendants of a member belonging to the Donner Party.
" 'So where do we fit into this?' asked Nora.
'The commonality I referred to. All four individuals were descended from a single person: a man named Parkin.'
Nora saw Clive start in surprise. 'Albert Parkin?' he asked. 'Of the Donner Party?'
'Exactly. And I've been led to understand he's one of the individuals in the camp you're excavating.' " Agent Swanson isn't exactly welcomed with open arms at the expedition.
The amount of archaeological understanding that was put into this novel is astounding. Preston and Child relay a lot of terms and devices used in the career field such as when Benton uses a bamboo pick to loosen the surface of a quad area and a whisk to gently work dirt away from findings. But this story isn't all archaeological terms, there's also a lot of great development among the characters.
These characters are written differently just enough that the reader should be able to tell them apart easily. Kelly is a leading archaeologist, who has led many different expeditions, but she is also still dealing with the grief of losing her husband years before. Benton is a historian that is a descendant of a member belonging to the Donner Party,and Swanson is a junior FBI agent that is eager to work on her first active case. Even minor characters are distinct among themselves.
Yet, the story is not flawless, there are quite a few inconsistencies, but the major problem I have found with the novel is the changing of characters' names in which they are addressed by. One scene, Nora would be referred to as Kelly - her last name - then more than usually the next paragraph, she would be called Nora. This happens with the main characters too often than it should, that it can confuse the reader and upset the flow of the story itself.
And unfortunately, the paranormal and horror elements are few and far between. We get an amazing retelling of the Donner Party tragedy not once, but throughout the story, reliving the cannibalism that took place, as well as the fictional element of gold leading to murder:
" 'Then you'll recall that when Wolfinger's wagon became stuck while crossing the Great Salt Lake Desert, two men - - - Reinhardt and Spitzer- - - volunteered to go back and help dig it out. Those two men returned, claiming Indians had killed Wolfinger.'
' Yes, yes, ' Dr. Fugit said, concealing a growing impatience.
'Well, that was a lie. Even at the time the members of the party were suspicious that something untoward had happened to Wolfinger. Reinhardt and Spitzer were viewed with a great deal if suspicion, and the two men afterwards kept to themselves and were somewhat ostracized by the rest. When Reinhardt was dying of starvation in the Lost Camp, he made a deathbed confession: Wolfinger had not been killed by Indians. Reinhardt and Spitzer had gone back, murdered Wolfinger, and taken his gold.' He paused. ' This information has been known to historians for over a century, but nobody, incredibly enough, thought to ask the next question: what happened to the gold? ' "
I highly recommend this book to fans of Thomas Harris; the writing is very similar and the character Swanson reminds me a lot of Harris' character Clarice Starling (refer to 'Silence of the Lambs' and 'Hannibal'). I also recommend this book to anyone who enjoys history, especially that of dark history, such as the Donner Party tale.
'Old Bones' follows two women, Nora Kelly and Corrie Swanson, with a small segment following a man named Clive Benton, all of who end up being intertwined within this one novel. The entire story revolves around the dark history of the cannibalistic Donner Party, while bringing in fictitious elements to give the readers a well-rounded adventure.
The story gets rolling after Benton visits Kelly with a historical diary that belonged to a member of the Donner Party- - - Kelly is a well-known archaeologist, while Benton is an accredited historian - - - Benton tells Kelly that the journal revealed a lost camp which had never been discovered by anyone, and that this camp could be one of the biggest archaeological finds of the century. While Kelly has to convince the director of the Archaeology Institute to fund the expedition, Benton springs on her and the director that there is a possibility of twenty million dollars worth of gold coins that belonged to a member of the Donner Party could still be located at this lost camp, and, of course, the director quickly agrees to fund the expedition.
Before this, I have never read a book by Preston and Child, but after reading 'Old Bones,' I am anxious to read their other works. The writing is fluid, and keeps the pace going quite well, and the transition between the two main characters is done flawlessly without any confusion as to whose view point you are viewing. The fictitious take on the historical Donner Party is done masterfully enough that even I had to go back to actual historic documents to see what was true and what was not. In one book, readers get dark history, paranormal elements, archaeology, thriller moments, mystery and suspense.
Although the story is a well-written one, there is one scene that could have had great potential, but nothing ever came of it: "Taking a few more steps, she passed through a particularly dense stand of trees and suddenly emerged into a roughly circular clearing. Odd: there was no reason for a break like this in such thick forest. She shone her light around, but there was nothing: just a soft bed of green moss, undisturbed by tracks, and a few scattered boulders." The way this scene is written leaves readers to believe that this may be important later on, but the area is unfortunately never mentioned again.
The story brings FBI agent Swanson into the lives of Benton and Kelly after a string of grave robberies and one presumed murder takes place; the former and latter have one thing in common: they are descendants of a member belonging to the Donner Party.
" 'So where do we fit into this?' asked Nora.
'The commonality I referred to. All four individuals were descended from a single person: a man named Parkin.'
Nora saw Clive start in surprise. 'Albert Parkin?' he asked. 'Of the Donner Party?'
'Exactly. And I've been led to understand he's one of the individuals in the camp you're excavating.' " Agent Swanson isn't exactly welcomed with open arms at the expedition.
The amount of archaeological understanding that was put into this novel is astounding. Preston and Child relay a lot of terms and devices used in the career field such as when Benton uses a bamboo pick to loosen the surface of a quad area and a whisk to gently work dirt away from findings. But this story isn't all archaeological terms, there's also a lot of great development among the characters.
These characters are written differently just enough that the reader should be able to tell them apart easily. Kelly is a leading archaeologist, who has led many different expeditions, but she is also still dealing with the grief of losing her husband years before. Benton is a historian that is a descendant of a member belonging to the Donner Party,and Swanson is a junior FBI agent that is eager to work on her first active case. Even minor characters are distinct among themselves.
Yet, the story is not flawless, there are quite a few inconsistencies, but the major problem I have found with the novel is the changing of characters' names in which they are addressed by. One scene, Nora would be referred to as Kelly - her last name - then more than usually the next paragraph, she would be called Nora. This happens with the main characters too often than it should, that it can confuse the reader and upset the flow of the story itself.
And unfortunately, the paranormal and horror elements are few and far between. We get an amazing retelling of the Donner Party tragedy not once, but throughout the story, reliving the cannibalism that took place, as well as the fictional element of gold leading to murder:
" 'Then you'll recall that when Wolfinger's wagon became stuck while crossing the Great Salt Lake Desert, two men - - - Reinhardt and Spitzer- - - volunteered to go back and help dig it out. Those two men returned, claiming Indians had killed Wolfinger.'
' Yes, yes, ' Dr. Fugit said, concealing a growing impatience.
'Well, that was a lie. Even at the time the members of the party were suspicious that something untoward had happened to Wolfinger. Reinhardt and Spitzer were viewed with a great deal if suspicion, and the two men afterwards kept to themselves and were somewhat ostracized by the rest. When Reinhardt was dying of starvation in the Lost Camp, he made a deathbed confession: Wolfinger had not been killed by Indians. Reinhardt and Spitzer had gone back, murdered Wolfinger, and taken his gold.' He paused. ' This information has been known to historians for over a century, but nobody, incredibly enough, thought to ask the next question: what happened to the gold? ' "
I highly recommend this book to fans of Thomas Harris; the writing is very similar and the character Swanson reminds me a lot of Harris' character Clarice Starling (refer to 'Silence of the Lambs' and 'Hannibal'). I also recommend this book to anyone who enjoys history, especially that of dark history, such as the Donner Party tale.