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Hideo Kojima recommended Blade Runner (1982) in Movies (curated)

 
Blade Runner (1982)
Blade Runner (1982)
1982 | Sci-Fi
8.5 (75 Ratings)
Movie Favorite

"When it was first released, I was in university. I went to see it alone. In Japan, it only showed for two weeks. There were probably similar reactions in America after its release. Nowadays, it’s regarded as a classic, but when it was first revealed, there was a lot of criticism. Maybe Death Stranding is the same [laughs]. When Blade Runner was shown for the first time in movie theaters, it was totally different from other movies. The rhythm of how it begins and all, that’s why it catches my eyes. It’s something that’s really indigestible in the beginning and stays in me. Then we moved on to the home video era, where you can watch videos over and over in your room. In the cinemas, you see it once and it’s over. Anything else that’s not digestible and that you can’t relate to, will be criticized. But for videos, it’s different. You can watch it over and over until you digest it yourself. Blade Runner might at one time be perceived only as a “cult movie,” but turned mainstream from the ability to watch it over and over and allow the viewers to digest the content. So Blade Runner was ahead of its time for the current generation at its release. Ghost in the Shell was probably the same, because it was on video where people watched it over and over. It got really popular; everyone got it. I deliberately made the tempo of Death Stranding totally different than the current games out there. So it might not be for everyone. Blade Runner showed in the cinemas, but then it changed when it came to video. Same with games. We have a platform, we have a console, and then in the future, it will be all streaming. Everything, storytelling, and the rhythm of how you play games will totally change in the near future."

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Mad Max 2: The Road Warrior (1982)
Mad Max 2: The Road Warrior (1982)
1982 | Action, Mystery, Sci-Fi

"Mad Max. George Miller is my ultimate mentor. I went to see Fury Road 17 times in the cinemas. I can’t really express in one word of how good Mad Max 2 is. There’s hardly any dialogue in that movie, right? But the character stands out so much, visually, how he moves. Usually, you express through dialogue, but with George, it’s totally different. Like how a character throws a boomerang: No dialogue, but all character. I’m also influenced by where Geroge places the camera. It never goes away, far from Mel Gibson. Even looking through the telescope, usually the camera jumps to that location, but here you’re always looking at Max. It’s kind of basic, but George Miller keeps it basic in a way no one else can. It was tough when I had to leave my previous company. George came to Japan, and that was the first time we met. He cheered me up in my darkest time. After I became independent, and opened my studio, I went to Australia in 2017. I had two trailers at that time, but there was no gameplay revealed yet of Death Stranding. I explained what Death Stranding would be over an hour — the system, the story, the world. George told me, “What you’re doing is mathematically, philosophically, and physically correct.” He said: “Congratulations; it’s a guaranteed success.” George is a very kind gentleman. He is really into computer graphics and technology, and he also knows game technology. It’s really rare that a director of his generation knows all of these. He’s even older than me, but he has a lot of energy. There are game producers who are much older than me. But, as for creators who actually write scenarios or game designs, I think I’m the oldest in the industry. Sometimes I feel lonely because of that. But then there’s George; he’s over 70, and he’s still wearing this leather jacket, still young. That cheers me up."

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