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The Fast and the Furious: Tokyo Drift (2006)
The Fast and the Furious: Tokyo Drift (2006)
2006 | Action
God-Awful
Pretty much separate from all the other movies, when youngster Sean Black goes to Japan to live with his father, he rebels and gets involved in the underground life of street racing. Since I’m on a streak of reviewing god-awful movies, I present to you The Fast and the Furious: Tokyo Drift.

Acting: 5

Beginning: 1
The beginning puts us right in the heart of a cheesy car race. It wasn’t bad, but as I look back over the entirety of the other movies, car races are typically the one thing they get right. So, in comparison, it was actually terrible. Definitely put me in a weird kind of mood for what was to come.

Characters: 8
What the characters lacked in depth, they were at least fun characters to include in the story. If nothing else, at least it’s not Paul Walker! That alone was enough to get my seal of approval.

Cinematography/Visuals: 5

Conflict: 5
Sure there is a motive to drive the story. Is it strong? Not really. Enough to carry a movie? It’ll do. The problem with not having characters with depth is having to rely on the action to drive the story. When there’s not enough of it, you’re in trouble.

Entertainment Value: 5
So here’s the thing: The actual drifting part was kind of cool. I also like the fact that they really make an attempt to get you involved in the Japanese world. At one point, I made the note: “I don’t hate this movie.” At some point that did change, but there was a true moment where the movie held its own for a bit.

Memorability: 3
I couldn’t tell you one memorable line from this movie. I couldn’t tell you one cool action sequence that really got me excited. All I really remember is some drifting and some beautiful Tokyo landscapes…and that’s pretty much all in the title. This is not a repeat watch type of movie.

Pace: 10

Plot: 5
The story had potential. My problem was it kept leaving out pockets of information and it never really felt like I got the full story. It was like I kept getting up to go to the bathroom and missing something crucial each time. There is way too much jumping around for my taste.

Resolution: 5
The ending left me with a mild sense of satisfaction. Even if I wasn’t late to the game and I was watching this for the first time when it was first released, I would’ve still known that there would be more movies to come. That’s what nags at me: The lack of completion. It doesn’t feel like an ending when you know it’s not over.

Overall: 52
Some movies are bad but entertaining. Case and point: The Fast and the Furious Tokyo Drift. You will hate it, but you will also walk away having seen a few solid moments as well. As much as I try and avoid this franchise at all costs, there were glimmers in these early movies that the franchise could be more than what it was. Glad they finally found their way.
  
Midway (2019)
Midway (2019)
2019 | Action, Drama, History
So bad...it's bad
There are times when you watch a film and you can just hear the conference room discussion that happened back at the studio before getting it green-lit...

Studio Flunky: "Remember the 1970's WWII flick MIDWAY starring Henry Fonda, Charlton Heston, Charles Coborn, Richard Mitchum and an All Star cast"?

Studio Head: "Yeah...I loved that flick..."

Studio Flunky: "We have a fairly weak script here that pretty much rips that off, but we have the Director of Independence Day ready to Direct, so we'd just need some strong actors and top notch special effects to pull it off".

Studio Head: " I love it. Just one thing..."

Studio Flunky: "What's that?"

Studio Head: "Cut the budget to about 1/10th of what you're asking for."

And that's the issue with the Roland Emrich 2019 version of MIDWAY...what the film lacks in script quality, it makes up with by casting weak actors and crossing them with cheap special effects.

Yeah...it doesn't work very well. No wonder it came and went pretty quickly in the theaters.

Patrick Wilson is the most successful in this film in his role as Intelligence Officer Edwin Layton who figures out what the Japanese are up to in the early days of World War II. He has some fun scenes with Brennan Brown as one of this "codebreakers" and his interactions with Woody Harrelson as Admiral Nimitz are fun.

And...that's about it for the acting and interesting things in this film. Harrelson is wasted in his role (he clearly owed someone a favor to appear in what should be considered and extended cameo). Dennis Quaid overacts (as he is want to do) as "Bull" Halsey. Mandy Moore, Aaron Eckhart, Nick Jonas and Luke Evans bring no charisma to roles that were written with the hopes that an actor would bring charisma to them. They all bring "one dimension" and play the heck out of that singular character trait...but interesting characters that does not build.

And then there is the case of Ed Skrein (in the Charlton Heston role) as the "rogue fighter pilot, bucking the system, but learning through the course of this film that he would be more effective bringing his unique insights into the system than buck it". Skrein is my poster child for "warning...bad movie ahead." He has, in my opinion, "anti-charisma". He sucks a movie into his void and we, the audience, are stuck there with him. Of course, we spend most of the film with him...much to my chagrin.

At least, you say, today's special effects would rescue this film.

Nope...it looked like someone's kid slapped something together on his MAC. The depth of the EFX are slim, the color schemes don't seem to match and the actors didn't look at all like they were in the scene with the effects.

Nothing really works in this film. Avoid it at all costs. I can't even give you the "it's so bad it's good" line on this one.

It's so bad, it's bad.

Letter Grade "D"

2 Stars out of 10 and you can take that to the Bank(OfMarquis)
  
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Sarah (7798 KP) rated the PlayStation 4 version of NieR: Automata in Video Games

May 3, 2020 (Updated May 3, 2020)  
NieR: Automata
NieR: Automata
2017 | Role-Playing
Hugely enjoyable
I'm a big Final Fantasy fan and whilst Nier: Automata isn't quite the same size and scale RPG as the FF games, I really enjoyed playing this - even if it isn't perfect.

This game looks amazing. The world they've created here is bleak yet beautifully rendered. The characters are well styled (even if a little inappropriate, but that's to be expected from a Japanese game). The score and music is beautiful. Maybe overly dramatic at times but it really helps build tension and drama in the game. The gameplay itself is a cross between Final Fantasy and a Devil May Cry style game, with a variety of side quests, upgrades and levelling up available alongside a non-turn based open fighting system. For me I actually preferred this style of fighting to the FF games as it's more like a real battle rather than everyone taking turns. There is a lot of detail in this game too, but without going to quite the extremes FF games do. It never quite feels as huge and unmanageable.

The story is different and how the gameplay unfolds took me a while to get used to, especially when you get on to the second and third parts of the story. But when you get over the initial irritation you soon come to love the game play and how you discover all the different aspects to the story. Especially the rather sweet & emotional sides to the characters.

However there are some downsides. The fighting is very repetitive and despite various types of bosses, there is rarely any skill involved to defeating them - continuously shooting and hack and slash seems to be the standard. There's also a lot of grinding involved in this game and it can get a bit irritating. The machines also regenerate very quickly and it can get quite tiresome to run in & out of areas within a space of minutes and have to defeat the same baddies over and over.

Also, unless you're willing to dedicate a large portion of your life then it seems near impossible to get 100% completion. I'm at 72% and have done virtually all of the side quests and endings. Admittedly I havent quite finished yet but when I do I doubt I'll have anywhere near 90% - maxing out weapons and levelling up to level 99 to defeat an otherwise undefeatable machine just doesn't appeal.

Finally, the idea behind the 26 endings to this game is one I'm still undecided on. In a way it feels like a "choose your own ending" style thing like the old Goosebumps books, however it's not obvious how to get these endings (I looked them up). Maybe it's because I'm not a fan of wandering everywhere in an open world trying & hitting absolutely everything, it's a bit of a slog. But knowing where to find the endings for me made them a little more entertaining.

Overall this is a very enjoyable game and definitely an 8/8.5. If they had cut out some of the grinding and slogging commonly found in rpgs to make it more achievable to get 100%, I'd definitely rate it at least a 9.
  
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