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The Last of Us
The Last of Us
2013 | Action/Adventure
I have been slowly but surely going through my backlog of games, so I chose The Last Of Us Remastered to play next because I have been curious about it and many of my friends have been telling me I needed to play this game. To them I say you were right. I did need to play this game because it wasn't just fun to play; it was phenomenal story telling. When a game's story has me getting choked up about something within the first few minutes, I know it's going to be a heck of a ride and be great.

I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.

It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.

I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.


Infected are scary!


The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.


Horse riding in the woods

Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.

The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.

As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.


Joel and Ellie watching some giraffes.

When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.

I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.


Ellie and Riley having fun in a photo booth.

This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
  
All That Jazz (1979)
All That Jazz (1979)
1979 | Drama, Musical, Sci-Fi
8.5 (4 Ratings)
Movie Favorite

"This is a movie about showbiz, musicals, death, Bob Fosse, his love life: it’s all over the map. I can’t tell you what it’s about, but I love it. It’s so sexy. The first ten minutes are a feat of editing and music. One of the great openings of a musical. “It’s showtime,” says Roy Scheider as Joe Gideon, a thinly veiled portrait of Fosse himself. Little echoes of Joel Grey singing “Willkommen” in Cabaret. Gideon is our master of ceremonies, warning us to get ready to see some blood, sweat, and tears. I love movie musicals about showbiz—The Band Wagon, A Star Is Born, Singin’ in the Rain—and this really fits in that genre, with the dark edge of The Bad and the Beautiful. That should have been a musical directed by Fosse! Fosse as a choreographer turned director reminds me of another director I love, Stanley Donen. Aside from dance and music, their movies have another thing in common: incredible editing. All That Jazz and Lenny both play around with time in a way the Donen film Two for the Road does. A lot has been written about Fosse and his love of Fellini films. All That Jazz does borrow from 8½, but this is not an homage. Fosse, inspired by Fellini, created something new. It’s a tragedy that Fosse didn’t live longer, because in his five films—Sweet Charity, Cabaret, Lenny, All That Jazz, and Star 80—I see what could have been one of the great filmmakers of all time. Imagine Bob Fosse directing Chicago! All That Jazz is the beginning of that journey. It’s as if all his gifts—the love of dance and the inspiration from Jerome Robbins and Jack Cole; the personal and profound collaboration with his partner, Gwen Verdon; and the man himself—were coming into focus."

Source
  
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Bob Mann (459 KP) rated Loving (2016) in Movies

Sep 29, 2021  
Loving (2016)
Loving (2016)
2016 | Drama
8
7.7 (3 Ratings)
Movie Rating
Hidden Vigour: Negga excels in another glimpse into America’s racist past.
A few weeks ago when I reviewed “Hidden Figures” I pointed out the how absurd the racist behaviour at NASA in the 60’s must have appeared to a young boy in the audience at my screening. In many ways, “Loving” – a film that has had a lot less publicity and is a less obvious ‘crowd-pleaser’ – makes a useful companion piece to that film.

It tells the true story (yes, yet ANOTHER ‘true story’!) of Richard and Mildred Loving who travelled from their home town of Central Point Virginia to Washington DC where – as a mixed race couple – they could legally get married.

However, on returning to their home state and living together as man and wife, they fell foul of the State’s repulsive antimiscegenation statute which banned inter-racial marriages. The Lovings were found guilty and sentenced to a year in jail, which was suspended on the requirement that – unbelievable but true – the couple leave Virginia and not return (together) for 25 years. The film documents the fight of the couple – largely led by the feisty Mildred (Ruth Negga) – to fight the injustice, taking the case ultimately to the US Supreme Court for an historic ruling.

This was an Oscar-nominated performance by Ruth Negga and, man, is it deserved. It’s a performance of such quiet understated power that it is a joy to watch. But also strong is that of Joel Edgerton (“Midnight Special“, “The Great Gatsby“) as Richard who here adopts a largely sulky and subservient manner that contrasts beautifully with Negga’s perky optimism.

I also loved the performance of Marton Csokas (Celeborn from “The Lord of the Rings”), chillingly unreasonable as the bigoted Sheriff Brooks and Michael Shannon (“Nocturnal Animals“, “Midnight Special“) as the Time photographer Grey Villet, capturing a classic picture that is shown (in standard ‘true story’ fashion) at the end of the film (and below).

Written and directed by Jeff Nichols, whose “Midnight Special” last year made my top 10 of the year, this is a thoughtful and educational piece that should particularly appeal to older viewers keen to see a drama of historical importance beautifully told.
  
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
  
Run All Night (2015)
Run All Night (2015)
2015 | Mystery
7
7.3 (8 Ratings)
Movie Rating
Neeson at his gritty best
It’s fair to say Liam Neeson has picked some decidedly dodgy acting jobs since his rise to become an A-list Hollywood action hero. From a disappointing turn in the most recent A Team movie to the laughably bad Taken 3, he seems to have been turned from fan favourite to the butt of so many jokes.

After January’s poorly received Taken 3, Neeson returns to give the genre another go in Run All Night, but does Jaume Collet-Serra’s intriguing direction return him to the top of the food chain?

Run All Night follows the story of Neeson’s Jimmy Conlon as he does his best to keep his son Michael, played by Joel Kinnaman, away from the deadly clutches of Sean Maguire, a brutal underworld gangster portrayed by Ed Harris, after the murder of Sean’s son Danny over the course of 16 hours.

What ensues is a formulaic action thriller featuring by-the-numbers set pieces that are interspersed with some inspiring cinematography and all the actors at the top of their game.

Neeson’s Jimmy is an alcoholic former hit man, previously employed by Maguire, who has decided to move away from his shady past and become a more rounded individual. His interactions with Ed Harris’ brilliant Sean are excellent and the pair have genuine chemistry – it’s just a shame that their backstory isn’t built on a little more.

As the audience follows Jimmy and Michael evading the police, mobsters and professional hired killers, the film traces their backstory, almost using the action-packed set pieces as checkpoints for a bit more history and from a genre that rarely utilises character development, this is a welcome addition.

The cinematography is truly stunning. The sweeping shots of New York City are inspired and the use of tracking and aerial panning instead of simply fading between scenes stylises the film like no other action movie from the last few years.

There is an air of The Taking of Pelham 123 in Serra’s direction, and of course the similarities to Neeson’s Taken and Serra’s very own Non-Stop that also starred the Irish actor are obvious.

Unfortunately, all these comparisons mean that Run All Night isn’t particularly original in premise despite its unique direction. We’ve seen it all before, we saw Neeson running about and shooting bad guys in Taken, Taken 2 and Taken 3. We saw him try to get the bottom of a serious problem in Non-Stop and we saw him take on the role of a troubled alcoholic in The Grey.

Yes, after Taken 3, Run All Night showcases Neeson at his gritty best, but it’s in Ed Harris that we find the most intriguing

character and he puts everything into Sean Maguire – despite his more than familiar name.

Thankfully, Serra and the production crew steered away from creating a film that would please the masses and opted for an often brutal, yet strangely warming action thriller – along the way avoiding the pitfalls of some of Neeson’s previous efforts.

Overall, Run All Night isn’t the disaster it could have been and shows what everyone’s favourite Irish actor is capable of when given the right material to work with. Ed Harris is also on point and Jaume Collet-Serra’s direction goes above and beyond what the genre asks for.

Only an underwhelming final act and a highly unoriginal story stop it from becoming the film it so deeply wanted to be.

https://moviemetropolis.net/2015/03/15/neeson-at-his-gritty-best-run-all-night-review/