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LeftSideCut (3776 KP) rated Frank Miller's Sin City: A Dame to Kill For (2014) in Movies
Jan 17, 2021
I think that I actually prefer A Dame to Kill For over the first Sin City...
Once again, it's a visual feast, and once again, has a damn fine cast.
Two of the stories here are (unless I'm mistaken) written for this film, rather than being adapted. One of them concentrates on Johnny (Joseph Gordon-Levitt) and his incredible luck at gambling. This story serves as nothing more than to further highlight just how much of an asshole Senator Rourke (Powers Boothe) is, once again, acting as the films main big bad. It's effective enough and does what it sets out to do. The other story concentrates on Nancy (Jessica Alba) torn up and struggling with alcohol after what Rourke did to Hartigan (Bruce Willis) in the first movie, before enlisting the help of Marv (Mickey Rourke) to exact revenge. This one is a little more high stakes. By this point, you really want Rourke to face some really unfriendly justice, and it's fitting that Nancy be the one to dish it out.
However, the titular story is what holds everything together.
A Dame to Kill For, which is indeed adapted from the comics is fantastic. It takes up the majority of runtime, and follows pre Clive Owen looking Dwight (Josh Brolin) going toe to toe with the seductively powerful and dangerous Ava (Eva Green). Here is where we're in full blown prequel territory, learning how Dwight comes to look how he does in the original, his connections the the girls of Old Town, and how Manute (Dennis Haysbert) ends up with his fetching golden eyeball. The best character interactions happen here. Green and Brolin are both great, and easily steal the show. It also boasts some great action when Gail (Rosario Dawson) and Miho (Jamie Chung) return to fuck shit up, and is just an all round enjoyable segment that easily dwarfs the other two stories.
The cast also includes Ray Liota, Christopher Meloni, Jaime King, Jeremy Piven, Christopher Lloyd, Juno Temple, Julia Garner, and Lady Gaga, so yeah, pretty solid ensemble all in all!
Its a damn shame that ADTKF took as long as it did to materialise. The Sin City hype train had gone a bit quiet by the time it released, and it didn't get the credit it deserves, and is frequently discarded as an inferior film to it's predecessor when personally, I think there's a lot to love.
Once again, it's a visual feast, and once again, has a damn fine cast.
Two of the stories here are (unless I'm mistaken) written for this film, rather than being adapted. One of them concentrates on Johnny (Joseph Gordon-Levitt) and his incredible luck at gambling. This story serves as nothing more than to further highlight just how much of an asshole Senator Rourke (Powers Boothe) is, once again, acting as the films main big bad. It's effective enough and does what it sets out to do. The other story concentrates on Nancy (Jessica Alba) torn up and struggling with alcohol after what Rourke did to Hartigan (Bruce Willis) in the first movie, before enlisting the help of Marv (Mickey Rourke) to exact revenge. This one is a little more high stakes. By this point, you really want Rourke to face some really unfriendly justice, and it's fitting that Nancy be the one to dish it out.
However, the titular story is what holds everything together.
A Dame to Kill For, which is indeed adapted from the comics is fantastic. It takes up the majority of runtime, and follows pre Clive Owen looking Dwight (Josh Brolin) going toe to toe with the seductively powerful and dangerous Ava (Eva Green). Here is where we're in full blown prequel territory, learning how Dwight comes to look how he does in the original, his connections the the girls of Old Town, and how Manute (Dennis Haysbert) ends up with his fetching golden eyeball. The best character interactions happen here. Green and Brolin are both great, and easily steal the show. It also boasts some great action when Gail (Rosario Dawson) and Miho (Jamie Chung) return to fuck shit up, and is just an all round enjoyable segment that easily dwarfs the other two stories.
The cast also includes Ray Liota, Christopher Meloni, Jaime King, Jeremy Piven, Christopher Lloyd, Juno Temple, Julia Garner, and Lady Gaga, so yeah, pretty solid ensemble all in all!
Its a damn shame that ADTKF took as long as it did to materialise. The Sin City hype train had gone a bit quiet by the time it released, and it didn't get the credit it deserves, and is frequently discarded as an inferior film to it's predecessor when personally, I think there's a lot to love.
Purple Phoenix Games (2266 KP) rated Relic Runners in Tabletop Games
Jun 24, 2021
YES! More adventuring games! I do love adventure games. Relic Runners has players, well, running all over the board searching for, well, relics to add to their collections to bring back to their homelands and become renowned elite adventuristas! One of my wife’s favorite games, a Days of Wonder title, and one for which I have lukewarm feelings. But why?
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.