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For the Enlightenment mind, from Moses Mendelssohn's focus on the moment of surprise at the heart of...

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With a new gift burning under my skin, our rag-tag delegation has entered deeper waters. In the...
Multi Partner Paranormal Romance

Chosen (The Warrior Chronicles #1)
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This series is what K.F. Breene does best - strong heroine, incredible hero, and a community of...

Gareth von Kallenbach (980 KP) rated How To Train Your Dragon: The Hidden World (2019) in Movies
Jul 2, 2019
The film brings back the same core cast of characters as the previous two movies, with Hiccup (Jay Baruchel), Astrid, (America Ferrera), Valka (Cate Blanchet), Eret (Kit Harrington), Gobber (Craig Ferguson), Snotlout (Jonah Hill), Ruffnutt (Kristen Wiig), Tuffnut (TJ Miller), Fishlegs (Christopher Mintz-Plasse), and flashback appearances of Stoic (Gerard Butler).
The story opens on what is supposed to be a “stealthy raid” but isn’t, quite.
We learn that Hiccup and his band of friends (both Dragon and human) are on a continuous mission to rescue captured Dragons from the poachers determined to capture and exploit them.
Hiccup and his friends then bring the rescued dragons back to Berk which is now a “Dragon-Viking utopia”. This arrangement, however idyllic, does not appear to be sustainable in the long-term. It is crowded and messy and Berk is just simply running out of room to house any more Dragons! Astrid and Gobber are concerned that housing all the Dragons on Berk makes the settlement a target for the Dragon hunters, endangering the entire community.
Hiccup is still exploring and reading his father’s old records, and remains convinced that there is “more” out there. He enlists Astrid’s help in finding the hidden world where he believes that all of Berk could move to, with their Dragons to leave in peace and secrecy.
After an attack on Berk, the rest of the community is convinced that Hiccup is right (even as he is not fully convinced himself of his ability to lead them successfully) and agrees to follow him in his search for the Hidden World sanctuary.
The story follows them on their quest and the dangers and successes of the journey to find a new, more suitable home.
The music, animation, and scenery in this movie is great. The details are phenomenal, from the characters’ hair, to the movements of the Dragons, to the Hidden World cave details, really show the attention that was paid in making this movie stand out!
The story line itself, as a continuation of the previous two movies, flows well, and follows an appropriate arc, both as far as relationships as well as time.
The addition of a new Dragon, and the relationship that evolves between the Light Fury and Toothless brings a new level of evolution to the existing relationship between Toothless and Hiccup, and plays on the adage of “if you love something, set it free”.
I laughed throughout the movie, at the dragons’ antics and expressions and interactions with their humans and each other. I held my breath in anticipation at some aspects, and heard myself say ‘oh no!” under my breath at one point as well. Dragons 3 drew me in from the start, and didn’t let go till the very end of the credit rolled. (We stayed until the lights came back up, and even the credits had me smiling with their small surprises!)
I found myself both wishing that this installment wouldn’t be “the end” as well as acknowledging that this story provided a fitting end to the series of films.
If there MUST be an end, this film wraps up the story nicely and provides closure, while yet leaving enough room to imagine what might come next.
I would give this movie 5 out of 5 stars, and while we did not see it in IMAX or 3D, if you have those options available, I would recommend that as well!

Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games
Feb 10, 2018
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!

Darren (1599 KP) rated The Island at the Top of the World (1974) in Movies
Sep 13, 2019
Performances – The performances for the most part do feel very British, while that might be what the film was targeting, it does have a lot of, the idea that these people are better than anyone else, Donald Sinden is the highlight of this because he will get laughs from just how over the top he actually is in the performance. David Hartman doesn’t show that much charisma which might have made his character more interesting. Jacques Marin get laughs with his role, while Mako gets the laughs, he is capable of something much more entertaining.
Story – The story here follows four explorers that go in search of a mysterious island in the Artic, this will take people from different backgrounds to an unknown location with an unknown threat which they must survive. The story does feel like it is just another version of ‘Journey to the Centre of the Earth’ or ‘The Lost World’ which can be entertaining to watch, but they aren’t the most challenging of films to watch once you have seen a few. This story does feel tamer, while trying to bring a more realistic balance with the threat being Vikings, which could work with the number of tribes around the world that don’t want human contact. The story does rely on how the visuals of the settings look with most of the running scenes which just takes more away from the story’s impact on us.
Adventure/Fantasy/Sci-Fi – The adventure side of the film is searching for a new world, this is always going to be appealing and once we see the new world, we are left with our jaw dropped at how beautiful it is. The fantasy sci-fi elements mix together as they show how a community of people could have survived in an isolated location away from the world for so long.
Settings – The film does rely heavily on the settings which do look wonderful, we have the open ice location before we hit the land which is a thing of beauty, even if certain parts involving peril could have looked even more threatening.
Scene of the Movie – The escape.
That Moment That Annoyed Me – The dated special effects.
Final Thoughts – This is one of the most British attempts at a brand-new adventure idea, it is filled with stunning locations which only end up leaving us feeling like we have seen this all before.
Overall: The Brits will lead the way.

Acanthea Grimscythe (300 KP) rated The Bone Witch (The Bone Witch, #1) in Books
May 16, 2018
Chupeco has spared nothing in the creation of her world, from elaborate cities and countries, to detailed garb, to the daeva, creatures of supposedly evil origin. She's even created a unique tradition among the denizens of her world, where they quite literally wear their hearts - only it is on their necks, rather than their sleeves. An individual's heartsglass reflects who and what they are, allowing potential asha and Deathseekers to begin their training early in their lives.
It is because of the daeva that bone witches are an unwanted necessity among the eight kingdoms, and it is by accident that we are introduced to Tea, a young girl who, after learning of her older brother's death, becomes so distraught that she accidentally raises him from his grave. From there, we follow Tea's journey to becoming a full-fledged asha, and while the story does have a bit of a lull in its center where nothing happens (I would have put it down if it weren't for the fact that I tend to do my best to finish advance copies), the ending picks up and twists in ways that are surprising. In fact, I found myself completely surprised by not one, but two of the revelations the reader encounters near the end of the book.
The Bone Witch switches between two perspectives in each chapter, with the first portion, the "flashback" for lack of a better word, told from Tea's perspective. At the end of each chapter, in italics, is a few short passages told from the perspective of a bard that has been exiled from his homeland. The italics take place in present day and hint at something much, much larger arriving in the near future while introducing the reader to the young woman that Tea has become.
There does seem to be lack of depth to many of the characters. Tea's brother, Fox, after he is risen from the grave, appears to lack personality. His only drive seems to be protecting his sister, though it is alluded to that in the future, we may see a lot of development to his character (or so I hope). Aside from those asha that belong to House Valerian, only a few of the characters seem to have truly dynamic characteristics.
In regards to that "lull" in the book, I must admit that it is nearly impossible to get through - especially if the reader has a short attention span. Too much time is spent on details that appear to be largely unimportant to the story - such as the fine tuning of Tea's training. Also, while the descriptions of the hua, the garb worn by the asha, are beautifully written, they are a bit too detailed. I could do with a bit less exposition in that regard.
Needless to say, it is going to be a long wait for the next book, and I can't wait for it - those last few chapters really made a difference. Thanks to NetGalley, the publisher, and Rin Chupeco for providing me with an advance copy of the book in exchange for an unbiased and honest review.

Hello America
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A terrifying vision of the future from one of the twentieth century's most renowned writers - J. G....

Landscapes of Communism: A History Through Buildings
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'In the craven world of architectural criticism Hatherley is that rarest of things: a brave,...