Search

Search only in certain items:

40x40

Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
  
The Bone Witch (The Bone Witch, #1)
The Bone Witch (The Bone Witch, #1)
Rin Chupeco | 2017 | Paranormal, Science Fiction/Fantasy
6
7.5 (6 Ratings)
Book Rating
The Bone Witch is set in a fantasy world comprised of eight kingdoms, each with their own distinct customs. Some of these kingdoms echo the cultures of the Middle East and others, namely Kion and the asha-ka, the home of the female magic users, are heavily influenced by Asian traditions. In fact, reading The Bone Witch was, in a way, a lot like reading Memoirs of a Geisha, only instead of preparing a girl's virginity for auction, the Houses of the asha-ka sell a much cleaner form of entertainment: performances and magic, to be specific. When they are discovered, the soon-to-be asha are taken away and trained so that they can properly use their abilities. Because of their talents, they are often respected - except for the bone witches, or Dark asha. These are the necromancers of the world that Chupeco has created.

Chupeco has spared nothing in the creation of her world, from elaborate cities and countries, to detailed garb, to the daeva, creatures of supposedly evil origin. She's even created a unique tradition among the denizens of her world, where they quite literally wear their hearts - only it is on their necks, rather than their sleeves. An individual's heartsglass reflects who and what they are, allowing potential asha and Deathseekers to begin their training early in their lives.

It is because of the daeva that bone witches are an unwanted necessity among the eight kingdoms, and it is by accident that we are introduced to Tea, a young girl who, after learning of her older brother's death, becomes so distraught that she accidentally raises him from his grave. From there, we follow Tea's journey to becoming a full-fledged asha, and while the story does have a bit of a lull in its center where nothing happens (I would have put it down if it weren't for the fact that I tend to do my best to finish advance copies), the ending picks up and twists in ways that are surprising. In fact, I found myself completely surprised by not one, but two of the revelations the reader encounters near the end of the book.

The Bone Witch switches between two perspectives in each chapter, with the first portion, the "flashback" for lack of a better word, told from Tea's perspective. At the end of each chapter, in italics, is a few short passages told from the perspective of a bard that has been exiled from his homeland. The italics take place in present day and hint at something much, much larger arriving in the near future while introducing the reader to the young woman that Tea has become.

There does seem to be lack of depth to many of the characters. Tea's brother, Fox, after he is risen from the grave, appears to lack personality. His only drive seems to be protecting his sister, though it is alluded to that in the future, we may see a lot of development to his character (or so I hope). Aside from those asha that belong to House Valerian, only a few of the characters seem to have truly dynamic characteristics.

In regards to that "lull" in the book, I must admit that it is nearly impossible to get through - especially if the reader has a short attention span. Too much time is spent on details that appear to be largely unimportant to the story - such as the fine tuning of Tea's training. Also, while the descriptions of the hua, the garb worn by the asha, are beautifully written, they are a bit too detailed. I could do with a bit less exposition in that regard.

Needless to say, it is going to be a long wait for the next book, and I can't wait for it - those last few chapters really made a difference. Thanks to NetGalley, the publisher, and Rin Chupeco for providing me with an advance copy of the book in exchange for an unbiased and honest review.
  
    Pursuit of Light2

    Pursuit of Light2

    Games and Stickers

    (0 Ratings) Rate It

    App

    The sequel of the popular indie game Pursuit of Light. Are you ready to keep pursing the light in...

    Fantastiqa

    Fantastiqa

    9.0 (2 Ratings) Rate It

    Tabletop Game

    Welcome to the wild, weird world of FANTASTIQA! Fantastiqa is a deck-building board game set in a...