At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”

Busy Shapes 2
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Purple Phoenix Games (2266 KP) rated Sagrada in Tabletop Games
Jun 12, 2019
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/

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Brent Schlender and Rick Tetzeli
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Gareth von Kallenbach (980 KP) rated Shrek the Third (2007) in Movies
Aug 14, 2019
Shrek has grown weary of filling in for the ailing King and years to return to his swamp home with Fiona.
When a twist of fate leaves Shrek in line for the throne, he wants no part of it, and seeks to find the next heir, Arthur (Justin
Timberlake), and install him as the next leader of the land. With Donkey (Eddie Murphy), and Puss In Boots (Antonio Banderas), at his side, Shrek sets off to meet Arthur and bring him to his future
kingdom.
Of course things do not go as planned, as upon meeting Arthur, Shrek and his friends are shocked to learn that he is a meek individual who is constantly picked on by his fellow classmates, and is far from King material.
Undaunted, the trio set back home with Arthur and find themselves at odds over Shrek’s claims that Arthur was granted the throne as the last wish of the former monarch. The fact that Shrek was actually the chosen successor is of little concern to Shrek as he is more concerned with returning home and the recent news that he is to become a father.
When fate steps in and strands them during the journey home, Shrek and friends encounter a former
eccentric professor (Eric Idle) of Arthur, who magically whisks the adventurers
back home, but with some unexpected and amusing side effects.
During this time, Prince Charming has mounted an attack on the Kingdom with the aid of several local villains in an attempt to take the crown for himself and rid the world of Shrek. What follows is a Frantic adventure as Shrek and his friends must find a way to save the day and help Arthur find his destiny.
While I was a big fan of the previous two films in the series, this Shrek did not work for me nearly as well as the other two did.
Yes there are some funny moments and I am sure this film will do huge business at the box office, but it is severely lacking.
First and foremost is the humor in the film, which while at times funny, is far to few and far between to make an effective comedy.
The previous films were loaded with laughs and pop culture references which in this one are more subdued and confined. I kept thinking while I watched the film that much of this film could easily have been comprised of outtakes from the previous films as there is precious little new material in the film and many of the jokes just do not seem that inspired.
Another issue with the film is that Murphy and Banderas are far to underused especially since their characters are the most interesting in the film, and they generate the biggest laughs when they are allowed to shine.
The film has a cute quality to it and own its own, it would be a decent family film. However when compared with the previous film in the series, this Shrek is Far, Far and Away the worst of the three.

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