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Non-Stop (2014)
Non-Stop (2014)
2014 | Action, Mystery
On the wrong side of 60 you’d be forgiven for thinking that it was time for Liam Neeson to hang up his gun and move away from the cold, steely world of action films, into the fuzzy and sentimental territory of a rom-com.

Thankfully he and director Jaume Collet-Serra, who Neeson previously worked with on the disappointing thriller Unknown, have decided to continue with the action thriller theme in Taken on a Plane, sorry… Non-Stop.

Neeson plays troubled US air marshal Bill Marks as he begins a non-stop flight from New York to London, though from the outset it is obvious this will be no ordinary journey.

Marks is a man with a chequered past. From suffering with depression after the breakdown of his marriage to his subsequent alcoholism, everything seems to be utterly gloomy.

Soon after take off, Neeson’s character is sent numerous anonymous texts stating that a person on board will be killed every 20 minutes unless $150 million is transferred into a bank account.

Cue Neeson’s trademark gruff tone as he shouts about the cabin trying to discover just hr_Non-Stop_6who is behind the messages. It’s fair to say things aren’t as simple as that and Collet-Serra’s spirited direction keeps things moving with more twists than a curly-wurly.

Julianne Moore stars as Marks’s ‘seat neighbour’ and is as usual excellent but unusually bland, portraying a character that numerous other actresses could’ve fitted into quite easily – it’s a strange departure from Moore’s more deep characterisations, but she does it well despite the lack of material she’s given to work with.

The plot is well driven by the excellent cinematography, using the confined spaces of an aircraft to great effect with sweeping shots of the cabin over the heads of passengers and the use of aeroplane windows to move in and out of the fuselage.

Technology plays a huge part in Non-Stop, the constant stream of text messages that Neeson receives could have made the film fall flat, but thankfully each one is put up on the screen allowing the audience to read them in real time, rather than stopping the story dead and allowing boredom to set in.

Whilst the story and plot are first-rate, the special effects unfortunately are not such a blast. Whilst the majority of them are passable given the film’s relatively small budget of $50 million, the shots of the aircraft towards the finale are underwhelming and look like they belong in a video game, not a Hollywood blockbuster. It’s an unfortunate lapse in an otherwise very competent film.

Thankfully Neeson’s now applauded acting technique distracts from these moments enough to steer Non-Stop to a pulse-racing and very satisfying conclusion.

Overall, Non-Stop is good fun from start to finish and barely slows within its succinct running time. However, it all feels very familiar and this is a problem for its main star too. For all of Neeson’s fans this is another good notch on their bedposts – but I doubt it will bring any newcomers to his admittedly large following, meaning he runs of the risk of being typecast.

Nevertheless, apart from a few lapses in special effects and a rather bland Julianne Moore, Non-Stop is definitely worth a watch – even if there may be a sense of deja vu.

https://moviemetropolis.net/2014/03/01/non-stop-review/
  
    Tripigy Navigator

    Tripigy Navigator

    Travel and Navigation

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    Tripigy Navigator is your essential travel and adventure app helping you to find places to visit and...

Stand by Me (1986)
Stand by Me (1986)
1986 | Drama
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?

Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.

Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.

But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.

Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.

What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.

The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.

Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.

But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).

This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".

Letter Grade: A
  
    Spievankovo

    Spievankovo

    Music and Entertainment

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    Zábava s pesničkami a zaspávanie s rozprávkami. Predstavujeme Vám jedinečné TvojeSpievankovo,...

    Comix Zone Classic

    Comix Zone Classic

    Games, Entertainment and Stickers

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    Enter the Comix Zone, in SEGA's classic arcade-style beat 'em up, now available on mobile for the...

Tolkien (2019)
Tolkien (2019)
2019 | Biography, Drama
An Unexpectedly Dull Journey
Tolkien is a 2019 biographical/drama movie directed by Dome Karukoski and written by David Gleeson and Stephen Beresford. It's produced by Fox Searchlight Pictures and Chernin Entertainment and distributed by Walt Disney Studios Motion Pictures. The film stars Nicholas Hoult, Lily Collins, Colm Meaney, and Derek Jacobi.


As a young boy living in the countryside, J.R.R. Tolkien, learns multiple languages and how to read and write with his younger brother as they are taught by their mother. They are forced to move to the city so their mother can better provide for them when unfortunate events have them taken in by the Church and and stay at a boarding house. This is where, as a young student at King Edward's School, among a group of fellow outcasts, he finds friendship, love, and artistic inspiration. But his friends and their new brotherhood must endure the ups and downs of his position in society, his relationship with the love of his life Edith Bratt and later the outbreak of World War I.


I was really excited for this movie and having my hopes up and expectations might be the reason I didn't enjoy it as much as I thought I would. For one I don't normally watch autobiographies but I have seen more that I liked in comparison to this film. I guess I thought they would show more about him coming up with the ideas for his books, which they showed very little of. Instead it was about the important events of his life which I guess is what biographies should do. For some reason though I felt like the storytelling dragged and it didn't do enough to keep you interested, very lackluster. I found that the story, acting, and dialogue were all well done but the movie suffered from the direction they went with and how they chose to show it. One thing I really liked was there were several instances where you could see what influenced him when he wrote the Lord of The Rings" books. It's an entertaining film with flair and ambition that teems with on the nose moments but is hindered by the usual biopic framework. I believe the quote from Rotten Tomatoes says it best, "Tolkien Has the period trappings and strong performances of a worthy biopic, but lacks the imagination required to truly do it's subject justice". I give it a 6/10.
  
Dinosaur Island
Dinosaur Island
2017 | Dice Game, Economic
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!

DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L

Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!

As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.

The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.

One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.

The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!

https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/