Goddess in the Stacks (553 KP) rated The Wrong Stars in Books
Aug 26, 2018 (Updated Aug 26, 2018)
First off, the diversity! Over the course of the story, we meet people who are, in no particular order, gay, bisexual, demisexual, asexual, transgender, and non-binary. The story is set 500 years after Earth sends out its first colony ships, and in that time, culture has evolved. Marriage is not common, but contractually-bound relationships exist. Promiscuity and non-monogamy aren't viewed any different than monogamy, and in the same way, the distinctions between gay, straight, and bi don't carry any negative connotations. It's not a complete utopia - it's still a capitalist society, and there is still scarcity - but socially, at least, it has definitely evolved a lot from the present!
Elena, one of our main characters, was a biologist sent out on one of the first colony ships. Stocked with seeds, crude replicators, and cryo-sleep pods, a small crew was sent out, in stasis, on a five-hundred year journey to a system with probable life-supporting planets. They were called Goldilocks ships, in the hope they'd find a planet that was "just right." What humanity didn't expect was that in the intervening five hundred years, they would make contact with an alien species and be given the means for true space travel via wormholes. Some of the ships arrived at their destinations to find human colonies already thriving on their target planets! Elena, however, found something quite different, and it's a very disconcerting difference. She is rescued by the motley crew of the White Raven, and they quickly get drawn into the mystery.
I really enjoyed the world-building and characterization in The Wrong Stars. The science of it made sense to me, but I'm not very versed in science, so I can't really say how realistic it is. It was at least pretty internally consistent. I'd like to learn more about how the AIs are created, though. Luckily, there is a sequel coming! The Dreaming Stars should be coming out this September, and I'm DEFINITELY going to read it.
If you like Dark Matter, Firefly, or Farscape, you should definitely read The Wrong Stars. There's a little bit of light romance threaded into the larger plot, and one fade-to-black sex scene. It's definitely not the focus of the book. There is some violence, but nothing incredibly graphic. I would put it at about the same maturity level as Star Trek.
You can find all my reviews at http://goddessinthestacks.com
Prince of Thorns
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Purple Phoenix Games (2266 KP) rated Quests of Valeria in Tabletop Games
Jun 12, 2019
A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!
Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!
As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.
I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.
My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.
Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!
https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
BankofMarquis (1832 KP) rated Rampage (2018) in Movies
Apr 20, 2018
And there are other times where all you want is to watch Dwayne "The Rock" Johnson and a giant Gorilla fight a giant Wolf and a giant Alligator in downtown Chicago.
Guess which one RAMPAGE is?
Based on a video-game of the same name, RAMPAGE tells the tale of a primatologist who's "friend" (a gorilla) is infected with an experimental - and illegal - pathogen that turns him (and 2 other animals) into giant killing machines. It will take all the skills of this primatologist (did I mention that he is a former Navy Seal) to withstand the onslaught and find an antidote.
But, of course, with these kinds of films, the plot really doesn't matter. All that matters is that The Rock is playing the Pathologist and Naomi Harris plays a discredited genetic engineer. The two of them teams up with a mystery "agent" (played by Jeffrey Dean Morgan) to battle the bad guys - and the monsters.
But, of course, in these kinds of films, the characters don't really matter either. What REALLY matters in these kinds of films is the action and the CGI that is used to create these actions - and both of them are pretty good - at least, good enough.
Director Brad Peyton teams up again with The Rock (they were together for SAN ANDREAS and JOURNEY 2), so he knows not to linger too long on anything. He moves the plot (what there is of it) along smartly and focuses most of our attention on the action and only really stops for a joke or two - and they (for the most part) land just fine.
The Rock is, of course, THE ROCK in this film. He does "his thing" and he does it well. Jeffrey Dean Morgan basically plays the same character he plays on THE WALKING DEAD (but...he is a GOOD GUY here). Naomi Harris (still smelling fresh from her Oscar nominated turn in MOONLIGHT) clearly needs to pay for a house in Malibu by "slumming" it in this movie - I can see her conversation now...
"How much is that house in Malibu...?" (calls her Agent) "Hey...how much are they willing to pay me for the Giant Ape movie...?"
Malin Ackerman - never my favorite performer - is pretty one note as the main villain in the piece. She plays a Corporate Exec who wants to...wait for it...MONETIZE the giant animals!
But again, we are here to see The Rock and the giant Gorilla fighting the giant Wolf and Alligator - all the while destroying indentifiable landmarks in downtown Chicago.
And in that...this film succeeded...well enough.
Letter Grade B (it's probably a B- or C+, but I'm a sucker for these types of films).
7 (out of 10) stars and you and you can take that to the Bank(ofMarquis)
Stevie Ray Vaughan: Day by Day, Night After Night, His Final Years, 1983-1990: Volume 2
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Stevie Ray Vaughan tightly grips a place in music history as an unmatched blues man and guitar...
Ivana A. | Diary of Difference (1171 KP) rated Thunderhead (Arc of a Scythe #2) in Books
Feb 3, 2020
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#1 <a href="https://www.goodreads.com/review/show/2656699288">Scythe</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2998629500">Thunderhead</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/3080800725">The Toll</a> - ★★★★★
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I thought Scythe will be my favorite book of the year, but then I read Thunderhead. It is a shame that I won’t be able to read The Toll this year - but I am honestly so honored to have a chance to read this series in my lifetime. Neal, please let me kiss your immortality ring!
Thunderhead is a continuation of The Arc of Scythe series, where we follow two characters, Citra and Rowan, in their journey to become apprentices of Scythe Faraday. With many twists and turns, which I don’t want to spoil for you all, Thunderhead begins exactly where Scythe finished. And it only gets better from here!
While in Scythe, the main focus of the book was the introduction to the world of Scythes, their beliefs, their challenges, their destiny, in Thunderhead, we get to know the Thunderhead better. The mind behind all the success of humankind, the brains behind how we managed to beat immortality. The Thunderhead sees everything and it can control everything - except the Schythedom.
<b><i>“The end doesn’t always justify the means, dear.” she said. “But sometimes it does. Wisdom is knowing the difference.”</i></b>
This book was so powerful in so many ways. The bravery of Scythe Citra, now known as Scythe Anastasia. The determination of Rowan. Thunderhead and the power and wisdom it holds, but is unable to share it. The sacrifice of Scythe Curie. The friendship that slowly turns to love and trust between Citra and Rowan and their fights to bring fairness and justice, both of them fighting for the same goal, but in their own different ways.
Thunderhead was everything I was hoping it to be and more. It was all I ever wanted from it. The writing, the mini entries of thoughts from the Thunderhead or the diary excerpts that keep you engaged chapter after chapter are such a refreshing way to read a book.
I think this series will end up being my favorite one of all time, and I cannot wait to get to The Toll and get the ending I am hoping I will get. Thunderhead finishes with an enormous cliff-hanger, that makes you beg for the next book.
I recommend this book so, so much and in real life I cannot stop talking about it. Please pick up a copy and give it a try. If you don’t instantly fall in love with it, you can glean me.
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