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Jumanji: The Next Level (2019)
Jumanji: The Next Level (2019)
2019 | Action, Adventure, Comedy
Like pretty much everyone else, when I first heard that the Robin Williams 1985 classic Jumanji was getting some kind of reboot/remake starring Dwayne Johnson, I was hugely sceptical. I probably even rolled my eyes and raised an eyebrow or something in disappointed disbelief! But then, also like pretty much everyone else judging by the fact it went on to make almost a billion dollars, I was more than pleasantly surprised when Jumanji: Welcome to the Jungle turned out to be a big hit - an enjoyable, fresh take on the Jumanji idea, while still remaining true to the original. But, big box office numbers usually mean that a sequel won't be too far off and, sure enough, Jumanji: The Next Level was announced, with the original cast all returning. Hopefully they weren't going to end up stretching the formula too thin and had managed to come up with another new and exciting adventure to entice us back into the world of Jumanji.

Our four teens from Welcome to the Jungle are all still great friends following their ordeal/adventure together, although Spencer has become more distant from the group over the last year, seeming rather unhappy and depressed with life. As the rest of the group excitedly exchange messages on Whatsapp in preparation to return home for a Christmas reunion, Spencer is getting yelled at by his boss before struggling with a broken suitcase in the pouring rain as he heads to catch the bus home. When he does make it home, his Grandpa Eddie (Danny DeVito) is staying with them while he recovers from a hip operation, and Spencer now has the pleasure of sharing his bedroom with him. Complaining about old age, Eddie is the kind of grumpy character that Danny DeVito plays so perfectly and we are also introduced soon after to an old friend of his, Milo (Danny Glover). Eddie and Milo are former partners in the restaurant business, but haven't been on the best of terms over the last 15 years since they sold the restaurant and parted on not the best of terms.

When Spencer suddenly goes missing and his three friends go looking for him, they discover the battered Jumanji video game down in his basement, with Spencer's mobile phone and coat laying nearby. They realise that Spencer has ventured back into Jumanji and decide that they must join him in order to increase his chances of getting out of there alive. But this time round, it's not just the teens who get pulled into the game, as Eddie and Milo also find themselves inside Jumanji. And, just to mix things up a bit from the last movie, not everyone winds up in the same avatar as they did before either. So, similar to what we got last time, we're treated to plenty of comedy moments while everyone becomes accustomed to their new body and is either disgusted or overjoyed with what they've got. Grandpa Eddie finds himself as Dr. Bravestone while Milo is Franklin 'Mouse' Finbar, so obviously now having a fully functional, new and improved body is a pretty big deal for the old timers. Seeing Dwayne Johnson and Kevin Hart act out their very best impersonations of DeVito and Glover is a lot of fun and straight away serves up a completely different dynamic to that of the first movie. On top of that, there are some differences in the skills and weaknesses that each avatar now possesses and the introduction throughout the movie of a few more avatars in order to cater for the additional players who are now in the game.

When it comes to the quest that the team must embark upon in order to beat the game, this doesn't seem quite as well fleshed out or developed as in Welcome to the Jungle, and it's where this movie is lacking. The villain isn't at all interesting, and neither is the journey they take in order to get there. There are a couple of big fun action scenes, but also a lot of filler scenes that are somewhat lacking. It's still that winning formula from the previous movie, but with something missing.

As before though, it's the characters that shine through and make this all the more enjoyable. Probably the biggest addition this time round is Awkwafina as Ming Fleetfoot, who proves to be just as entertaining as the rest of the avatars. And, just to keep us on our toes, there are a couple of times where a dip in some magical water causes the players to switch avatars, meaning the cast get a chance to act in a different way as they get to grips with a new body and skills again.

Overall, Jumanji: The Next Level felt like more of the same, only not quite as good as Welcome to the Jungle. Obviously, there's a teaser or two of a sequel at the end of the movie and I'm sure the characters telling each other that they'll “never go back again” won't be enough to stop that from happening should this movie do as well as the last one!
  
Enter the Void (Soudain le vide) (2010)
Enter the Void (Soudain le vide) (2010)
2010 | Drama, International, Mystery
10
10.0 (1 Ratings)
WOW!
Not many modern filmmakers garner such a reputation for being controversial and are well deserved. Lars von Trier and Ari Aster come to mind, but I am sure there are others. They pull no punches with their work, so most provoke extreme reactions either love or hate. Maybe also appreciate the art form or what they are trying to say, but do not enjoy the extreme sex or violence or shock value from many of their scenes.

From the psychedelic opening credits (which are the complete film credits by the way, meaning no end credits at all) this film grabs your attention and should immediately realize what you are about to watch is going to be different, exciting, revolting and most of all unique in every way from most movies you have seen in your life until now.

The film focuses on the relationship between Oscar and Linda, a brother and sister living in Japan when tragedy strikes. Oscar goes to meet a friend for a drug deal only to have something go very wrong. For some reason, the police are present and pursue Oscar to the bathroom where he tries to dispense the drugs eliminating the evidence down the facilities. Shortly after, Oscar is shot in the chest and dies on the bathroom floor.

It seems as if Oscar's "soul" leaves his body and begins a hallucinatory journey interacting with his former friends, acquaintances and sister in a spiritual and mind blowing way to help make him and the audience understand the events which led to his death.

The siblings have had a rough life including the horrible death of their parents in an automobile accident when they were young. They were in the back seat as well, so not only witnessed the physical and emotional trauma, but also had to endure the subsequent separation from each other through foster care having to grow up without each other. Before they were separated, they made a blood pact and said they would always be there for each other no matter what.

Linda works at a dance/strip club and the forlorn about the death of her brother, but continues her job duties including dancing and having sex. She gets pregnant, then deals with the repercussions of the act. She becomes increasingly despondent with her life and wishes her brother was still with her.

Oscar's spirit meanders through the lives of his former life watching and understanding the emotions of those left on Earth.



The film is hard to explain and therefore maybe hard to understand as well. This seems to be one of those movies that is not only the words that are spoken, but the emotions that are portrayed and not said aloud. Whatever you believe spiritually about the soul and reincarnation, this film is not here to change your religious beliefs. It is shown in "first person" most of the time, so you interact with the characters of Oscar's life just as he is.

The use of neon colors both on the exterior cityscape of Japan and interior shots o the dance club are gorgeous and reminded me of what the world would appear as if life used a blacklight. The sequences of drug use could not be described as anything else other than living artwork. The rainbow kaleidoscope of the "trip" were reminiscent of "2001: A Space Odyssey" and I read afterwards which is where Noe drew some of his inspiration.

Undoubtedly, the multitude of graphic sex scenes and shocking imagery will turn many off as some of it is pretty extreme, but I feel suits this film symbiotically and perfectly. In fact, the second half of the film is more style than substance (which you could probably say for a lot of Noe's films), but somehow you don't mind since you are along for the ride and enjoy the spectacle anyways.

After reading about the film after my viewing, I discovered there is a "director's cut" including around 20 minutes of additional scenes bring the running time to over 2 1/2 hours.

It looks like I'll be getting the Blu-Ray and watching again in a few weeks!

  
    Montessori Preschool

    Montessori Preschool

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    Looking for an engaging digital preschool app based on a proven teaching method? Montessori...

    Beyond Oasis Classic

    Beyond Oasis Classic

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    The sprawling, lavish, action RPG (Beyond Oasis // The Story of Thor) is now available on mobile!...

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Marylegs (44 KP) rated Stardust in Books

Aug 14, 2019  
Stardust
Stardust
Neil Gaiman | 2005 | Fiction & Poetry
8
8.4 (35 Ratings)
Book Rating
This is the second Neil Gaimen book I read, my first taste was American Gods which I really enjoyed. I had been thinking of reading Stardust for quite some time. Having watched the film version many times (love it by the way) I was intrigued to see how the book measured up. Normally I read a book and then see the film, but in this instance I was unaware there was a book. I won’t really compare the two together as actually they are pretty different and, I do love the film. That said I really enjoyed reading Stardust, I have to say I was really surprised by the content. Having assumed it was more of a children’s story I must say I was taken aback by the more adult themes included. But I am a reader who does not shy away from more graphic details, in fact I prefer their inclusion. It makes stories feel less teen-angst like. In real life that’s what sexual tension brings. I didn’t feel it was overdone or smutty, it was just there right where it was meant to be.

Basically this was a children’s tale for adults. I enjoy Gaimen’s writing style and found myself completely immersed in this world he created. It was a fairly short book and I wish it had been longer, just because I wasn’t ever bored or feeling like the story wasn’t going anywhere. I think I could have happily journey along with Tristran and Yvaine for another 200-300 pages. Although with it being a nice small book I can see myself returning to it again in the future for a happy quick read. Just as my one little bug bear I would have like more character development with Tristran, from his puppy love beginnings to him becoming real man. This may just be because I’ve seen the film first and I feel they brought that out of his character more so. Anyway, I think I will now have to read all of Gaimen’s other books, I feel really behind on the Gaimen Train.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start
  
If You Were Here
If You Were Here
8
8.0 (1 Ratings)
Book Rating
“If You Were Here” by Alice Peterson is an emotional story about Huntington’s Disease, a disease that affects your brain & movements and it gets worse as it progresses, without any cure for it yet.

Peggy has lost her husband to this disease, and now her daughter as well. But what she needs to do now is tell her granddaughter Flo that the disease is hereditary and she might be at risk.

Flo is about to get married and move to the US, but the news change everything. How do you even deal with such news, right? How do you process it? Through Flo’s character, you can clearly see her confusion and struggle to accept the fact – something that is so common for a human to do. Her fiance is not ready for the risk and will probably never will. The only support Flo has is her roommate James, his sister and her grandma Peggy. Flo needs to make the hardest decision of her life: does she take the test or not? Is she at risk of getting the disease too? What if she is tested negative? But, what if she is tested positive? Or would she just rather not know and live every day experiencing as much as she can? With her mother’s diaries helping her on this journey, she finds hope and strength she never knew she had before.

I loved Flo’s character. Despite the whole world turning upside down, she picked herself up and was always thinking on the positive side. Sure, there were ups and downs, but damn, that persistence was incredible.

”If You Were Here” is such a sad, but positive and powerful story about what we can do with our lives, and how we should live every day of our lives like it’s our last. Because – that is the truth: you don’t know whether you’ll wake up in the morning. You don’t know whether you’ll be going through troubles until it happens. You don’t have a map of your life, and that’s completely okay. Try to achieve as much as you can today, because you never know what tomorrow may bring.

Please pick this book up. It’s powerful, it’s incredible, it’s sad and it’s motivational. But above everything else, this book is bloody real!
  
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Merissa (12681 KP) created a post

Mar 3, 2021  
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Coco (2017)
Coco (2017)
2017 | Adventure, Animation
Has pixar got it's mojo back?
Pixar has been on something of a downward trend of late, and that’s something I never thought I’d say. As much as it hurts, films like Cars 3, Finding Dory and The Good Dinosaur just don’t cut the mustard when compared to some of the studio’s greats.

Movies like Up, Inside Out and Wall.E as well as The Incredibles, which we’re finally getting a sequel to this year, are up there with the best animations ever produced, never mind just from Pixar. Hoping to get back on the right track this year, Pixar has released Coco. But are we back up to scratch?

Before we begin. Did you know you can now vote in the third annual Movie Metropolis Alternative Oscars? Vote for your favourite films from last year!

Despite his family’s generations-old ban on music, young Miguel (Anthony Gonzalez) dreams of becoming an accomplished musician like his idol Ernesto de la Cruz (Benjamin Bratt). Desperate to prove his talent, Miguel finds himself in the stunning and colourful Land of the Dead. After meeting a charming trickster named Héctor (Gael García Bernal), the two new friends embark on an extraordinary journey to unlock the real story behind Miguel’s family history.

The first thing of note is just how stunning Coco is to look at. Director Lee Unkrich (Toy Story 3) creates what could be Pixar’s finest looking film to date, it really is that staggering to watch. The colourful world of the Land of the Dead is astounding and it’s pleasing that he chooses to spend the majority of the film’s runtime here. Populated by vibrant animals and the living dead, it grabs attention from scene to scene and isn’t afraid to hold on.

The animation itself is spot on, but come on, this is Pixar we’re talking about, we expect nothing less. They really are getting very good at this photo-realistic scenery business and aside from the naturally carnival-esque Land of the Dead, it reeks of realism. The characters too are rendered in ridiculously detailed CGI with the work done on Coco herself being absolutely exquisite. Every well-deserved wrinkle and the remaining twinkle in her eyes – it’s all there.

Aside from all the spectacle though, at its heart, Coco is a film about family, and the importance of family no matter how annoying or frustrating they can be. This may sound a little straightforward in comparison to some of Pixar’s more mature themes, but it’s worth noting that the plot has more twists and turns in it than some of the best thrillers – it’s a brilliant story full of laughs and emotion.

The voice work done by the entire cast is absolutely sublime, but Anthony Gonzalez’s portrayal of Miguel is beautiful. His performance is perfectly integrated into the film as Miguel slowly unravels who he truly is – it’s a testament to the actors and actresses who lent their voices that it speaks to absolutely everyone in the audience.

Pixar films have never really been about moving from one set piece to another and what keeps Coco interesting is the constant shifts in tone, colour and story
Naturally, Pixar’s trademark wit and heart are here in spades. There are some genuinely funny moments that are beautifully juxtaposed with some more sombre scenes that make you realise just how important family is. Correctly awarded a PG certification by the BBFC means that smaller children may find some of the more adult themes a little hard to watch. In fact, there were a few children in floods of tears as I left the cinema.

Pacing wise, Coco is just about right for a family friendly film. At a shade under 110 minutes, it zips along smoothly, very rarely letting up pace. But Pixar films have never really been about moving from one set piece to another and what keeps Coco interesting is the constant shifts in tone, colour and story. In this respect, it’s up there with the very best the studio has to offer us.

It is unfortunate however that there is no Pixar Short attached to Coco. Films like Inside Out and Toy Story 3 had brilliant pre-movie films to get the kids interested in what they were about to see on screen. It’s not clear why Pixar chose to snub Coco like this, but that’s one of the only negative points in a film filled to the brim with memorable moments.

Overall, Pixar is well and truly back on track with Coco. They’ve managed to create a film that not only creates some new classic characters for the studio to bring back in a sequel, but they discuss life and death in a way that adults and children alike will enjoy. Couple this with a beautiful soundtrack with some gorgeous original songs, stunning animation and a heartfelt story and they’ve definitely recovered the animation crown. What a way to start 2018.

https://moviemetropolis.net/2018/01/13/coco-review-has-pixar-got-its-mojo-back/