Search
Darren (1599 KP) rated The Dish (2001) in Movies
Sep 16, 2019
Characters – Cliff Buxton is the director of the facility, he remains calm for the additional pressure placed on him by this mission, he knows how to welcome a new member to the team and keep his loyal team showing the respect required, Cliff has been through his own personal tragedy which has given him extra motivation to be part of this moment in history. Mitch is the senior member of the team in Australia, he has worked with Cliff for years now and doesn’t take too keenly to Al, he must learn to accept his own mistakes and that everyone involved wants the same thing. Glenn is the youngest member of the team, he is nervous person in life and has a side story of whether he will ask a local woman out. Al is the representative from NASA, he is very much by the book figure and this does cause tension in places because he isn’t as laid back as the rest of the team, even though he does have the utmost respect for the team.
Performances – Sam Neill is brilliant in this film, he has always been one of the actors that can portray knowledge with ease and will always be engaging. Kevin Harrington, Tom Long and Patrick Warburton are all wonderful to watch, showing great chemistry throughout the film.
Story – The story here follows the small team of satellite team in Australia that have been selected to be the link in communication for NASA for the Apollo 11 mission to be the first man to walk on the moon, we see how they team had to overcome their own problems to make sure they are part of history. When it comes to the moon mission, it has to go down as one of the biggest moments in human history and over the years we have seen many stories about the people involved in making this moment in history happen. By seeing how a small crew has operated to make this event visible for the world is entertaining. Seeing how things didn’t go to plan shows how they had to show their skills to adapt to the situation is interesting and the side story of the Mayor seeing how proud he is to be selected for this. This is a complete story that shows us just how wonderful this event was for the people involved.
Comedy/History – The comedy involved in the film shows us just how the crew can make the events fee light-hearted with what happens, showing us how they can feel like they are can operate best with the laidback nature. This does circle around one of the biggest events in human history.
Settings – The film uses a couple of main locations, first and most importantly is the dish which shows how contained the operation was and how the town came together to be remembered in history.
Scene of the Movie – Rudy the security guard, he gets so many laughs it is brilliant.
That Moment That Annoyed Me – Nothing about this film.
Final Thoughts – This is easily one of the most underrated movies involving the moon landing, it is one that is easy to enjoy with laughs and historical moments blend effortlessly.
Overall: Wonderful drama.
Performances – Sam Neill is brilliant in this film, he has always been one of the actors that can portray knowledge with ease and will always be engaging. Kevin Harrington, Tom Long and Patrick Warburton are all wonderful to watch, showing great chemistry throughout the film.
Story – The story here follows the small team of satellite team in Australia that have been selected to be the link in communication for NASA for the Apollo 11 mission to be the first man to walk on the moon, we see how they team had to overcome their own problems to make sure they are part of history. When it comes to the moon mission, it has to go down as one of the biggest moments in human history and over the years we have seen many stories about the people involved in making this moment in history happen. By seeing how a small crew has operated to make this event visible for the world is entertaining. Seeing how things didn’t go to plan shows how they had to show their skills to adapt to the situation is interesting and the side story of the Mayor seeing how proud he is to be selected for this. This is a complete story that shows us just how wonderful this event was for the people involved.
Comedy/History – The comedy involved in the film shows us just how the crew can make the events fee light-hearted with what happens, showing us how they can feel like they are can operate best with the laidback nature. This does circle around one of the biggest events in human history.
Settings – The film uses a couple of main locations, first and most importantly is the dish which shows how contained the operation was and how the town came together to be remembered in history.
Scene of the Movie – Rudy the security guard, he gets so many laughs it is brilliant.
That Moment That Annoyed Me – Nothing about this film.
Final Thoughts – This is easily one of the most underrated movies involving the moon landing, it is one that is easy to enjoy with laughs and historical moments blend effortlessly.
Overall: Wonderful drama.
Andy K (10823 KP) rated Existenz (1999) in Movies
Sep 23, 2019
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.
Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.
The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.
The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.
They need to figure out how to finish the game so they can return back to reality.
The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.
His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.
At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.
Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.
This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.
Easily recommended for gruesome horror fans.
Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.
The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.
The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.
They need to figure out how to finish the game so they can return back to reality.
The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.
His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.
At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.
Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.
This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.
Easily recommended for gruesome horror fans.
Ivana A. | Diary of Difference (1171 KP) rated Eleven Lines to Somewhere in Books
Oct 2, 2020
I am extremely happy and excited to be part of the blog tour for Eleven Lines to Somewhere by Alyson Rudd. Thank you to the team at HQ - for sending me a copy in exchange for an honest review. Check out the other book bloggers that are part of the tour as well:
Synopsis:
Everyone is searching for love. Sometimes we just take our own route to find it.
Ryan sees a young woman on the tube on his way to work, and he can't stop looking at her. Attracted and intrigued, he's set to find out more about this mysterious passenger that shares the tube with him.
Sylvie keeps travelling the underground, unable to leave for reasons unknown to Ryan. He hasn't been dating for ten years, when he was at university and the love of his life died.
But for some reason, he feels he needs to help Sylvie. In a world of missed opportunities and what-ifs, a connection has been made.
My Thoughts:
This is the second book I have read by Alyson Rudd, with the first one being The First Time Lauren Pailing Died. That book intrigued me, and when I saw Eleven Lines to Somewhere being published - I had to know and compare them.
At the beginning, I was intrigued, knowing what the synopsis is. We meet Ryan and Sylvie (separately), and we get a small glimpse into their lives. In the beginning, Ryan's story with his family and friends is more talked about. I liked getting to know Ryan, very slowly throughout the first half of the book. He is a very intriguing character himself, going through a personal time, as well as making very controversial decisions to get to know Sylvie better.
I liked Sylvie's story and her connection to the underground. It was very intriguing to me to read and understand how some moments in life can let us become something that we can't help but be. That a certain experience can cause such a need for Sylvie to action. I loved the psychological aspect of her characterisation, and how the trauma was handled.
Once Ryan and Sylvie got to know each other, the pace of the book changed, I felt. The pace was very slow, but the scenes moved very quickly in time.
Even though I loved Ryan and Sylvie as separate characters, I couldn't love them as a couple.
I felt that there was chemistry and romance missing, and somehow their connection to each other was based on the need to help the other one with their own trauma. For me, that being a single reason to love someone makes me think a person is in such a relationship to only feel better about themselves. Look - I helped someone, I am a better person now. But that's just my humble opinion.
There were a lot of side characters that had their own storylines - which I really enjoyed. A lot of drama and twists happened with them, which was quite enjoyable to read. Some characters in the end were thrown into the story abruptly, almost as if for convenience to the story line. But it worked well in the end.
I really enjoyed this story. Still a 4 star, but I enjoyed it more than The First Time Lauren Pailing Died. If you love contemporary books with a lot of characters, this will be a very good pick for you!
Synopsis:
Everyone is searching for love. Sometimes we just take our own route to find it.
Ryan sees a young woman on the tube on his way to work, and he can't stop looking at her. Attracted and intrigued, he's set to find out more about this mysterious passenger that shares the tube with him.
Sylvie keeps travelling the underground, unable to leave for reasons unknown to Ryan. He hasn't been dating for ten years, when he was at university and the love of his life died.
But for some reason, he feels he needs to help Sylvie. In a world of missed opportunities and what-ifs, a connection has been made.
My Thoughts:
This is the second book I have read by Alyson Rudd, with the first one being The First Time Lauren Pailing Died. That book intrigued me, and when I saw Eleven Lines to Somewhere being published - I had to know and compare them.
At the beginning, I was intrigued, knowing what the synopsis is. We meet Ryan and Sylvie (separately), and we get a small glimpse into their lives. In the beginning, Ryan's story with his family and friends is more talked about. I liked getting to know Ryan, very slowly throughout the first half of the book. He is a very intriguing character himself, going through a personal time, as well as making very controversial decisions to get to know Sylvie better.
I liked Sylvie's story and her connection to the underground. It was very intriguing to me to read and understand how some moments in life can let us become something that we can't help but be. That a certain experience can cause such a need for Sylvie to action. I loved the psychological aspect of her characterisation, and how the trauma was handled.
Once Ryan and Sylvie got to know each other, the pace of the book changed, I felt. The pace was very slow, but the scenes moved very quickly in time.
Even though I loved Ryan and Sylvie as separate characters, I couldn't love them as a couple.
I felt that there was chemistry and romance missing, and somehow their connection to each other was based on the need to help the other one with their own trauma. For me, that being a single reason to love someone makes me think a person is in such a relationship to only feel better about themselves. Look - I helped someone, I am a better person now. But that's just my humble opinion.
There were a lot of side characters that had their own storylines - which I really enjoyed. A lot of drama and twists happened with them, which was quite enjoyable to read. Some characters in the end were thrown into the story abruptly, almost as if for convenience to the story line. But it worked well in the end.
I really enjoyed this story. Still a 4 star, but I enjoyed it more than The First Time Lauren Pailing Died. If you love contemporary books with a lot of characters, this will be a very good pick for you!
Ama (21 KP) rated Detroit (2017) in Movies
Sep 11, 2017
Shattering
The first couple of questions when writing a review here are What's good? and What's bad?
Now, as you've seen I have given this film a full score, but I could not for the life of me put into a sentence what was good about it. It's not a nice film. Nothing about it is good. Except the way it makes you feel with it. But then even that is not a good thing. It's ugly.
I watched Detroit yesterday at the local cinema. I had seen the trailer, knew it was gonna be a tearjerker, knew I would hate the world and myself after watching it.
What I realised is that I completely underestimated the film.
About half an hour to an hour in all I wanted to do was to turn it off. I had an urge to just turn the cinema off, go home and potentially have some chocolate.
It wasn't the fact that the film was bad (I repeat, I gave it a full score), nor was it surprising narrative (again, I had seen the trailer and my tiny bit of historical knowledge filled in the gaps), but something in the way it was presented somehow evoked that feeling of wanting it to go away.
When I walked out of the cinema and forced myself to think about it, I realised a couple of things (all of which eventually made me come to the conclusion that that might have been deliberate).
First of all that film was lit like a feature film and shot like a documentary. This means that watching it, my brain was trying to fool me into thinking this was real a lot more than it usually would. It's film like a documentary, so it's a documentary so this is exactly what must have happened, right? There was a camera at the scene, right?
Well, of course there wasn't. Of course it was still a feature film and of course before the credit it was even stated that besides the testimonies of the parties involved, there was still dramatic licence taken. But that didn't change the fact that it shook me. It shook me because that little shake of the camera that was a little more intense that I was used to and that little zoom every now and then to get closer to an action as though the camera had only just noticed it all lead to that convincing idea of this being real and having happened exactly as I was seeing it.
The acting was splendid. Again, upon contemplating the film, I wondered what it was like for all of these black people (the term used deliberately) to play these roles, having grown up in that country themselves. I wondered what it was like for Will Poulter to become an asshole from the work 'Action!' and while that isn't any different than any other set, somehow, in Detroit, it seemed like so much bigger a deal. On this note, kudos to all the actors in this piece. There was none of you that felt out of place or irrelevant. Each of you portrayed a character dealing with the situation at hand differently and on a spectrum that showed how truly diverse humans are - even if united in a cause, be it on the white side or the black.
I could go on for hours (which I did, with the friend I went to see it with) about how this film made me feel and how much insecurity in the current world it made me feel, but there is no point in doing that. Feelings are best felt, rather than read so just watch it and I'm sure you'll understand.
I do want to say this though:
This film made me realise that the world we live in today is not the product from its past, but rather a work in progress towards what is to come.
I in no way mean that I did not know that previously, but there is a difference between knowing and understanding.
On this note, this film is not for the faint hearted but it is one of those important films that need to be watched at the moment.
Now, as you've seen I have given this film a full score, but I could not for the life of me put into a sentence what was good about it. It's not a nice film. Nothing about it is good. Except the way it makes you feel with it. But then even that is not a good thing. It's ugly.
I watched Detroit yesterday at the local cinema. I had seen the trailer, knew it was gonna be a tearjerker, knew I would hate the world and myself after watching it.
What I realised is that I completely underestimated the film.
About half an hour to an hour in all I wanted to do was to turn it off. I had an urge to just turn the cinema off, go home and potentially have some chocolate.
It wasn't the fact that the film was bad (I repeat, I gave it a full score), nor was it surprising narrative (again, I had seen the trailer and my tiny bit of historical knowledge filled in the gaps), but something in the way it was presented somehow evoked that feeling of wanting it to go away.
When I walked out of the cinema and forced myself to think about it, I realised a couple of things (all of which eventually made me come to the conclusion that that might have been deliberate).
First of all that film was lit like a feature film and shot like a documentary. This means that watching it, my brain was trying to fool me into thinking this was real a lot more than it usually would. It's film like a documentary, so it's a documentary so this is exactly what must have happened, right? There was a camera at the scene, right?
Well, of course there wasn't. Of course it was still a feature film and of course before the credit it was even stated that besides the testimonies of the parties involved, there was still dramatic licence taken. But that didn't change the fact that it shook me. It shook me because that little shake of the camera that was a little more intense that I was used to and that little zoom every now and then to get closer to an action as though the camera had only just noticed it all lead to that convincing idea of this being real and having happened exactly as I was seeing it.
The acting was splendid. Again, upon contemplating the film, I wondered what it was like for all of these black people (the term used deliberately) to play these roles, having grown up in that country themselves. I wondered what it was like for Will Poulter to become an asshole from the work 'Action!' and while that isn't any different than any other set, somehow, in Detroit, it seemed like so much bigger a deal. On this note, kudos to all the actors in this piece. There was none of you that felt out of place or irrelevant. Each of you portrayed a character dealing with the situation at hand differently and on a spectrum that showed how truly diverse humans are - even if united in a cause, be it on the white side or the black.
I could go on for hours (which I did, with the friend I went to see it with) about how this film made me feel and how much insecurity in the current world it made me feel, but there is no point in doing that. Feelings are best felt, rather than read so just watch it and I'm sure you'll understand.
I do want to say this though:
This film made me realise that the world we live in today is not the product from its past, but rather a work in progress towards what is to come.
I in no way mean that I did not know that previously, but there is a difference between knowing and understanding.
On this note, this film is not for the faint hearted but it is one of those important films that need to be watched at the moment.
RəX Regent (349 KP) rated Godzilla (1954) in Movies
Feb 25, 2019
The beginning was inspired...
Contains spoilers, click to show
I was first introduced to Godzilla in cartoon form in the 1980′s as a child, but it wasn't until 1998, with Roland Emmerich's blockbuster reboot that I had seen the infamous beast on the pearl screen. I had also seem bits and bobs of the many original sequels as a child and they had made absolutely no impact on me what so ever! But I became aware of the significance of this, the original, only recently and it was due to this discovery that I hunted down the best copy available.
I ended up with the 2005 Region 1 release, which also includes the U.S. reworking from 1956, Godzilla: King Of The Monsters!. I could not have imagined that a the 1954 version of Godzilla, or more literally, Gojira, could have been so mature, so sombre, or so tempered with its sledgehammer philosophising. Produced just nine years after the devastating nuclear bombings of Hiroshima and Nagasaki, which effectively ended the Second World War, Gojira takes up the mantle on doing what Science Fiction does best, and created the cypher in the form of Godzilla, to represent the devastation left over from the nuking of these cities.
Godzilla is a nuclear beast, affected by U.S. nuclear tests and is now toxically radioactive and upon landfall on Tokyo, rains down, literally, nuclear destruction up on the city, in a manner not dissimilar too that levied upon either of the cities, Hiroshima or Nagasaki. But its not just about that. It about the creation of the next WMD which would ultimately be used against Godzilla but poses and moral dilemma that Robert Oppenheimer himself would appreciate, as to whether such a creation should be allowed to be developed. It also looks quite seriously into establishing the potential evolution of a creature such as Godzilla and uses plausible palaeontological arguments to justify his existence.
The pacing was good and though Godzilla strikes from almost the opening frame, there is a sense of an ongoing crisis rather than an impending apocalypse, with news outlets reporting throughout as plans, both military and civilian are sited.
All in all, this is not just the birth of the massive and largely corny and cheap Godzilla series, it is a striking, intelligent, moving and incredibly well judged masterpiece of 50′s cinema. But I should have known. Most rubbish franchises began with an inspired first movie, something to break the mould and this does the job perfectly.
But it isn't without its flaws. The special effects, though not all bad, are below par even for the time, but effective as for telling the story, some were very good with ALL being well conceived and ambitious. Some were very poor though, such as the model ships, which were unnecessarily below the standards and look like bath toys. But the cinematography was wonderful, with Honda shooting this in a classically manner. Tension was built brilliantly and the action rose to several crescendos and the excellent score by Akira Ifukube was not overused but brought to perfect effect when needed.
The acting was first-rate as well, proving Japanese cinemas reputation. But this was my first real foray into Japanese cinema, and what a treat it was. Many would look at this and see a cheap old film and others will see a film that whist let down by some less that brilliant visual effects and the fact that a lot of people, certainly in the U.K. find subtitles difficult, as a masterpiece not only of Eastern cinema but of cinema full stop. Truly realising its narrative and spirit, its cause and message. This was about a county in mourning not only for the hundreds of thousands lost by Fat Man and Little Boy, but for the war full stop. The 1950′s were a time of great political fear and reconstruction after WW2, and this is a film which taps into the brewing Cold War and fear of annihilation from human behemoths which once released can never be returned.
HIGHLY recommended but not for children as they will bore, miss the point, get put off by the subtitles, black and white and quite frankly its a mature and bleak film and not the 1998 remake. And thank God or Godzilla for that!
I ended up with the 2005 Region 1 release, which also includes the U.S. reworking from 1956, Godzilla: King Of The Monsters!. I could not have imagined that a the 1954 version of Godzilla, or more literally, Gojira, could have been so mature, so sombre, or so tempered with its sledgehammer philosophising. Produced just nine years after the devastating nuclear bombings of Hiroshima and Nagasaki, which effectively ended the Second World War, Gojira takes up the mantle on doing what Science Fiction does best, and created the cypher in the form of Godzilla, to represent the devastation left over from the nuking of these cities.
Godzilla is a nuclear beast, affected by U.S. nuclear tests and is now toxically radioactive and upon landfall on Tokyo, rains down, literally, nuclear destruction up on the city, in a manner not dissimilar too that levied upon either of the cities, Hiroshima or Nagasaki. But its not just about that. It about the creation of the next WMD which would ultimately be used against Godzilla but poses and moral dilemma that Robert Oppenheimer himself would appreciate, as to whether such a creation should be allowed to be developed. It also looks quite seriously into establishing the potential evolution of a creature such as Godzilla and uses plausible palaeontological arguments to justify his existence.
The pacing was good and though Godzilla strikes from almost the opening frame, there is a sense of an ongoing crisis rather than an impending apocalypse, with news outlets reporting throughout as plans, both military and civilian are sited.
All in all, this is not just the birth of the massive and largely corny and cheap Godzilla series, it is a striking, intelligent, moving and incredibly well judged masterpiece of 50′s cinema. But I should have known. Most rubbish franchises began with an inspired first movie, something to break the mould and this does the job perfectly.
But it isn't without its flaws. The special effects, though not all bad, are below par even for the time, but effective as for telling the story, some were very good with ALL being well conceived and ambitious. Some were very poor though, such as the model ships, which were unnecessarily below the standards and look like bath toys. But the cinematography was wonderful, with Honda shooting this in a classically manner. Tension was built brilliantly and the action rose to several crescendos and the excellent score by Akira Ifukube was not overused but brought to perfect effect when needed.
The acting was first-rate as well, proving Japanese cinemas reputation. But this was my first real foray into Japanese cinema, and what a treat it was. Many would look at this and see a cheap old film and others will see a film that whist let down by some less that brilliant visual effects and the fact that a lot of people, certainly in the U.K. find subtitles difficult, as a masterpiece not only of Eastern cinema but of cinema full stop. Truly realising its narrative and spirit, its cause and message. This was about a county in mourning not only for the hundreds of thousands lost by Fat Man and Little Boy, but for the war full stop. The 1950′s were a time of great political fear and reconstruction after WW2, and this is a film which taps into the brewing Cold War and fear of annihilation from human behemoths which once released can never be returned.
HIGHLY recommended but not for children as they will bore, miss the point, get put off by the subtitles, black and white and quite frankly its a mature and bleak film and not the 1998 remake. And thank God or Godzilla for that!
Becs (244 KP) rated Blinding Night in Books
May 17, 2019
Rushed at parts and slow at others, but the story was there
My rating: ☆☆☆.5
I received the audiobook version of Blinding Night to read and review for my honest opinion.
I was very excited to read this as it was a retelling of my favorite Greek God and Goddess. I did enjoy it, but there were things that I was kind of so/so on. We'll get to that in a bit though.
Blinding Night follows Summer as she heads to Greece with her family for an expedition over summer vacation. Summer is not at all too happy about spending the entire summer months in a different country with her family while her friends were out having fun. But when Summer arrives in Greece, things take a twist of a turn.
She begins having visions and dreams of a shadowed figure and pomegranate seeds. Then the unthinkable happens, a tragic car accident. This is about the time when Summer meets Darce, a disguise of Hades. Darce then seduces Summer down into the Underworld because he believes she is the reincarnation of his long lost love Persephone. But they can't say anything because than Demeter who has been disguising herself as Summer's mother, will try to take her back. Which is not what we need, because that could lead to some very bad endings.
Characters:
Summer - the main character, a reincarnation of Persephone. Whines and complains a ton.
Darce - a disguise that Hades uses for when he's in the Human world. Supposed to be very dominant, brooding, and in charge, yet is not. Don't get me wrong, he was witty and seductive - which is honestly something I rather enjoy in the main man.
Morpheus - a very laid back character that I at first thought was more of a side character but he plays a very important role throughout the story.
Arae - sassy, snarky, the exact replica of a mean girl. Her snarky comments to the other gods had me cracking up!
Reasons why I rated it 3.5 stars:
1. The plot:
There were a lot of plot holes, at least that's what it felt like. Summer would do things that didn't make any sense and it just left me really confused over the entirety of the story. Some parts were rushed, while others were slow. It wasn't balanced as well as I'd hoped it was. When I imagined a modern retelling of Hades and Persephone, I figured it would have a bit of the dramatic, dark, and Gothic aura around the Underworld and Hades himself as is found in other retellings. Instead, I was left with sunshine and buttercups and just a small disappointed flare that raced through my body. Also, the part I enjoyed the most was the ending. That's when things actually started to get interesting. Chantal does not disappoint on cliffhangers, cause that was a surprise of a cliffhanger.
2. My enjoyment:
I really enjoyed the story as a whole and would reread again at a later date, but I just wish it was more fleshed out.
3. Character and story development:
There was hardly any character development and that made the story a bit dry. There was some story development but not as much that was needed. I found some parts to be rather boring because it lacked the spark of background that could have made this story so much better.
4. Grammar and spelling:
Since I listened to the audiobook version of the story, I can't say much for the grammar and spelling. I'm going to assume it's good and the way Chantal writes had me enthralled with the story.
5. The overall story:
The story wasn't at all what I imagined how the story was going to go. It was a good and very light story, but it lacked the intensity that comes when you read retellings of Greek gods and goddess'.
"Stories tend to get messed up all the time. It's like a classic game of telephone. Somewhere along the way, the truth is lost and the story becomes something entirely different."
I received the audiobook version of Blinding Night to read and review for my honest opinion.
I was very excited to read this as it was a retelling of my favorite Greek God and Goddess. I did enjoy it, but there were things that I was kind of so/so on. We'll get to that in a bit though.
Blinding Night follows Summer as she heads to Greece with her family for an expedition over summer vacation. Summer is not at all too happy about spending the entire summer months in a different country with her family while her friends were out having fun. But when Summer arrives in Greece, things take a twist of a turn.
She begins having visions and dreams of a shadowed figure and pomegranate seeds. Then the unthinkable happens, a tragic car accident. This is about the time when Summer meets Darce, a disguise of Hades. Darce then seduces Summer down into the Underworld because he believes she is the reincarnation of his long lost love Persephone. But they can't say anything because than Demeter who has been disguising herself as Summer's mother, will try to take her back. Which is not what we need, because that could lead to some very bad endings.
Characters:
Summer - the main character, a reincarnation of Persephone. Whines and complains a ton.
Darce - a disguise that Hades uses for when he's in the Human world. Supposed to be very dominant, brooding, and in charge, yet is not. Don't get me wrong, he was witty and seductive - which is honestly something I rather enjoy in the main man.
Morpheus - a very laid back character that I at first thought was more of a side character but he plays a very important role throughout the story.
Arae - sassy, snarky, the exact replica of a mean girl. Her snarky comments to the other gods had me cracking up!
Reasons why I rated it 3.5 stars:
1. The plot:
There were a lot of plot holes, at least that's what it felt like. Summer would do things that didn't make any sense and it just left me really confused over the entirety of the story. Some parts were rushed, while others were slow. It wasn't balanced as well as I'd hoped it was. When I imagined a modern retelling of Hades and Persephone, I figured it would have a bit of the dramatic, dark, and Gothic aura around the Underworld and Hades himself as is found in other retellings. Instead, I was left with sunshine and buttercups and just a small disappointed flare that raced through my body. Also, the part I enjoyed the most was the ending. That's when things actually started to get interesting. Chantal does not disappoint on cliffhangers, cause that was a surprise of a cliffhanger.
2. My enjoyment:
I really enjoyed the story as a whole and would reread again at a later date, but I just wish it was more fleshed out.
3. Character and story development:
There was hardly any character development and that made the story a bit dry. There was some story development but not as much that was needed. I found some parts to be rather boring because it lacked the spark of background that could have made this story so much better.
4. Grammar and spelling:
Since I listened to the audiobook version of the story, I can't say much for the grammar and spelling. I'm going to assume it's good and the way Chantal writes had me enthralled with the story.
5. The overall story:
The story wasn't at all what I imagined how the story was going to go. It was a good and very light story, but it lacked the intensity that comes when you read retellings of Greek gods and goddess'.
"Stories tend to get messed up all the time. It's like a classic game of telephone. Somewhere along the way, the truth is lost and the story becomes something entirely different."
Purple Phoenix Games (2266 KP) rated The Resistance: Avalon in Tabletop Games
Jun 12, 2019
Do you appreciate your friends and your relationships with them? If so, please read no further. Do you want to dissolve your friendships and cause your family members to wonder what went wrong with you and never trust you again? Play The Resistance: Avalon with them.
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
Illeana Douglas recommended Easy Rider (1969) in Movies (curated)
Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
Good game. Could be great with some house rule tweaking.
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props & the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
Mothergamer (1640 KP) rated the PC version of Fallout 4 in Video Games
Apr 3, 2019
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.









