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The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
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KittyMiku (138 KP) rated Kill Game in Books

May 23, 2019  
Kill Game
Kill Game
7
7.0 (1 Ratings)
Book Rating
If you got the chance to look into your dead husband’s cold case, would you? Would you really want to know who killed him? Why? Detective Rogers does. Detective Rogers, a retired detective from Reno, had joined a group of cold case solving retired detectives. Finally after 22 years, she wants to know who killed her husband and why. As she and the gang of cold case solving detectives begin to unravel his life and his secrets, she finds herself more and more angry that she didn’t know that much about that man she had married and had a child with. As the story goes on, secrets and lies that he had hidden from her and others close to him begin to shape him into an unpleasant way that makes it hard to swallow for Detective Rogers. With all his secrets and lies, it becomes unreal when they realize it wasn’t his body with his wallet attached to it and who all was behind such a crime.

Kill Game: A Cold Poker Gang Mystery by Dean Wesley Smith was a fabulous book. As you follow the retired detectives and try to piece together all the evidence and clues they obtain to solve this case, you can’t help but begin to wonder what the whole story behind the dead ex-husband is. Who was he really and what could cause him to find trouble that would get him killed. In this mystery you get to sink your teeth in such a mystery that you try to figure it out yourself as you read, hoping to beat the detectives to their own results. With the twists and realizations of uncovered secrets and lies, you can’t help to find yourself in the shoes of Detective Rogers as she learns about her dead husband’s life and all this secrets.

Wesley had written the book extremely well with only one minor issue that may go undetected to someone reading it without doing a double take. On page 134 instead of using Detective Julia Rogers name, Detective Lott’s daughter name was used. At first I almost missed it, but as I continued reading the page I realized Annie wasn’t on the phone of even with them at that particular point. This wasn’t a huge flaw, but one I kind of wished was caught before publishing as I had to read the page eight times before realizing it had to be a typo. I totally understand typos happen, but it was just a slight irritation. Wesley was able to write such beautiful if no graphic at time scenes, that it was easy to get lost in the story rather quickly. Adding humor and romance to underlying tones makes it hard not to admire how he could capture the essence some detectives have after many years in service. It was truly amazing to read. I found the mystery truly astounding and enjoyed getting to know the characters and seeing how different eyes can bring knew things to light as well as new questions to be asked.

I really enjoyed how Wesley was able to bring in the interesting things detectives working on cold cases would do or ask and how having links to help gather information and to get to different places can help a cold case make it easier to find clues and solve a case that has little to no information. I have always had an interest in cold cases and found that being walked through how the team of retired detectives solves this case brought so much excitement and interesting things that makes you wonder if you could solve cold cases yourself if you had the money and resources that these detectives have. As you try to figure it out with them you can’t help to make mental notes and develop your own theories and questions that you may wish to have answered or worked through. Wesley easily makes you feel like you could be a detective.

Kill Game: A Cold Poker Gang Mystery is the first book in its series and definitely leaves you craving the next one. With all the aspects in view that makes a mystery good, as well as the depth of the characters, you will find yourself wanting to take notes alongside the detectives. This makes it harder to put the book down while you're craving a new cold case to solve. I absolutely loved this book. I rate it 3 stars out of 4 because of the minor error in the text. Other than that, I definitely recommend this book to anyone who is looking to sink their teeth in a murder mystery that had become a cold case and solved 22 years later.
  
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Alice (12 KP) rated Red Sister in Books

Jul 3, 2018  
Red Sister
Red Sister
Mark Lawrence | 2017 | Fiction & Poetry
10
9.0 (5 Ratings)
Book Rating
<i>Many thanks to Mark for providing me a copy of this book in exchange for an honest review </i>

Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1I9">here</a href>

<blockquote>It is important, when killing a nun, to bring an army of sufficient size.</blockquote>
I know they say to never judge a book by its cover but first impressions are everything. The above quote is the first line written in <i>Red Sister</i> - Mark Lawrence's newest masterpiece. I don't use the term lightly.

For those of you who haven't read his work before - know this: it will change how you read fantasy for the better. There's a really apt line in this book for this sentiment:
<blockquote>...a book is as dangerous as any journey you might take. The person who closes the back cover may not be the same one that opened the front one. </blockquote>
For those of you who have, you know his main characters are the ultimate in anti-heroes. All male, all rough, all the epitome of badassery. <i>Red Sister</i> is the first with a strong - and I mean strong -all female cast.

From the first instance you know this book is going to be top of the scale of epicness, <i>Red Sister</i> will draw you in within moments of opening the pages.

It follows the story of Nona Grey- an eight year old girl saved from the noose by an unlikely saviour - a nun - Abbess Glass, leader of the Sweet Mercy Convent. Nona becomes a novice nun and begins her journey to becoming a Red Sister- a nun skilled in combat. At first the book can feel a little like you've stepped backwards in time to where children are bought and sold on the road, where the Church has almost absolute power and where little girls do not become killer nuns; however as the story progresses and Nona's back story is revealed to us piece by piece I found my original thoughts to be utter bullshit because frankly the plot is outstanding.

I'll hold my hand up and say I've never read a book about nuns before but Red Sister has ruined me for any other.

As signature with Mark's work, Red Sister has the perfect balance between seriousness and humour with some brilliant descriptions of the most simplest of things:
<blockquote>...and a quill. This latter gave the impression that the bird from which it was taken had died of some wasting disease, falling from its perch into a dirty puddle before being run over by several carts and finally thoroughly chewed by a hungry cat.</blockquote>
The dialogue was witty and the right tone for what is ultimately a group of girls in boarding school who both love and hate each other and what they do on a daily basis. The friendships made at Sweet Mercy are friendships built to last through the toughest of scenarios, literally through thick and thin. Nona's past catches up with her frequently and she is tested to her highest limits and on occasion shoved over that limit.

<blockquote>"Trust is the most insidious of poisons." </blockquote>
There are some harsh lessons to be learned in <i>Red Sister</i> and not just the physical ones - of which there are many. The plot is thick with action, betrayal, uncanny abilities and supernatural old world bloodlines that show through in current generations that haven't been seen since the first tribes settled in Abeth; with prophecies galore and the odd psycho, bare knuckle fighting in the pits and justice is wrought.

The revelations are spectacular and revealed in unexpected ways that have totally done them justice. The writing style of Mark Lawrence is once more on point with the right amount of length for each chapter; the supernatural demon element was written in a great way. Overall, it was a masterpiece of the genre and deserves all the stars.

<i>Red Sister</i> has been one of the highlights of my year so far and it is outstanding. I've tried not to give anything away which is hard cause I want to give all the spoilers! I'll leave you with a parting quote that sums up the book nicely.
<blockquote>"Words are steps along a path: The important thing is to get where you're going."</blockquote>
  
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Kirk Bage (1775 KP) rated Okja (2017) in Movies

Mar 3, 2020 (Updated Mar 3, 2020)  
Okja (2017)
Okja (2017)
2017 | Adventure, Fantasy, Sci-Fi
Okja (pronounced ok-cha, as far as I can discern from hearing it said) was a film I had on my radar from its release, but it took the impetus of Parasite and director Bong Joon Ho winning the Oscar to kick me into settling down to watch it. It is the kind of film I would have seen as a matter of course when I worked at the beloved Cameo Cinema, Edinburgh, back in the day… but the kind of film it takes me a while to get around to these days.

What I had heard was that it was quirky, had a very black humour and involved a giant pig. Other than that I was going in blind. Which is always preferable, with almost any film! Hype and too much information can ruin your experience of a thing, simply by putting preconceptions and ideas in your head that may influence your thinking and true reaction to something. I was very grateful then to avoid too much information regarding this unique movie.

The cast is full of people I like, outside of the Korean cast that were strangers to me, in all honesty. Jake Gyllenhaal and Paul Dano, especially, are two actors that have been high on my list of consistent performers you can trust for some years; both making interesting and compelling career choices in terms of subject matter and working with strong directors. Tilda Swinton too is usually good value for a promising watch, almost guaranteeing something slightly leftfield and worth thinking about.

Dano gets away with being the one likeable, if morally ambiguous, character out of the three; with Swinton and Gyllenhaal giving bizarre, heightened comic performances that it is hard to reference to anything else! As the main story of eco-consciousness and a girl’s love for her giant pig progresses in charming fashion, it is these starkly bonkers performances that stick out like very sore thumbs – sometimes raising awkward chuckles, but mostly making you go “what the hell is going on!?”

Well, what is going on is an exploration of corporate evil, the lies, deviousness and manipulation used to make a profit that ignores life and nature as anything worth preserving, or even loving. It wants us to look at meat eating for what it is, and imagines how we might think more about it as a species if we truly accept that animals have rights, personalities, even souls. Of course many people watching wouldn’t need to be converted to this way of thinking at all, so I am very curious (as a non vegetarian / vegan) what reaction a person whose consciousness of these things has been awake for years might have…?

It is possible to watch this without involving yourself too much in that whole debate, however. At its heart, it is a film about innocent love, and a rescue movie that sets unlikely heroes against a gargantuan nemesis against all odds. Naturally, it is a very smart script, that doesn’t ignore the notion of making fun of itself and keeping it mostly fun. In many ways, it seems like a family friendly film, apart from the underlying seriousness of the subject of cruelty, torture and, essentially, murder for the private gain of unscrupulous suits who would watch the world burn in the name of profit.

At the time of watching it, I caught myself in the right mood and really enjoyed it for what it was. Seo-Hyun Ahn as Mija is utterly lovely, and you do find yourself falling for Okja (rendered with marvelous CGI work) and sympathising with the warmth of their relationship as friends. The moments of the film that show nature and the calm of a non-modern world are the most compelling. The parts of the film with cities and noise and guns are more jarring – which, perhaps, is the point and fully intentional. Clearly, this is a director with serious vision and talent that was almost, if not quite, getting it right. As we now know, with Parasite he nailed it…

This is a film I’d be a little cautious of recommending to some people. It is just too odd in parts. It is a good film, not a great one. And perhaps more likely to impress in the hands of viewers that are already converted to the cause and way of thinking it champions.
  
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Bob Mann (459 KP) rated Coco (2017) in Movies

Sep 29, 2021  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!

For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).

Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.

The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.

Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.

Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.

So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.

As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.

Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!

With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
  
Alone in Berlin (2017)
Alone in Berlin (2017)
2017 | Drama
7
7.0 (1 Ratings)
Movie Rating
Small Rebellions.
Once again, World War II turns up another true story of quiet valour to turn into a motion picture. At a time when Trump is pontificating about so called “fake news”, here is a timely tale from history which centres on the battle against genuinely fake news: the Nazi propaganda machine.
After losing their only son in the French campaign, Berliners Otto (Brendan Gleeson,”Harry Potter and the Goblet of Fire”) and Anna (Emma Thompson, “Saving Mr Banks“) turn against the regime and in repeated acts of rebellion Otto laboriously hand writes subversive postcards to leave in office blocks around Berlin.

Resistance is futile. Otto (Brendan Gleeson) and Anna (Emma Thompson) out on a new mission.
Out to catch him is local police investigator Escherich (Daniel Brühl) but in an age before CCTV that’s no easy task and with increasing SS pressure the stakes for Escherich steadily increase. For Otto and Anna, the stress is there but both are resigned to their fate: with their son stolen from them for an unjust cause they are an island of indifference in an unholy land. Both are ‘alone in Berlin’.

Daniel Brühl as police detective Escherich getting more than he bargained for from the SS.
After 70 years it still chills the blood to see German locations decked out in Nazi regalia, but one of the joys of this film is this rendering of life in wartime Berlin: starting with jubilation at German progress prior to D-Day and turning to despair and genuine danger as the tide turns towards 1945. In a pretty bleak film there are touches of black comedy now and then: Otto’s carpentry company is being encouraged “by the Fuhrer” to double and triple their output… of coffins.

A (very clean) Berlin, decked out with Nazi regalia.
More joy comes from the star turns of Gleeson and Thompson, both of who deliver on their emotionally challenging roles. Gleeson in particular makes a very believable German with a sour demeanor and a steely determination. But the star acting turn for me goes to the wonderful Daniel Brühl (“Rush“) as the tormented police detective, bullied into an ethical corner by the SS. The finale of the film – whilst not seeming quite believable – makes for a nicely unexpected twist.

The Nazi Womens’ League out on another fund-raising sweep, providing Thompson with one of her best scenes in the film with an Oberführer’s wife.
Based on a novel by Hans Fallada, the lead writing credits for the piece are shared between Achim von Borries and the director Vincent Perez – in a rare directorial outing for the Swiss actor. The script exudes a melancholic gloom and at times expresses beautifully both the grief and love shared by this older couple. But some of the dialogue needs more work and we don’t see enough of Thompson in the early part of the film where her motivations should be being developed. This rather comes down to a lack of focus by the director. While the primary story of the card distribution is slight, it is compelling and a detour into a sub-story about an old Jewish lodger living upstairs is unnecessary and detracts from the overall story arc. I would have far preferred if the running time had been a tight 90 minutes just focused on Otto’s mission. One final comment on the script: did I mishear that Anna claimed to have a 6 year old child during an air raid scene? I know Emma Thompson looks great for her age, but….

Otto and Elise Hampel – the real life characters on which the film’s Otto and Anna Quangel were based.
I can’t finish this without commending the beautiful piano score of Alexandre Desplat. From the first note I knew it was him – he has such a characteristic style – and his clever use of the score complements the film exquisitely. “Small” films like this tend to rather disappear into the woodwork for Oscar consideration, but here’s a soundtrack that I think should be considered: (but what do I know… when “Nocturnal Animals” wasn’t even nominated in one of the Oscar crimes of the century!).
In summary, I found this a thoughtful and thought-provoking film, that – despite some of the mean reviews I’ve seen – I thought was well crafted and with excellent production design by Jean-Vincent Puzos (“Amour”). It will be particularly appreciated by older audiences looking for an untold story from the war, and by all lovers of fine acting performances by the three leads.
  
Damn. by Kendrick Lamar
Damn. by Kendrick Lamar
2017 | Rhythm And Blues
Kendrick Lamar is an iconic hip-hop artist outta Compton, California. Not too long ago, he released his fourth studio album, entitled, “DAMN.”.

1) Kendrick Lamar – “BLOOD.”
Lamar tackles the issue of life and death. He poses several questions over a melodic instrumental produced by Lamar, Bēkon, and Anthony “Top Dawg” Tiffith. One of them being, “Are we gonna live or die?” Lamar tells a brilliant story about him walking down a block, and he sees a blind lady in search of something she had lost. He goes over to help, and then he asks, “Hello, ma’am, can I be of any assistance? It seems to me that you have lost something. I would like to help you find it.” She replied, “Oh yes, you have lost something. You’ve lost your life.” And then we hear a gunshot. Lamar is shot. Did he lose his life? The dire ending answers the probing question posed in the beginning—we gonna die.

2) Kendrick Lamar – “DNA.”
Lamar explains why his DNA differs from a sucker’s DNA. His deoxyribonucleic acid consists of going through the school of hard knocks. He endured a rugged street life, prisons, money, drugs, alcohol, sex, murder, mayhem, loyalty, royalty, joy, etc. This is because his DNA comprises of things shared collectively by African-Americans who have been through the struggle. Lyrically, Lamar leaves earth, while rapping over an explosive track produced by Mike WiLL Made-It. From beginning to end, he doesn’t take a bar off and shows why conscience rap has resurrected into the new norm.

3) Kendrick Lamar – “YAH.”
Lamar let it be known that he’s diagnosed with real ni^^a conditions, and keeps it a hunnit by calling out Geraldo Rivera because of criticism Lamar received from a FOX NEWS segment. The kid Capri intro adds a classic east coast authenticity over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Sounwave, and DJ Dahi. Preconceived lies told by White slave masters to African slaves are melting like hot butter in the sun. Lamar, a descendant of those slaves, has awakened and knows himself.

4) Kendrick Lamar – “ELEMENT.”
Lamar, who Capri calls the ‘New Kung Fu Kenny’, continues his Shaolin-rap assault over a Wu-Tang-like track produced by Bēkon, Tae Beast, James Blake, Sounwave, and Ricci Riera. Lamar is simply on another level than his peers. He’s been through more sh*t than them, and he’s ready to put the Bible down and go eye for an eye for this sh*t. When he said, “I been stomped out in front of my mama / my daddy commissary made it to commas / B*tch, all my grandmas dead / So, ain’t nobody prayin’ for me, I’m on your head.”

5) Kendrick Lamar – “FEEL.”
Lamar beautifully expresses how he feels on a dope Sounwave-produced track, where Lamar raps, “I feel like the whole world want me to pray for ’em / But who the f*ck prayin’ for me?” Lamar feels that nobody ain’t prayin’ for him, and this void has him with a chip on his shoulders, looking at life from a dark, and troubled point of view. He feels pain and doesn’t see hope. Did the incident with the blind lady cause him to feel this way? Why does he feel this way? Kendrick raps, “I feel like it ain’t no tomorrow f*ck the world / The world is endin’, I’m done pretendin’… I feel like this gotta be the feelin’ what ‘Pac was…”

But Lamar knows ill-thinking is bad for his health, and he acknowledges the source of his negative thinking, “The feelin’ is toxic, I feel like I’m boxin’ demons / Monsters, false prophets schemin’,” and the list goes on and on. If no one is, just know that we are praying for you Kendrick, YAH-willing.

6) Kendrick Lamar – “LOYALTY” (FEAT. RIHANNA.)
Lamar and Rihanna explore one of the key elements in Lamar’s DNA, loyalty; and they pose a simple question—who are you loyal to? Is it your family? Friends? Or yourself? Maybe it’s money, weed, or alcoholic? Where does it begin and where does it end? Lamar and Rihanna do a wonderful job over a beautify track produced by Anthony “Top Dawg” Tiffith, Terrace Martin, Sounwave, and DJ Dahi.

7) Kendrick Lamar – “PRIDE.”
The Steve Lacy’s intro, “Love’s gonna get you killed, but pride’s gonna be the death of you and me,” fits perfect in the scheme of things. Lamar, a spiritual intellectual, understands Proverbs 16: 18, which states, “Pride goes before destruction, and a haughty spirit before a fall.” So, Lamar uses those reference points to further expound his faith. In the beginning, Lamar’s love for the blind lady got him shot. And now, will his pride, the great satisfaction he feels when he reviews all that he has achieved, will that be the death of him? Over a smooth/laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, and Steve Lacy, Lamar states that he can’t fake being humble, just because people are insecure.

He answers the question of pride
Lamar raps, “Sick venom in men and women overcome with pride. A perfect world is never perfect, only filled with lies. Promises are broken and more resentment come alive. Race barriers make inferior of you and I. See, in a perfect world, I’ll choose faith over riches. I’ll choose work over b*tches, I’ll make schools out of prison. I’ll take all the religions and put ‘em all in one service. Just to tell ’em we ain’t sh*t, but He’s been perfect.”

If Lamar maintains his Israelite faith over riches, and keep that equation as the top priority, he won’t be a victim of pride. But the question is—can Lamar remain humble amidst all the madness?

8) Kendrick Lamar – “HUMBLE.”
Lamar shows that being humble is easier said than done. Over a bouncy-head-nodding track produced by Mike WiLL Made-It, Lamar speaks his mind and gives zero f*cks on what people think about him. He’s braggadocios, confident, and asserts himself as the king of rap music. He sends a cryptic message to his competition, “Watch my soul speak, you let the meds talk. If I kill a ni^^a, it won’t be the alcohol. I’m the realest ni^^a after all, b*tch, be humble.”

9) Kendrick Lamar – “LUST.”
Lamar tackles the issue of lust, one of the main causes that fuel what we do. He begins by creating a scene, where lust has him trying to stick the tip of his phallus inside a woman’s vagina. She agrees, causing blood to run through his favorite vein. His logic, it doesn’t matter what you do—just make it count.

So, over a chilled- track produced by BADBADNOTGOOD, Sounwave, and DJ Dahi, Lamar raps, “Hop in the shower, put on your makeup, lace your weave up. Touch on yourself, call up your ni^^a, tell him he ain’t sh*t. Credit card scam, get you a Visa, make him pay your rent. Hop on the ‘Gram, flex on the b*tches that be hatin’ on you. Pop you a pill, call up your b*tches, have ‘em waitin’ on you. Go to the club, have you some fun, make that ass bounce. It’s whatever, just make it count.”

10) Kendrick Lamar – “LOVE.” (FEAT. ZACARI.)
Lamar turns the lights down over a contemporary R&B love song, produced by Anthony “Top Dawg” Tiffith, Greg Kurstin, Sounwave, and Teddy Walton. The theme of love and lust continues, but this time, into a more unchartered direction. Zacari’s melodic cadence compliments Kung Fu Kenny’s intimate love-lyrics to the love of his life, probably his fiancé Whitney Alford, Lamar’s high school sweetheart.

11) Kendrick Lamar – “XXX.” (FEAT. U2.)
Lamar gets political over an NWA-type track produced By Bēkon, Anthony “Top Dawg” Tiffith, DJ Dahi, Sounwave, and Mike WiLL Made-It. The theme is America and the plight and strife of young African-American males trying to make ends meet. Lamar talks about a man who calls him, needing prayer and advice because his son had been murdered. He wants to know what to do and seeks advice from Lamar because he’s anointed.

But Lamar doesn’t sugarcoat his advice. He tells the man straight up, “If somebody kills my son, that means somebody’s gettin’ killed.” Then, Lamar goes on to tell the man how he would go about doing the killing. America is an eye-for-an-eye nation, and forgiveness is hardly practiced.

12) Kendrick Lamar – “FEAR.”
Lamar deeps dig into his soul to confront his fears. He does so over a conversation track produced by The Alchemist. Lamar uses Deuteronomy 28:28 to make sense of his damnation, where the title track derived from. “The Lord shall smite thee with madness, and blindness, and astonishment of heart…,” states the biblical commandment. Lamar reasons that YAH cursed the Israelites (so-called Blacks, Hispanics, and Native American Indians) because of their iniquity. So, that explains their conditions in the wilderness of North America.

Pride
So, Lamar’s fear of lose it all like the biblical character forced him or scared him to not spend a dime. Not because he is cheap, but because he didn’t want to spend money because he feared running out of money, and going back to Section 8. Lamar raps, “30 shows a month and I still won’t buy me no Lexus.” Not a lot of people can say this.

13) Kendrick Lamar – “GOD.”
Lamar talks about the success that he doesn’t want to lose. He compares it to what it was like when he didn’t have fame and fortune. Even though he chooses faith over riches, he’s still feeling good laughing to the bank like aha. Over a laid-back track produced by Bēkon, Anthony “Top Dawg” Tiffith, Cardo, Sounwave, Ricci Riera, and DJ Dahi, Lamar tells listeners, “Don’t judge me,” because this is what God feels like. Matthew 7:1 states,

14) Kendrick Lamar – “DUCKWORTH.”
Lamar uses his last name, Duckworth, as a song to explain the relationship between his father, Ducky, and Anthony Tiffith, CEO of Top Dawg Entertainment. Lamar explained if Tiffith had killed Ducky, then he would be serving life, and Lamar would’ve grown up without a father. And there would have been no Top Dawg Entertainment, and probably no Kendrick Lamar.
  
Climax (2018)
Climax (2018)
2018 | Drama, Horror, Musical
If you’re going to see this film, it likely won’t be a huge surprise to you. Those that will buy a ticket already know who Gaspar Noé is and what he’s all about. Films like Irreversible and Enter the Void have defined him as an artist of scandal, evil and the extreme. Climax follows directly in the footsteps of those films, but at this point it does leave us wondering if there’s any room for growth in this writer/director or if we’ll just continue to get more of the same until we’re sufficiently numb to his offerings.

The setting for Noé’s latest tour of human horrors is the final rehearsal of a French dance troupe set to tour internationally. The film begins with the final scene of the movie and the ending credits. Then, just as your confusion has built to appropriate levels, things actually begin with videotaped interviews of all 22 members in an attempt to give you some semblance of character introduction. Shown on an older TV, the screen is surrounded by books and plays focused on ultra-negative philosophical views and subjects such as schizophrenia and suicide. So, despite the rather upbeat and optimistic responses of the prospective dancers, the tone is already being set for the madness that is about to commence.

From there we are taken to the big dance number. A ten-minute single shot involving the entire cast choreographed to 90’s EDM music. While this scene felt a little bit long, it did nearly as much to introduce the characters as the audition tapes shown earlier. Each dancer has a unique style and flair that executes a certain character development. Once the dance is complete it feels like the movie finally begins and the cast starts their post-rehearsal party. The soiree involves dancing (of course), drinking (homemade sangria) and some minor cocaine use. But it mostly consists of quick shots between different cast members taking part in some intergroup gossip. We are treated to one more (non-choreographed) dance scene with each individual showing their talents in a circle of their comrades, then we break again for more conversation. As the party continues on everyone starts to feel a little bit funny. They quickly deduce that the sangria has been spiked with LSD, but cannot determine who drugged them.

And this is where the hour-long journey into hell embarks from. The realization that they have been drugged seems to worry them very little, but does instantly turn them all against each other. The effects of the LSD ramp up rather quickly and as the cast members descend into madness the audience is treated to a myriad of trauma and depravity including: rape, incest, self-mutilation, child electrocution and an attempted abortion via a swift kick to the stomach. None of this should be any surprise to someone familiar with Noé’s work. But if this is your first experience with his particular brand of filmmaking, then be prepared to leave no perverted stone unturned.

One of the most impressive things about this film is how little preparation actually went into it. The entire film was shot in 15 days and edited to completion in only 3 months after that in order to meet the Cannes festival deadline. In addition, it was shot with a mere 5 pages of script. The majority of the film consists of both dancing and psychotic undulations inspired by web videos of people high on crack, ecstasy and acid which were hand-selected by Noé. So, despite the assumed need for structure that comes with extended tracking shots such as these, the whole movie is (surprisingly) mostly ad-libbed. Only the opening dance scene is choreographed with all of the remaining ones being the result of the how the dancers chose to express themselves through dance.

In the end you’ll be left wondering if all of the shock and awe that’s been served to you actually meant something, or if it was simply sensory overload for the sake of itself. And that’s where the movie really falls short. If Noé had meant for any sort of deeper meaning in this film, it was ultimately lost to extreme subtlety. I did my best to find the clever allegory here (French history and culture, biblical stories, etc.) and I admittedly fell short. “Birth is a unique opportunity. Life is an impossible collective. Death is an extraordinary experience,” read three title cards which flash throughout the journey of Climax. Although these sayings are poetic and beautiful, they seem to have little or loose application to the actual storyline.

The strongest feelings in this film are not evoked from any sort of meaning or fable-style lesson. They come from the distress and disgust brought about by the actions of the characters and, more so, the beautifully executed cinematography. Every filming technique meant to cause discomfort is present here including: long tracking shots, inverted imagery, black screen with nonlinear sounds and subliminal images. The application and combination of all of these effects means that much credit for this film should most likely go to Noé’s DP, Benoit Debie.

Fundamentally, the judgement for a Gaspar Noé film exists on a different scale than any other film. And while that concept can be new and exciting when the first shocking film debuts, you quickly realize that subsequent ones have to continue to push the boundaries that were originally broken. Otherwise you run the risk of becoming stale. We may have gotten to that point now with Noé. Climax brings very little new shock to the table for a director who has developed his reputation as a purveyor of wickedness. Those who attend this movie will be looking for him to push their horror to new levels, but will likely end up unfulfilled. Although the lack of a new frontier doesn’t remove all of the value for the film, Noé has made implicit promises through his other work which he has failed to deliver upon with Climax.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.